Difference between revisions of "Spore"
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{{Bob | {{Bob | ||
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| title= SPORE | | title= SPORE | ||
| developer= Maxis | | developer= Maxis | ||
Revision as of 15:14, 10 June 2010
| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
| SPORE |
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Developer: Maxis
|
| To do: Finish documenting existing finds. Get a screen, as well as screens of the unused editors. Lay it out better. |
Quite possibly more of this game was cut than was included.
creaturegoalcards.prop.xml
This file in Spore_Data.package is just FULL of unused content from extremely early development.
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<uint32 name="#5D6796FD">1958843229</uint32>
<texts name="#A7696D50">
<text>Chase</text>
</texts>
<texts name="#B6496990">
<text>You need 10 food before you can access the editor</text>
</texts>
<uint32 name="#E2DA314E">3032589592</uint32>
<texts name="#FC89A37E">
<text>Chase</text>
</texts>
</properties>
10 food editor requirement here, but it's placeholder text. There was a chase goalcard...
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<texts name="#A7696D50">
<text tableid="cell" instanceid="#CCCC0010">Ducky</text>
</texts>
<texts name="#B6496990">
<text tableid="cell" instanceid="#CCCC0012">blah</text>
</texts>
<uint32 name="#E2DA314E">3032589592</uint32>
<texts name="#FC89A37E">
<text tableid="cell" instanceid="#CCCC0011">Poke Ducky in the eye</text>
</texts>
</properties>
Unused cell and more depth to gameplay in that stage.
ml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<uint32 name="#5D6796FD">1958843229</uint32>
<texts name="#A7696D50">
<text tableid="cell" instanceid="#CCCC0004">Eat</text>
</texts>
<texts name="#B6496990">
<text tableid="cell" instanceid="#CCCC0006">Your creature is an carnivore.</text>
</texts>
<uint32 name="#E2DA314E">3032589592</uint32>
<texts name="#FC89A37E">
<text tableid="cell" instanceid="#CCCC0005">Eat animal food</text>
</texts>
<key name="#FF60C676" groupid="layouts~" instanceid="#70EC631F" />
</properties>
Redundant, but different phrasing.
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<uint32 name="#5D6796FD">1958843229</uint32>
<texts name="#A7696D50">
<text tableid="cell" instanceid="#CCCC1001">Easf</text>
</texts>
<texts name="#B6496990">
<text tableid="cell" instanceid="#CCCC1003">Your creature is an omnivore.</text>
</texts>
<uint32 name="#E2DA314E">3032589592</uint32>
<texts name="#FC89A37E">
<text tableid="cell" instanceid="#CCCC1002">Eat Any Food</text>
</texts>
<key name="#FF60C676" groupid="layouts~" instanceid="#E740F69C" />
</properties>
It was possible to start as an omnivore. Typo is theirs.
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<uint32 name="#5D6796FD">1958843229</uint32>
<texts name="#A7696D50">
<text tableid="cell" instanceid="#CCCC0001">Easf</text>
</texts>
<texts name="#B6496990">
<text tableid="cell" instanceid="#CCCC0003">Your creature is an herbivore.</text>
</texts>
<uint32 name="#E2DA314E">3032589592</uint32>
<texts name="#FC89A37E">
<text tableid="cell" instanceid="#CCCC0002">Eat Plant Food</text>
</texts>
<key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
</properties>
Redundant.
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<texts name="#A7696D50">
<text tableid="cell" instanceid="#CCCC0050">Jawhead</text>
</texts>
<texts name="#B6496990">
<text tableid="cell" instanceid="#CCCC0052">blah</text>
</texts>
<uint32 name="#E2DA314E">3032589592</uint32>
<texts name="#FC89A37E">
<text tableid="cell" instanceid="#CCCC0051">Feed Jawhead a shell</text>
</texts>
</properties>
More unused cells. Shells weren't simply scenery.
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<texts name="#A7696D50">
<text tableid="cell" instanceid="#CCCC0033">Megamouth</text>
</texts>
<texts name="#B6496990">
<text tableid="cell" instanceid="#CCCC0035">blah</text>
</texts>
<uint32 name="#E2DA314E">3032589592</uint32>
<texts name="#FC89A37E">
<text tableid="cell" instanceid="#CCCC0034">Get Megamouth to eat a puffish</text>
</texts>
</properties>
Yet more unused cells. Deeper gameplay by far.
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<texts name="#A7696D50">
<text tableid="cell" instanceid="#CCCC0030">Poker</text>
</texts>
<texts name="#B6496990">
<text tableid="cell" instanceid="#CCCC0032">blah</text>
</texts>
<uint32 name="#E2DA314E">3032589592</uint32>
<texts name="#FC89A37E">
<text tableid="cell" instanceid="#CCCC0031">Poke out Pokers eyes</text>
</texts>
</properties>
Unused cells and specific-part damage.
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<texts name="#A7696D50">
<text tableid="cell" instanceid="#CCCC0023">Puffish</text>
</texts>
<texts name="#B6496990">
<text tableid="cell" instanceid="#CCCC0025">blah</text>
</texts>
<uint32 name="#E2DA314E">3032589592</uint32>
<texts name="#FC89A37E">
<text tableid="cell" instanceid="#CCCC0024">Puffish is weak the electricity</text>
</texts>
</properties>
Specific weaknesses. Yet more unused cells.
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<texts name="#A7696D50">
<text tableid="cell" instanceid="#CCCC0016">Squid</text>
</texts>
<texts name="#B6496990">
<text tableid="cell" instanceid="#CCCC0018">blah</text>
</texts>
<uint32 name="#E2DA314E">3032589592</uint32>
<texts name="#FC89A37E">
<text tableid="cell" instanceid="#CCCC0017">Squids soft skin can be pierced by a proboscis</text>
</texts>
</properties>
More specific weaknesses and unused cells.
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<float name="priority">3</float>
<int32 name="#1ECFF7AA">25</int32>
<texts name="#A7696D50">
<text tableid="creaturegame" instanceid="#0514F98E">Migrate</text>
</texts>
<texts name="#B6496990">
<text tableid="creaturegame" instanceid="#0514F993">Migrate</text>
</texts>
<texts name="#FC89A37E">
<text tableid="creaturegame" instanceid="#0524D32C">Summary</text>
</texts>
</properties>
One of two main types of placeholder.
<?xml version="1.0" encoding="utf-8"?>
<properties>
<float name="priority">0</float>
<texts name="#34255D1E">
<text tableid="creaturegame" instanceid="#0524D319">You need X more things</text>
</texts>
<uint32 name="#6B443D4B">0</uint32>
<uint32 name="#9A9AE1D2">0</uint32>
<texts name="#ADF78285">
<text tableid="creaturegame" instanceid="#050A34CA">Earn DNA points!</text>
</texts>
<texts name="#D2F7CD25">
<text tableid="creaturegame" instanceid="#0524D31F">Complete</text>
</texts>
<uint32 name="#E2DA314E">1958697163</uint32>
</properties>
The other type of placeholder. A legendary piece of poetry.
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<uint32 name="#5D6796FD">1958843229</uint32>
<uint32 name="#63FF8CC5">104435023</uint32>
<texts name="#A7696D50">
<text>Zap</text>
</texts>
<texts name="#B6496990">
<text>Zap 10 cells with your electric part</text>
</texts>
<uint32 name="#E2DA314E">3032589592</uint32>
<texts name="#FC89A37E">
<text>Zap 10 cells with your electric part</text>
</texts>
<key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
</properties>
Odd mission. Possibly part leveling?
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<uint32 name="#5D6796FD">1958843229</uint32>
<uint32 name="#63FF8CC5">104435023</uint32>
<texts name="#A7696D50">
<text>Lure</text>
</texts>
<texts name="#B6496990">
<text>Lure 10 cells into your poison</text>
</texts>
<uint32 name="#E2DA314E">3032589592</uint32>
<texts name="#FC89A37E">
<text>Lure 10 cells into your poison</text>
</texts>
<key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
</properties>
And for poison!
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<uint32 name="#5D6796FD">1958843229</uint32>
<texts name="#A7696D50">
<text tableid="cell" instanceid="#CCCC0007">Escape</text>
</texts>
<texts name="#B6496990">
<text tableid="cell" instanceid="#CCCC0009">Something is after you, run away!</text>
</texts>
<uint32 name="#E2DA314E">3032589592</uint32>
<texts name="#FC89A37E">
<text tableid="cell" instanceid="#CCCC0008">Escape</text>
</texts>
</properties>
Definitely not used.
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<float name="priority">0.6</float>
<int32 name="#1ECFF7AA">0</int32>
<texts name="#A7696D50">
<text tableid="creaturegame" instanceid="#0509FC96">Add a posse!</text>
</texts>
<texts name="#B6496990">
<text tableid="creaturegame" instanceid="#0509FC97">Add a posse!</text>
</texts>
<texts name="#FC89A37E">
<text tableid="creaturegame" instanceid="#0524D32A">Summary</text>
</texts>
</properties>
This is unused, too.
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<uint32 name="#5D6796FD">1958843229</uint32>
<uint32 name="#63FF8CC5">104435023</uint32>
<texts name="#A7696D50">
<text>Evolve</text>
</texts>
<texts name="#B6496990">
<text>You need 10 food before you can access the editor</text>
</texts>
<uint32 name="#E2DA314E">3032589592</uint32>
<texts name="#FC89A37E">
<text>Eat food to evolve your cell</text>
</texts>
<key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
</properties>
You don't need 10 food to reach the editor in the final. Also? Their microbiology has always sucked!
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<uint32 name="#5D6796FD">1958843229</uint32>
<uint32 name="#63FF8CC5">104435023</uint32>
<texts name="#A7696D50">
<text tableid="cell" instanceid="#CCCC0020">Skewer</text>
</texts>
<texts name="#B6496990">
<text tableid="cell" instanceid="#CCCC0022">Skewer 10 cells with your proboscis</text>
</texts>
<uint32 name="#E2DA314E">3032589592</uint32>
<texts name="#FC89A37E">
<text tableid="cell" instanceid="#CCCC0021">Skewer 10 cells with your proboscis</text>
</texts>
<key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
</properties>
More part-specific goalcards.
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<uint32 name="#5D6796FD">1958843229</uint32>
<uint32 name="#63FF8CC5">104435023</uint32>
<texts name="#A7696D50">
<text>Flip</text>
</texts>
<texts name="#B6496990">
<text>Flip 10 times with your cilia</text>
</texts>
<uint32 name="#E2DA314E">3032589592</uint32>
<texts name="#FC89A37E">
<text>Flip 10 times with your cilia</text>
</texts>
<key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
</properties>
Just guess.
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<uint32 name="#5D6796FD">1958843229</uint32>
<uint32 name="#63FF8CC5">104435023</uint32>
<texts name="#A7696D50">
<text>Poke</text>
</texts>
<texts name="#B6496990">
<text>Poke 10 cells with your spike</text>
</texts>
<uint32 name="#E2DA314E">3032589592</uint32>
<texts name="#FC89A37E">
<text>Poke 10 cells with your spike</text>
</texts>
<key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
</properties>
Yet more.
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
<texts name="#A7696D50">
<text tableid="cell" instanceid="#CCCC0013">Stabber</text>
</texts>
<texts name="#B6496990">
<text tableid="cell" instanceid="#CCCC0015">blah</text>
</texts>
<uint32 name="#E2DA314E">3032589592</uint32>
<texts name="#FC89A37E">
<text tableid="cell" instanceid="#CCCC0014">Catch Stabber off guard from behind</text>
</texts>
</properties>
Hey, even more unused cells!
Unused flora editor
There is a flora editor which went unused in the final game, which can be accessed running SporeApp.exe with -state:FloraEditor. It is very glitchy and doesn't allow saving of your... "creation".
Cleanup > Needs more audio
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Electronic Arts > Games developed by Maxis
Games > Games by platform > Mac OS X games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 2008
Games > Games by series > Spore series
