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Splatoon
| Splatoon |
|---|
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Developers: Nintendo EAD Group No. 2,
Monolith Soft
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| This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
| To do: A lot of unused content needs to be added here. Information on the prerelease version of the game should be created. There are "night" copies of the Splatfest tracks. Investigate these? Also, Octolings have unique eyes, yet they can't be seen ingame. |
Splatoon is the latest new IP from Nintendo, where you play as a kid who is also a squid.
A significant amount of early Splatoon content also ended up being left unused in Super Mario Maker.
Contents
- 1 Subpages
- 2 Back of the amiibo Box
- 3 Unused Maps
- 4 Unused Map Entries
- 5 Unused Gear
- 6 Unused Text
- 7 Codename
- 8 Placeholder Gear Images
- 9 Playable Octolings
- 10 Revisional Differences
- 10.1 Version 1.0.0
- 10.2 Version 1.2.0
- 10.3 Version 1.3.0
- 10.4 Version 2.0.0
- 10.4.1 Squad Battle
- 10.4.2 Private Battle
- 10.4.3 Updated Levels:
- 10.4.4 Updated Ranks:
- 10.4.5 New Gear
- 10.4.6 New Background Music
- 10.4.7 SplatFest Update
- 10.4.8 Stage Adjustments
- 10.4.9 Special Weapon Adjustments
- 10.4.10 Sub Weapon Adjustments:
- 10.4.11 Ability Adjustments
- 10.4.12 Sound Effects Adjustments
- 10.5 Version 2.1.0
- 10.6 Version 2.2.0
Subpages
| Regional Differences |
Back of the amiibo Box
Normally due to the way the camera works, it is impossible to see the back of the amiibo box. However, due to an Inkling NPC who spawns in a specific spot, you can get out of bounds and then walk around behind the box. The back of the box itself is fully detailed and even uses the Inkling language!
Unused Maps
There are 2 currently unused maps inside of Splatoon's files, named Fld_Office00_Vss.szs (ID 13) and Fld_Quarry_Vss.szs (ID 14). Looking at these files with an editor reveals that the Quarry stage plans on having conveyor belts, named Cvy_QuarryCaterpillar_XX where XX is a number inbetween 00 and 02. Another type of object found in Quarry is SwitchSender, which ties itself to the Cvy_QuarryCaterpillar_XX object, which indicates the conveyor belts have a switch of some sort.
The Office map has a few Jerry objects, and one of them having an animation type of keyboardtype_random. This makes sense because this is an office map. The map also has cabinets, determined from the name Obj_OfficeCabinet_211, along with other revisions of the cabinets.
Not much is known about these maps yet, because only their map name and BYAML (stage file with info) are in the game, along with 1 model for the Quarry, but none other exist. Due to this, the maps are declared unplayable, and will crash upon startup. It is interesting to know these do have the Inkopolis news text (which has a weird string), but there is nothing else included. Callie and Marie don't have any text for this map yet, so they don't print anything. Due to the fact that the newest map was included in updates early, these may be future maps in which the rest of the files will be included in future updates.
Unused Map Entries
Located in MapInfo.byaml in the archive Mush.szs contains information about the map data. Inside are unused entries that seem to point to files that don't exist, making these unused. They even come with their own entries. Left to right settings: AbnormalYPos, BGMType, BaseSceneEnvSetName, Brightness, EnvHour, Id, LightPrePass, MapCameraBravoInversionType, MapCameraRotPitchDeg, MapCameraRotYawDeg, MapCameraScale, MapCameraTrans, MapFileName, MsnStageNo, OnlyObjPaint, RotateVR, SceneEnvSetName, SndSceneEnv, TeamColor_Msn, YoffsetVR
None None VS VS -1 None 1 20.0 -90.0 0.600000023842 0, -40, 0 TestFieldMaze_Pln_Vss -1 None None None Green None None None VS VS -1 None 0 20.0 180.0 0.850000023842 0, -40, 0 TestFieldWall_Pln_Vss -1 None None None Green None None None VS VS -1 None 0 35.0 38.0 0.550000011921 -325, 0, 0 TestFieldSkatePark_Pln_Vss -1 None None None Green None None None VS VS -1 None 2 20.0 0.0 0.899999976158 0, -40, 90 TestFieldSeaPlant_Pln_Vss -1 None None None Green None None None VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestFieldUpDown_Pln_Vss -1 None None None Green None None None VS VS -1 None 0 20.0 0.0 1.0 0, -40, -20 TestFieldAmida_Pln_Vss -1 None None None Green None None None VS VS -1 None 0 26.5 -144.0 0.850000023842 -595, -40, 8 TestFieldWarehouse_Pln_Vss -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1001_Pln_Msn -1 None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField314_Rvl_Maze_Pln_Msn -1 None None None Green None None World Bright Day -1 None 0 0.0 90.0 1.0 0, -40, 0 TestField2000_Pln_Wld -1 None 0.0 World,Common None Green None None None VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField151_Vss -1 None None None Green None None None VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField153_Vss -1 None None None Green None None None VS VS -1 None 0 20.0 180.0 0.699999988079 0, -40, 0 TestField702_Vss -1 None None None Green None None VS VS -1 None 0 20.0 180.0 1.0 0, -40, 0 TestField617_Vss -1 None None Green None None None VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestFieldAthletic_Pln_Vss -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1005_Pln_Msn -1 None None None Green None None None Bright Day -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField00 -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1018_Pln_Msn -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1010_Pln_Msn -1 None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1031_Pln_Msn -1 None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField04_Msn -1 None None Crank,Common Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1029_Pln_Msn -1 None None MisSkyTwilight,EasyJump TakoBase Marigold None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1000_Pln_Msn -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1008_Pln_Msn -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1007_Pln_Msn -1 None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1006_Pln_Msn -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField317_Rvl_SkatePark_Pln_Msn -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1011_Pln_Msn -1 None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1023_Pln_Msn -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1030_Pln_Msn -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField312_Rvl_Ruins_Pln_Msn -1 None None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1028_Pln_Msn -1 None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40 , 0 TestField1003_Pln_Msn -1 None None None Green None None Boss01 Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1151_BossCylinderKing_Bos_Pln_Msn -1 None None TakoBase Green None None VS -1 0 30.0 -155.0 0.20000000298 -22, 34, 0 TestField80_Vss -1 0.0 Green None None VS VS -1 None 0 20.0 36.0 0.949999988079 -676, -40, 0 TestField712_Vss -1 None None Green None None VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField713_Vss -1 None None Green None None VS VS -1 None 0 37.0 30.0 0.77999997139 -500, 0, 74 TestField714_Vss -1 None None Green None None VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField715_Vss -1 None None Green None None VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField716_Vss -1 None None Green None None VS VS -1 None 0 20.0 0.0 1.0 0, -40, 0 TestField717_Vss -1 None None Green None None VS VS -1 None 1 20.0 -90.0 0.600000023842 0, -40, 0 TestFieldMaze2_Pln_Vss -1 None None Green None None None VS VS -1 None 0 35.0 38.0 0.550000011921 -325, -40, 0 TestFieldSkatePark2_Pln_Vss -1 None None None Green None None VS VS -1 None 0 20.0 180.0 1.0 0, -40, 0 TestFieldWarehouse2_Pln_Vss -1 None None Green None None VS VS -1 None 2 20.0 0.0 0.899999976158 0, -40, 90 TestFieldSeaPlant2_Pln_Vss -1 None None Green None None VS VS -1 None 0 35.0 140.0 0.759999990463 -428, 4, 0 TestFieldCrank2_Pln_Vss -1 None None Crank,Common Green None None Boss01 Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1150_BossStampKing_Bos_Pln_Msn -1 None None TakoBase Green None None BossLast Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1156t_Bos_Pln_Msn -1 None None TakoBase Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1032_Pln_Msn -1 None None Green None None VS VS -1 0 0.0 -90.0 0.725000023842 -480, 0, 0 TestField751_Vss -1 None 0.0 Green None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField17_Msn -1 None 0.0 Turquoise None None TakoBase Bright Day -1 0 0.0 0.0 1.0 0,-40,0 TestField_Battle_Trance00_Pln_Msn -1 ON 0.0 TakoBase Green None None VS VS -1 0 20.0 180.0 0.850000023842 0, -40, 0 TestField750_Vss -1 None 0.0 Green None None Boss01 Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1152_BossBallKing_Bos_Pln_Msn -1 None None TakoBase Green None None Boss01 Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1034_BossMouthKing_Bos_Pln_Msn -1 None None TakoBase Green None None Rival Default Bright Day -1 0 1.0 0.0 1.0 0, -40, 0 TestField310_Rvl_SeaPlant_Pln_Msn -1 None 0.0 SeaPlant,MisTwilight seaPlant Soda None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField40_Oct_Pln_Msn -1 ON None None Green None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField1035_Oct00_Pln_Msn -1 None None None Green None None Missile Default Dark Night -1 None 0 1.0 0.0 1.0 0, -40, 0 TestField1038_OctSkatePark_Pln_Msn -1 None None SkatePark,Mis None Marigold None None Missile Default Dark Night -1 None 0 1.0 0.0 1.0 0, -40, 0 TestField1039_OctRuins_Pln_Msn -1 None None Ruins,Mis Yellow None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField470_GoalTest_Gol_Msn -1 ON 0.0 Turquoise None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField471_BattleTest1_Gol_Msn -1 ON 0.0 Turquoise None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField472_BattleTest2_Gol_Msn -1 ON 0.0 Turquoise None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField473_BattleTest3_Gol_Msn -1 ON 0.0 Turquoise None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField474_BattleTest4_Gol_Msn -1 ON 0.0 Turquoise None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField475_BattleTest5_Gol_Msn -1 ON 0.0 Turquoise None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField393_InvisibleTest_Msn -1 0.0 Turquoise None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField394_InvisibleStage_Msn -1 0.0 Turquoise None None TakoJoban Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField_Invisible00_Pln_Msn -1 0.0 Turquoise None None TakoJoban Bright Day -1 None 0 0.0 0.0 1.0 0, -40, 0 TestField240_obj_Msn -1 None None MisSkyTwilight,EasyJump TakoBase Marigold None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField1033_Pln_Msn -1 ON 0.0 Green None None Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField476_BattleTest6_Gol_Msn -1 ON 0.0 Green None None Boss01 Bright Day -1 0 0.0 0.0 1.0 0, -40, 0 TestField880_Bos_Msn -1 0.0 BallKing,Common BallKing Green None None World Bright Day -1 0 20.0 0.0 1.0 0, -40, 0 TestField2007_Pln_Wld -1 0.0 World,Common Green None None World Bright Day -1 0 20.0 0.0 1.0 0, -40, 0 TestField2009_Pln_Wld -1 0.0 World,Common Green None None World Bright Day -1 0 20.0 0.0 1.0 0, -40, 0 TestField2010_Pln_Wld -1 0.0 World,Common Green None Default Dark Night -1 0 20.0 0.0 1.0 0, -40, 0 TestField41_OctChk_Msn -1 0.0 Tutorial,MisTwilight Green None
Unused Gear
| To do: The brands and main abilities should still be there, possibly translated names too... Figure out which gear is used and which have early icons due to 2.0.0. |
With a game based on fashion, it is to be expected for some of the gear to be left out of the game. Out of the current 257, 4 pieces of gear go unused and 6 of them got minor cosmetic changes, with most of them being clothing. It is a possibility most of this gear will return in future updates. Most of the Gear here was datamined before the August Update. Most unreleased gear shown here have Bomb Range Up as an ability and 0 stars.
Clothing
Varsity Jacket
Oddly, this shirt was once displayed in the window of Jelly Fresh as shown in an early screenshot, but in the final game, the Camo Zip Hoodie is shown instead.
Shirtstravaganza
Seen being worn in a few early battle videos and several adverts, and even seen in the eighteenth Sunken Scroll. It may have been replaced by the Baby-Jelly Shirt in the final game, but it is still a mystery.
Round-Collar Shirt
Early icon for Round Collar Shirt. The shirt is now lilac.
Gray-Reel Sweat
Early version of the Reel Sweat. The shirt is now red.
Purple Camo LS
Early icon for Purple Camo LS. the arm band is now orange.
White Puffer Tee
Layered Anchor LS
Early icon of the Layered Anchor LS. The shirt was changed to a maroon color.
Headgear
Warrior Headdress
Shows up in background of Cooler Heads, covered by the shop text. Has Tenacity as an ability. May not be released due to connection to Native American culture.
Stealth Goggles
An early icon for the Stealth Goggles. The night vision goggles received a green glow from the lenses in the final version.
Elite Octoling Goggles
| To do: Rip the icon (If it even has one) |
The goggles Elite Octolings wear. Possibly meant to be obtained from Judd like the other special gear.
Shoes
Armor Boot Replicas
Before the 2.0.0 update, these were untitled and had two duplicate files. The 2.0.0 update made them an actual obtainable item, but uses a slightly different icon.
Custom Trail Boots
While Custom Trail Boots were introduced in the 2.0.0 update, they are colored pink instead of blue.
Unreleased Weapons
Rapid Blaster Pro Deco
Unlock Level: 20
Price: 18200
Sub: Disruptor
Special: Killer Wail
Range: 65
Fire Rate: 30
Impact: 35
Octobrush Nouveau
Unlock Level: 16
Price: 9500
Sub: Splat Bomb
Special: Inkzooka
Range: 25
Fire Rate: 80
Damage: 80
Tri-Slosher Nouveau
Unlock Level: 15
Price: 9900
Sub: Seeker
Special: Echolocator
Range: 33
Damage: 80
Handling: 70
Zink Mini Splatling
Unlock Level: 13
Price: 9400
Sub: Disruptor
Special: Bubbler
Range: 58
Charge Speed: 80
Mobility: 90
Custom Hydra Splatling
Unlock Level: 20
Price: 29900
Sub: Sprinkler
Special: Bubbler
Range: 87
Charge Speed: 10
Mobility: 20
Sloshing Machine Neo
File:Splatoon-SloshingMachine2.png
Unlock Level: 18
Price: 28500
Sub: Point Sensor
Special: Inkzooka
Range: 40
Damage: 100
Handling: 30
Unused Text
Splatfest
From Art VS. Science onwards, there is text for each team winning, but obviously only one would be used.
USA
Art VS. Science (If Science had won)
Callie: "-" Marie: “Booyah! You just got scienced!” Callie: “Dang it...” Marie: “Scientific method in the hizzouse! Great job, guys.” Callie: “Well played, science nerds.” Marie: "-"
Codename
Splatoon is named Gambit internally.
Placeholder Gear Images
If there is no brand or icon for a piece of gear, the game will display these instead.
Playable Octolings
| To do: Rip the eye textures. |
Octolings have two separate models, one for the enemy that appears in single player, and an unused one that functions as an alternate player model for the inklings.
- Hacking the goggles off the enemy model shows they have inkling eyes as placeholders, while the player models use unique ones not found anywhere else.
- Sometimes, the player model can fail to load and use either garbage textures or Inkling eyes.
- Official artwork of an Octoling without goggles was published on both the Japanese Twitter and American Tumblr Squid Research Center promo media.
- The player model has ink color changing hair.
- The player model received changes in the updates, most notably adding a mouth for use in losing animations.
Revisional Differences
Version 1.0.0
The original release of the game.
Version 1.2.0
This version was released on June 3, 2015, and fixes a bug, where you could gain all your money back after adding a slot to your gear or rerolling the abilities from Spyke and then talking to Judd after having any level of Vibe. Also, the main plaza had its framerate upped to be a consistent 30 FPS.
Version 1.3.0
This version was released on June 30, 2015.
- The Kraken and Bubbler special weapons now receive more knockback when shot at
- The area covered by an Inkstrike is more consistent regardless of where it lands
- The Ninja Squid ability's swim speed is decreased when equipped
- The Stealth Jump ability's Super Jump speed is decreased when equipped
- The Ink Resistance ability's effectiveness was decreased
This version also changes how Splatfest works:
- Members of the same team now join the lobby as a different team when matchmaking takes too long
- Random people may get access to the Splatfest 5 minutes before the actual Splatfest starts to avoid high traffic
- The amount of Super Sea Snails won depending by rank was adjusted
Version 2.0.0
This version was released on August 5.
Squad Battle
- Users are able to create a squad with friends and battle against other squads in Ranked Battle.
- Squad Battle can be accessed by players who are at level 10 or higher.
- Once a squad is created, friends of friends will be able to join the squad.
- Passwords can be set if users wish to only play with specific friends.
- Squad Battle can only be played against other users who are playing Squad Battle. (Ranked Battle players will not be matched up with Squad Battle players.)
- Users are able to create a Squad of 4, Squad of 3, or Squad of 2.
- Squads of 3 may be matched up against Squads of 4.
- When a Squad of 3 plays against a Squad of 4, the game will be set so the Squad of 3 respawns faster, but in general, the Squad of 3 will be at a disadvantage.
- Squads of 2 will be matched up with three other Squads of 2, resulting in a match between "Squad of 2 x 2" vs "Squad of 2 x 2".
Private Battle
- In Private Battle, friends can play in private, customizable matches.
- Friends of friends will be able to join.
- Passwords can be set if users wish to only play with specific friends.
Updated Levels:
- Users are able to level up to level 50.
- This is unlocked once players reach level 20 and go to the lobby.
Updated Ranks:
- Users are be able to achieve rank S and S+.
- Rank S and S+ can only be attained by playing Ranked Battle, not through Squad Battle.
- Once users reach rank S and S+, the rank will no longer be affected by the results of Squad Battle.
- Change the calculation method for Rank Points based on the results in Ranked Battle.
- Users will be sent back to the lobby when their ranks change in Ranked Battle.
New Gear
- New gear has been added, which appear in the in-game shop at random.
New Background Music
- New BGM has been added, which play during battles at random.
SplatFest Update
- During the results of Splatfest, the winning percentage are now multiplied by 4 rather than 2.
Stage Adjustments
- Urchin Underpass: Overall layout has been adjusted in all modes.
- Saltspray Rig: Adjusted stage layout in Tower Control.
- Arowana Mall: Adjusted stage layout in Splat Zones.
- Kelp Dome: Adjusted stage layout in Splat Zones and Tower Control.
- Moray Towers: Adjusted stage layout in Splat Zones and Tower Control.
Special Weapon Adjustments
- Adjust the points needed to use Inkzooka from 180p to 220p.
- Adjust the points needed to use Point Sensor from 180p to 200p.
- Adjust the points needed to use Killer Wail from 180p to 160p.
- The above numbers apply when users do not have the Special Charge Up ability equipped.
Sub Weapon Adjustments:
- Splash Wall: Correct the amount of damage done by bombs when they are thrown against the Splash Wall.
Ability Adjustments
- Tenacity: Adjustments will be made so the special gauge begins to fill up after the battle begins, rather than starting prior to the battle.
- Special Charge Up: Adjustments will be made so the special gauge will fill up in amounts consistent with the amount of area inked.
Sound Effects Adjustments
- Adjust the sound effects for Inkstrike so it can be heard when it is about to strike on the left, right, or back of the player.
- Adjust the sound effects for some of the longer range weapons so it can be heard from far away when it hits.
Version 2.1.0
This version was released on September 1.
Updated Stages
- Arowana Mall: Adjustments to stage layout in all modes to prevent users from swimming over some of the ledges.
- Camp Triggerfish: Adjustments to stage layout in Turf War and Splat Zones so users cannot jump directly over to the opponents’ turf.
Main Weapon Adjustments
- All Rollers: Adjusted the movement of the camera angle when users lift up the Roller back to the movement in Ver. 1.3.0.
Sub Weapon Adjustments
- Splash Wall: Fixed the issue in which users can sometimes inflict damage on their opponents by throwing a bomb while standing up against the opponent’s Splash Wall.
Ranked Mode Adjustments
- Fixed the issue in which the teams’ points are erroneously considered as tied when the numbers are extremely close to one another in Tower Control.
- Changed the amount of points awarded to teams when the opposing team takes control of the tower after the player’s team has not been able to take the lead when the points are tied.
- In Ver. 2.0.0, the leading team’s score goes down by 1 point, but this will revert back to the settings in Ver. 1.3.0 where the losing team’s score goes up by 1 point.
Other
- Fixes the issue in which the 104-2230 error occurs after downloading Ver. 2.0.0.
- Adjustments have been made to make for a more pleasant gaming experience.
Version 2.2.0
| To do: MORE INFORMATION! |
This version was released on October 20.
Mode Adjustments
- Fixed the issue in the Battle Dojo in which Splash Walls do not block opponents’ bombs and blasters.
- The leading team’s Special Gauge in Splat Zones will gradually charge when the counter for both teams is stopped.
- The Special Gauge will charge faster when the counter is active.
- The Special Gauge will automatically charge in Tower Defense gradually for the team that has control of the Tower regardless of who has the lead.
- Decreased the speed at which the Special Gauge automatically increases.
- Increased the amount of knockback when players using Bubbler or Kraken are hit from above or below.
- Changed the way in which the Splash Wall bounces when thrown against the top of the pillar of the Tower in order to increase the difficulty to place Splash Walls on the Tower while riding it.
Stage Adjustments
- Walleye Warehouse: Adjustments will be made to prevent users from taking certain shortcuts in Rainmaker Mode.
- Saltspray Rig: Adjustments have been made to prevent users from placing Splash Walls in certain places.
- Arowana Mall: Adjustments have been made to prevent users from taking certain shortcuts in all modes.
- Kelp Dome: Small adjustments have been made for Rainmaker mode.
- Flounder Heights: In addition to changing the stage layout in Rainmaker, other adjustments have been made to prevent users from taking certain shortcuts in all modes and to prevent the attachment of Suction Bombs in certain places.
- Hammerhead Bridge: Adjustments have been made to prevent users from taking certain shortcuts in all modes.
Weapon Adjustments
- Splattershot, Tentatek Splattershot, Hero Shot Replica, and the Octoshot Replica receive a decrease in damage from 36 to 35.
- Both N-ZAPs receive an 11% increase in strafing speed.
- Splash-o-matics receive an increase in damage from 26 to 28.
- Splattershot Pro and Forge Splattershot Pro receive a 5% increase in ink efficiency
- Dual Squelchers receive a 20% increase in strafing speed.
- Jet Squelchers receive a 6% increase in ink efficiency.
- L-3 Nozzlenose and L-3 Nozzlenose D receive a 10% increase in turf coverage.
- H-3 Nozzlenose receives a 15% increase in turf coverage and range.
- All blasters except for the Rapid Blasters and their Pro versions have maximum blast wave damage from 125 to 80.
- All blasters except for the Rapid Blasters and their Pro versions have damage up increases for blast waves cap out at 100.
- Rapid Blasters and Rapid Blaster Pros gain an increase in fire rate from 0.28 sec. to 0.20 sec. when firing from squid form
- Rapid Blasters and Rapid Blaster Pros gain an increase in recovery time after firing from 0.43 sec. to 0.33 sec.
- All rollers have splash damage values adjusted so the very edges of the roller flick cannot one-hit kill.
- All rollers cannot swing immediately running out of ink
- Both Dynamo Rollers have the amount of time before ink recovers after flicks increased
- The Inkbrush and Inkbrush Noveau have a 10% increase in ink efficiency while running
- The E-Liter 3ks damage value range for shots is decreased from 40-120 to 40-100
- The Bamboozler Mk 1 receives a 12.5% increase in ink efficiency
- The charge time for the first and second levels of the Mini Splatling's first and second levels have been reduced from 0.33 to 0.30 sec. and 0.50 to 0.45 sec. respectively.
- The Heavy Splatling receives a 10% decrease in ink efficiency.
- The Slosher and the Tri-Slosher deal 33% damage to Rainmaker shields
- The blast radius of Point Sensors is increased by 17%
- The time Point Sensors display enemy positions for is decreased from 10 sec. to 8 sec.
- The Splash Wall takes 40% less damage.
- The time it takes for ink to start recovering after a Splash Wall is increased from 1.33 sec. to 2.67 sec.
- The Maximum cooldown between Inkzooka shots is increased from 0.55 to 0.92 sec.
- The points needed to fill up the special meter for the Kraken is increased from 180p to 200p
- Players receive a 0.75 cooldown period in which they cannot attack after the Kraken ends
- The Kraken receives more consistent knockback.
- Games developed by Nintendo EAD Group No. 2
- Games developed by Monolith Soft
- Games published by Nintendo
- Wii U games
- Games released in 2015
- Games with unused graphics
- Games with unused items
- Games with regional differences
- Games with revisional differences
- Games in development
- To do
- Pages with broken file links
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Cleanup > To do
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Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
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Games > Games by content > Games with unused models
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Nintendo > Games developed by Monolith Soft
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EAD Group No. 2
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