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Splatoon

From The Cutting Room Floor
Revision as of 00:13, 24 August 2015 by Redactedjpg (talk | contribs) (more details, removed already released gear)
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Title Screen

Splatoon

Developers: Nintendo EAD Group No. 2, Monolith Soft
Publisher: Nintendo
Platform: Wii U
Released in JP: May 28, 2015
Released in US: May 29, 2015
Released in EU: May 29, 2015
Released in AU: May 30, 2015


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
Hmmm...
To do:
A lot of unused content needs to be added here. Information on the prerelease version of the game should be created. There are "night" copies of the Spatfest tracks. Investigate these?

Splatoon is the latest new IP from Nintendo, where you play as a kid who is also a squid.

Subpages

TextIcon.png
Regional Differences

Back of the amiibo Box

Normally due to the way the camera works, it is impossible to see the back of the amiibo box. However, due to an Inkling NPC who spawns in a specific spot, you can get out of bounds and then walk around behind the box. The back of the box itself is fully detailed and even uses the Inkling language!

Oh, hey. It's-a him.

Unused Map Entries

Located in MapInfo.byaml in the archive Mush.szs contains information about the map data. Inside are unused entries that seem to point to files that don't exist, making these unused. They even come with their own entries. Left to right settings: AbnormalYPos, BGMType, BaseSceneEnvSetName, Brightness, EnvHour, Id, LightPrePass, MapCameraBravoInversionType, MapCameraRotPitchDeg, MapCameraRotYawDeg, MapCameraScale, MapCameraTrans, MapFileName, MsnStageNo, OnlyObjPaint, RotateVR, SceneEnvSetName, SndSceneEnv, TeamColor_Msn, YoffsetVR

None None  VS VS -1 None 1 20.0 -90.0 0.600000023842 0, -40, 0 TestFieldMaze_Pln_Vss -1 None None  None Green None
None None  VS VS -1 None 0 20.0 180.0 0.850000023842 0, -40, 0 TestFieldWall_Pln_Vss -1 None None  None Green None
None None  VS VS -1 None 0 35.0 38.0 0.550000011921 -325, 0, 0 TestFieldSkatePark_Pln_Vss -1 None None  None Green None
None None  VS VS -1 None 2 20.0 0.0 0.899999976158 0, -40, 90 TestFieldSeaPlant_Pln_Vss -1 None None  None Green None
None None  VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestFieldUpDown_Pln_Vss -1 None None  None Green None
None None  VS VS -1 None 0 20.0 0.0 1.0 0, -40, -20 TestFieldAmida_Pln_Vss -1 None None  None Green None
None None  VS VS -1 None 0 26.5 -144.0 0.850000023842 -595, -40, 8 TestFieldWarehouse_Pln_Vss -1 None None  None Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1001_Pln_Msn -1 None None   Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField314_Rvl_Maze_Pln_Msn -1 None None  None Green None
None World  Bright Day -1 None 0 0.0 90.0 1.0 0, -40, 0 TestField2000_Pln_Wld -1 None 0.0 World,Common None Green None
None None  VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField151_Vss -1 None None  None Green None
None None  VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField153_Vss -1 None None  None Green None
None None  VS VS -1 None 0 20.0 180.0 0.699999988079 0, -40, 0 TestField702_Vss -1 None None  None Green None
None   VS VS -1 None 0 20.0 180.0 1.0 0, -40, 0 TestField617_Vss -1 None None   Green None
None None  VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestFieldAthletic_Pln_Vss -1 None None  None Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1005_Pln_Msn -1 None None  None Green None
None None  Bright Day -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField00 -1 None None  None Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1018_Pln_Msn -1 None None  None Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1010_Pln_Msn -1 None None   Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1031_Pln_Msn -1 None None   Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField04_Msn -1 None None Crank,Common  Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1029_Pln_Msn -1 None None MisSkyTwilight,EasyJump TakoBase Marigold None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1000_Pln_Msn -1 None None  None Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1008_Pln_Msn -1 None None  None Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1007_Pln_Msn -1 None None   Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1006_Pln_Msn -1 None None  None Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField317_Rvl_SkatePark_Pln_Msn -1 None None  None Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1011_Pln_Msn -1 None None   Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1023_Pln_Msn -1 None None  None Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1030_Pln_Msn -1 None None  None Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField312_Rvl_Ruins_Pln_Msn -1 None None  None Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1028_Pln_Msn -1 None None   Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40 , 0 TestField1003_Pln_Msn -1 None None  None Green None
None Boss01  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1151_BossCylinderKing_Bos_Pln_Msn -1 None None  TakoBase Green None
None    VS -1  0 30.0 -155.0 0.20000000298 -22, 34, 0 TestField80_Vss -1  0.0   Green None
None   VS VS -1 None 0 20.0 36.0 0.949999988079 -676, -40, 0 TestField712_Vss -1 None None   Green None
None   VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField713_Vss -1 None None   Green None
None   VS VS -1 None 0 37.0 30.0 0.77999997139 -500, 0, 74 TestField714_Vss -1 None None   Green None
None   VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField715_Vss -1 None None   Green None
None   VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField716_Vss -1 None None   Green None
None   VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField717_Vss -1 None None   Green None
None   VS VS -1 None 1 20.0 -90.0 0.600000023842 0, -40, 0 TestFieldMaze2_Pln_Vss -1 None None   Green None
None None  VS VS -1 None 0 35.0 38.0 0.550000011921 -325, -40, 0 TestFieldSkatePark2_Pln_Vss -1 None None  None Green None
None   VS VS -1 None 0 20.0 180.0 1.0 0, -40, 0 TestFieldWarehouse2_Pln_Vss -1 None None   Green None
None   VS VS -1 None 2 20.0 0.0 0.899999976158 0, -40, 90 TestFieldSeaPlant2_Pln_Vss -1 None None   Green None
None   VS VS -1 None 0 35.0 140.0 0.759999990463 -428, 4, 0 TestFieldCrank2_Pln_Vss -1 None None Crank,Common  Green None
None Boss01  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1150_BossStampKing_Bos_Pln_Msn -1 None None  TakoBase Green None
None BossLast  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1156t_Bos_Pln_Msn -1 None None  TakoBase Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1032_Pln_Msn -1 None None   Green None
None   VS VS -1  0 0.0 -90.0 0.725000023842 -480, 0, 0 TestField751_Vss -1 None 0.0   Green None
None   Bright Day -1  0 0.0 0.0 1.0 0, -40, 0 TestField17_Msn -1 None 0.0   Turquoise None
None TakoBase  Bright Day -1  0 0.0 0.0 1.0 0,-40,0 TestField_Battle_Trance00_Pln_Msn -1 ON 0.0  TakoBase Green None
None   VS VS -1  0 20.0 180.0 0.850000023842 0, -40, 0 TestField750_Vss -1 None 0.0   Green None
None Boss01  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1152_BossBallKing_Bos_Pln_Msn -1 None None  TakoBase Green None
None Boss01  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1034_BossMouthKing_Bos_Pln_Msn -1 None None  TakoBase Green None
None Rival Default Bright Day -1  0 1.0 0.0 1.0 0, -40, 0 TestField310_Rvl_SeaPlant_Pln_Msn -1 None 0.0 SeaPlant,MisTwilight seaPlant Soda None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField40_Oct_Pln_Msn -1 ON None  None Green None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1035_Oct00_Pln_Msn -1 None None  None Green None
None Missile Default Dark Night -1 None 0 1.0 0.0 1.0 0, -40, 0 TestField1038_OctSkatePark_Pln_Msn -1 None None SkatePark,Mis None Marigold None
None Missile Default Dark Night -1 None 0 1.0 0.0 1.0 0, -40, 0 TestField1039_OctRuins_Pln_Msn -1 None None Ruins,Mis  Yellow None
None   Bright Day -1  0 0.0 0.0 1.0 0, -40, 0 TestField470_GoalTest_Gol_Msn -1 ON 0.0   Turquoise None
None   Bright Day -1  0 0.0 0.0 1.0 0, -40, 0 TestField471_BattleTest1_Gol_Msn -1 ON 0.0   Turquoise None
None   Bright Day -1  0 0.0 0.0 1.0 0, -40, 0 TestField472_BattleTest2_Gol_Msn -1 ON 0.0   Turquoise None
None   Bright Day -1  0 0.0 0.0 1.0 0, -40, 0 TestField473_BattleTest3_Gol_Msn -1 ON 0.0   Turquoise None
None   Bright Day -1  0 0.0 0.0 1.0 0, -40, 0 TestField474_BattleTest4_Gol_Msn -1 ON 0.0   Turquoise None
None   Bright Day -1  0 0.0 0.0 1.0 0, -40, 0 TestField475_BattleTest5_Gol_Msn -1 ON 0.0   Turquoise None
None   Bright Day -1  0 0.0 0.0 1.0 0, -40, 0 TestField393_InvisibleTest_Msn -1  0.0   Turquoise None
None   Bright Day -1  0 0.0 0.0 1.0 0, -40, 0 TestField394_InvisibleStage_Msn -1  0.0   Turquoise None
None TakoJoban  Bright Day -1  0 0.0 0.0 1.0 0, -40, 0 TestField_Invisible00_Pln_Msn -1  0.0   Turquoise None
None TakoJoban  Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField240_obj_Msn -1 None None MisSkyTwilight,EasyJump TakoBase Marigold None
None   Bright Day -1  0 0.0 0.0 1.0 0, -40, 0 TestField1033_Pln_Msn -1 ON 0.0   Green None
None   Bright Day -1  0 0.0 0.0 1.0 0, -40, 0 TestField476_BattleTest6_Gol_Msn -1 ON 0.0   Green None
None Boss01  Bright Day -1  0 0.0 0.0 1.0 0, -40, 0 TestField880_Bos_Msn -1  0.0 BallKing,Common BallKing Green None
None World  Bright Day -1  0 20.0 0.0 1.0 0, -40, 0 TestField2007_Pln_Wld -1  0.0 World,Common  Green None
None World  Bright Day -1  0 20.0 0.0 1.0 0, -40, 0 TestField2009_Pln_Wld -1  0.0 World,Common  Green None
None World  Bright Day -1  0 20.0 0.0 1.0 0, -40, 0 TestField2010_Pln_Wld -1  0.0 World,Common  Green 
None  Default Dark Night -1  0 20.0 0.0 1.0 0, -40, 0 TestField41_OctChk_Msn -1  0.0 Tutorial,MisTwilight  Green None


(Source: MrRean)

Unused Gear

Hmmm...
To do:
The brands and main abilities should still be there, possibly translated names too... Figure out which gear is used and which have early icons due to 2.0.0

With a game based on fashion, it is to be expected for some of the gear to be left out of the game. Out of the current 170, a whopping 24 go unused, with most of them being clothing. Some of the clothing could come back as free DLC they are putting in the summer. Most of the Gear was datamined before the August Update. All unreleased gear shown here, because it's unfinished, has Bomb Range Up as an ability and 0 stars.

Clothing

Varsity Jacket

Splatoon Varsity Jacket.png

Black Polo

Possibly an early version of the Cycling Shirt due to similar designs.

Lumberjack Shirt

Shirtstravaganza

Splatoon Shirtstravaganza.png

Gray Mixed Shirt

Round-Collar Shirt

Splatoon Round-Collar Shirt.png

Beta icon for Round Collar Shirt.

Gray-Reel Sweat

Splatoon Gray-Reel Sweat.png

Purple Camo LS

Splatoon Purple Camo LS.png

An inkling can be seen wearing this in the Splatoon Direct made before the game's release. The back of the shirt has the Ranked Battle anchor logo.

White LS

Striped Peaks LS

White Puffer Tee

Splatoon White Puffer Tee.png

Charcoal Puffer Tee

Layered Anchor LS

Splatoon Layered Anchor LS.png

Beta icon of the Layered Anchor LS. The shirt was changed to a maroon color

Forest Vest

Headgear

Warrior Headdress

Splatoon Warrior Headdress.png

A headdress, removed possibly out of sensitivity towards indigenous cultures.

Noise Cancelers

Yellow ear muffs, why they were not used is anyone's guess.

Stealth Goggles

Splatoon Stealth Goggles.png

An early icon for the Stealth Goggles.

Shoes

Armor Boot Replicas

Splatoon MSN001.png

Three copies of the same shoes exist in the files, with all of them seemingly being based on the shoes obtained in the single player mode upon collecting armor. The 2.0.0 update made them an actual obtainable item, but uses a slightly different icon.

Blue Sea Slugs

A blue variant of the Sea Slugs. In the game are Neon Green, Red and Purple Sea Slugs, so these might have been considered redundant. These shoes are also advertised in Arowana Mall.

Custom Trail Boots

Splatoon Custom Trail Boots.png

While Custom Trail Boots were introduced in the 2.0.0 update, they are colored pink instead of blue.

(Gear icons and names: NWPlayer123)

Unreleased Weapons

Neo Sploosh-o-matic – Point Sensor & Kraken

Luna Blaster Neo – Splat Bombs & Bomb Rush

Custom Range Blaster – Splat Bombs & Kraken

Rapid Blaster Pro – Seekers & Inkzooka

Rapid Blaster Pro Deco – Disruptors & Killer Wail

L-3 Nozzlenose D – Burst Bombs & Kraken

H-3 Nozzlenose – Suction Bombs & Echolocator

H-3 Nozzlenose D – Point Sensor & Inkzooka

Carbon Roller Deco – Seekers & Bomb Rush

Octobrush Nouveau – Splat Bombs & Inkzooka

Custom E-liter 3K Scope - Squid Beakons & Kraken

Slosher Deco - Splash Walls & Kraken

Tri-Slosher - Disruptors & Bubbler

Tri-Slosher Nouveau - Seekers & Echolocator

Heavy Splatling Deco - Point Sensors & Kraken

Mini Splatling - Suction Bombs & Inkzooka

Zink Mini Splatling - Disruptors & Bubbler

Hydra Splatling - Splat Bombs & Echolocator

Custom Hydra Splatling - Sprinklers & Bubbler

Bamboozler 14 Mk I - Splash Walls & Killer Wail

Bamboozler 14 Mk II - Disruptors & Echolocator

The following are code names for guns found on the disc.

T_BigBall_Strong01 T_BigBall_Diffusion01 T_BigBall_Launcher01 T_Gatling_Hyper00 T_Gatling_Hyper01

Codename

Splatoon is named Gambit internally.

(Source: Random Talking Bush)

Placeholder Gear Images

If there is no brand or icon for a piece of gear, the game will display these instead.

(Source: NWPlayer123)

Revisional Differences

Version 1.0.0

The original release of the game.

Version 1.2.0

This version was released on June 3, 2015, and fixes a bug, where you could gain all your money back after adding a slot to your gear or rerolling the abilities from Spyke and then talking to Judd after having any level of Vibe. Also, the main plaza had its framerate upped to be a consistent 30 FPS.

Version 1.3.0

This version was released on June 30, 2015.

  • The Kraken and Bubbler special weapons now receive more knockback when shot at
  • The area covered by an Inkstrike is more consistent regardless of where it lands
  • The Ninja Squid ability's swim speed is decreased when equipped
  • The Stealth Jump ability's Super Jump speed is decreased when equipped
  • The Ink Resistance ability's effectiveness was decreased

This version also changes how Splatfest works:

  • Members of the same team now join the lobby as a different team when matchmaking takes too long
  • Random people may get access to the Splatfest 5 minutes before the actual Splatfest starts to avoid high traffic
  • The amount of Super Sea Snails won depending by rank was adjusted
(Source: Nintendo)

Version 2.0.0

This version was released on August 5.

Squad Battle

  • Users are able to create a squad with friends and battle against other squads in Ranked Battle.
  • Squad Battle can be accessed by players who are at level 10 or higher.
  • Once a squad is created, friends of friends will be able to join the squad.
  • Passwords can be set if users wish to only play with specific friends.
  • Squad Battle can only be played against other users who are playing Squad Battle. (Ranked Battle players will not be matched up with Squad Battle players.)
  • Users are able to create a Squad of 4, Squad of 3, or Squad of 2.
  • Squads of 3 may be matched up against Squads of 4.
  • When a Squad of 3 plays against a Squad of 4, the game will be set so the Squad of 3 respawns faster, but in general, the Squad of 3 will be at a disadvantage.
  • Squads of 2 will be matched up with three other Squads of 2, resulting in a match between "Squad of 2 x 2" vs "Squad of 2 x 2".

Private Battle

  • In Private Battle, friends can play in private, customizable matches.
  • Friends of friends will be able to join.
  • Passwords can be set if users wish to only play with specific friends.

Updated Levels:

  • Users are able to level up to level 50.
  • This is unlocked once players reach level 20 and go to the lobby.

Updated Ranks:

  • Users are be able to achieve rank S and S+.
  • Rank S and S+ can only be attained by playing Ranked Battle, not through Squad Battle.
  • Once users reach rank S and S+, the rank will no longer be affected by the results of Squad Battle.
  • Change the calculation method for Rank Points based on the results in Ranked Battle.
  • Users will be sent back to the lobby when their ranks change in Ranked Battle.

New Gear

  • New gear has been added, which appear in the in-game shop at random.

New Background Music

  • New BGM has been added, which play during battles at random.

SplatFest Update

  • During the results of Splatfest, the winning percentage are now multiplied by 4 rather than 2.

Stage Adjustments

  • Urchin Underpass: Overall layout has been adjusted in all modes.
  • Saltspray Rig: Adjusted stage layout in Tower Control.
  • Arowana Mall: Adjusted stage layout in Splat Zones.
  • Kelp Dome: Adjusted stage layout in Splat Zones and Tower Control.
  • Moray Towers: Adjusted stage layout in Splat Zones and Tower Control.

Special Weapon Adjustments

  • Adjust the points needed to use Inkzooka from 180p to 220p.
  • Adjust the points needed to use Point Sensor from 180p to 200p.
  • Adjust the points needed to use Killer Wail from 180p to 160p.
  • The above numbers apply when users do not have the Special Charge Up ability equipped.

Sub Weapon Adjustments:

  • Splash Wall: Correct the amount of damage done by bombs when they are thrown against the Splash Wall.

Ability Adjustments

  • Tenacity: Adjustments will be made so the special gauge begins to fill up after the battle begins, rather than starting prior to the battle.
  • Special Charge Up: Adjustments will be made so the special gauge will fill up in amounts consistent with the amount of area inked.

Sound Effects Adjustments

  • Adjust the sound effects for Inkstrike so it can be heard when it is about to strike on the left, right, or back of the player.
  • Adjust the sound effects for some of the longer range weapons so it can be heard from far away when it hits.


(Source: Nintendo Everything)