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Shining Force III
| Shining Force III |
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Also known as: Shining Force III Scenario 1: Outo no Kyoshin (JP)
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Shining Force III was the first of a highly ambitious trilogy. Unfortunately, Part 1 was also one of the very last Saturn games to be released in English.
To do:
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Contents
Subpages
| Regional Differences They really didn't want you to know there were any sequels. |
| Unused Areas A massive amount of unused places. |
| Unused Text "A strange feeling eminates from it." |
Debug Menu
Entering 3602205E 0001 Will enable a debug mode. It has multiple functions, including a menu that replaces the Configuration menu. It's functions are as follows:
| Name | Explanation |
|---|---|
| Scn | Area Warp - select the map where you wish to go, hit A then close the menu. Has a bit below the area name, setting it to anything other than 0 doesn't appear to do anything. |
| Flg | Sets event flags. |
| Prm | Roster editor. Add or remove character, change their levels or classes. |
| Itm | Gives you any item in the game, provided you still have space. There is also an option for Max Gold. |
| Sav | Saves file |
| Lod | Loads a save file |
| Snd | Sound Test |
| 12P | Removed option in the US. Selecting it will just reload the menu. In the Japanese version and Scenarios 2 and 3, this is called "12P" and in the demo "???", along with another deleted option, "MAX" |
| Cfg | The normal Configuration menu |

Additionally, pressing X+Y+Z together will pause the game. In this mode, pressing any button other than Start will advance the game 1 frame, and pressing L will enable some printout information, pressing Start will exit this mode. Also, holding Z while in control of a character will enable you to walk through walls, and holding Z during battle instantly ends it(Pressing start during an enemy's turn kills that specific enemy.). Holding R during a cutscene will skip through massive chunks of dialogue, though this can sometimes crash the game.
Error Handler
The game has a fairly robust Error Handler, separated into two parts. The first loads from 1ST.BIN and are as follows:
DSP Activated By Illegal Process What ? ADDRESS ERROR DMA ADDRESS ERROR GENERAL UNDEFINED INSTRUCTION SLOT UNDEFINED INSTRUCTION MATRIX PUSH-POP ERROR Caution!! Re-Entry SyncJob!! PageChanged fb00! PageChanged fb01! FBCOPY PID ERROR CD READ ERROR! PLEASE CHECK CD AND PICKUP LENS Error Loading ID Cannot OPEN Illegal WaveMania Param Illegal TexMan Param Illegal TransMix Param DSP -[Letter] Lost DSP Int DSPJOB FULL
While these seem to be only for battles, and load from X014.BIN. These can be enabled by enabling Debug mode, pressing X+Y+Z to freeze, pressing L, unfreezing with start, then entering a battle.
- STA [#]
- EXP [#]
- END [#]
- DSP - [Letter]
- Poly
- Anim
- Stag
- Text
- TVer
- TPol
- DPol
- OBJ
- PART
- SEFF
- frmA
- frmB
- Time [###](Load speed)
Oddities
BLACK.MPD
For some reason this controls the black bars in the background, but that's not the interesting part. Switching this file with another on the disc makes the game go completely haywire, sometimes just crashing at the NOW LOADING screen, but depending on the file it is swapped with can also reveal some extremely odd things, such as the title screen being replaced with a version of Shining the Holy Ark that's fairly different to the one used in that game. Also, the file select has a strange background, and some geometry hidden away behind it.
X5STRI_H.Bin
This file contains most of the plot important dialogue for Railhead, while X5RAIL.BIN and X5RAIL_S.BIN are only used for the train blocking scene and some Shop/NPC dialogue. STRI is an internal name for Storich, the town that houses the Republic's train station. This combined with other evidence both on this and the subpages suggests the plot was changed wildly during development
Relearning Magic
If the game detects a character does not have the Spell that they should at the proper level(i.e. replacing the return spell), it will force you to learn it upon the next level up. As is it's not entirely unused(i.e. if you promote a character before getting all of their spells) but what makes it odd is the town scripts all contain dialogue relating to forgetting Magic, similar to that of the Move Deleter from Pokemon
The magic has been completely erased!
{12}{1C} magic
will all vanish.
Is that all right?{Yes/No}
Partially Deleted Battle
Files related to a "BTL99" are still present in the game's files: X1BTL99.BIN(Binary) X5BTL99.BIN(Dialogue) and XBTL99.CHR(Sprite controller). As the battle is not referenced internally, it's not known if an associated map still exists. In fact, the only things known about it are that it involves the blue Mask Monk enemy, and it's dialogue, which when loaded into the game reads as follows:
Just a teaser to begin with.
You will win by killing off all the enemies.
I would not tolerate it if {Synbios} gets killed.
The commanding officer cannot go to such a place...!
Name of the savior is {JuMSy}.
Unseen Behavior
File Select

Editing the party to include 14 active party members alters the file select to include 2 extra portraits. Their positioning is far too neat to be a coincidence, and adding more than 14 doesn't change the file select in any meaningful way.
HOME.MPD
If this map is loaded in directly, instead of the normal entrance/exit, you will spawn right next to the train doors.
Unused Audio
Track 02
If inserted into a CD player, the Sonic! Software Planning jingle will play. The announcer typically present in previous releases has been removed, and there's no logo present in the title screen.
Toshi.SAP
Japanese only. A CD quality version of the Title Screen, used in earlier versions of the title. The Final uses a Sequenced Midi.
Music
| Scenario 1 | Scenario 3 |
|---|---|
Track 40 in sound test is an early rendition of The Lone Wolf, a song later used in Scenario 3.
- Deleted Music Tracks
Entries 07-09 in the sound test are all repeats of the track "The Mercenary Soldier"(Julian's theme), and Track 10 is a duplicate of "Soldier of the Republic"(Synbios's theme). In Scenario's 2 Track 9 is replaced with "Devil's Fury" and 3 replaces 10 with "Apostle Of Light". Track 8 is never changed.
Sound Effects
| To do: Document the things, at least one(track 5) never seems to get used. |
Voices
| To do: 6 voices are missing from the American version. |
- 0A
Voice 10 in Sound Test. Plays when Masqurin's Special Attack ID is set to 00(Nothing), which when playing normally can't be done. Generic Specials use the ID 01(Critical Hit), and the only weapons set to use this ID are the Spark Wand and the Negate/Divine Cane, all 3 of which aren't used.
- 7D
Voice 125 in Sound Test. For some reason they decided to dub Fiale's first line using a completely different voice and or "actor".
Unused Characters
There are 60 character slots present in the game, only 19 are used In-Game, with another 6 containing unused characters! To add these characters, use the following Action Replay codes to add them to your main force (or swap the corresponding digit from 1 to 9 add to that character to reserves, though doing so will crash the game if you attempt a transfer):
- Glitched character portrait.png
Larger character portraits in the US version
- Unused characters iconSF3.png
and the Japanese version.
Most are little more than a name and their profile image, their stats are all 0, the sprite files are mostly missing, and most models were dummied out of the game. Only Medion has a defined slot in SRAM as well, so even if they could gain stats, they'd revert to 0 after turning off the game. Some of their graphics still exist, but none appear to load, or just crash the game if forced.
Unused Enemies
Buried in the game are a slew of unused enemy entries all of which still have model files present, though most had their contents dummied out. An unusual amount of these are from previous Shining Force games. They follow X8PC[###].BIN(### being the values below)
| Japanese | English | Number | Notes |
|---|---|---|---|
| ??? | ??? | 700 | Whatever this was originally is unknown. In-game it uses the Phoenix texture. |
| サラバンド{0291} | Sara Sldr | 701 | A recolor of Aspia Sldr and Dest Sldr. It's model is used by other enemies, namely Def Comdr, but this specific entry is not. |
| グラディエイター | Gladiator | 703(Dummy) | |
| ペガサスナイト | Pegasus Kt | 706(Dummy) | |
| ホースマン | Horseman | 708(Dummy) | Shining Force II enemy |
| ブラックナイト | Black Knt | 710(Dummy) | |
| ホワイトナイト | White Knt | 711(Dummy) | Spiriel's soldiers are called "White Knights" in a cutscene, but the used version is "White Lord" |
| セイント | Saint | 712(Dummy) | |
| ギガントナイト | Giant Knt | 714(Dummy) | |
| ドラゴンニュート | Dragonewt | 716(Dummy) | Shining Force II enemy |
| ウルフバロン | Wolf Baron | 724 | Later reworked for Scenario 2. |
| ゴーレム | Golem | 725(Dummy) | There is a Golem used in game, but that is entry 731 |
| デュラハン | Durahan | 727(Dummy) | Shining Force II enemy. Later used in Scenario 3. |
| マッドマッスル | Mad Muscle | 732(Dummy) | |
| タロス | Talos | 734(Dummy) | Mistranslated Taros. Shining Force II boss, later used in Scenario 3. |
| ブローバー | Brover | 735(Dummy) | Possible mistranslation of "Brother", which is backed up by the Promotional making of referring to Synbios as the "Eldest Son of Conrad." |
| コロッサス | Colossus | 736(Dummy) | Not to be confused with the final boss. Was later used in Scenario 3. |
| スラッシュバット | Slash Bat | 738(Dummy) | |
| ドラゴン | Dragon | 741 | Crashes the game mid battle |
| ドラゴンB | Wyrm | 742(Dummy) | |
| ドラゴンナイト | Dragon Kgt | 743(Dummy) | Dragon Knight. English doesn't follow the usual naming trend for Knight. |
| キメラ | Chimera | 747(Dummy) | Used in future scenarios |
| ヘルスナイパー | HellSniper | 751(Dummy) | |
| チャリオット | Chariot | 753(Dummy) | |
| ダークカタパルト | Catapult | 754(Dummy) | |
| ネクロマンサー | Death Mage | 758(Dummy) | Shining Force II enemy |
| デーモンマスター | Demon Mage | 759(Dummy) | Shining Force II enemy |
| モンク | Monk | 763(Dummy) | |
| ブルー | Blue? | 765(Dummy) | Shining Force II enemy, seems the translators didn't know what to make of it. Later used in Scenario 3. |
| Friend? | 791(Dummy) | ||
| Bat Leader | 796(Dummy) | ||
| Mask Monk | 801 | Unused Brown variant with Knife |
Unused Items
Multiple unused items exist in the game. To access them, use Action Replay code 16032060 ???? (where "????" is one of the below) to place the corresponding item in Synbios' first item slot.
Most of these weapons either are or tie for strongest in the game, or are thoroughly redundant to used weapons.
Unused Spells
To access these, use Action Replay code 36032264 00?? (where "??" is one of the below) to replace Grace's first spell slot with these.
| Value | Image | Animation | Spell(Japanese name) | Max LV | MP | Range | Description | Notes |
|---|---|---|---|---|---|---|---|---|
| 06 | Inferno(インフェルノ) | 2 | 30/30 | 3/3 | Blinds with light | Functional, but doesn't appear to be fully complete. Was eventually reworked for Scenario 3 under the same name.. | ||
| 09 | Pacify(メロウスペル) | 2 | 5/9 | 1/2 | Increases magic resistance | It's description is similar to Resist. Using it in battle plays a blue Resist/Support animation, yet despite text existing for it, nothing happens when used.. | ||
| 0F | Charm(チャーム) | 1 | 7 | 2 | Charm the enemy | Uses the Elemental icon from Shining the Holy Ark. The spell is unused, but the status effect is used in-game by a few special attacks, including those by the Succubus enemy. | ||
| 10 | Tsunami(スプラッシュ) | 1 | 7 | 2 | Dispells magic power | Seemingly works in Scenario 2, despite also being unused there. Here, it does absolutely nothing, and it's unknown if any text related to it exists. | ||
| 13 | Chant(リフレイン) | 2 | 6/12 | 1/2 | Recover HP for 4 turns | Uses the Restore spell icon from Shining the Holy Ark. Text related to the spell exists in rom, but no effects are applied when cast. | ||
| 2A | Berserk(ベルセルク) | 1 | 8 | 1 | Brings berserker rage | This spell is functionally complete, only missing a proper Icon. The status effect it applies is completely unused as well, acting like a cross between Attack and Confuse. | ||
| 2B | HolyCane | 2 | 0/0 | 2 | Missing Item - Priest Cane | The name and description suggest this is a prototype for the Shining spell. As is, the spell does nothing. | ||
| 2C | *Orb | 1 | 0 | 2 | Elbesem's Treasure Orb | Has a unique description compared to the other Item spells. May have originally intended to be a equip spell. | ||
| 33 | Bld-Cane | 1 | 0 | 3 | Full magic recover w Negate | Blood Cane, a Long-range healing spell similar to Aura Lv 2. Like *Orb, it seems this was also originally intended to be a spell. Appears to share a connection with Negate Cane | ||
| 34 | ???(???) | 4 | 1/18/2/1 | 0(self) | ???? | Half functional/Partially deleted Self-Destruct spell. Oddly loads X3BUTTFL.BIN for animations, and ONLY targets allies. 1 and 4 does no damage whatsoever, while 2 and 3 will claim the user expired, then apply damage based on the spell level. |
Items/Enemy Attacks
Each item in the game, and certain enemy attacks are considered Spells internally, though it seems they were commented out. Attempting to load the ID, results in it being set to 00(???/?????). It is possible *Orb was suppose to be broken the same way, if it wasn't originally intended to be a spell.
| Name | Description | Notes |
|---|---|---|
| *Heal | Med Herb, Heal Drop, Potion, Heal Rain | Description is a list of items that call the spell. |
| *Restore | Goddess Tear, Holy Rain, Magic Ring | |
| *Cure | Antidote, Fairy Powder | |
| *Return | Angel Wing | |
| *Raise 1 | Power Wine, Armor Milk, Quick Chickn | Chicken was mispelled. |
| *Raise 2 | Agile Onion, Happy Cookie | |
| *Raise 3 | Health Bread, Brain Food | |
| *Level | Brave Apple | |
| Fire Brt | Spit fire | |
| Bliz Brt | Spit blizzard | |
| Thun Brt | Spit lightning | |
| Windwing | Wind attack | |
| DemonBrt | Summons evil spirit | |
| Aqua Brt | Spits water | |
| Acid Brt | Acid burns and slows | |
| Chaos | Summons chaos vortex | Not used by the game at all. Later used in Scenario 3 by Galm. |
| X-Spark | Colossus,Multi-Target Laser | |
| Hammer | Colossus,High Damage Punch | |
| Boomrang | Colossus,Multi-Target Punch | Shortened Boomerang. |
| Panic | Harpy hyper-sonic blast | |
| Tremor | Golem Right punch L1, Left punch L2 | |
| RockFall | Golem's Boulder-throwing Laser Eye |
Unused Status conditions
- BERSERK
- Berserk icon.png
{Character} is going berserk!
Gone berserk, attacks anyone nearby
{Character} regains self-control!
The Shining series
| |
|---|---|
| Genesis | Shining Force • Shining Force II (Prototypes) |
| Game Gear | Shining Force: The Sword of Hajya • Shining Force Gaiden: The Final Conflict |
| Sega CD | Shining Force CD |
| Sega Saturn | Shining Wisdom • Shining the Holy Ark • Shining Force III (Prototypes) • Shining Force III Scenario 2 • Shining Force III Scenario 3 • Shining Force III: Premium Disc |
| Game Boy Advance | Shining Soul II • Shining Force: Resurrection of the Dark Dragon |
- Pages with broken file links
- Games developed by Camelot Software Planning
- Games developed by Sonic! Software Planning
- Games published by Sega
- Sega Saturn games
- Games released in 1997
- Games with unused animations
- Games with unused areas
- Games with unused characters
- Games with unused graphics
- Games with unused items
- Games with unused abilities
- Games with unused text
- Games with debugging functions
- Games with regional differences
- To do
- Shining series
Cleanup > Pages with broken file links
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused code
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by content > Games with unusual dummy files
Games > Games by developer > Games developed by Camelot Software Planning
Games > Games by developer > Games developed by Camelot Software Planning > Games developed by Sonic! Software Planning
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