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SimCity 2000 (PlayStation)
Revision as of 04:06, 2 September 2020 by Lemurboy12 (talk | contribs)
| SimCity 2000 |
|---|
|
Developer:
Maxis
|
Unused Areas
| To do: Can these be accessed by hacking? |
The Silicon Valley and Washington D.C. scenarios are on the disc, but are not used.
Unused Images
| To do: Verify. |
Pictures of what may be the developers' children can be found in the file 3D_FACES.DAT, located in \DATA\THREED.
Debug Text
SLUS001.13
The file SLUS001.13 contains debug-related text.
cdrom:\DATA\MISC\BG%02d\000%d0000.BIN
Inside cCityMap SetWindow
cdrom:/DATA/CITY/cdrom:/DATA/SCENARIO/cdrom:%s%s
cdrom:\DATA\MISC\SYSPAL.SPL;1cdrom:\DATA\MISC\SYSARR.CMP;1cdrom:\DATA\MISC\SYSTOG0.CMP;1cdrom:\DATA\MISC\SYSTOG1.CMP;1
cdrom:\DATA\MISC\CFGTILE.SPL;1cdrom:\DATA\MISC\CFGTILE.CMP;1cdrom:\DATA\SOUND\SC2K000cdrom:/DATA/FONTS/SYSTEM12.MCF;1
cdrom:/DATA/FONTS/KANJI12.MKT;1cdrom:/DATA/DB/MAINDB.ENGESPJPNDEUITAFRAENU;1\DATA\INTRO1.STR
An error has occurred while reading the CD. Continuing from this point risks data loss.
WARNING: Killing a ghost
cdrom:\DATA\TILE\Y1950INI.PALcdrom:\DATA\TILE\STAT1I1.HED;1cdrom:\DATA\TILE\STAT1I1.DAT;1cdrom:\DATA\TILE\STAT2I1.HED;1
cdrom:\DATA\TILE\STAT2I1.DAT;1cdrom:\DATA\TILE\DYNAI1.HED;1cdrom:\DATA\TILE\DYNAI1.DAT
User accepted selection
Henry Henke Memorial Station
cdrom:\DATA\QUERY\ANIM1950.ANI
cdrom:\DATA\OVERLAYS\GROUP1R.BIN;1cdrom:\DATA\OVERLAYS\GROUP0R.BIN;1cdrom:\DATA\OVERLAYS\GROUP3R.BIN;1
cdrom:\DATA\OVERLAYS\GROUP2R.BIN;1cdrom:\DATA\OVERLAYS\GROUP4R.BIN
Exiting Scheduler
cdrom:\DATA\SOUND\%03d.SEQ
Heap init'ed at addr 0x%p, 0x%08lX (%8ld) bytes
[ GZG_FontLoad("%s") - Font system full ]
- Can't open font file ]
- couldn't allocate memory for width data
- Unsupported bit depth in font ]
GZG_FontLoad done... ID = %d ]
Kanji font system full
Attempting to open Kanji font tarball '%s'
Can't open Kanji font tarball file %s
Bad ward number encountered--load aborting
Error code %d while loading ward %d
Can't open Kanji font file %s
LOCALED
CdInit: Init failed
noneCdlReadSCdlSeekPCdlSeekLCdlGetTDCdlGetTNCdlGetlocPCdlGetlocL?CdlSetmodeCdlSetfilterCdlDemuteCdlMuteCdlResetCdlPause
CdlStopCdlStandbyCdlReadNCdlBackwordCdlForwardCdlPlayCdlSetlocCdlNopCdlSyncDiskErrorDataEndAcknowledgeCompleteDataReady
NoIntrCD timeout: %s:(%s) Sync=%s, Ready=%s
DiskError: com=%s,code=(%02x:%02x)
CDROM: unknown intr(%d)
CD_syncCD_ready%s...
%s: no param
CD_cwCD opening...
CD closing...
$Id: bios.c,v 1.71 1995/12/01 08:36:19 makoto Exp $CD_init:addr=%08x
CD read retry:%d,pos=(%02x:%02x:%02x)
CD_readCD_datasync%s: path level (%d) error
%s: dir was not found
CdSearchFile: disc error
CdSearchFile: searching %s...
%s: found
%s: not found
CD_newmedia: Read error in cd_read(PVD)
CD001CD_newmedia: Disc format error in cd_read(PVD)
CD_newmedia: Read error (PT:%08x)
CD_newmedia: sarching dir..
%08x,%04x,%04x,%s
CD_newmedia: %d dir entries found
CD_cachefile: dir not found
CD_cachefile: searching...
... (%02x:%02x:%02x) %8d %s
CD_cachefile: %d files found
DMA STATUS ERROR %x
VSync: timeout
$Id: intr.c,v 1.73 1995/11/10 05:29:40 suzu Exp $unexpected interrupt(%04x)
intr timeout(%04x:%04x)
DMA bus error: code=%08x
MADR[%d]=%08x
$Id: sys.c,v 1.116 1995/12/01 07:03:58 suzu Exp $ResetGraph:jtb=%08x,env=%08x
ResetGraph(%d)...
SetGraphReverse(%d)...
SetGraphDebug:level:%d,type:%d reverse:%d
SetGrapQue(%d)...
DrawSyncCallback(%08x)...
SetDispMask(%d)...
DrawSync(%d)...
%s:bad RECT(%d,%d)-(%d,%d)
%s:ClearImageLoadImageStoreImageMoveImageClearOTag(%08x,%d)...
ClearOTagR(%08x,%d)...
DrawOTag(%08x)...
PutDrawEnv(%08x)...
PutDispEnv(%08x)...
GPU timeout:que=%d,stat=%08x,chcr=%08x,madr=%08x,func=(%08x)(%08x,%08x)
tpage: (%d,%d,%d,%d)
clut: (%d,%d)
clip (%3d,%3d)-(%d,%d)
ofs (%3d,%3
tw (%d,%d)-(%d,%d)
dtd %d
dfe %d
disp (%3d,%3d)-(%d,%d)
screen (%3d,%3d)-(%d,%d)
isinter %d
isrgb24 %d
id =%08x
mode=%08x
timaddr=%08x
analizing TMD...
id=%08X, flags=%d, nobj=%d, objid=%d
vert=%08X, nvert=%d
norm=%08X, nnorm=%d
prim=%08X, nprim=%d
F3L G3L FT3L GT3L F3 G3 FT3 GT3 F4L G4L FT4L GT4L F4 G4 FT4 GT4 unsupported type (%08x)
MDEC_rest:bad option(%d)
MDEC_in_syncMDEC_out_sync DMA=(%d,%d), ADDR=(0x%08x->0x%08x)
FIFO=(%d,%d),BUSY=%d,DREQ=(%d,%d),RGB24=%d,STP=%d
%s timeout:
MDEC_vlec: invalid VLC ID
This is not SEQ Data.
This is an old SEQ Data Format.
Can't Open Sequence data any more
SPU:T/O [%s]
wait (reset)wait (wrdy H -> L)wait (dmaf clear/W)
MAINDB.ENU
Present in DATA/DB. Contains all of the used in-game text, plus what may be a build date.
SimCity 2000 Sony Playstation SimCity 2000 PSX US 06/16/96
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Electronic Arts > Games developed by Maxis
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Artdink
Games > Games by publisher > Games published by Electronic Arts > Games published by Maxis
Games > Games by release date > Games released in 1996
Games > Games by series > Sim series
















