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Solar Jetman: Hunt for the Golden Warpship
|Solar Jetman: Hunt for the Golden Warpship|
"ZIPPO!" is used as the reset string
Alternate fuel/weapon meter parts, loaded into the other CHR-RAM bank and not animated like the ones that are used. Note that the entire number font is also loaded into this bank but actually overwritten.
As of Planet 2, Mexomorf, you can obtain a Mapping Device that allows you to see a map of the nearby area. However, a map of Planet 1, Preludon, exists and can be accessed by using a password that gives you a Mapping Device early (such as KBBKBBDBDGBB).
Since the entire planet is only about 25% of the map screen, it's a little buggy, but the map is otherwise accurate. You can even see all the items and wormholes (including the one for the optional bonus stage) if you have a Super Mapping Device.
A fourteenth planet, "Dryn Kup Leez", was apparently planned at one point. Enter the Game Genie code IASSTU or the password KBHNBBDBKLBB to see it. Unfortunately, no data exists for the planet, so you'll spawn in Preludon's Golden Warpship Part area and instantly warp to the Cyber Zone.
The European version adds this additional screen after the initial copyrights screen, featuring the name of Rare's predecessor who also distributed the first two games in the Jetman series.