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Splatoon
| Splatoon |
|---|
|
Developers: Nintendo EAD Group No. 2,
Monolith Soft
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| This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
| To do: A lot of unused content needs to be added here. Information on the prerelease version of the game should be created. There are "night" copies of the Spatfest tracks. Investigate these? |
Splatoon is the latest new IP from Nintendo, where you play as a kid who is also a squid.
Contents
Subpages
| Regional Differences |
Back of the amiibo Box
Normally due to the way the camera works, it is impossible to see the back of the amiibo box. However, due to an Inkling NPC who spawns in a specific spot, you can get out of bounds and then walk around behind the box. The back of the box itself is fully detailed and even uses the Inkling language!
Unused Map Entries
Located in MapInfo.byaml in the archive Mush.szs contains information about the map data. Inside are unused entries that seem to point to files that don't exist, making these unused. They even come with their own entries. Left to right settings: AbnormalYPos, BGMType, BaseSceneEnvSetName, Brightness, EnvHour, Id, LightPrePass, MapCameraBravoInversionType, MapCameraRotPitchDeg, MapCameraRotYawDeg, MapCameraScale, MapCameraTrans, MapFileName, MsnStageNo, OnlyObjPaint, RotateVR, SceneEnvSetName, SndSceneEnv, TeamColor_Msn, YoffsetVR
None None VS VS -1 None 1 20.0 -90.0 0.600000023842 0, -40, 0 TestFieldMaze_Pln_Vss -1 None None None Green None None None VS VS -1 None 0 20.0 180.0 0.850000023842 0, -40, 0 TestFieldWall_Pln_Vss -1 None None None Green None None None VS VS -1 None 0 35.0 38.0 0.550000011921 -325, 0, 0 TestFieldSkatePark_Pln_Vss -1 None None None Green None None None VS VS -1 None 2 20.0 0.0 0.899999976158 0, -40, 90 TestFieldSeaPlant_Pln_Vss -1 None None None Green None None None VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestFieldUpDown_Pln_Vss -1 None None None Green None None None VS VS -1 None 0 20.0 0.0 1.0 0, -40, -20 TestFieldAmida_Pln_Vss -1 None None None Green None None None VS VS -1 None 0 26.5 -144.0 0.850000023842 -595, -40, 8 TestFieldWarehouse_Pln_Vss -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1001_Pln_Msn -1 None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField314_Rvl_Maze_Pln_Msn -1 None None None Green None None World Bright Day -1 None 0 0.0 90.0 1.0 0, -40, 0 TestField2000_Pln_Wld -1 None 0.0 World,Common None Green None None None VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField151_Vss -1 None None None Green None None None VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField153_Vss -1 None None None Green None None None VS VS -1 None 0 20.0 180.0 0.699999988079 0, -40, 0 TestField702_Vss -1 None None None Green None None VS VS -1 None 0 20.0 180.0 1.0 0, -40, 0 TestField617_Vss -1 None None Green None None None VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestFieldAthletic_Pln_Vss -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1005_Pln_Msn -1 None None None Green None None None Bright Day -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField00 -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1018_Pln_Msn -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1010_Pln_Msn -1 None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1031_Pln_Msn -1 None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField04_Msn -1 None None Crank,Common Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1029_Pln_Msn -1 None None MisSkyTwilight,EasyJump TakoBase Marigold None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1000_Pln_Msn -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1008_Pln_Msn -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1007_Pln_Msn -1 None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1006_Pln_Msn -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField317_Rvl_SkatePark_Pln_Msn -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1011_Pln_Msn -1 None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1023_Pln_Msn -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1030_Pln_Msn -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField312_Rvl_Ruins_Pln_Msn -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1028_Pln_Msn -1 None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40 , 0 TestField1003_Pln_Msn -1 None None None Green None None Boss01 Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1151_BossCylinderKing_Bos_Pln_Msn -1 None None TakoBase Green None None VS -1 0 30.0 -155.0 0.20000000298 -22, 34, 0 TestField80_Vss -1 0.0 Green None None VS VS -1 None 0 20.0 36.0 0.949999988079 -676, -40, 0 TestField712_Vss -1 None None Green None None VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField713_Vss -1 None None Green None None VS VS -1 None 0 37.0 30.0 0.77999997139 -500, 0, 74 TestField714_Vss -1 None None Green None None VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField715_Vss -1 None None Green None None VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField716_Vss -1 None None Green None None VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField717_Vss -1 None None Green None None VS VS -1 None 1 20.0 -90.0 0.600000023842 0, -40, 0 TestFieldMaze2_Pln_Vss -1 None None Green None None None VS VS -1 None 0 35.0 38.0 0.550000011921 -325, -40, 0 TestFieldSkatePark2_Pln_Vss -1 None None None Green None None VS VS -1 None 0 20.0 180.0 1.0 0, -40, 0 TestFieldWarehouse2_Pln_Vss -1 None None Green None None VS VS -1 None 2 20.0 0.0 0.899999976158 0, -40, 90 TestFieldSeaPlant2_Pln_Vss -1 None None Green None None VS VS -1 None 0 35.0 140.0 0.759999990463 -428, 4, 0 TestFieldCrank2_Pln_Vss -1 None None Crank,Common Green None None Boss01 Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1150_BossStampKing_Bos_Pln_Msn -1 None None TakoBase Green None None BossLast Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1156t_Bos_Pln_Msn -1 None None TakoBase Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1032_Pln_Msn -1 None None Green None None VS VS -1 0 0.0 -90.0 0.725000023842 -480, 0, 0 TestField751_Vss -1 None 0.0 Green None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField17_Msn -1 None 0.0 Turquoise None None TakoBase Bright Day -1 0 0.0 0.0 1.0 0,-40,0 TestField_Battle_Trance00_Pln_Msn -1 ON 0.0 TakoBase Green None None VS VS -1 0 20.0 180.0 0.850000023842 0, -40, 0 TestField750_Vss -1 None 0.0 Green None None Boss01 Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1152_BossBallKing_Bos_Pln_Msn -1 None None TakoBase Green None None Boss01 Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1034_BossMouthKing_Bos_Pln_Msn -1 None None TakoBase Green None None Rival Default Bright Day -1 0 1.0 0.0 1.0 0, -40, 0 TestField310_Rvl_SeaPlant_Pln_Msn -1 None 0.0 SeaPlant,MisTwilight seaPlant Soda None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField40_Oct_Pln_Msn -1 ON None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1035_Oct00_Pln_Msn -1 None None None Green None None Missile Default Dark Night -1 None 0 1.0 0.0 1.0 0, -40, 0 TestField1038_OctSkatePark_Pln_Msn -1 None None SkatePark,Mis None Marigold None None Missile Default Dark Night -1 None 0 1.0 0.0 1.0 0, -40, 0 TestField1039_OctRuins_Pln_Msn -1 None None Ruins,Mis Yellow None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField470_GoalTest_Gol_Msn -1 ON 0.0 Turquoise None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField471_BattleTest1_Gol_Msn -1 ON 0.0 Turquoise None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField472_BattleTest2_Gol_Msn -1 ON 0.0 Turquoise None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField473_BattleTest3_Gol_Msn -1 ON 0.0 Turquoise None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField474_BattleTest4_Gol_Msn -1 ON 0.0 Turquoise None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField475_BattleTest5_Gol_Msn -1 ON 0.0 Turquoise None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField393_InvisibleTest_Msn -1 0.0 Turquoise None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField394_InvisibleStage_Msn -1 0.0 Turquoise None None TakoJoban Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField_Invisible00_Pln_Msn -1 0.0 Turquoise None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField240_obj_Msn -1 None None MisSkyTwilight,EasyJump TakoBase Marigold None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField1033_Pln_Msn -1 ON 0.0 Green None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField476_BattleTest6_Gol_Msn -1 ON 0.0 Green None None Boss01 Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField880_Bos_Msn -1 0.0 BallKing,Common BallKing Green None None World Bright Day -1 0 20.0 0.0 1.0 0, -40, 0 TestField2007_Pln_Wld -1 0.0 World,Common Green None None World Bright Day -1 0 20.0 0.0 1.0 0, -40, 0 TestField2009_Pln_Wld -1 0.0 World,Common Green None None World Bright Day -1 0 20.0 0.0 1.0 0, -40, 0 TestField2010_Pln_Wld -1 0.0 World,Common Green None Default Dark Night -1 0 20.0 0.0 1.0 0, -40, 0 TestField41_OctChk_Msn -1 0.0 Tutorial,MisTwilight Green None
Unused Gear
| To do: The brands and main abilities should still be there, possibly translated names too... Figure out which gear is used and which have early icons due to 2.0.0 |
With a game based on fashion, it is to be expected for some of the gear to be left out of the game. Out of the current 170, a whopping 24 go unused, with most of them being clothing. Some of the clothing could come back as free DLC they are putting in the summer. Most of the Gear was datamined before the August Update. All unreleased gear shown here, because it's unfinished, has Bomb Range Up as an ability and 0 stars.
Clothing
Varsity Jacket
Black Polo
Possibly an early version of the Cycling Shirt due to similar designs.
Lumberjack Shirt
Shirtstravaganza
Round-Collar Shirt
Beta icon for Round Collar Shirt.
Gray-Reel Sweat
Purple Camo LS
An inkling can be seen wearing this in the Splatoon Direct made before the game's release. The back of the shirt has the Ranked Battle anchor logo.
White LS
Striped Peaks LS
White Puffer Tee
Charcoal Puffer Tee
Layered Anchor LS
Beta icon of the Layered Anchor LS. The shirt was changed to a maroon color
Forest Vest
Headgear
Warrior Headdress
A headdress, removed possibly out of sensitivity towards indigenous cultures.
Noise Cancelers
Stealth Goggles
An early icon for the Stealth Goggles.
Shoes
Armor Boot Replicas
Before the 1.0 update, these were untitled and had two duplicate files. The 2.0.0 update made them an actual obtainable item, but uses a slightly different icon.
Blue Sea Slugs
A blue variant of the Sea Slugs. In the game are Neon Green, Red and Purple Sea Slugs, so these might have been considered redundant. These shoes are also advertised in Arowana Mall.
Custom Trail Boots
While Custom Trail Boots were introduced in the 2.0.0 update, they are colored pink instead of blue.
Unreleased Weapons
Neo Sploosh-o-matic – Point Sensor & Kraken
Luna Blaster Neo – Splat Bombs & Bomb Rush
Custom Range Blaster – Splat Bombs & Kraken
Rapid Blaster Pro – Seekers & Inkzooka
Rapid Blaster Pro Deco – Disruptors & Killer Wail
H-3 Nozzlenose – Suction Bombs & Echolocator
H-3 Nozzlenose D – Point Sensor & Inkzooka
Carbon Roller Deco – Seekers & Bomb Rush
Octobrush Nouveau – Splat Bombs & Inkzooka
Custom E-liter 3K Scope - Squid Beakons & Kraken
Slosher Deco - Splash Walls & Kraken
Tri-Slosher - Disruptors & Bubbler
Tri-Slosher Nouveau - Seekers & Echolocator
Heavy Splatling Deco - Point Sensors & Kraken
Zink Mini Splatling - Disruptors & Bubbler
Hydra Splatling - Splat Bombs & Echolocator
Custom Hydra Splatling - Sprinklers & Bubbler
Bamboozler 14 Mk II - Disruptors & Echolocator
The following are code names for guns found on the disc.
T_BigBall_Strong01 T_BigBall_Diffusion01 T_BigBall_Launcher01 T_Gatling_Hyper00 T_Gatling_Hyper01
Codename
Splatoon is named Gambit internally.
Placeholder Gear Images
If there is no brand or icon for a piece of gear, the game will display these instead.
Revisional Differences
Version 1.0.0
The original release of the game.
Version 1.2.0
This version was released on June 3, 2015, and fixes a bug, where you could gain all your money back after adding a slot to your gear or rerolling the abilities from Spyke and then talking to Judd after having any level of Vibe. Also, the main plaza had its framerate upped to be a consistent 30 FPS.
Version 1.3.0
This version was released on June 30, 2015.
- The Kraken and Bubbler special weapons now receive more knockback when shot at
- The area covered by an Inkstrike is more consistent regardless of where it lands
- The Ninja Squid ability's swim speed is decreased when equipped
- The Stealth Jump ability's Super Jump speed is decreased when equipped
- The Ink Resistance ability's effectiveness was decreased
This version also changes how Splatfest works:
- Members of the same team now join the lobby as a different team when matchmaking takes too long
- Random people may get access to the Splatfest 5 minutes before the actual Splatfest starts to avoid high traffic
- The amount of Super Sea Snails won depending by rank was adjusted
Version 2.0.0
This version was released on August 5.
Squad Battle
- Users are able to create a squad with friends and battle against other squads in Ranked Battle.
- Squad Battle can be accessed by players who are at level 10 or higher.
- Once a squad is created, friends of friends will be able to join the squad.
- Passwords can be set if users wish to only play with specific friends.
- Squad Battle can only be played against other users who are playing Squad Battle. (Ranked Battle players will not be matched up with Squad Battle players.)
- Users are able to create a Squad of 4, Squad of 3, or Squad of 2.
- Squads of 3 may be matched up against Squads of 4.
- When a Squad of 3 plays against a Squad of 4, the game will be set so the Squad of 3 respawns faster, but in general, the Squad of 3 will be at a disadvantage.
- Squads of 2 will be matched up with three other Squads of 2, resulting in a match between "Squad of 2 x 2" vs "Squad of 2 x 2".
Private Battle
- In Private Battle, friends can play in private, customizable matches.
- Friends of friends will be able to join.
- Passwords can be set if users wish to only play with specific friends.
Updated Levels:
- Users are able to level up to level 50.
- This is unlocked once players reach level 20 and go to the lobby.
Updated Ranks:
- Users are be able to achieve rank S and S+.
- Rank S and S+ can only be attained by playing Ranked Battle, not through Squad Battle.
- Once users reach rank S and S+, the rank will no longer be affected by the results of Squad Battle.
- Change the calculation method for Rank Points based on the results in Ranked Battle.
- Users will be sent back to the lobby when their ranks change in Ranked Battle.
New Gear
- New gear has been added, which appear in the in-game shop at random.
New Background Music
- New BGM has been added, which play during battles at random.
SplatFest Update
- During the results of Splatfest, the winning percentage are now multiplied by 4 rather than 2.
Stage Adjustments
- Urchin Underpass: Overall layout has been adjusted in all modes.
- Saltspray Rig: Adjusted stage layout in Tower Control.
- Arowana Mall: Adjusted stage layout in Splat Zones.
- Kelp Dome: Adjusted stage layout in Splat Zones and Tower Control.
- Moray Towers: Adjusted stage layout in Splat Zones and Tower Control.
Special Weapon Adjustments
- Adjust the points needed to use Inkzooka from 180p to 220p.
- Adjust the points needed to use Point Sensor from 180p to 200p.
- Adjust the points needed to use Killer Wail from 180p to 160p.
- The above numbers apply when users do not have the Special Charge Up ability equipped.
Sub Weapon Adjustments:
- Splash Wall: Correct the amount of damage done by bombs when they are thrown against the Splash Wall.
Ability Adjustments
- Tenacity: Adjustments will be made so the special gauge begins to fill up after the battle begins, rather than starting prior to the battle.
- Special Charge Up: Adjustments will be made so the special gauge will fill up in amounts consistent with the amount of area inked.
Sound Effects Adjustments
- Adjust the sound effects for Inkstrike so it can be heard when it is about to strike on the left, right, or back of the player.
- Adjust the sound effects for some of the longer range weapons so it can be heard from far away when it hits.
- Games developed by Nintendo EAD Group No. 2
- Games developed by Monolith Soft
- Games published by Nintendo
- Wii U games
- Games released in 2015
- Games with unused graphics
- Games with unused items
- Games with regional differences
- Games with revisional differences
- Games in development
- To do
- Pages with broken file links
Cleanup > Articles needing translation > Articles needing translation/ja
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
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