We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
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- 20:37, 8 April 2021 diff hist +506 N User:Gustavo/Iggle Pop Deluxe Created page with "==Unused Graphics== Rainbow fuzzle File:Trappedrainbow0.jpg File:Trappedrainbow1.jpg Unknown Dragon On the Game Files File:Idlebase.jpg Unused Floor Tiles Fou..." current
- 20:07, 8 April 2021 diff hist 0 Translations:Chess Titans/1/es current
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- 20:06, 8 April 2021 diff hist +7 Translations:Chess Titans/6/es current
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- 20:02, 8 April 2021 diff hist +98 Translations:Chess Titans/5/es current
- 20:02, 8 April 2021 diff hist +98 Chess Titans/es
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- 19:59, 8 April 2021 diff hist -40 Chess Titans/es
- 19:59, 8 April 2021 diff hist +92 Translations:Chess Titans/5/es
- 19:59, 8 April 2021 diff hist +92 Chess Titans/es
- 18:45, 8 April 2021 diff hist +25 Translations:Chess Titans/10/es current
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- 03:28, 8 April 2021 diff hist +84 N Translations:Chess Titans/191/es Created page with "Output.Position = Pos; Output.TexCoord = normalize( mul( Pos, WorldViewProjInv ) );" current
- 03:28, 8 April 2021 diff hist +64 N Translations:Chess Titans/190/es Created page with "VS_OUTPUT SkyBoxVS( float4 Pos : POSITION ) { VS_OUTPUT Output;" current
- 03:28, 8 April 2021 diff hist +82 N Translations:Chess Titans/189/es Created page with "struct VS_OUTPUT { float4 Position : POSITION; float3 TexCoord : TEXCOORD0; };" current
- 03:28, 8 April 2021 diff hist +139 N Translations:Chess Titans/188/es Created page with "samplerCUBE SkyBoxSampler = sampler_state { Texture = (SkyBoxTexture); MinFilter = Linear; MagFilter = Linear; MipFilter = Linear; };" current
- 03:28, 8 April 2021 diff hist +55 N Translations:Chess Titans/187/es Created page with "<pre> float4x4 WorldViewProjInv; texture SkyBoxTexture;" current
- 03:28, 8 April 2021 diff hist +45 N Translations:Chess Titans/186/es Created page with "#include "Media\Shaders\MeshCommon.fx" </pre>" current
- 03:28, 8 April 2021 diff hist +50 N Translations:Chess Titans/185/es Created page with "bool pieceAlbedo = true; #define COLOROP0 Modulate" current
- 03:28, 8 April 2021 diff hist +115 N Translations:Chess Titans/184/es Created page with "float3 worldLight = float3( 0.259, 0.966, 0 ); // 15 degrees over float3 trimColor = float3( 0.600, 0.580, 0.500 );" current
- 03:28, 8 April 2021 diff hist +37 N Translations:Chess Titans/183/es Created page with "float environmentTextureAmount = 1.0;" current
- 03:28, 8 April 2021 diff hist +119 N Translations:Chess Titans/182/es Created page with "float3 kaBlack = float3( 0.320, 0.250, 0.220 ); float3 kdBlack = float3( 1.000, 1.000, 1.000 ); float reflBlack = 0.14;" current
- 03:28, 8 April 2021 diff hist +125 N Translations:Chess Titans/181/es Created page with "<pre> float3 kaWhite = float3( 0.317, 0.317, 0.317 ); float3 kdWhite = float3( 0.800, 0.800, 0.800 ); float reflWhite = 0.10;" current
- 03:28, 8 April 2021 diff hist +45 N Translations:Chess Titans/180/es Created page with "#include "Media\Shaders\MeshCommon.fx" </pre>" current
- 03:27, 8 April 2021 diff hist +53 N Translations:Chess Titans/179/es Created page with "bool pieceAlbedo = false; #define COLOROP0 SelectArg2" current
- 03:27, 8 April 2021 diff hist +115 N Translations:Chess Titans/178/es Created page with "float3 worldLight = float3( 0.259, 0.966, 0 ); // 15 degrees over float3 trimColor = float3( 0.600, 0.580, 0.500 );" current