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Starship Titanic/Unused Audio

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< Starship Titanic
Revision as of 04:07, 22 November 2015 by Eientei95 (talk | contribs) (→‎Unused voice clips: typos fixed: rather then → rather than)
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This is a sub-page of Starship Titanic.

Hmmm...
To do:
This page is WIP. There are at least 239 unused sounds to add here...

Loads of sound effects and voice lines go unused in the game. Many don't seem to have likely places in the released game.

(Source: http://www.sydby.com/st/)

Unused voice clips

Hmmm...
To do:
Due to the highly random nature of most voice lines in this game, it can be somewhat difficult to determine what is actually unused. If you've defiantly heard a line listed here in-game, please remove it.
Filename Audio Description
b.st.25.wav
The Perrelator\Service Lift announcer. Possibly intended for the elevators in the SGT and second class lobbies.
b.st.26.wav
More of the Perrelator\Service Lift announcer.
b.st.27.wav
b.st.28.wav
More of the Perrelator\Service Lift announcer. If it was intended for the lobby elevators, this implies they would have had a right strange button configuration at some point.
b.st.29.wav
b.st.30.wav
b.st.31.wav
b.st.32.wav
b.st.33.wav
b.st.34.wav
b.st.35.wav
b.st.36.wav
b.st.66.wav
Marsinta, the desk-bot, doesn't use this line.
z.st.3.wav
While the first section can be heard when transporting items, the rest of this line is unused.
z.st.16.wav
He's not Appy.
z.st.356.wav
Unused lines for the Bomb. Some of these lines imply you may have been supposed to be able to talk to the Bomb at some point.
z.st.357.wav
From the first bit of this line you would think this to be another line intended for when your fiddling with the bomb controls, but the second part implies the bomb is talking about Titania. In-game, the bomb never comments on your attempts to fix Titania.
z.st.358.wav
z.st.359.wav
Considering you cannot converse with the Bomb in-game in a manner more advanced then attempting to smash it's glass with a hammer, this response wouldn't seem to fit anywhere.
z.st.361.wav
z.st.362.wav
z.st.363.wav
Another line that implies you could talk to the bomb at one point... Considering every response would have to end in the bomb recommencing the count-down, it's no wonder there is no such functionality in the release game.
z.st.365.wav
Most likely intended for disarming the bomb, in response to the disarm code you enter.
z.st.367.wav
Another line hinting at being able to talk to the bomb at some point. A similar bomb to the "Mega-Scuttler Pro" is mentioned in the novel.
z.st.370.wav
z.st.371.wav
Unused line for the Bomb, in which the bomb in-directly gives you the disarm code.
z.st.373.wav
While the bomb does get annoyed at you at the end of the countdown in-game, this line is rather different to the used one, and rather than just recommencing the countdown, this one does end in a sort of a bang...
z.st.378.wav
More unused bomb lines suggesting your being able to talk to it.
z.st.399.wav
A different version of the bomb finishing the countdown at the end of the game, featuring a different line from the Parrot.