We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
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- 04:22, 18 November 2017 diff hist +842 Pretty Soldier Sailor Moon +regional difference (there are likely more)
- 04:09, 18 November 2017 diff hist +224 N File:Pretty Soldier Sailor Moon - Round 3 Intro JPN 2.png The second of two lines of dialogue from the Round 3 intro cutscene in the Japanese release of the arcade game ''Pretty Soldier Sailor Moon''. This does not appear in any other version of the game. {{screenshot|Arcade}}
- 04:08, 18 November 2017 diff hist +223 N File:Pretty Soldier Sailor Moon - Round 3 Intro JPN 1.png The first of two lines of dialogue from the Round 3 intro cutscene in the Japanese release of the arcade game ''Pretty Soldier Sailor Moon''. This does not appear in any other version of the game. {{screenshot|Arcade}} current
- 04:25, 20 October 2017 diff hist +30 Mini 4 Boy II: Final Evolution →Secret Menu: needs translation (Japanese)
- 02:14, 15 October 2017 diff hist 0 File:Dd3ac unused music.ogg The Green Herring uploaded a new version of File:Dd3ac unused music.ogg current
- 01:48, 15 October 2017 diff hist -2 m File:Double Dragon 2 Arcade Final Boss Intro.ogg fix link
- 01:46, 15 October 2017 diff hist +361 Double Dragon II: The Revenge (Arcade) →Unused Music: the final boss' intro music goes for much longer than you can hear normally
- 01:41, 15 October 2017 diff hist +351 N File:Double Dragon 2 Arcade Final Boss Intro.ogg The intro music for the final boss of Double Dragon II: The Revenge (Arcade), which is programmed to run for just over 4 minutes but is only heard for 10 seconds in actual gameplay. Recorded in foobar2000 with foo_input_vgm 0.27 using track 12 of [...
- 21:44, 6 December 2016 diff hist 0 File:SuperDodgeBall NES VSTeamUSAStage Japan.png The Green Herring uploaded a new version of File:SuperDodgeBall NES VSTeamUSAStage Japan.png current
- 10:46, 5 December 2016 diff hist +2,578 Super Dodge Ball (NES) +regional differences -- team names, colors, stats, stages and music
- 10:37, 5 December 2016 diff hist +301 N File:SuperDodgeBall NES VSTeamJapanStage US.png The fight versus Team Japan in the US Super Dodge Ball (NES). Together with the screenshot of the Japanese version's Team USA match, it shows the Japan and USA stages were swapped in the US vers... current
- 10:37, 5 December 2016 diff hist -4 m File:SuperDodgeBall NES VSTeamUSAStage Japan.png fix link
- 10:36, 5 December 2016 diff hist +304 N File:SuperDodgeBall NES VSTeamUSAStage Japan.png The fight versus Team USA in the Japanese Super Dodge Ball (NES). Together with the screenshot of the US version's Team Japan match, it shows the Japan and USA stages were swapped in the US v...
- 10:34, 5 December 2016 diff hist +277 N File:SuperDodgeBall NES VSTeamAllStarsStage US.png The fight versus the All-Stars in the US Super Dodge Ball (NES). Together with the Japanese screenshot, it shows the Japan and USA stages were swapped in the US version. Taken with Nestopia... current
- 10:32, 5 December 2016 diff hist +274 N File:SuperDodgeBall NES VSTeamAllStarsStage Japan.png The fight versus the All-Stars in the Japanese Super Dodge Ball (NES). Together with the US screenshot, it shows the Japan and USA stages were swapped in the US version. Taken with Nestopia 1.... current
- 10:24, 5 December 2016 diff hist +245 N File:SuperDodgeBall NES TeamUSSR US.png A screenshot of the in-game stats for Team USSR in the US Super Dodge Ball (NES). Compared to the Japanese version, it swaps stats with the original Team USA to become the final fight of the game. Taken with Nestopia 1.47. {{screenshot|NES}} current
- 10:24, 5 December 2016 diff hist +266 N File:SuperDodgeBall NES TeamUSA US.png A screenshot of the in-game stats for Team USA in the US Super Dodge Ball (NES). From the Japanese version, it inherits Team Japan's stats to become the player's team, and the original Team USA's colors and formation. Taken with Nestopia 1.47. {{sc... current
- 10:23, 5 December 2016 diff hist +256 N File:SuperDodgeBall NES TeamJapan US.png A screenshot of the in-game stats for Team Japan in the US Super Dodge Ball (NES). From the Japanese version, this team inherits Team USA's graphics, Team Japan's colors and formation, and Team USSR's stats. Taken with Nestopia 1.47. {{screenshot|N... current
- 10:22, 5 December 2016 diff hist +248 N File:SuperDodgeBall NES TeamUSSR Japan.png A screenshot of the in-game stats for Team USSR in the Japanese Super Dodge Ball (NES). This team was turned into the final fight of the US version by swapping its stats with the original Team USA's. Taken with Nestopia 1.47. {{screenshot|NES}} current
- 10:21, 5 December 2016 diff hist +239 N File:SuperDodgeBall NES TeamUSA Japan.png A screenshot of the in-game stats for Team USA in the Japanese Super Dodge Ball (NES). The US version swaps its name, position and colors with Team Japan, and swaps its stats with Team USSR. Taken with Nestopia 1.47. {{screenshot|NES}} current
- 10:21, 5 December 2016 diff hist +191 N File:SuperDodgeBall NES TeamJapan Japan.png A screenshot of the in-game stats for Team Japan in the Japanese Super Dodge Ball (NES). This team was turned into Team USA in the US version. Taken with Nestopia 1.47. {{screenshot|NES}} current
- 10:18, 5 December 2016 diff hist +271 N File:SuperDodgeBall NextMatchVSKenya US.png The next-match screen in the US Super Dodge Ball (NES), versus Team Kenya. Alongside the Japanese screenshot, it shows that in the Japanese version, the team is called "Africa" (あふりか).... current
- 10:17, 5 December 2016 diff hist -3 m File:SuperDodgeBall NES NextMatchVSKenya Japan.png fix link current
- 10:17, 5 December 2016 diff hist +271 N File:SuperDodgeBall NES NextMatchVSKenya Japan.png The next-match screen in the Japanese Super Dodge Ball (NES), versus Team Kenya. Alongside the US screenshot, it shows that in the Japanese version, the team is called "Africa" (あふりか)....
- 10:10, 5 December 2016 diff hist +335 N File:SuperDodgeBall NES VSTeamAllStars US.png The US Super Dodge Ball (NES)'s change-position screen, versus Team All-Stars. Alongside the US screenshot, it illustrates that the Japanese version of the match pits two rival schools against e... current
- 10:10, 5 December 2016 diff hist +338 N File:SuperDodgeBall NES VSTeamAllStars Japan.png The Japanese Super Dodge Ball (NES)'s change-position screen, versus Team All-Stars. Alongside the US screenshot, it illustrates that the Japanese version of the match pits two rival schools agains... current
- 10:08, 5 December 2016 diff hist +312 N File:SuperDodgeBall NES ChangePosition US.png The US Super Dodge Ball (NES)'s change-position screen, versus Team England. Alongside the Japanese screenshot, it illustrates that the Japanese version does not feature national flags but the U... current
- 10:07, 5 December 2016 diff hist +309 N File:SuperDodgeBall NES ChangePosition Japan.png The Japanese Super Dodge Ball (NES)'s change-position screen, versus Team England. Alongside the US screenshot, it illustrates that the Japanese version does not feature national flags but the US v... current
- 10:06, 5 December 2016 diff hist +45 m File:SuperDodgeBall NES NextMatch US.png current
- 10:05, 5 December 2016 diff hist +45 m File:SuperDodgeBall NES NextMatch Japan.png template current
- 09:58, 5 December 2016 diff hist +1 m File:SuperDodgeBall NES NextMatch Japan.png fix link
- 09:58, 5 December 2016 diff hist +5 m File:SuperDodgeBall NES NextMatch US.png fix link
- 09:56, 5 December 2016 diff hist +253 N File:SuperDodgeBall NES NextMatch US.png The US Super Dodge Ball (NES)'s next-match screen, versus Team England. Alongside the Japanese screenshot, it illustrates that the Japanese version does not feature national flags but the US version does.
- 09:56, 5 December 2016 diff hist +253 N File:SuperDodgeBall NES NextMatch Japan.png The Japanese Super Dodge Ball (NES)'s next-match screen, versus Team England. Alongside the US screenshot, it illustrates that the Japanese version does not feature national flags but the US version does.
- 09:31, 5 December 2016 diff hist +1,791 Super Dodge Ball (NES) name entry screen, reset sounds (TODO: team name/stat/appearance differences.)
- 09:10, 5 December 2016 diff hist +261 N File:SuperDodgeBall Japanese ResetSound2.ogg A voice clip from the Japanese version of Super Dodge Ball (NES). This is one of two possible voice clips that can play if you reset your console during a match. This clip does not exist in the US version's data. Recorded in Nestopia 1.47. {{soundf... current
- 09:09, 5 December 2016 diff hist +261 N File:SuperDodgeBall Japanese ResetSound1.ogg A voice clip from the Japanese version of Super Dodge Ball (NES). This is one of two possible voice clips that can play if you reset your console during a match. This clip does not exist in the US version's data. Recorded in Nestopia 1.47. {{soundf... current
- 09:07, 5 December 2016 diff hist +237 N File:SuperDodgeBall NES Japan NameEntryBGM.ogg The music of the Name Entry screen from the Japanese Super Dodge Ball (NES), a version of the Shadow Team's theme without the intro. The Name Entry screen is inaccessible in the US version, making this music unused. {{soundfile|NES}} current
- 09:05, 5 December 2016 diff hist +196 N File:SuperDodgeBall NES Japan NameEntryTeamB.png The Name Entry screen for Team B from the Japanese version of Super Dodge Ball (NES). This screen cannot be accessed in the US version of the game. Taken with Nestopia 1.47. {{screenshot|NES}} current
- 09:05, 5 December 2016 diff hist +19 m File:SuperDodgeBall NES Japan NameEntryTeamA.png screenshot template current
- 09:03, 5 December 2016 diff hist +177 N File:SuperDodgeBall NES Japan NameEntryTeamA.png The Name Entry screen for Team A from the Japanese version of Super Dodge Ball (NES). This screen cannot be accessed in the US version of the game. Taken with Nestopia 1.47.
- 07:17, 5 December 2016 diff hist +18 m Last Alert (TurboGrafx-CD) +debug to bob
- 07:15, 5 December 2016 diff hist +495 Last Alert (TurboGrafx-CD) +debug menu images and information
- 07:10, 5 December 2016 diff hist +206 N File:LastAlert TurboGrafxCD DebugMenu Page1.png "Page 1" of the debug menu in Last Alert (TurboGrafx-CD), which is accessed with a special code at the title screen. Page 1 enables access to a sound test and a color test. {{debugscreen|TurboGrafx-CD}} current
- 07:08, 5 December 2016 diff hist +204 N File:LastAlert TurboGrafxCD DebugMenu Page0.png "Page 0" of the debug menu in Last Alert (TurboGrafx-CD), which is accessed with a special code at the title screen. Page 0 allows you to view every cutscene in the game. {{debugscreen|TurboGrafx-CD}} current
- 04:16, 5 December 2016 diff hist +2,567 N Last Alert (TurboGrafx-CD) Last Alert's unused voice acting Tag: visualeditor-switched
- 04:05, 5 December 2016 diff hist +81 N File:LastAlert TurboGrafxCD TitleScreen.png The title screen of Last Alert (TurboGrafx-CD). Taken with Mednafen 0.9.38.7.
- 04:00, 5 December 2016 diff hist +233 N File:LastAlert TurboGrafxCD Track33 English.ogg Track 33 of the US version of Last Alert (TurboGrafx-CD), intended to be post-fight dialogue following the first encounter with Dr. Garcia. This goes unused in favor of a piece of music. Recorded in Mednafen 0.9.38.7's CD player.
- 03:59, 5 December 2016 diff hist +244 N File:LastAlert TurboGrafxCD Track33 Japanese.ogg Track 33 of the Japanese version of Last Alert (TurboGrafx-CD), post-fight dialogue following the first encounter with Dr. Garcia. The US version has an English dub of this track which goes unused. Recorded in Mednafen 0.9.38.7's CD player.
- 03:56, 5 December 2016 diff hist +226 N File:LastAlert TurboGrafxCD Track08 English.ogg Track 8 of the US version of Last Alert (TurboGrafx-CD), intended to be pre-fight dialogue with the claw boss in Mr. Lee's compound. This goes unused in favor of a piece of music. Recorded in Mednafen 0.9.38.7's CD player.