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Difference between revisions of "Spore"

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{{stub}}
 
{{stub}}
 
{{Bob
 
{{Bob
 +
| bobscreen=
 
| title=        SPORE
 
| title=        SPORE
 
| developer=    Maxis
 
| developer=    Maxis

Revision as of 15:14, 10 June 2010

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Title Screen

SPORE

Developer: Maxis
Publisher: Electronic Arts
Platform: PC



PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page

Hmmm...
To do:
Finish documenting existing finds. Get a screen, as well as screens of the unused editors. Lay it out better.

Quite possibly more of this game was cut than was included.

creaturegoalcards.prop.xml

This file in Spore_Data.package is just FULL of unused content from extremely early development.

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <uint32 name="#5D6796FD">1958843229</uint32>
  <texts name="#A7696D50">
    <text>Chase</text>
  </texts>
  <texts name="#B6496990">
    <text>You need 10 food before you can access the editor</text>
  </texts>
  <uint32 name="#E2DA314E">3032589592</uint32>
  <texts name="#FC89A37E">
    <text>Chase</text>
  </texts>
</properties>

10 food editor requirement here, but it's placeholder text. There was a chase goalcard...

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <texts name="#A7696D50">
    <text tableid="cell" instanceid="#CCCC0010">Ducky</text>
  </texts>
  <texts name="#B6496990">
    <text tableid="cell" instanceid="#CCCC0012">blah</text>
  </texts>
  <uint32 name="#E2DA314E">3032589592</uint32>
  <texts name="#FC89A37E">
    <text tableid="cell" instanceid="#CCCC0011">Poke Ducky in the eye</text>
  </texts>
</properties>

Unused cell and more depth to gameplay in that stage.

ml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <uint32 name="#5D6796FD">1958843229</uint32>
  <texts name="#A7696D50">
    <text tableid="cell" instanceid="#CCCC0004">Eat</text>
  </texts>
  <texts name="#B6496990">
    <text tableid="cell" instanceid="#CCCC0006">Your creature is an carnivore.</text>
  </texts>
  <uint32 name="#E2DA314E">3032589592</uint32>
  <texts name="#FC89A37E">
    <text tableid="cell" instanceid="#CCCC0005">Eat animal food</text>
  </texts>
  <key name="#FF60C676" groupid="layouts~" instanceid="#70EC631F" />
</properties>

Redundant, but different phrasing.

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <uint32 name="#5D6796FD">1958843229</uint32>
  <texts name="#A7696D50">
    <text tableid="cell" instanceid="#CCCC1001">Easf</text>
  </texts>
  <texts name="#B6496990">
    <text tableid="cell" instanceid="#CCCC1003">Your creature is an omnivore.</text>
  </texts>
  <uint32 name="#E2DA314E">3032589592</uint32>
  <texts name="#FC89A37E">
    <text tableid="cell" instanceid="#CCCC1002">Eat Any Food</text>
  </texts>
  <key name="#FF60C676" groupid="layouts~" instanceid="#E740F69C" />
</properties>

It was possible to start as an omnivore. Typo is theirs.

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <uint32 name="#5D6796FD">1958843229</uint32>
  <texts name="#A7696D50">
    <text tableid="cell" instanceid="#CCCC0001">Easf</text>
  </texts>
  <texts name="#B6496990">
    <text tableid="cell" instanceid="#CCCC0003">Your creature is an herbivore.</text>
  </texts>
  <uint32 name="#E2DA314E">3032589592</uint32>
  <texts name="#FC89A37E">
    <text tableid="cell" instanceid="#CCCC0002">Eat Plant Food</text>
  </texts>
  <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
</properties>

Redundant.

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <texts name="#A7696D50">
    <text tableid="cell" instanceid="#CCCC0050">Jawhead</text>
  </texts>
  <texts name="#B6496990">
    <text tableid="cell" instanceid="#CCCC0052">blah</text>
  </texts>
  <uint32 name="#E2DA314E">3032589592</uint32>
  <texts name="#FC89A37E">
    <text tableid="cell" instanceid="#CCCC0051">Feed Jawhead a shell</text>
  </texts>
</properties>

More unused cells. Shells weren't simply scenery.

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <texts name="#A7696D50">
    <text tableid="cell" instanceid="#CCCC0033">Megamouth</text>
  </texts>
  <texts name="#B6496990">
    <text tableid="cell" instanceid="#CCCC0035">blah</text>
  </texts>
  <uint32 name="#E2DA314E">3032589592</uint32>
  <texts name="#FC89A37E">
    <text tableid="cell" instanceid="#CCCC0034">Get Megamouth to eat a puffish</text>
  </texts>
</properties>

Yet more unused cells. Deeper gameplay by far.

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <texts name="#A7696D50">
    <text tableid="cell" instanceid="#CCCC0030">Poker</text>
  </texts>
  <texts name="#B6496990">
    <text tableid="cell" instanceid="#CCCC0032">blah</text>
  </texts>
  <uint32 name="#E2DA314E">3032589592</uint32>
  <texts name="#FC89A37E">
    <text tableid="cell" instanceid="#CCCC0031">Poke out Pokers eyes</text>
  </texts>
</properties>

Unused cells and specific-part damage.

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <texts name="#A7696D50">
    <text tableid="cell" instanceid="#CCCC0023">Puffish</text>
  </texts>
  <texts name="#B6496990">
    <text tableid="cell" instanceid="#CCCC0025">blah</text>
  </texts>
  <uint32 name="#E2DA314E">3032589592</uint32>
  <texts name="#FC89A37E">
    <text tableid="cell" instanceid="#CCCC0024">Puffish is weak the electricity</text>
  </texts>
</properties>

Specific weaknesses. Yet more unused cells.

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <texts name="#A7696D50">
    <text tableid="cell" instanceid="#CCCC0016">Squid</text>
  </texts>
  <texts name="#B6496990">
    <text tableid="cell" instanceid="#CCCC0018">blah</text>
  </texts>
  <uint32 name="#E2DA314E">3032589592</uint32>
  <texts name="#FC89A37E">
    <text tableid="cell" instanceid="#CCCC0017">Squids soft skin can be pierced by a proboscis</text>
  </texts>
</properties>

More specific weaknesses and unused cells.

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <float name="priority">3</float>
  <int32 name="#1ECFF7AA">25</int32>
  <texts name="#A7696D50">
    <text tableid="creaturegame" instanceid="#0514F98E">Migrate</text>
  </texts>
  <texts name="#B6496990">
    <text tableid="creaturegame" instanceid="#0514F993">Migrate</text>
  </texts>
  <texts name="#FC89A37E">
    <text tableid="creaturegame" instanceid="#0524D32C">Summary</text>
  </texts>
</properties>

One of two main types of placeholder.

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <float name="priority">0</float>
  <texts name="#34255D1E">
    <text tableid="creaturegame" instanceid="#0524D319">You need X more things</text>
  </texts>
  <uint32 name="#6B443D4B">0</uint32>
  <uint32 name="#9A9AE1D2">0</uint32>
  <texts name="#ADF78285">
    <text tableid="creaturegame" instanceid="#050A34CA">Earn DNA points!</text>
  </texts>
  <texts name="#D2F7CD25">
    <text tableid="creaturegame" instanceid="#0524D31F">Complete</text>
  </texts>
  <uint32 name="#E2DA314E">1958697163</uint32>
</properties>

The other type of placeholder. A legendary piece of poetry.

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <uint32 name="#5D6796FD">1958843229</uint32>
  <uint32 name="#63FF8CC5">104435023</uint32>
  <texts name="#A7696D50">
    <text>Zap</text>
  </texts>
  <texts name="#B6496990">
    <text>Zap 10 cells with your electric part</text>
  </texts>
  <uint32 name="#E2DA314E">3032589592</uint32>
  <texts name="#FC89A37E">
    <text>Zap 10 cells with your electric part</text>
  </texts>
  <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
</properties>

Odd mission. Possibly part leveling?

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <uint32 name="#5D6796FD">1958843229</uint32>
  <uint32 name="#63FF8CC5">104435023</uint32>
  <texts name="#A7696D50">
    <text>Lure</text>
  </texts>
  <texts name="#B6496990">
    <text>Lure 10 cells into your poison</text>
  </texts>
  <uint32 name="#E2DA314E">3032589592</uint32>
  <texts name="#FC89A37E">
    <text>Lure 10 cells into your poison</text>
  </texts>
  <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
</properties>

And for poison!

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <uint32 name="#5D6796FD">1958843229</uint32>
  <texts name="#A7696D50">
    <text tableid="cell" instanceid="#CCCC0007">Escape</text>
  </texts>
  <texts name="#B6496990">
    <text tableid="cell" instanceid="#CCCC0009">Something is after you, run away!</text>
  </texts>
  <uint32 name="#E2DA314E">3032589592</uint32>
  <texts name="#FC89A37E">
    <text tableid="cell" instanceid="#CCCC0008">Escape</text>
  </texts>
</properties>

Definitely not used.

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <float name="priority">0.6</float>
  <int32 name="#1ECFF7AA">0</int32>
  <texts name="#A7696D50">
    <text tableid="creaturegame" instanceid="#0509FC96">Add a posse!</text>
  </texts>
  <texts name="#B6496990">
    <text tableid="creaturegame" instanceid="#0509FC97">Add a posse!</text>
  </texts>
  <texts name="#FC89A37E">
    <text tableid="creaturegame" instanceid="#0524D32A">Summary</text>
  </texts>
</properties>

This is unused, too.

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <uint32 name="#5D6796FD">1958843229</uint32>
  <uint32 name="#63FF8CC5">104435023</uint32>
  <texts name="#A7696D50">
    <text>Evolve</text>
  </texts>
  <texts name="#B6496990">
    <text>You need 10 food before you can access the editor</text>
  </texts>
  <uint32 name="#E2DA314E">3032589592</uint32>
  <texts name="#FC89A37E">
    <text>Eat food to evolve your cell</text>
  </texts>
  <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
</properties>

You don't need 10 food to reach the editor in the final. Also? Their microbiology has always sucked!

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <uint32 name="#5D6796FD">1958843229</uint32>
  <uint32 name="#63FF8CC5">104435023</uint32>
  <texts name="#A7696D50">
    <text tableid="cell" instanceid="#CCCC0020">Skewer</text>
  </texts>
  <texts name="#B6496990">
    <text tableid="cell" instanceid="#CCCC0022">Skewer 10 cells with your proboscis</text>
  </texts>
  <uint32 name="#E2DA314E">3032589592</uint32>
  <texts name="#FC89A37E">
    <text tableid="cell" instanceid="#CCCC0021">Skewer 10 cells with your proboscis</text>
  </texts>
  <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
</properties>

More part-specific goalcards.

<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <uint32 name="#5D6796FD">1958843229</uint32>
  <uint32 name="#63FF8CC5">104435023</uint32>
  <texts name="#A7696D50">
    <text>Flip</text>
  </texts>
  <texts name="#B6496990">
    <text>Flip 10 times with your cilia</text>
  </texts>
  <uint32 name="#E2DA314E">3032589592</uint32>
  <texts name="#FC89A37E">
    <text>Flip 10 times with your cilia</text>
  </texts>
  <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
</properties>

Just guess.

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <uint32 name="#5D6796FD">1958843229</uint32>
  <uint32 name="#63FF8CC5">104435023</uint32>
  <texts name="#A7696D50">
    <text>Poke</text>
  </texts>
  <texts name="#B6496990">
    <text>Poke 10 cells with your spike</text>
  </texts>
  <uint32 name="#E2DA314E">3032589592</uint32>
  <texts name="#FC89A37E">
    <text>Poke 10 cells with your spike</text>
  </texts>
  <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />
</properties>

Yet more.

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" />
  <texts name="#A7696D50">
    <text tableid="cell" instanceid="#CCCC0013">Stabber</text>
  </texts>
  <texts name="#B6496990">
    <text tableid="cell" instanceid="#CCCC0015">blah</text>
  </texts>
  <uint32 name="#E2DA314E">3032589592</uint32>
  <texts name="#FC89A37E">
    <text tableid="cell" instanceid="#CCCC0014">Catch Stabber off guard from behind</text>
  </texts>
</properties>

Hey, even more unused cells!

Unused flora editor

There is a flora editor which went unused in the final game, which can be accessed running SporeApp.exe with -state:FloraEditor. It is very glitchy and doesn't allow saving of your... "creation".