We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Starship Titanic/Unused Audio
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This is a sub-page of Starship Titanic.
| To do: This page is WIP. There are at least 239 unused sounds to add here... |
Loads of sound effects and voice lines go unused in the game. Many don't seem to fit anywhere in the released game.
(Source: http://www.sydby.com/st/)
Unused Music
| Filename | Audio | Description |
|---|---|---|
| SGT-like Track | A music track that would fit with the SGT class area, but isn't used. It also cuts off at the end. TODO: Restore original filename | |
| Unknown Track 1 | TODO: Restore original filename | |
| Unknown Track 2 | TODO: Restore original filename | |
| Unknown Track 3 | A portion of this song is mixed in with the credits theme, which plays various songs used in the game. This indicates it was removed or changed late in development. The full track isn't used in-game. TODO: Restore original filename | |
| Z.st.37.wav | Talking of credits, there's a slightly different unused credits theme. It's about three seconds shorter, but has a much longer lead up. The order of music is also different.TODO: Check that this doesn't play on the bad ending. (z.st.41.wav definitely plays on the good ending.) |
(Source: http://www.sydby.com/st/)
Unused Voice Clips
| To do: Due to the highly random nature of most voice lines in this game, it can be somewhat difficult to determine what is actually unused. If you've definitely heard a line listed here in-game, please remove it. |
| Filename | Audio | Description |
|---|---|---|
| Pellerator Song | The Pellerator announcer singing How ironic. TODO: Restore original filename | |
| b.st.25.wav | The Perrelator\Service Lift announcer. Possibly intended for the elevators in the SGT and second class lobbies. | |
| b.st.26.wav | More of the Perrelator\Service Lift announcer. | |
| b.st.27.wav | ||
| b.st.28.wav | More of the Perrelator\Service Lift announcer. If it was intended for the lobby elevators, this implies they would have had a right strange button configuration at some point. | |
| b.st.29.wav | ||
| b.st.30.wav | ||
| b.st.31.wav | ||
| b.st.32.wav | ||
| b.st.33.wav | ||
| b.st.34.wav | ||
| b.st.35.wav | ||
| b.st.36.wav | ||
| b.st.66.wav | Marsinta, the desk-bot, doesn't use this line. | |
| z.st.3.wav | While the first section can be heard when transporting items, the rest of this line is unused. | |
| z.st.16.wav | He's not Appy. | |
| z.st.356.wav | Unused lines for the Bomb. Some of these lines imply you may have been supposed to be able to talk to the Bomb at some point. | |
| z.st.357.wav | From the first bit of this line you would think this to be another line intended for when your fiddling with the bomb controls, but the second part implies the bomb is talking about Titania. In-game, the bomb never comments on your attempts to fix Titania. | |
| z.st.358.wav | ||
| z.st.359.wav | Considering you cannot converse with the Bomb in-game in a manner more advanced then attempting to smash its glass with a hammer, this response wouldn't seem to fit anywhere. | |
| z.st.361.wav | ||
| z.st.362.wav | ||
| z.st.363.wav | Another line that implies you could talk to the bomb at one point... Considering every response would have to end in the bomb recommencing the count-down, it's no wonder there is no such functionality in the release game. | |
| z.st.365.wav | Most likely intended for disarming the bomb, in response to the disarm code you enter. | |
| z.st.367.wav | Another line hinting at being able to talk to the bomb at some point. A similar bomb to the "Mega-Scuttler Pro" is mentioned in the novel. | |
| z.st.370.wav | ||
| z.st.371.wav | Unused line for the Bomb, in which the bomb in-directly gives you the disarm code. | |
| z.st.373.wav | While the bomb does get annoyed at you at the end of the countdown in-game, this line is rather different to the used one, and rather than just recommencing the countdown, this one does end in a sort of a bang... | |
| z.st.378.wav | More unused bomb lines suggesting your being able to talk to it. |