We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

All translations

Jump to navigation Jump to search

Enter a message name below to show all available translations.

Message

Found one translation.

NameCurrent message text
 h English (en){| class="wikitable" style="margin:auto"
! Early '99 Build
! Final Game
|-
|[[File:PKMN GS rpgamer 1999-11-08 screenshot 5.gif|160px]]
|[[File:PKMN GS rpgamer 1999-11-08 screenshot 5 FINAL.png]]
|}
This map is most likely a section of Union Cave, but the layout and obstacle placements are significantly different:
* The wall taking up space in the center of the room was replaced by a pool of water.
* The water in the lower-left corner of the screen was placed farther down than in the final. Additionally, it lacks the shore tiles on both its right and left sides, which may be due to the fact that the right-side shore tiles resemble the cave walls.
* A light brown palette (used by the basement of the Burned Tower and the summit of Mt. Silver in the final games) is used instead of a dark purple one. Whether this palette had been developed yet or if there had been different plans for this map remains unknown.