We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
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Found 2 translations.
| Name | Current message text |
|---|---|
| h English (en) | ==More Debug Options== {{todo|Unsure what category this stuff fits in...|/todo}} In bank $12 of the JP ROM, there is this debug text at address $4AE81: {|class="prettytable" style="text-align: center; margin: auto;" !Japanese !Translation |- |パレットへんこう |Palette Change |- |リセット |Reset |- |デバックモード オン |Debug Mode On |- |デバックモード オフ |Debug Mode Off |} |
| h Korean (ko) | ==그 외 디버그 옵션들== {{todo/ko|이걸 어떤 분류에 넣을지 확실치 않아요...}} 일본어 롬파일의 뱅크 $12에서, $4AE81 주소의 디버그 텍스트가 있다: {|class="prettytable" style="text-align: center; margin: auto;" !일본어 !번역 |- |パレットへんこう |팔레트 변경 |- |リセット |리셋 |- |デバックモード オン |디버그 모드 온 |- |デバックモード オフ |디버그 모드 오프 |} |