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Sonic the Hedgehog (Game Gear)

From The Cutting Room Floor
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Title Screen

Sonic the Hedgehog

Developer: Ancient
Publisher: Sega
Platform: Game Gear
Released in JP: December 1991
Released in US: December 1991
Released in EU: December 28, 1991


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.


Unused Graphics

Level Art

Artwork Name Description
S1 Totem.png
Totem Pole Not really lost in the Master System game as it is used, there, but while the graphics still exist in the Game Gear version, it isn't used.
Sonic1GGGreen.png
Other Green Hill Tiles Another checkered spike (indicating that spikes may have been placed closer together, earlier in development) and an unused corner piece.
Sonic1GGBridge.png
Bridge Zone Tiles A spring in front of checkerboard, and a pole in front of some sky tiles. The bridges in this zone are never high enough to hit sky level.
Sonic1GGJungle.png
Jungle Zone Spring A spring not set on grass. Probably intended for Act 2.
Sonic1GGLabyrinth.png
Labyrinth Pillars Some unused big and small pillar tiles! These were created specifically for the 8-bit versions, and they have no equivalent in Sonic the Hedgehog.
Sonic1GGSkyBase.png
Sky Base Tiles A chain facing southeast and an unused cannon facing northeast.
Sonic1GGFinal.png
Sky Base 3 Slopes Just some unused slope tiles.

Objects

Artwork Name Description
S1 BridgeLostObj.png
Ground Segment This appears amongst the object tiles for Bridge Zone, in both the Game Gear and Master System versions. It almost looks like the top is melted.
S1 LabyrinthLostObj.png
Door (?) This appears amongst the object tiles for Labyrinth Zone, in both the Game Gear and Master System versions. Perhaps it was intended to be a switch-operated door, like the ones in the Genesis version.
S1roundthingv1.png
Shield This may be a prototype shield animation.
S1Enemy3.png
Unused Enemy This Bat sprite appears in Green Hill Zone, but isn't used. It was probably meant to be in the caves of Act 2. In the 16-bit version, this is a normal enemy in Marble Zone, a level not found in this version. This sprite is only found in the Game Gear version of the game.
(Source: Sonic Retro)

Ancient

S1ancient.png

Ancient handled the 8-bit port of Sonic the Hedgehog, and it looks like they intended to credit themselves on the title screen, as can be seen from this VRAM window. However, in the end only Sega received the credit on the Title Screen. If it were used, the copyright text likely would have read, "©SEGA/Ancient 1991".


(Source: Sonic Retro)

Unused Text

Developer Text

A copyright string starts at 0x0003B:

Developed by (C) 1991 Ancient - S Hayashi.

Filler Text

This is a text string (with minor variations) that's used as filler in the game's ROM banks.

'1991 (C)Ancient. (BANK0-4)
SONIC THE HEDGEHOG
 Master System & Game Gear Version.
'1991 (C)Ancient. (BANK8-11)
SONIC THE HEDGEHOG
 Master System & Game Gear Version.
'1991 (C)Ancient. (BANK12-15)
SONIC THE HEDGEHOG
 Master System & Game Gear Version.