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Starship Titanic/Unused Audio

From The Cutting Room Floor
< Starship Titanic
Revision as of 15:12, 30 March 2020 by Scraliontis (talk | contribs) (contextual info updates)
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This is a sub-page of Starship Titanic.

A game with over 10,000 lines clocking in at more then 16 hours of recorded dialogue is sure to have at least some unused lines, not to mention sound effects & music.

Every character in the game is essentially a chatbot with a huge number of associated voice files. Because of this, although every effort has been taken to ensure no used sounds have been uploaded, it's extremely difficult to figure out what is or is not a programmed response in the shipped version of the game. So please, feel free to remove a line from the site if you are absolutely certain it can in fact be heard through normal means in game.

Finally, every character has a few very generic chatbot style responses (e.g "Did they?", "Did he?", "Did she?", "Really?", "I see."), some of which may be unused. Due to the genericness of these lines, the difficulty in veryifying their use, and the sheer amount of files, these have not been uploaded. You aren't missing anything though.

Abridged Contextual Descriptions

Several interesting things can be gleamed from some of these lines, they will be documented in abridged form up here too, in the interest of your time.

  • Matire'D and Krage have files containing obviously early takes. The files are: c385.10358 & y458.07175 respectively.
  • The unused 'ChatterBot' is referenced in other character's dialogue. Specifically, z454.01052 , and possibly y456.16521.
  • At one point in development, it seems there would have been a "Send yourself PlugIn" item. Attaching this part to the Succ-U-Bus would, somehow, allow the player to be transported through the Succ-U-Bus system, a sort of Quick Travel that would have taken you to any room you had a chevron for. This is probably why almost every room in the game contains a Succ-U-Bus despite the fact his transportation ability is only used in two puzzles. Interestingly, the Succ-U-Bus still refers to this piece as "The Bit" in the final game, but he will not explain the context behind it that you can hear in his unused line on this page. Specifically, he claims he cannot transport living creatures without "The Bit", which is contrary to the events in the game, specifically concerning Brobostigon's death and sending the Parrot (safely this time) through the Succ-U-Bus. Context for these lines and the conclusions drawn here can be found in the following files: z451.02788 , z451.02491 , y458.08559 , y456.23187 & y456.23441
  • The Second class canal can be seen on the opposite side of the First class canal at the top of the well. It's visibly different to the First class canal, it contains no simulated sky, no gondoliers, no torches, and seems to have a model of Titania's face at the end of it. However, you are never able to enter it, hovering over it simply says "Passengers are not allowed in this area", as opposed to the First class canals mismatched class message "Passengers of your class are not allowed to enter this area." Despite this, there are lines specifically referring to it and to being in it. The closest it can be seen is looking the correct way out of the Pellerator during a journey to an area such as the Bar, as it takes you directly past this canal. Based on the novel, the engine room might have been located here, a place you never see or hear about in the final game. There are no further renders inside this area except what can be seen from the Top of the well, and the Pellerator.
  • There would have been some kind of hint system in which you could click on objects in your inventory or on your viewport and have Krage or Fentible tell you what it is, in Krage's case usually in a sarcastic manner. There are many lines for this, basically one for every item, place, and object in the game, so specific names wont be listed, but for context see files y456.06665 & y456.06678. They are usually noted here as being 'Hint System' lines. Several unused or early item descriptions can be heard through these lines, usually denoted here with an addition to the standard "More hint system lines" description. One such special case is the implication that you would have been able to talk to Fentible and even Krage in your lovely home at the start of the game, as though you had summoned them on the ship. They make references to you choosing when to come on board (or not), and seem to imply that there is a time limit, at which point your coming on board becomes pointless. You can ask them about the items in your house, including the computer and your CDs, despite the fact they were thrown to the floor in the final game by the starships 'SMEF'. Their cellpoint settings can also change down here since there are lines for various moods. As noted below there was apparently some sort of demo version, be it one intended for download or a press demo, so perhaps this form of Your Lovely Home was actually used in one of them. Sadly, information on early builds is almost exactly non-existent.
  • Some characters reference you coming to the end of a demo, and getting denied being given an undisclosed key item until the final version of the game. There is an unused window you can find on the main page for the game on this site, which proclaims that "This version of Starship Titanic has expired", possibly related to these builds. The website specifically shoots down the notion of a downloadable demo due to the size of even just one room, it would have been very difficult to download on internet connections at the time. Therefore, it is more likely that these lines were intended for a press demo, such as the showing at E3 1997 & 1998. There is currently no known footage of these builds. The specific files for the context of these conclusions are: b310.11851 & b310.11851
  • It seems that there were licenced foods in the game, such as Jelly Babies. It's possible these were for the Second class staterooms before being replaced with more generic candies.
  • There may have been some sort of random Emergency Drill, possibly initiated by an unknown Bot randomly entering the room your in. See y456.16521 & y456.23111
  • Apparently light character interaction was planned, with bots commenting on other bots and events within the room. This can be seen throughout the following files below.
  • The Creators Chamber as described in some lines does not match that in the final game.
  • A lot of the random unused sound effects listed here are in fact used in one of the games beta's, playing at random throughout the game once stepping onboard the Titanic. This appeared to be intended as some kind of 'ambience', but comes off slightly annoying and random, often not matching the scene well. They can also cause stuttering or freezing on slow hard drives and CD-ROM drives when loading one, which obviously wasn't ideal during the era the game was released. That said, they do seem to use the games 3D positonal audio engine (QSound), creating a rather earie feel, as though another player is poking around the ship at the same time you are. The gunshots (z.st.99 onwards) were also used in the scrapped extended television easter egg right at the start of the beta, which was heavily truncated for the final to include only Douglas' clip. The laugh track z.st.105 was originally used for the Level Select screen in the same prototype, but is no longer functional in the final build.
  • If you've played Starship Titanic A lot and enjoyed conversing with each bot... A lot... You'll want to check out Krage's y458.16266 line. It's a rather meta line that seems impossible to trigger in-game but that answers one question that will eventually come up when talking with any of the bots for a while. If you do not enjoy talking to the bots A lot, you probably haven't played Starship Titanic... A lot.
(Source: http://www.sydby.com/st/ & Original TCRF Research)

Unused Music & Ambience

Filename Audio Description
b.st.25.wav
A music track that uses the instruments of the SGT class floor, but isn't played in game. It also cuts off abruptly at the end.
z.st.273.wav
Unknown & unused music track. Similar to the Embarkation lobby track.
b.st.78.wav
Unknown & unused music track. Has similarties to the Embarkation Lobby track in the released game. It's possible one of these two tracks was intended for the dark embarkation lobby (internally referred to as Moonlit Embarkation Lobby).
z.st.565.wav
A portion of this song is mixed in with the credits theme, which plays various songs used in the game. This indicates it was removed or changed late in development. The full track is not used in game.
z.st.37.wav
Talking of credits, there's a slightly different unused credits theme. It's about three seconds shorter, but has a much longer lead up. The order of music is also different.
z.st.129.wav
Curious jumbled electrical sounds. Perhaps intended for misusing Titania's pieces, such as with the phonograph?
b.st.17.wav
Would fit in the Bilge room
z.st.220.wav
Possibly ambient rain?
z.st.222.wav 300px Ambient wind. Could have been intended for looking down\up the well, or standing in the bilge room. There are very ominous low pitched hums near the end...
(Source: http://www.sydby.com/st/ & Original TCRF Research)

Miscellaneous & Sound Effects

Filename Audio Description
z.st.422.wav
Due to it's location, this was presumably intended for the Service Lift buttons.
a.st.1.wav
Ding with electrical sounds
a.st.2.wav
Error sound
a.st.3.wav
Electrical noise
a.st.4.wav
Ding
a.st.5.wav
Beep
a.st.21.wav
a.st.22.wav
Beep ding
a.st.39.wav
Similar to phonograph or navigator photograph slot
a.st.40.wav
a.st.41.wav
a.st.43.wav
Echoey beep
b.st.70.wav
Robotic squeaking
b.st.71.wav
Button
b.st.72.wav
Button
b.st.73.wav
b.st.74.wav
Scratching
b.st.75.wav
Something closing
b.st.76.wav
b.st.77.wav
Something closing
b.st.78.wav
Would fit with the CD drive, but differs to the used one
b.st.79.wav
b.st.80.wav
b.st.81.wav
Unknown electronic sounds
b.st.82.wav
Similar to above, but more klaxon-ey
b.st.83.wav
Electrical failure or radio tuning
b.st.84.wav
Similar to above klaxon-ey sound
b.st.85.wav
A sort of radio like sound
b.st.86.wav
As above, seems placed near the creators chamber switch sounds
b.st.87.wav
Electronic processing or printing sound
b.st.88.wav
A sort of printing press like sound. Might have been for the Bilge room
b.st.89.wav
A robot passing by?
b.st.90.wav
Similar to above
b.st.91.wav
Similar to above
b.st.92.wav
Reversed version of above, it seems
b.st.93.wav
Beep
c.st.6.wav
Very similar to the photograph slot on the navigator, but different
c.st.8.wav
Sounds like rustling through a parts bin
c.st.60.wav
Paper rustling or perhaps sorting through the candy in the second class rooms
c.st.61.wav
As above
c.st.68.wav
Electrical sparking
c.st.69.wav
As above
c.st.70.wav
As above
c.st.71.wav
As above
c.st.73.wav
As above
z.st.24.wav
Shuffling or door closing
z.st.25.wav
Something opening
z.st.28.wav
Various computer sounds
z.st.29.wav
Shhhurlck
z.st.31.wav
Generic door opening. Maybe the house would have had more rooms?
z.st.32.wav
Reversed version of above
z.st.33.wav
A drawer being opened?
z.st.34.wav
A drawer being closed?
z.st.43.wav
Something sliding
z.st.44.wav
Clang
z.st.48.wav
Unused happy "Item Get" type sound
z.st.49.wav 300px What I imagine throwing a robot down the central well would sound like
z.st.50.wav
Echoey clang. Possibly that previous 'thing' meeting the bottom floor of the Well.
z.st.52.wav
Mechanical switch
z.st.53.wav
Shorter version of above
z.st.66.wav
LOUD alarm. Possibly for the emergency drill?
z.st.67.wav
Somehow even more annoying and LOUD version of the above
z.st.68.wav
A slightly less annoying version of the above
z.st.69.wav
Electronic humming
z.st.70.wav
Wind gusting
z.st.71.wav
Rough electronic humming
z.st.72.wav
Sustained electric\energy like tone
z.st.73.wav
Similar to above. Might fit with the Pellerator
z.st.75.wav
Heavy servo
z.st.77.wav
Motor like electric hum
z.st.78.wav
Forklift like sound
z.st.78.wav
As above
z.st.82.wav
Something turning on or moving. Perhaps related to the phonograph?
z.st.83.wav
Similar to above
z.st.84.wav
Reverse of above
z.st.85.wav
Pitch shifted version of above
z.st.86.wav
Unknown electrical tones
z.st.87.wav
Rough sounding alarm
z.st.88.wav
Unknown electronic scrambling like sound
z.st.89.wav
Unknown electronic passby\hum
z.st.90.wav
Phone like alarm\ring
z.st.91.wav
...A tiny flute? Related to music room?
z.st.92.wav
'Ding!'
z.st.94.wav
Electronic chime
z.st.95.wav
Similar to above
z.st.96.wav
Similar to above
z.st.97.wav
Similar to above
z.st.99.wav
Gunshots. These were used in earlier prototype builds for the extended television cinematic, for a news station.
z.st.100.wav
More gunshots until specified
z.st.101.wav
z.st.102.wav
z.st.103.wav
z.st.104.wav
z.st.105.wav
A laugh track, originally used for the Level Select screen in prototypes.
z.st.106.wav
As above
z.st.107.wav
Related to above
z.st.108.wav
Mechanical lift or motor
z.st.109.wav
Similar to above until specified
z.st.110.wav
z.st.111.wav
z.st.112.wav
z.st.113.wav
Possibly mechanical noises
z.st.114.wav
Metal clang, like tools
z.st.117.wav
Like above
z.st.118.wav
Like above
z.st.119.wav
Faster version of SGT restaurant empty sauce dispensing error
z.st.121.wav
Very tiny click
z.st.122.wav
z.st.124.wav
Electronic whir
z.st.125.wav
Electronic Whistle
z.st.126.wav
High-pitched version of above
z.st.127.wav
z.st.128.wav
Mecha-electrical moving?
z.st.130.wav
z.st.131.wav
z.st.132.wav
Rusty metal hinge, similar to, but not the same as the second class room porthole opening
z.st.134.wav
z.st.135.wav
z.st.136.wav
z.st.137.wav
Timed mechanical movements
z.st.138.wav
z.st.141.wav
z.st.142.wav
z.st.143.wav
z.st.144.wav
z.st.401.wav
Chime
z.st.522.wav
z.st.801.wav
Low chime, similar to Marsintas bell
z.st.806.wav
Bell error

Shorbert Sweet (The Succ-U-Bus)

Filename Audio Description
z.st.3
While the first section can be heard when transporting items, the rest of this line is unused.
z.st.16.wav
He's not Appy.
z451.00010.wav
Alright.
z451.00022.wav
Abruptly ending line
z451.00035.wav
Another one
z451.00048.wav
And again
z451.00061.wav
z451.00068.wav
Unknown
z451.00087.wav
z451.00126.wav
z451.00139.wav
z451.00151.wav
z451.00164.wav
z451.00177.wav
z451.00190.wav
Unknown scenario
z451.00216.wav
Presumably feather related line
z451.00268.wav
z451.00332.wav
z451.00382.wav
z451.00394.wav
z451.00508.wav
z451.00546.wav
z451.00558.wav
Shorbert doesn't get upset if you wait
z451.00635.wav
As above
z451.00673.wav
Unknown scenario
z451.00685.wav
Unknown scenario
z451.00698.wav
Unknown scenario
z451.00711.wav
Unknown scenario
z451.00763.wav
You 'can' actually send something without a code, but it goes to see... Mother.
z451.00776.wav
z451.00789.wav
Shorbert can't shut his lid on his own
z451.00802.wav
As above
z451.00814.wav
Shorbert wont automaticaly send an item, except for chicken. Well, sort of.
z451.00840.wav
Unused mother line
z451.00853.wav
...As above
z451.00879.wav
As above
z451.00892.wav
As above...
z451.00917.wav
Shorbert doesn't care if you do or don't give him a code
z451.00930.wav
As above
z451.00943.wav
Unknown scenario
z451.01032.wav
Unknown scenario
z451.01058.wav
Unused receive line
z451.01071.wav
Unused receive line
z451.01096.wav
Unused receive line
z451.01108.wav
Unused receive line
z451.01121.wav
Unused receive line
z451.01134.wav
Unused receive line
z451.01147.wav
Unused receive line
z451.01261.wav
Unknown, probably an unused receive line
z451.01451.wav
There's nothing that the player can hold but the Succ-U-Bus cannot send
z451.01464.wav
As above
z451.01477.wav
z451.01503.wav
z451.01526.wav
Unused follow on line for a "Did not", "Did too" loop
z451.01538.wav
As above
z451.01563.wav
z451.01614.wav
z451.01626.wav
Strangely, the BarBot uses exactly the same words in one of his lines while short-circuited
z451.01701.wav
Shorbert seems to shy away from talking about brobostigon in-game, most likely because of the... _specific way_ he died. He will talk about Scraliontis and Leovinus though.
z451.01714.wav
z451.01848.wav
z451.01861.wav
z451.01874.wav
z451.01878.wav
z451.01881.wav
z451.01884.wav
z451.01887.wav
z451.01891.wav
z451.01928.wav
z451.01938.wav
z451.01950.wav
Space?
z451.01963.wav
Related to above and below
z451.01976.wav
z451.01985.wav
You wot
z451.01998.wav
z451.02036.wav
Unused room location lines
z451.02048.wav
Unused room location lines
z451.02060.wav
Unused room location lines
z451.02072.wav
Unused room location lines
z451.02131.wav
Unused room location lines
z451.02119.wav
Unused room location lines
z451.02179.wav
Unused room location lines. Note that the second class canal can never be entered during gameplay.
z451.02192.wav
Unused room location lines
z451.02217.wav
Unused room location lines
z451.02230.wav
Unused room location lines
z451.02269.wav
Unused room location lines
z451.02282.wav
Unused room location lines
z451.02307.wav
Unused room location lines
z451.02319.wav
Unused room location lines. It's unknown why this is picked specifically being that the SGT restaurant is pretty much just a cupboard in the SGT lobby
z451.02357.wav
z451.02363.wav
Shorbert's last name
z451.02384.wav
What SGT stands for
z451.02401.wav
z451.02413.wav
z451.02465.wav
Unknown scenario
z451.02491.wav
Possibly intended for the Send Yourself system
z451.02566.wav
z451.02579.wav
z451.02631.wav
z451.02788.wav
An alternate version of a used line referring to the Send Yourself PlugIn. This is also untrue, because the Succ-U-Bus happily sent the Parrot and Brobostigon. Sort of sent him, anyway.
z451.02801.wav
Unused line specifically for placing the parrot in the tray
z451.02813.wav
z451.02826.wav
z451.02878.wav
Unknown scenario

Fentible (The DoorBot)

Filename Audio Description
y456.00011.wav
CHOCOLATES
y456.00023.wav
Chocolates
y456.00036.wav
A reference to a copyrighted confectionery
y456.00048.wav
A less enthusiastic reference to a copyrighted confectionery
y456.00060.wav
Hint system stuff
y456.00072.wav
More hint system stuff
y456.00084.wav
More hint system stuff
y456.00096.wav
More hint system stuff
y456.00148.wav
More hint system stuff
y456.00160.wav
More hint system stuff
y456.00172.wav
More hint system stuff
y456.00184.wav
More hint system stuff
y456.00197.wav
More hint system stuff. A reference to a scrapped 'Note' item that would have been found on either Brobostigon or Scraliontis. It would have been readable by the player.
y456.00209.wav
More hint system stuff. Note that Fentible is not allowed in the first class restaurant, where Scraliontises body is.
y456.00222.wav
More hint system stuff. Contains alternate pronunciation for Titania.
y456.00234.wav
More hint system stuff
y456.00247.wav
More hint system stuff
y456.00310.wav
More hint system stuff. Chocolate.
y456.00323.wav
More hint system stuff. Contains alternate pronunciation for Titania.
y456.00335.wav
More hint system stuff, contains copyrighted confectionery reference.
y456.00348.wav
More hint system stuff, contains copyrighted confectionery reference.
y456.00361.wav
More hint system stuff
y456.00412.wav
More hint system stuff
y456.00425.wav
More hint system stuff
y456.00438.wav
More hint system stuff
y456.00451.wav
More hint system stuff
y456.00463.wav
More hint system stuff
y456.00475.wav
More hint system stuff
y456.00488.wav
More hint system stuff
y456.00501.wav
More hint system stuff
y456.00513.wav
More hint system stuff
y456.00614.wav
More hint system stuff
y456.00627.wav
More hint system stuff
y456.00640.wav
More hint system stuff. A reference to the Send Yourself PlugIn. See context at the top of the page here.
y456.00652.wav
More hint system stuff
y456.00664.wav
More hint system stuff
y456.00786.wav
More hint system stuff
y456.00798.wav
More hint system stuff
y456.00811.wav
More hint system stuff
y456.00823.wav
More hint system stuff
y456.00835.wav
More hint system stuff
y456.00848.wav
More hint system stuff
y456.00860.wav
More hint system stuff
y456.00873.wav
More hint system stuff
y456.01962.wav
Presumably Blerontinian days. These names are still used on the Starlightlines website.
y456.01972.wav
Presumably Blerontinian days. These names are still used on the Starlightlines website.
y456.01979.wav
Presumably Blerontinian days. These names are still used on the Starlightlines website.
y456.01989.wav
Related to above.
y456.01998.wav
Presumably Blerontinian days. These names are still used on the Starlightlines website.
y456.02006.wav
Presumably Blerontinian days. These names are still used on the Starlightlines website.
y456.02014.wav
Presumably Blerontinian days. These names are still used on the Starlightlines website.
y456.02020.wav
Still presumably Blerontinian days. These names are still used on the Starlightlines website.
y456.02028.wav
Still presumably Blerontinian days. These names are still used on the Starlightlines website.
y456.02092.wav
More hint system stuff. Contains alternate pronunciation for Titania.
y456.02104.wav
More hint system stuff
y456.02116.wav
More hint system stuff
y456.02129.wav
More hint system stuff
y456.02142.wav
More hint system stuff
y456.02155.wav
More hint system stuff. Fentible cannot be summoned in the moonlit embarkation lobby, where the plinth is located.
y456.02168.wav
More hint system stuff
y456.02181.wav
y456.02194.wav
y456.02206.wav
y456.02219.wav
y456.02232.wav
y456.03077.wav
Unknown, but possibly related to the unused video of the in-flight magazine in the SGT room drawer. Perhaps originally you had to read the magazine to get the upgrade code, and this line was for asking fentible where to go to read it.
y456.03257.wav
More hint system stuff, your computer falls to the floor when the titanic crashes into your house, and you cannot ask fentible such questions there anyway, so theres no way for him to comment on your CDs.
y456.03270.wav
Same as above.
y456.03282.wav
As above
y456.03295.wav
As above, this still seems to be for Your Lovely Home
y456.03308.wav
Seems to be for an unused function where you could interrupt the Bots, given the numeral context compared to the sound directly below
y456.03320.wav
As above
y456.03333.wav
As above
y456.03346.wav
As above
y456.03358.wav
As above
y456.03371.wav
As above
y456.03384.wav
As above, but you probably already knew that
y456.03410.wav
Unknown. Possibly related either to the lightbulb puzzle in the first class stateroom, or the oddly useless lightbulb in the second class stateroom
y456.03422.wav
Probably related to the above line
y456.03435.wav
Possibly related to the above line
y456.03697.wav
More hint system stuff
y456.03710.wav
More hint system stuff
y456.03723.wav
More hint system stuff
y456.03735.wav
More hint system stuff. Contains alternate pronunciation for Titania.
y456.03747.wav
More hint system stuff
y456.03760.wav
More hint system stuff
y456.03773.wav
More hint system stuff
y456.03786.wav
More hint system stuff
y456.04052.wav
More hint system stuff
y456.04065.wav
More hint system stuff
y456.04078.wav
More hint system stuff. Contains alternate pronunciation for Titania.
y456.04090.wav
More hint system stuff
y456.04103.wav
More hint system stuff
y456.04115.wav
More hint system stuff
y456.04179.wav
Reference to the unenterable Grand axial canal, Second class.
y456.04396.wav
More hint system stuff. Contains alternate pronunciation for Titania. Fentible cannot enter Titania's chamber. Not only is he not authorized, but apparently Bots fall off the ceiling (Titania's Chamber is upside down, the reverse gravity does not effect bots).
y456.04409.wav
More hint system stuff. Contains alternate pronunciation for Titania.
y456.04425.wav
More hint system stuff
y456.04437.wav
More hint system stuff
y456.04447.wav
More hint system stuff
y456.04459.wav
More hint system stuff
y456.04472.wav
More hint system stuff
y456.04485.wav
More hint system stuff. Fentible is not allowed on the promenade deck.
y456.04498.wav
More hint system stuff
y456.04511.wav
More hint system stuff. Fentible is not allowed on the promenade deck.
y456.04523.wav
More hint system stuff. Unsure why Fentible pronounces Hammer like this. And of course, Fentible is not allowed on the promenade deck.
y456.04531.wav
Unknown
y456.04540.wav
Unknown
y456.04549.wav
Unknown
y456.04556.wav
y456.04569.wav
Unknown
y456.04582.wav
Unknown. Related to above. 42 reference.
y456.04871.wav
More hint system stuff, for the giant SCSI cable sculpture in the centre of the Sculpture Chamber.
y456.04923.wav
More hint system stuff, it's possible this picture was intended to be an obtainable item.
y456.04935.wav
More hint system stuff
y456.04947.wav
More hint system stuff
y456.04960.wav
More hint system stuff
y456.04972.wav
More hint system stuff
y456.04985.wav
More hint system stuff
y456.05139.wav
More hint system stuff. As explained above, Fentible is not allowed in Titania's Chamber for fear of miraculous spontaneous axis reversal.
y456.05152.wav
More hint system stuff. Contains alternate pronunciation for Titania. As above, Fentible is very much not allowed in this very chamber very.
y456.05165.wav
More hint system stuff, there isn't a room with multiple televisions, but it's implied that the original version of the Creators Chamber contained several.
y456.05177.wav
More hint system stuff
y456.05214.wav
More hint system stuff
y456.05227.wav
More hint system stuff
y456.05240.wav
More hint system stuff
y456.05253.wav
More hint system stuff. Fentible cannot be asked such trivial questions when residing within your Lovely Home, where your personal computation device is placed.
y456.05266.wav
More hint system stuff
y456.05278.wav
More hint system stuff. Contains alternate pronunciation for Titania.
y456.05290.wav
More hint system stuff. Contains alternate pronunciation for Titania.
y456.05303.wav
More hint system stuff. Contains alternate pronunciation for Titania.
y456.05315.wav
More hint system stuff. Contains alternate pronunciation for Titania.
y456.05327.wav
More hint system stuff
y456.05340.wav
More hint system stuff
y456.05353.wav
More hint system stuff
y456.05379.wav
More hint system stuff
y456.05392.wav
More hint system stuff
y456.05405.wav
More hint system stuff
y456.05417.wav
More hint system stuff
y456.05430.wav
More hint system stuff. Contains alternate pronunciation for Titania.
y456.05443.wav
More hint system stuff
y456.05455.wav
More hint system stuff. Contains alternate pronunciation for Titania.
y456.05467.wav
More hint system stuff, related to the scrapped 'Notes' item, which would have been found on one of the bodies.
y456.05480.wav
More hint system stuff
y456.05492.wav
More hint system stuff
y456.05504.wav
More hint system stuff
y456.05517.wav
More hint system stuff
y456.05530.wav
More hint system stuff. This seems to be separate to the picture of your house, possibly the photo refered to above
y456.05543.wav
Another line for the SCSI cable as above, but for when Fentible is in a foul mood.
y456.05556.wav
More hint system stuff. Related to the scrapped 'Send Yourself PlugIn' for sending yourself through the Succ-U-Bus. This would have been an inventory item you connect to the Succ-U-Bus, it seems.
y456.05568.wav
More hint system stuff. Contains alternate pronunciation for Titania.
y456.05580.wav
More hint system stuff
y456.05592.wav
More hint system stuff
y456.05605.wav
More hint system stuff. Fentible cannot enter the Second class staterooms
y456.05618.wav
More hint system stuff
y456.05631.wav
More hint system stuff. Contains alternate pronunciation for Titania.
y456.05694.wav
You cannot summon Fentible here
y456.05706.wav
You can't summon Fentible here either
y456.05718.wav
You especially can't summon Fentible here
y456.05730.wav
It is unthinkable to be able to summon Fentible here
y456.05743.wav
You cannot enter the second class Grand Axial Canal, and neither can Fentible
y456.05834.wav
Unknown location. Possibly part of a joke, and\or related to the corridor for Titania's chamber
y456.05933.wav
Oh yes you can you daft old doorbot.
y456.05984.wav
You can't summon Fentible to your SGT bedroom, and besides, it'd be really cramped
y456.06111.wav
You cannot converse with Fentible in your home in such a manner as to be able to get this line in the final game. You can get the line to play via a bug, however. This bug is detailed at the end of Fentibles section here.
y456.06665.wav
More hint system stuff, and the primary context for what this Hint System is in the first place. Fentible outright explains it.
y456.06678.wav
Further context for the above line.
y456.06691.wav
More hint system stuff
y456.06703.wav
More hint system stuff
y456.06715.wav
More hint system stuff, and unused function of fentible identifying your room. You cannot summon bots to any of your rooms except the BellBot in First class.
y456.06728.wav
More hint system stuff
y456.06741.wav
More hint system stuff, discussing the Summon system
y456.06754.wav
More hint system stuff, for cellpoint settings
y456.06767.wav
More hint system stuff, for Remote Thingummy
y456.06780.wav
More hint system stuff, meta element for Real Life panel
y456.06792.wav
More hint system stuff. Note the correct pronunciation of Titania here.
y456.06805.wav
More hint system stuff
y456.06818.wav
More hint system stuff
y456.06831.wav
More hint system stuff
y456.06844.wav
More hint system stuff
y456.06857.wav
More hint system stuff
y456.06870.wav
More hint system stuff
y456.06883.wav
More hint system stuff
y456.06896.wav
More hint system stuff
y456.06908.wav
More hint system stuff
y456.06921.wav
More hint system stuff
y456.06933.wav
Well yes, I suppose it is.
y456.06946.wav
More hint system stuff
y456.06959.wav
More hint system stuff
y456.06972.wav
More hint system stuff
y456.06985.wav
Yes, I should think so
y456.06998.wav
More hint system stuff
y456.07011.wav
More hint system stuff
y456.07023.wav
More hint system stuff
y456.07035.wav
More hint system stuff
y456.07048.wav
More hint system stuff
y456.07061.wav
More hint system stuff
y456.07074.wav
More hint system stuff
y456.07086.wav
Would have played after previous line if Fentible is pessimistic
y456.07099.wav
More hint system stuff
y456.07111.wav
More hint system stuff
y456.07123.wav
More hint system stuff
y456.07135.wav
Seems intended to play after above line
y456.07147.wav
More hint system stuff
y456.07160.wav
More hint system stuff
y456.07173.wav
More hint system stuff
y456.07179.wav
Depressed follow up line for previous line
y456.07192.wav
More hint system stuff
y456.07204.wav
More hint system stuff
y456.07216.wav
More hint system stuff
y456.07229.wav
More hint system stuff
y456.07241.wav
More hint system stuff
y456.07253.wav
More hint system stuff
y456.07266.wav
More hint system stuff
y456.07278.wav
More hint system stuff
y456.07291.wav
More hint system stuff
y456.07304.wav
More hint system stuff
y456.07317.wav
More hint system stuff
y456.07329.wav
More hint system stuff
y456.07342.wav
More hint system stuff
y456.07355.wav
More hint system stuff
y456.07368.wav
More hint system stuff
y456.07381.wav
More hint system stuff. M' Colleague.
y456.07394.wav
More hint system stuff
y456.07407.wav
More hint system stuff
y456.07420.wav
More hint system stuff
y456.07433.wav
More hint system stuff
y456.07446.wav
More hint system stuff
y456.07459.wav
More hint system stuff
y456.07472.wav
More hint system stuff
y456.07485.wav
More hint system stuff
y456.07498.wav
More hint system stuff
y456.07510.wav
More hint system stuff
y456.07523.wav
Probably should have played after the above
y456.07536.wav
More hint system stuff
y456.07549.wav
More hint system stuff
y456.07562.wav
More hint system stuff
y456.07574.wav
More hint system stuff
y456.07587.wav
More hint system stuff
y456.07600.wav
More hint system stuff
y456.07612.wav
Appears to have been for asking the DoorBot about the in game Starship Titanic CD in your house (further context a few files below)
y456.07625.wav
Probably a joke about the CD triggering the ship to come down and destroy your computer (oh, and your house)
y456.07637.wav
Likely still related to above
y456.07649.wav
Still related to above
y456.07661.wav
The primary context for assuming these lines to be for asking Fentible about the in game Starship Titanic CD
y456.07674.wav
Different mood version of above
y456.07687.wav
Follow on line to above lines
y456.07699.wav
Presumably still related to above
y456.07711.wav
More hint system stuff
y456.07724.wav
More hint system stuff
y456.07737.wav
More hint system stuff
y456.07749.wav
More hint system stuff
y456.07762.wav
More hint system stuff
y456.07775.wav
More hint system stuff
y456.07784.wav
More hint system stuff
y456.07797.wav
More hint system stuff
y456.07810.wav
More hint system stuff
y456.07823.wav
More hint system stuff
y456.07835.wav
More hint system stuff
y456.07848.wav
More hint system stuff
y456.07860.wav
More hint system stuff
y456.07873.wav
More hint system stuff
y456.07885.wav
More hint system stuff
y456.07898.wav
More hint system stuff
y456.07910.wav
More hint system stuff, probably related to fuses given the close numeral context of the below file
y456.07923.wav
As above
y456.07936.wav
As above
y456.07948.wav
As above
y456.07960.wav
More hint system stuff
y456.07966.wav
More hint system stuff
y456.07979.wav
More hint system stuff
y456.07992.wav
More hint system stuff
y456.08005.wav
More hint system stuff
y456.08017.wav
More hint system stuff
y456.08029.wav
More hint system stuff
y456.08042.wav
More hint system stuff
y456.08054.wav
More hint system stuff
y456.08066.wav
More hint system stuff
y456.08078.wav
More hint system stuff
y456.08091.wav
More hint system stuff
y456.08104.wav
More hint system stuff
y456.08117.wav
More hint system stuff
y456.08130.wav
More hint system stuff
y456.08143.wav
More hint system stuff
y456.08155.wav
More hint system stuff
y456.08167.wav
More hint system stuff
y456.08180.wav
More hint system stuff
y456.08192.wav
More hint system stuff
y456.08204.wav
More hint system stuff
y456.08216.wav
y456.08228.wav
More hint system stuff
y456.08240.wav
More hint system stuff
y456.08253.wav
Intended to play after above
y456.08265.wav
As above
y456.08278.wav
More hint system stuff
y456.08291.wav
More hint system stuff
y456.08304.wav
More hint system stuff
y456.08316.wav
More hint system stuff
y456.08329.wav
More hint system stuff, related to LiftBot's head
y456.08342.wav
More hint system stuff, related to LiftBot's head
y456.08355.wav
More hint system stuff, related to LiftBot's head
y456.08368.wav
More hint system stuff, related to LiftBot's head
y456.08381.wav
More hint system stuff, related to LiftBot's head
y456.08394.wav
More hint system stuff, related to LiftBot's head
y456.08407.wav
More hint system stuff
y456.08420.wav
More hint system stuff
y456.08432.wav
More hint system stuff
y456.08444.wav
More hint system stuff
y456.08457.wav
More hint system stuff
y456.08470.wav
More hint system stuff
y456.08482.wav
More hint system stuff
y456.08495.wav
More hint system stuff, unknown or invalid item
y456.08508.wav
More hint system stuff
y456.08520.wav
More hint system stuff
y456.08532.wav
More hint system stuff
y456.08545.wav
More hint system stuff
y456.08557.wav
More hint system stuff
y456.08569.wav
More hint system stuff
y456.08581.wav
More hint system stuff
y456.08594.wav
More hint system stuff
y456.08607.wav
More hint system stuff
y456.08619.wav
More hint system stuff
y456.08632.wav
More hint system stuff
y456.08645.wav
More hint system stuff
y456.08658.wav
More hint system stuff
y456.08671.wav
More hint system stuff
y456.08684.wav
More hint system stuff, for Long Stick
y456.08696.wav
More hint system stuff
y456.08709.wav
More hint system stuff
y456.08722.wav
More hint system stuff
y456.08735.wav
More hint system stuff
y456.08748.wav
More hint system stuff
y456.08760.wav
More hint system stuff
y456.08772.wav
More hint system stuff
y456.08783.wav
More hint system stuff
y456.08796.wav
More hint system stuff
y456.08809.wav
More hint system stuff
y456.08822.wav
More hint system stuff, for unused Fentible prodding behaviour
y456.08834.wav
More hint system stuff, for unused Fentible prodding behaviour
y456.08847.wav
More hint system stuff, for unused Fentible prodding behaviour
y456.08860.wav
More hint system stuff, for unused Fentible prodding behaviour
y456.08872.wav
More hint system stuff, for unused Fentible prodding behaviour
y456.08884.wav
More hint system stuff, for unused Fentible prodding behaviour
y456.08897.wav
More hint system stuff, for unused Fentible prodding behaviour
y456.08909.wav
More hint system stuff, for unused Fentible prodding behaviour
y456.08922.wav
More hint system stuff, for unused Fentible prodding behaviour
y456.08935.wav
More hint system stuff, for unused Fentible prodding behaviour
y456.08945.wav
y456.08958.wav
More hint system stuff, there is no way to interact with both the Succ-U-Bus and Fentible at the same time
y456.08971.wav
As above
y456.08983.wav
More hint system stuff
y456.09126.wav
More hint system stuff
y456.09139.wav
More hint system stuff
y456.09151.wav
More hint system stuff
y456.09164.wav
Unknown event or character reference?
y456.09176.wav
Unknown event or character reference?
y456.09189.wav
Unknown event or character reference?
y456.09202.wav
More hint system stuff, there are no circumstances supporting this sort of interaction
y456.09257.wav
Fentible coughing
y456.09569.wav
y456.09578.wav
More hint system stuff
y456.09591.wav
You can't summon Fentible before talking to Marsinta
y456.09604.wav
You can't summon Fentible before talking to Marsinta
y456.09717.wav
y456.09730.wav
y456.09743.wav
y456.09756.wav
y456.10137.wav
y456.10648.wav
Seems to be for your first class stateroom, where Fentible is forbidden to go
y456.10661.wav
Seems to be for your first class stateroom, where Fentible is forbidden to go
y456.10687.wav
Likely as above
y456.10699.wav
Likely for the first class lobby, where Fentible is also forbidden to go
y456.10712.wav
You can't summon Fentible to your second class stateroom
y456.10725.wav
You can't summon Fentible to your second class stateroom
y456.10840.wav
Unused line related to searching one of the bodies
y456.10853.wav
As above
y456.10942.wav
Seems intended for early Creators Chamber
y456.10955.wav
As above
y456.11181.wav
More hint system stuff
y456.11207.wav
More hint system stuff
y456.11295.wav
One would think this to be for the creators chamber, but that might conflict with the previous lines
y456.11308.wav
As above
y456.11321.wav
Unknown. Fentible can only enter the service elevator, and only once during pre scripted dialogue
y456.11334.wav
Related to above
y456.11346.wav
Related to above
y456.11909.wav
Unknown, seems to be Fentible waiting for the player to do or finish something
y456.11919.wav
Unknown, seems to be Fentible waiting for the player to do or finish something
y456.11928.wav
Unknown, seems to be Fentible waiting for the player to do or finish something
y456.11937.wav
Unknown, seems to be Fentible waiting for the player to do or finish something
y456.11950.wav
Unknown, seems to be Fentible waiting for the player to do or finish something
y456.11963.wav
Unknown, seems to be Fentible waiting for the player to do or finish something
y456.11976.wav
Unknown, seems to be Fentible waiting for the player to do or finish something
y456.11989.wav
Unknown, seems to be Fentible waiting for the player to do or finish something
y456.12001.wav
Possibly related to above
y456.12737.wav
Unused as there are only 39 floors aboard the Titanic
y456.12740.wav
Unused as there are only 39 floors aboard the Titanic
y456.12743.wav
Unused as there are only 39 floors aboard the Titanic
y456.12956.wav
More hint system stuff, for unused Fentible prodding behaviour
y456.12969.wav
More hint system stuff, for unused Fentible prodding behaviour
y456.12982.wav
More hint system stuff, for unused Fentible prodding behaviour
y456.12995.wav
More hint system stuff, for unused Fentible prodding behaviour
y456.13361.wav
Unknown line referencing a moth. There are strings in the executable for a moth, but no moth in gameplay
y456.15097.wav
y456.15110.wav
y456.15136.wav
More hint system stuff, Fentible still can't enter a second class stateroom
y456.15148.wav
More hint system stuff
y456.15161.wav
More hint system stuff
y456.15173.wav
More hint system stuff
y456.15186.wav
More hint system stuff
y456.15198.wav
More hint system stuff
y456.15211.wav
More hint system stuff
y456.15224.wav
Unknown
y456.15236.wav
Unknown
y456.15248.wav
Unknown
y456.15260.wav
You cannot ask Fentible to follow you around, but it seems this behaviour was planned
y456.15273.wav
Probably for above, but Fentible can't even be summoned to a moving area
y456.15286.wav
y456.15299.wav
y456.15312.wav
More hint system stuff
y456.15325.wav
More hint system stuff
y456.15338.wav
Unknown location
y456.15351.wav
Unknown location
y456.15364.wav
y456.15569.wav
Unknown, possibly early behaviour where Fentibles memory would physically fall out as an item
y456.15582.wav
As above
y456.15595.wav
Scrapped item
y456.15607.wav
More hint system stuff
y456.16074.wav
More hint system stuff
y456.16087.wav
More hint system stuff
y456.16100.wav
More hint system stuff
y456.16150.wav
Presumably for the first class restaurant. You probably already know that Fentible is not allowed here
y456.16163.wav
Contextually probably related to figuring out who Scraliontis is while Fentible's memory cellpoint is low
y456.16176.wav
Contextually related to Scraliontis
y456.16188.wav
Contextually related to Scraliontis
y456.16201.wav
Contextually related to Scraliontis
y456.16214.wav
Contextually related to Scraliontis
y456.16240.wav
Unknown, there are no other DoorBot's aboard the starship titanic.
y456.16253.wav
Presumably for the scrapped Photo item (separate from the photo of Your Lovely Home)
y456.16265.wav
Unknown
y456.16278.wav
Presumably for asking Fentible if you are in your room while his memory cellpoint is low. Fentible cannot be summoned to any staterooms.
y456.16291.wav
As above
y456.16304.wav
Related to the death of either Brobostigon or Scraliontis
y456.16316.wav
Presumably for sweets in second class stateroom where Fentible cannot go
y456.16328.wav
As above
y456.16340.wav
y456.16353.wav
y456.16366.wav
y456.16392.wav
Unknown behaviour for asking the DoorBot an unknown question...
y456.16405.wav
...but given previous context and these further lines, probably scrapped following behaviour
y456.16470.wav
Contextually probably related to the Central Well. One could picture an interesting scenario if you apply that context to the previous lines...
y456.16482.wav
It's a shame, but Fentible cannot use elevators. At least, not while your watching
y456.16495.wav
Most likely referring to Titania, perhaps via the statue at the top of the well given numeral context
y456.16508.wav
Judging by previous context, probably related to the bodies. Could also be for the LiftBot head and or crushed television at the bottom of the well
y456.16521.wav
Interesting line about an 'Emergency Drill'. The way this line is structured leads one to believe a Bot of some sort would have randomly appeared in a room beginning an emergency drill. There is exactly one known unused bot, and that's the ChatterBot, at least assuming ChatterBot is also the same Bot as the one in the unused portrait on the main page, otherwise there are two. This conjecture could also be entirely wrong and actually be referring to one of the bodies, given the line directly below.
y456.16598.wav
Presumably for one of the bodies
y456.16637.wav
Unknown event. Possibly spliced audio? Given the next line, may be referencing the intro started by the plinth.
y456.16881.wav
Unused line, you cannot summon Fentible before talking to Marsinta
y456.16893.wav
Again, contextually likely related to the Plinth Intro
y456.16906.wav
As above you cannot summon Fentible at this point
y456.16919.wav
Would have been used if you tried to use one of the embarkation doors with Fentible around, but that's not how the final gameplay works. In addition, Fentible seems to think the Titanic is going somewhere specific, which it isn't, as it is lost in hyperspace with no piloting AI
y456.16932.wav
Apparently from a time where you couldn't go back down the service lift
y456.17082.wav
y456.17095.wav
y456.17108.wav
y456.17121.wav
An implication of talking to Fentible before ever even boarding the ship. In the final game, you can say a grand total of one thing to Fentible before boarding.
y456.17134.wav
Still related to conversing before boarding the ship
y456.17147.wav
More hint system stuff
y456.17160.wav
y456.17173.wav
More hint system stuff
y456.17186.wav
y456.17199.wav
Fentible being rather insensitive about your poor house
y456.17211.wav
As above
y456.17224.wav
y456.17237.wav
Unknown, file appears partially damaged at the end
y456.17244.wav
Gender related line
y456.17257.wav
Presumably would have been for refusing to come on board
y456.17264.wav
Gender related line
y456.17277.wav
Unknown
y456.17290.wav
Probably for the parrot
y456.17302.wav
As above
y456.17315.wav
y456.17327.wav
y456.17339.wav
y456.17352.wav
y456.17364.wav
y456.17377.wav
Related to sending the parrot through the Succ-U-Bus
y456.17390.wav
y456.17403.wav
More parrot sending
y456.17415.wav
As above
y456.17428.wav
y456.17440.wav
y456.17452.wav
y456.17465.wav
More hint system stuff, related to Titania's nose
y456.17478.wav
As above
y456.17491.wav
y456.17504.wav
y456.17517.wav
y456.17530.wav
y456.17543.wav
Parrot sending again, presumably for if you lost him through the Succ-U-Bus by sending him without a chevron
y456.17556.wav
As above
y456.17569.wav
y456.17582.wav
Referring to the parrots love of watching TV
y456.17594.wav
Characters cannot interact in this manner
y456.17607.wav
More hint system stuff
y456.17620.wav
More hint system stuff
y456.17633.wav
More hint system stuff
y456.17646.wav
More hint system stuff
y456.17659.wav
More hint system stuff
y456.17672.wav
y456.17684.wav
Would have been for asking what would happen if you tried to send Fentible through the Succ-U-Bus
y456.17697.wav
Fentible cannot go to the first class restaurant
y456.17710.wav
Alternate name for a Fuse
y456.17723.wav
y456.17735.wav
y456.17748.wav
Would have to have been for either the restaurant or Titania's chamber, neither of which Fentible can go to
y456.17761.wav
Again, Fentible cannot go here
y456.17773.wav
Asking the DoorBot to do something, context unknown
y456.17786.wav
Fentible implies that he simultaneously inhabits every DoorBot on the ship, which by extension, of course, implies that there are multiple DoorBot's on the ship. This may lend some context to prior lines.
y456.17799.wav
y456.17812.wav
Presumably related to the SGT entertainment room.
y456.17825.wav
Fentible cannot enter your charmingly... Miniature room!
y456.17838.wav
Apparently the exact in universe size of your room
y456.17850.wav
About the bodies
y456.17854.wav
Sir
y456.17866.wav
Unknown, no such scenario in game
y456.17874.wav
y456.17887.wav
Unknown, no such scenario in game
y456.17900.wav
y456.17913.wav
y456.17926.wav
Different mood version of above line about sending Fentible through the Succ-U-Bus
y456.17939.wav
Only the BellBot is good at Taking, and he does this exactly once in the game
y456.17952.wav
Don't bet on it mate. Another reference to the Titanic having a course in mind, which it does not.
y456.18056.wav
Fentible is forbidden from entering Titania's chamber. Apparently, he falls off the ceiling.
y456.18069.wav
Body stuff
y456.18145.wav
Scraliontises body
y456.18283.wav
Sorry? Maybe referring to the second class stateroom sweets? But it's the sweets that move, not the bowls...
y456.18296.wav
More hint system stuff
y456.18309.wav
More hint system stuff
y456.18322.wav
More hint system stuff
y456.18335.wav
More hint system stuff
y456.18348.wav
More hint system stuff
y456.18361.wav
More hint system stuff
y456.18374.wav
y456.18387.wav
Seems to be for Fentible's cellpoint sculpture
y456.18400.wav
Poor Fentible...
y456.18413.wav
y456.18426.wav
y456.18439.wav
If referring to the Bomb, either the bomb was originally found somewhere else, or Fentible was at one point summon-able in Titania's Chamber
y456.18452.wav
More hint system stuff
y456.18465.wav
More hint system stuff
y456.18478.wav
Unknown
y456.18491.wav
y456.18697.wav
Presumably an alternate mood response to the player dawdling before boarding the Titanic in an early version of the game
y456.18710.wav
Another reference to Fentible's memory being a physical obtainable item
y456.18723.wav
y456.18735.wav
Seems to be another reference to Fentible's memory item
y456.18748.wav
Well I never
y456.18761.wav
y456.18773.wav
Presumably an alternate mood line for asking what happened while in Your Lovely Home
y456.18786.wav
Seems to be a spliced clip, likely a response for "Take me to your leader"
y456.18799.wav
Wow. Still presumably taking place in Your Lovely Home
y456.18812.wav
For denying boarding the Titanic while Fentible is in a bad mood
y456.18825.wav
y456.18838.wav
y456.18851.wav
y456.18864.wav
y456.18877.wav
y456.18890.wav
y456.18903.wav
y456.18916.wav
y456.18929.wav
y456.18942.wav
y456.18955.wav
y456.18968.wav
y456.18981.wav
y456.18993.wav
y456.19006.wav
y456.19019.wav
y456.19032.wav
More hint system stuff
y456.19045.wav
More hint system stuff, in which case, who cares, because we're all doomed.
y456.19057.wav
More hint system stuff
y456.19069.wav
More hint system stuff
y456.19081.wav
Unknown, maybe for the parrot?
y456.19093.wav
y456.19106.wav
y456.19119.wav
y456.19132.wav
Unknown, possibly referring to the sport Nib, which Fentible enjoys. When he's functioning properly, anyway.
y456.19145.wav
y456.19158.wav
y456.19171.wav
y456.19184.wav
y456.19197.wav
y456.19210.wav
y456.19222.wav
Seems to be for the first class restaurant. You already know Fentible is not allowed here
y456.19234.wav
More hint system stuff
y456.19247.wav
Seems to be for the first class restaurant. You already know Fentible is not allowed here
y456.19260.wav
Seems to be for the first class restaurant. You already know Fentible is not allowed here
y456.19273.wav
y456.19286.wav
Seems to be for the first class restaurant. You already know Fentible is not allowed here
y456.19299.wav
Presumably intended for aggressively telling the DoorBot to go away
y456.19312.wav
Another strange reference to another DoorBot
y456.19324.wav
Wouldn't really fit with the bodies, so probably Titania. Fentible cannot go to Titania's Chamber
y456.19337.wav
Poor Fentible's in a loop, it seems
y456.19350.wav
y456.19363.wav
y456.19376.wav
Bodies
y456.19388.wav
y456.19401.wav
We're eating sweets, and we're doomed...
y456.19410.wav
Could the DoorBot eat sweats with you?
y456.19423.wav
Succ-U-Bus?
y456.19436.wav
y456.19449.wav
Presumably related to sending yourself through the Succ-U-Bus
y456.19462.wav
You still can't ask Fentible to take something
y456.19475.wav
Fentible and The Player have a conversation on the planet called Earth. Again, you cannot converse with the DoorBot before boarding
y456.19488.wav
Fentible forgetting the word Titanic
y456.19501.wav
More hint system stuff
y456.19514.wav
y456.19527.wav
y456.19540.wav
Presumably for the top of the well? Poor Fentible.
y456.19553.wav
Elevators
y456.19566.wav
Probably Titania?
y456.19578.wav
y456.19591.wav
Fentible is not happy...
y456.19693.wav
Titania?
y456.19887.wav
y456.19900.wav
Presumably either for the scrapped following system or asking where the Titanic is heading
y456.19912.wav
Fentible being rude. Presumably for when Fentible descends in the Service Elevator into your home, while in a bad mood.
y456.19925.wav
Presumably asking bad mood-ed Fentible a question while in Your Lovely Home
y456.19938.wav
You can't summon Fentible before speaking with Marsinta
y456.19950.wav
As above, referring to the plinth
y456.19962.wav
As above
y456.19975.wav
As above
y456.19988.wav
As above, presumably referring to the service elevator
y456.20001.wav
The SGT menu
y456.20169.wav
y456.20182.wav
y456.20195.wav
For dawdling before boarding in an earlier version of the game, presumably
y456.20208.wav
y456.20221.wav
y456.20234.wav
y456.20246.wav
Excuse me? Unknown context...
y456.20259.wav
Referring to the ship hitting your house
y456.20272.wav
As above
y456.20311.wav
Probably for dawdling before boarding with a pessimistic setting Fentible
y456.20324.wav
Parrots Plural, which is interesting. There is only one aboard the ship.
y456.20337.wav
Parrot
y456.20350.wav
Parrot
y456.20362.wav
Parrot
y456.20375.wav
Parrot
y456.20387.wav
Parrot
y456.20400.wav
y456.20413.wav
y456.20426.wav
y456.20439.wav
y456.20452.wav
y456.20465.wav
y456.20478.wav
y456.20491.wav
y456.20504.wav
y456.20517.wav
More hint system stuff
y456.20530.wav
More hint system stuff
y456.20543.wav
More hint system stuff
y456.20556.wav
More hint system stuff
y456.20569.wav
More hint system stuff
y456.20582.wav
Presumably the parrot could have gotten stuck in the Succ-U-Bus which sounds... Unpleasant.
y456.20595.wav
More hint system stuff
y456.20608.wav
More hint system stuff
y456.20621.wav
More hint system stuff
y456.20634.wav
More hint system stuff
y456.20647.wav
More hint system stuff
y456.20660.wav
More hint system stuff
y456.20673.wav
More hint system stuff
y456.20686.wav
More hint system stuff
y456.20699.wav
More hint system stuff
y456.20711.wav
More hint system stuff
y456.20724.wav
Related to sending Fentible through the Succ-U-Bus
y456.20737.wav
Fentible is not allowed in the first class restaurant
y456.20749.wav
Alternate term for the Fuses
y456.20761.wav
Brobostigon and or Scarliontises death
y456.20774.wav
Body
y456.20787.wav
As above
y456.20800.wav
As above, fentible is not allowed here
y456.20812.wav
Presumably for telling the DoorBot to go away
y456.20825.wav
y456.20838.wav
y456.20851.wav
SGT Entertainment room
y456.20864.wav
y456.20877.wav
y456.20889.wav
Brobostigon and or scraliontises death
y456.20902.wav
y456.20915.wav
y456.20928.wav
y456.20941.wav
y456.20954.wav
y456.20967.wav
Sending Fentible through the Succ-U-Bus
y456.20980.wav
Asking Fentible to take something
y456.20993.wav
Unknown time based event
y456.21096.wav
y456.21108.wav
More hint system stuff
y456.21184.wav
Fentible can't enter this area
y456.21209.wav
More hint system stuff
y456.21222.wav
Unknown, possibly referring to the Succ-U-Bus? Spliced clip
y456.22357.wav
He's sulking.
y456.23111.wav
Another emergency drill line. Unknown who Fentible is referring to.
y456.23162.wav
Unknown
y456.23174.wav
Unknown location
y456.23187.wav
Apparently you could collect an item that plugged into a Succ-U-Bus and allowed it to send you. The Succ-U-Bus still has lines in the final game for this, see the top of this page for details.
y456.23200.wav
Presumably for the bilge room
y456.23212.wav
Brobostigon
y456.23224.wav
As above
y456.23237.wav
As above
y456.23250.wav
As above
y456.23263.wav
Presumably related to above
y456.23275.wav
Brobostigon
y456.23287.wav
Fentible witnessing Mother sneezing, presumably
y456.23312.wav
y456.23325.wav
y456.23338.wav
Bodies
y456.23351.wav
Bodies
y456.23364.wav
Bodies
y456.23377.wav
Bodies?
y456.23390.wav
y456.23402.wav
Bodies?
y456.23415.wav
Succ-U-Bus?
y456.23441.wav
Another line for the Succubi Send Yourself PlugIn
y456.23441.wav
As above
y456.23467.wav
Bodies
y456.23480.wav
Brobostigon
y456.23493.wav
Brobostigon
y456.23506.wav
y456.23519.wav
y456.23531.wav
Brobostigon
y456.23544.wav
Presumably Succ-U-Bus

Your lovely home
This line said by Fentible the Doorbot is unused, but can still be heard in game via a glitch.

The explanation of such has been condensed into a lovely little box below for your convienece.

If you save as soon as you receive your PET, then quit the game and reload that save, the DoorBot's first scene will restart to just after he wheels in front of you. However, you'll still have your PET, even though the DoorBot tries to give you another one later. This presents a small window of opportunity to type to the DoorBot almost as if you had summoned him on the ship, but with slightly different behaviour. This can break the game a fair bit. The important thing here however, is to use this moment to quickly ask "Where are we?" to which the doorbot will surprisingly answer "This is your lovely home." A line which cannot be heard without this glitch. "Your Lovely Home" was the title for the first room, your house, used internally during development as seen in the Official Strategy Guide.

Krage (The BellBot)

Filename Audio Description
y458.04205.wav
Unused location voice line for the "Grand axial canal Second Class". You can never enter this area in the game and there are no videos for it
y458.05817.wav
Bots don't care if you interrupt them in game
y458.05830.wav
As above
y458.05843.wav
As above the above
y458.05856.wav
As above the above above
y458.05869.wav
Above
y458.05881.wav
Above...
y458.05893.wav
Still as above
y458.05906.wav
Above
y458.05919.wav
Several characters reference "a note", seemingly it would have been a readable item found on Brobostigon's body. This clip would also have been used for the scrapped system where Bots would tell you what your cursor is pointing at
y458.05931.wav
Sarky response for unused hint system as above
y458.05944.wav
More hint system stuff
y458.05957.wav
More hint system stuff
y458.05970.wav
More hint system stuff
y458.05983.wav
More hint system stuff
y458.05996.wav
More hint system stuff
y458.06009.wav
More hint system stuff
y458.06022.wav
More hint system stuff
y458.06034.wav
More hint system stuff
y458.06046.wav
More hint system stuff. Additionally, the BellBot is not allowed in Titania's Chamber to see the bomb in the first place
y458.06059.wav
More hint system stuff
y458.06071.wav
More hint system stuff
y458.06084.wav
More hint system stuff. Additionally, the BellBot never enters the players home in the final game, where the CDs are
y458.06096.wav
More hint system stuff
y458.06108.wav
More hint system stuff
y458.06120.wav
More hint system stuff
y458.06133.wav
More hint system stuff
y458.06145.wav
More hint system stuff
y458.06157.wav
More hint system stuff
y458.06170.wav
More hint system stuff
y458.06182.wav
More hint system stuff
y458.06194.wav
More hint system stuff. Additionally, there is no chocolate in the game
y458.06207.wav
More hint system stuff. Again, the BellBot can never enter the players home, where your computer is
y458.06219.wav
Same as above
y458.06232.wav
More hint system stuff
y458.06244.wav
More hint system stuff
y458.06256.wav
More hint system stuff
y458.06269.wav
More hint system stuff
y458.06282.wav
More hint system stuff
y458.06295.wav
More hint system stuff
y458.06307.wav
More hint system stuff
y458.06320.wav
More hint system stuff. It is possible that the sweets in the Second class cabins were originally licenced confectionery
y458.06332.wav
More hint system stuff
y458.06345.wav
More hint system stuff
y458.06358.wav
More hint system stuff
y458.06370.wav
More hint system stuff
y458.06383.wav
More hint system stuff
y458.06396.wav
More hint system stuff
y458.06409.wav
More hint system stuff
y458.06422.wav
More hint system stuff
y458.06435.wav
Another instance of copyrighted food
y458.06448.wav
As above
y458.06461.wav
Krage can't be summoned in the service lift
y458.06474.wav
Krage can't be summoned in an elevator
y458.06487.wav
More hint system stuff
y458.06500.wav
More hint system stuff
y458.06513.wav
More hint system stuff
y458.06526.wav
More hint system stuff
y458.06539.wav
More hint system stuff
y458.06552.wav
More hint system stuff
y458.06565.wav
More hint system stuff
y458.06577.wav
More hint system stuff
y458.06590.wav
More hint system stuff
y458.06602.wav
More hint system stuff
y458.06615.wav
More hint system stuff
y458.06627.wav
Another reference to the unused 'Notes' item
y458.06639.wav
More hint system stuff
y458.06651.wav
More hint system stuff
y458.06663.wav
More hint system stuff
y458.06676.wav
More hint system stuff
y458.06689.wav
More hint system stuff
y458.06702.wav
More hint system stuff
y458.06715.wav
More hint system stuff
y458.06728.wav
More hint system stuff
y458.06740.wav
More hint system stuff
y458.06753.wav
More hint system stuff
y458.06766.wav
More hint system stuff
y458.06779.wav
More hint system stuff
y458.06792.wav
More hint system stuff
y458.06805.wav
More hint system stuff
y458.06817.wav
More hint system stuff. Even if the Hint system made the final release, the BellBot cannot be summoned to the moonlit embarkation lobby where the plinth is
y458.06829.wav
More hint system stuff
y458.06842.wav
More hint system stuff
y458.06855.wav
More hint system stuff
y458.06868.wav
More hint system stuff. Referring to the giant sculpture in the centre of the Sculpture Chamber
y458.06881.wav
More hint system stuff, same context as above
y458.06894.wav
More hint system stuff. Referring to the unused Send-Yourself PlugIn system. See the top of this page for more info
y458.06907.wav
More hint system stuff, same context as above
y458.06920.wav
More hint system stuff. Contextually this seems to refer to the television in the players home, which again, Krage cannot enter
y458.06933.wav
More hint system stuff
y458.06946.wav
More hint system stuff
y458.06959.wav
More hint system stuff
y458.06972.wav
More hint system stuff
y458.06985.wav
More hint system stuff
y458.06998.wav
More hint system stuff
y458.07011.wav
More hint system stuff
y458.07024.wav
More hint system stuff
y458.07037.wav
More hint system stuff
y458.07049.wav
More hint system stuff
y458.07062.wav
More hint system stuff
y458.07074.wav
More hint system stuff
y458.07086.wav
More hint system stuff
y458.07099.wav
More hint system stuff. Again, Bots cannot enter Titania's chamber
y458.07111.wav
More hint system stuff
y458.07124.wav
More hint system stuff
y458.07175.wav
More hint system stuff. This appears to be an early recording, as Krage's voice actor tries an alternate pronunciation of Titania
y458.07188.wav 300px More hint system stuff
y458.07201.wav
More hint system stuff
y458.07214.wav
More hint system stuff
y458.07226.wav
More hint system stuff
y458.07239.wav
More hint system stuff
y458.07251.wav
More hint system stuff
y458.07264.wav
More hint system stuff
y458.07277.wav
More hint system stuff
y458.07289.wav
More hint system stuff
y458.07302.wav
More hint system stuff
y458.07314.wav
More hint system stuff
y458.07326.wav
More hint system stuff
y458.07339.wav
More hint system stuff
y458.07351.wav
More hint system stuff
y458.07363.wav
More hint system stuff
y458.07375.wav
More hint system stuff
y458.07388.wav
More hint system stuff
y458.07400.wav
More hint system stuff
y458.07413.wav
More hint system stuff
y458.07489.wav
Unused location voice line. There is some possibility this might have been intended for either the hallway to Titania's Chamber, or a scrapped joke involving corridors
y458.07564.wav
Unused location voice line for "Your Lovely Home". As previously stated, Krage can never enter the players house
y458.07629.wav
Unused location voice line for the "Grand axial canal Second Class". You can never enter this area in the game and there are no videos for it
y458.07668.wav
More hint system stuff, and yes, you can.
y458.07681.wav
More hint system stuff, you cannot summon a bot to your SGT bedroom
y458.07766.wav
Unused lines presumably for the current Blerontinian day (these words are still used on the Starlightlines website)
y458.07773.wav
Unused lines presumably for the current Blerontinian day
y458.07780.wav
Unused lines presumably for the current Blerontinian day
y458.07787.wav
Unused lines presumably for the current Blerontinian day
y458.07795.wav
Unused lines presumably for the current Blerontinian day
y458.07805.wav
Unused lines presumably for the current Blerontinian day
y458.07816.wav
Unused lines presumably for the current Blerontinian day
y458.07821.wav
Unused lines presumably for the current Blerontinian day. Yes, this is, in fact, also the name of a day
y458.07831.wav
Unused lines presumably for the current Blerontinian day
y458.08559.wav
Lines for "Sending Yourself", seemingly through the Succ-U-Bus system. Context for this can be found in other unused lines
y458.09322.wav
Unused lines for prodding other Bots with a stick
y458.09335.wav
Unused lines for prodding other Bots with a stick
y458.09348.wav
Unused lines for prodding other Bots with a stick
y458.09361.wav
Unused lines for prodding other Bots with a stick
y458.09373.wav
Unused lines for prodding other Bots with a stick. Looks like he would have just left the screen if you continued
y458.09616.wav
Referring to the picture of the sky above your house. Presumably intended for use at a time where Krage could be summoned to your home. In the final game, only Fentible mentions the picture once, and then never again
y458.09628.wav
Seemingly the same as above
y458.09640.wav
Presumably also related for asking about going home
y458.09653.wav
Presumably also for asking about the picture of your home
y458.09730.wav
Seems to be referencing an early version of the Creators Chamber
y458.09768.wav
As above. There is no communication system in the Creators Chamber the final game, but the passwords for the E-mail system in Titania's chamber are there
y458.09781.wav
As above
y458.09919.wav
Krage coughing for some reason
y458.10216.wav
y458.10228.wav
More hint system stuff
y458.10293.wav
More hint system stuff
y458.10305.wav
More hint system stuff
y458.10318.wav
More hint system stuff
y458.10785.wav
While Krage can tell you where your room is, these numbers are unused because the Titanic only has 39 floors
y458.10793.wav
As above
y458.10801.wav
As above and the above of above
y458.11438.wav
Krage mumbling to himself and possibly having an existential crisis. Possibly intended to be used while waiting for the player to finish something given the context of Fentible's similar lines, but otherwise it's unknown where this was planned to be used
y458.11451.wav
More mumbling
y458.11464.wav
Yet more mumbling, this time remembering he cannot enter Titania's chamber
y458.11477.wav
More and more mumbling
y458.11611.wav
y458.11623.wav
y458.11636.wav
y458.11648.wav
y458.11661.wav
More hint system stuff
y458.11674.wav
More hint system stuff
y458.11686.wav
More hint system stuff
y458.11699.wav
More hint system stuff
y458.11712.wav
More hint system stuff
y458.11725.wav
More hint system stuff
y458.11738.wav
More hint system stuff
y458.11751.wav
More hint system stuff
y458.11764.wav
More hint system stuff
y458.11777.wav
More hint system stuff
y458.11790.wav
More hint system stuff
y458.11802.wav
More hint system stuff
y458.11814.wav
More hint system stuff
y458.11827.wav
More hint system stuff
y458.12051.wav
Possibly for an early Creators Chamber, still unused now
y458.12350.wav
Krage sneezing
y458.12360.wav
As above
y458.12370.wav
Above
y458.12901.wav
Another reference to the unused Second class Canal
y458.12927.wav
Presumably as above
y458.13042.wav
Seemingly unused cellpoint dialogue
y458.13054.wav
Seemingly unused cellpoint dialogue
y458.13067.wav
Seemingly unused cellpoint dialogue
y458.13080.wav
Seemingly unused cellpoint dialogue
y458.13093.wav
Seemingly unused cellpoint dialogue
y458.13106.wav
Seemingly unused cellpoint dialogue
y458.13358.wav
More hint system stuff
y458.13422.wav
y458.13435.wav
Krage talking about the picture of your lovely home
y458.13499.wav
Unused line for being on a mismatched floor to your room chevron
y458.13511.wav
Unused line for being on a mismatched floor to your room chevron
y458.13763.wav
Krage laughing
y458.13775.wav
Krage singing
y458.13787.wav
Krage snickering
y458.13799.wav
Krage laughing again
y458.13811.wav
Krage trying not to laugh
y458.13824.wav
Krage singing again
y458.14053.wav
Presumably talking about Brobostigon's unscheduled three dimensional repositioning incident
y458.14065.wav
More lines for the unused readable Note item, this time for when Krage's in a bad mood
y458.14078.wav
As above, this line also gives context as to the note either being Brobostigon's or Scraliontis'es, however given the previous line about Brobostigon's trip through the Succ-U-Bus, it was most likely found on Brobostigon
y458.14090.wav
Due to numeral position, probably still talking about Brobostigon, though possibly also Scraliontis
y458.14102.wav
Still likely Brobostigon or Scraliontis
y458.14115.wav
Due to numeral positioning, seemingly the same as above
y458.14128.wav
Definitely still talking about Brobostigon or Scraliontis
y458.14141.wav
Likely as above
y458.14154.wav
Discussing Brobostigon's body
y458.14232.wav
What bugging devices? What code?
y458.14245.wav
He doesn't know
y458.14821.wav
Discussion of Brobostigon and Scraliontis
y458.14846.wav
Unknown
y458.14859.wav
y458.14872.wav
Strange force technology TODO: I've heard this term before, where?
y458.14884.wav
Related to above
y458.14897.wav
As above
y458.14910.wav
Presumably intended for if you accuse Leovinus of sabotage
y458.14923.wav
Discussion of sabotage
y458.16139.wav
Seemingly unused, intended for Krage asking if you sneezed. Fentible does have a used version of this TODO: Re-confirm this is unused
y458.16151.wav
Krage explaining why your PET changed
y458.16164.wav
Another reference to a Moth. There are strings and other lines for this unused creature
y458.16202.wav
Unknown, while you can ask marsinta for a room change, and while she implies shes done it, your room will not in face change, and this action is not required to solve a puzzle anyway
y458.16240.wav
Joking about using an inventory item to 'fly' down the well, maybe feathers?
y458.16253.wav
y458.16266.wav
This may be somewhat of a 'wham line' for long time Starship Titanic players. It's also very meta. Normally, every character in the game will use a generic response for a question they don't know the answer to or do not want to answer. This generic answer is "Because of, the reason." They will not elaborate on this when asked, but it was curious that every character in the game responded in this same way. It seems that Krage would have managed to elaborate partially on what "The Reason" is, causing him to nearly shut down from discussing this meta element. Because Krage's in game AI is not as advanced as seemingly intended, he will not 'warm up' to you as implied in this line, his mood settings are linear and even when you manually change them he doesn't seem to use this line.
y458.16369.wav
y458.16382.wav
Some lines that may imply a shared activity between the player and the bellbot, most likey to solve a puzzle. See lines directly below for additional context.
y458.16408.wav
Related to above
y458.16421.wav
Related to above
y458.16433.wav
Related to above
y458.16757.wav
y458.16770.wav
y458.16833.wav
y458.16846.wav
y458.16859.wav
y458.16885.wav
y458.16898.wav
y458.17481.wav
y458.17520.wav
Krage's accent changes in this one. Unsure if this is on purpose, perhaps a reference to something?
y458.17532.wav
y458.17544.wav
y458.17706.wav
y458.17719.wav
y458.17732.wav
y458.17742.wav
Bots cannot leave of their own accord
y458.17752.wav
y458.17761.wav
y458.17774.wav
y458.17787.wav
y458.17864.wav
Referring to Scraliontis beheading Nobby the LiftBot
y458.17877.wav
As above
y458.17889.wav
y458.21382.wav
Seems intended for if you ask Krage to move either Brobostigon or Scraliontis
y458.21395.wav
As above
y458.22386.wav
"Shorbert" is the Succ-U-Buses real name. The bots don't seem to want to talk about him in the final game.
title.wav
More hint system stuff
y458.23241.wav
So close yet so far, this line implies there was 'something' down the Second class canal to be seen, but very sadly does not elaborate on it.

Marsinta (The DeskBot)

Filename Audio Description
b.st.66.wav
b310.01761.wav
b310.01774.wav
b310.02347.wav
b310.02437.wav
b310.02450.wav
b310.02462.wav
b310.02475.wav
b310.02488.wav
b310.02501.wav
b310.02802.wav
b310.03139.wav
b310.03172.wav
b310.03640.wav
b310.03653.wav
b310.03666.wav
b310.03694.wav
b310.03800.wav
Alternate introduction
b310.04017.wav
Some kind of questionnaire
b310.04029.wav
As above
b310.04224.wav
Could Marsinta call you over to her desk at one point?
b310.05275.wav
b310.05288.wav
b310.05294.wav
b310.05330.wav
Unused Blerontinian days.
b310.05338.wav
Unused Blerontinian days.
b310.05345.wav
Unused Blerontinian days.
b310.05352.wav
Unused Blerontinian days.
b310.05361.wav
Unused Blerontinian days.
b310.05370.wav
Unused Blerontinian days.
b310.05382.wav
Unused Blerontinian days.
b310.05388.wav
Unused Blerontinian days.
b310.05536.wav
b310.05549.wav
b310.05601.wav
b310.05614.wav
b310.05627.wav
b310.05640.wav
b310.05779.wav
b310.05792.wav
b310.05818.wav
b310.05889.wav
b310.05902.wav
b310.05915.wav
b310.05927.wav
b310.05940.wav
b310.06114.wav
b310.06127.wav
b310.07923.wav
An alternate line for changing rooms (which doesn't even work in the final game)
b310.07946.wav
Unused Blerontinian days.
b310.08180.wav
b310.08218.wav
Another reference to a scrapped questionnaire
b310.08888.wav
b310.09308.wav
b310.09608.wav
Another reference to a scrapped questionnaire
b310.09621.wav
Another reference to a scrapped questionnaire
b310.10870.wav
Unused Blerontinian days.
b310.10878.wav
Unused Blerontinian days.
b310.10885.wav
Unused Blerontinian days.
b310.10892.wav
Unused Blerontinian days.
b310.10901.wav
Unused Blerontinian days.
b310.10910.wav
Unused Blerontinian days.
b310.10922.wav
Unused Blerontinian days.
b310.11059.wav
b310.11111.wav
b310.11124.wav
b310.11137.wav
b310.11150.wav
b310.11652.wav
Unused prodding lines
b310.11658.wav
Unused prodding lines
b310.11671.wav
Unused prodding lines
b310.11679.wav
Unused prodding lines
b310.11692.wav
Unused prodding lines
b310.11717.wav
Hint system stuff
b310.11730.wav
More hint system stuff
b310.11742.wav
More hint system stuff
b310.11800.wav
More hint system stuff, file cuts off
b310.11825.wav
More hint system stuff
b310.11851.wav
References to a demo version of Starship Titanic. The developers implicitly stated that even one room is too large for a downloadable demo at the time, so this was more likely intended for press demos, such as E3 1997 & 1998
b310.11965.wav
More hint system stuff
b310.12255.wav
Unused because the Titanic only has 39 floors
b310.12263.wav
Unused because the Titanic only has 39 floors
b310.12272.wav
Unused because the Titanic only has 39 floors
b310.12345.wav
b310.12612.wav
More hint system stuff
b310.12625.wav
More hint system stuff
b310.12638.wav
More hint system stuff
b310.12651.wav
More hint system stuff
b310.12664.wav
More hint system stuff
b310.12677.wav
b310.12727.wav
Cellpoint stuff
b310.12856.wav
Succ-U-Bus Cellpoint stuff
b310.12868.wav
Succ-U-Bus Cellpoint stuff
b310.12906.wav
Cellpoint stuff
b310.13292.wav
Titania parts stuff
b310.13305.wav
Titania parts stuff
b310.13318.wav
Titania parts stuff
b310.13327.wav
Titania parts stuff
b310.13336.wav
Titania parts stuff
b310.13343.wav
Titania parts stuff
b310.13348.wav
Titania parts stuff
b310.13361.wav
Titania parts stuff
b310.13371.wav
Titania parts stuff
b310.13381.wav
Titania parts stuff
b310.13394.wav
Titania parts stuff
b310.13407.wav
Titania parts stuff
b310.13472.wav
b310.13534.wav
b310.13547.wav
Unknown time based event
b310.13596.wav
Another questionnaire type scenario?
b310.13621.wav
b310.13647.wav
b310.13660.wav
Unknown time based event
b310.13686.wav
b310.13806.wav
b310.13857.wav
Alternate check-in line
b310.13870.wav
b310.13883.wav
b310.13896.wav
b310.13909.wav
b310.13966.wav
More unused prodding behaviour
b310.13979.wav
More unused prodding behaviour
b310.13992.wav
More unused prodding behaviour
b310.14005.wav
More unused prodding behaviour
b310.14018.wav
More unused prodding behaviour
b310.14027.wav
More unused prodding behaviour
b310.14337.wav
Sneezing
b310.14346.wav
Sneezing
b310.14408.wav
Unused snark
b310.14420.wav
Another questionnaire type scenario?
b310.14433.wav
Another questionnaire type scenario?
b310.14445.wav
Another questionnaire type scenario?
b310.14573.wav
A delightful response as to how to reach the bottom of the well...
b310.14727.wav
b310.14740.wav
b310.14752.wav
b310.14765.wav
b310.14778.wav
b310.14841.wav
Cellpoint stuff
b310.14963.wav
b310.14975.wav
Weirdly spliced file
b310.14988.wav
As above
b310.15001.wav
As above
b310.15013.wav
As above
b310.15176.wav
b310.15433.wav
You can't drag chevrons onto elevators or pellerators
title.wav
b310.15459.wav
Yes. Yes I am.
b310.15517.wav
Unknown time based event
b310.15530.wav
Unknown time based event
b310.15889.wav
More unused prodding behaviour
b310.15894.wav
More unused prodding behaviour
b310.15907.wav
More unused prodding behaviour
b310.15916.wav
More unused prodding behaviour
b310.15929.wav
More unused prodding behaviour
b310.15967.wav
b310.16071.wav
Abruptly ending file
b310.16096.wav
b310.16134.wav
References to a demo version of Starship Titanic.
b310.16143.wav
b310.16219.wav
b310.16256.wav
b310.16563.wav
b310.16576.wav
b310.16691.wav
Cellpoint stuff
b310.16808.wav
Cellpoint stuff
b310.17117.wav
b310.17137.wav
Unknown item?
b310.17142.wav
b310.17151.wav
b310.17201.wav
Titania parts stuff
b310.17214.wav
Titania parts stuff
b310.17227.wav
Titania parts stuff
b310.17236.wav
Titania parts stuff
b310.17245.wav
Titania parts stuff
b310.17251.wav
Titania parts stuff
b310.17257.wav
Titania parts stuff
b310.17270.wav
Titania parts stuff
b310.17280.wav
Titania parts stuff
b310.17290.wav
Titania parts stuff
b310.17303.wav
Titania parts stuff
b310.17316.wav
Titania parts stuff
b310.17368.wav
b310.17381.wav
b310.17517.wav
b310.17566.wav
b310.17646.wav
b310.17704.wav
b310.17717.wav
b310.17730.wav
b310.17743.wav
b310.18088.wav
b310.18098.wav
b310.18107.wav
b310.18522.wav
b310.18535.wav
b310.19092.wav
b310.19221.wav
Again, you cannot drag a chevron on an elevator or pellerator
b310.19472.wav
Alternate leovinus related line
b310.20059.wav
Unknown question not asked during check-in in the final game
b310.20083.wav
Related to above
b310.20359.wav
b310.20737.wav
Because elevator 4 is in an advanced state of non-functionality, you cannot get assigned a room via it
b310.21021.wav
The Titanic only has 39 floors
b310.21029.wav
The Titanic only has 39 floors
b310.21037.wav
The Titanic only has 39 floors
b310.21100.wav
You can't get into the sculpture chamber to make Marsinta nice while still in SGT class
b310.21113.wav
As above
b310.21164.wav
As above
b310.21392.wav
As above
b310.21972.wav
b310.22263.wav
Upgrade stuff
b310.22276.wav
Upgrade stuff
b310.22289.wav
Upgrade stuff
b310.22302.wav
b310.22366.wav
Alternate name request
b310.22507.wav
Unused cherry lines (game uses different ones)
b310.22520.wav
b310.22559.wav
b310.22572.wav
b310.22716.wav
b310.22729.wav
b310.22759.wav
b310.22832.wav
b310.22845.wav
b310.22857.wav
b310.22870.wav
b310.22907.wav
Alternate name response
b310.22932.wav
Alternate reservation line
b310.22945.wav
b310.23188.wav
Insult
b310.23200.wav
Insult
b310.23225.wav
b310.23321.wav
b310.23372.wav
The BellBot doesn't stand around the Embarkation lobby until Marsinta specifically summons him to meet you
b310.23384.wav
As above
b310.23443.wav
b310.23456.wav
b310.23481.wav
More hint system stuff
b310.23507.wav
Insult
b310.23689.wav
Unused room changing line. Even the used lines are meaningless as the function for changing your room does not seem to work
b310.24178.wav
As above
b310.24278.wav
b310.24304.wav
Unused room changing line. Even the used lines are meaningless as the function for changing your room does not seem to work. You certainly can't specifically choose to go left or right.
b310.24316.wav
As above
b310.24341.wav
Another unused cherry line
b310.24354.wav
b310.24725.wav
b310.24738.wav
b310.24750.wav
b310.24763.wav
b310.24787.wav

Fortillian (The BarBot)

Filename Audio Description
c355.0168.wav
c355.0181.wav
Bot interaction to this degree is not possible.
c355.0194.wav
Fortillian doesn't respond to the parrots general obnoxiousness.
c355.0207.wav
c355.0219.wav
c355.0231.wav
c355.1401.wav
c355.1406.wav
c355.1414.wav
c355.1427.wav
c355.1439.wav
c355.1451.wav
c355.4606.wav
c355.8383.wav
c355.8409.wav
c355.8421.wav
c355.8434.wav
c355.8447.wav
c355.8459.wav
c355.8472.wav
c355.8485.wav
c355.8497.wav
c355.8510.wav
c355.8522.wav
c355.8535.wav
c355.8548.wav
c355.8599.wav
c355.8612.wav
c355.8625.wav
c355.8638.wav
c355.8651.wav
c355.8664.wav
c355.8677.wav
c355.8702.wav
c355.8715.wav
c355.8766.wav
c355.8779.wav
c355.8792.wav
c355.8804.wav
c355.8816.wav
c355.8828.wav
c355.8840.wav
There's an unused string for a "Moth", though this could also refer to the bug on the TV channel seen on the main page.
c355.8853.wav
c355.8866.wav
c355.8879.wav
c355.8892.wav
c355.9061.wav
c355.9067.wav
c355.9553.wav
A version of the above Bot to Bot interaction that would have probably been used if Fortillian's Charm setting was low.
c355.9566.wav
Same as above
c355.9579.wav
c355.9592.wav
c355.9605.wav
c355.9617.wav
c355.9725.wav 300px A curious and rather... worrying bit of dialogue.

Nobby (The LiftBot)

Filename Audio Description
z231.01643.wav
Blerontinian days
z231.01655.wav
"Behind you"?
z231.01668.wav
Blerontinian days related
z231.01681.wav
Blerontinian days related
z231.01691.wav
Blerontinian days
z231.01698.wav
Blerontinian days
z231.01705.wav
Blerontinian days
z231.01713.wav
Blerontinian days
z231.01721.wav
Blerontinian days
z231.01731.wav
Blerontinian days
z231.01742.wav
Blerontinian days
z231.01747.wav
Blerontinian days
z231.01758.wav
"Right 'ere."
z231.01771.wav
Blerontinian days related
z231.01780.wav
Blerontinian days related?
z231.01793.wav
Unknown response
z231.01805.wav
Unknown response
z231.01818.wav
Unknown response
z231.01830.wav
Unknown response
z231.02988.wav
Nobby's AI is not advanced enough to give specific contextual directions upon reaching a destination.
z231.03014.wav
As above
z231.03032.wav
More what?
z231.03042.wav
This and the following files are related to above until Otherwise Specified. Contains some NSFW lines.
z231.03051.wav
z231.03062.wav
z231.03070.wav
z231.03079.wav
z231.03091.wav
z231.03102.wav
z231.03112.wav
z231.03123.wav
z231.03135.wav
z231.03148.wav
z231.03161.wav
z231.03168.wav
z231.03177.wav
z231.03186.wav
z231.03198.wav
z231.03204.wav
z231.03210.wav
z231.03215.wav
z231.03228.wav
z231.03241.wav
z231.03251.wav
z231.03263.wav
z231.03275.wav
z231.03288.wav
z231.03294.wav
z231.03301.wav
z231.03310.wav
z231.03317.wav
z231.03324.wav
z231.03330.wav
z231.03338.wav
z231.03346.wav
z231.03409.wav
Otherwise Specified. Additionally, Nobby's AI is not advanced enough to specifically welcome you to a location by name.
z231.03422.wav
As above
z231.03430.wav
As above
z231.03443.wav
As above
z231.03456.wav
As above
z231.03469.wav
Room name for follow on to above lines, in this case, "First class rooms".
z231.03481.wav
As above, this time for SGT class rooms.
z231.03494.wav
As above for second class rooms.
z231.03507.wav
Another SGT line for above.
z231.03519.wav
And another for first class rooms.
z231.03531.wav
Another follow on line but for an unknown floor (Smart Rooms), possibly one of the class rooms.
z231.03544.wav
Presumably for second class
z231.03556.wav
SGT class rooms
z231.03569.wav
Unknown (lingo?) floor
z231.03582.wav
Presumably for SGT class rooms
z231.03593.wav
This and the following files may have been intended for attacking Nobby with an item.
z231.03599.wav
z231.03606.wav
z231.03619.wav
z231.03629.wav
z231.03639.wav
z231.03647.wav
z231.06057.wav
Unknown line ("Sorry, but the TLA server is down.")

D'Astragar (D'Astragaaar) D'Astragar (The Maitre d'Bot)

Yes, that's his actual name.

Filename Audio Description
c385.01780.wav
Blerontinian days & related until otherwise specified.
c385.01793.wav
c385.01806.wav
c385.01817.wav
c385.01827.wav
c385.01834.wav
c385.01846.wav
c385.01855.wav
c385.01865.wav
c385.01872.wav
c385.01880.wav
c385.01885.wav
c385.01892.wav
c385.01967.wav
c385.04943.wav
This is not possible as you are never allowed into the second class canal. The pellerators are connected anyway, so there's no need for you to use a specific one to reach a destination, you can litterally just use the Restaurants one.
c385.08032.wav
Unused mechanic presumably causing bots to sneeze when the ship is set to a certain season.
c385.08042.wav
As above, but squeakier
c385.08048.wav
Snoring?
c385.08054.wav
As above
c385.08061.wav
As above
c385.08149.wav
Unused, and rather upset, line for trying to use an "occupied" table.
c385.08162.wav
As above
c385.08174.wav
Above
c385.09649.wav
Seems Matire'D was supposed to comment on specific items used to prod him. The following files are related until a new comment
c385.09662.wav
c385.09675.wav
c385.09688.wav
c385.09701.wav
c385.09788.wav
c385.09800.wav
c385.09813.wav
c385.09825.wav
c385.09837.wav
c385.10257.wav
c385.10269.wav
c385.10282.wav
c385.10294.wav
c385.10307.wav
c385.10358.wav
An unused line for taking one of the items on Scraliontis' table, containing two takes and one of the developers speaking between them!

The Parrot

Filename Audio Description
z454.01013.wav
The Parrot can't comment on bots entering the room
z454.01026.wav
As above
z454.01039.wav
As above but for Fentible
z454.01052.wav
As above, but this time for the scrapped ChatterBot robot! Chatterbot would apparently have been mobile just like Krage and Fentible. Aditionally, with this being so close to related lines for the Doorbot and Bellbot, Chatterbot is obviously not an early name for one of them, but a third robot entirely.
z454.01065.wav
Another line like above for the Bellbot
z454.01078.wav
As above but for the Doorbot. Goodness he's annoying.
z454.01091.wav
Unused line presumably for shoving the aggrivating bird into the Succ-U-Bus.
z454.01104.wav
As above until otherwise specified.
z454.01117.wav
z454.01129.wav
z454.01141.wav
z454.01153.wav
z454.01165.wav
z454.01191.wav
Otherwise specified. The parrot appears to have a spontaneous massive existence failure of his brain.
z454.01204.wav
z454.01217.wav
z454.01229.wav
z454.01242.wav
Unused line for the parrot trying, then deciding against helping you out.
z454.01268.wav
Presumably unused hint for the Music Room puzzle.
z454.01281.wav
As above
z454.01294.wav
Presumably unused line for shoving the parrot into the Succ-U-Bus, or dumping him into your inventory.
z454.01307.wav
As above
z454.01320.wav
For the Succ-U-Bus
z454.01333.wav
z454.01346.wav
z454.01359.wav
z454.01372.wav
z454.01385.wav
z454.01398.wav
z454.01411.wav
z454.01424.wav
z454.01591.wav
Unused hint for Titania's nose puzzle
z454.01604.wav
As above but for the Olfactory centre.
z454.01668.wav
Probably intended either for hitting the parrot with an item, else yeeting him off his perch.
z454.01681.wav
As above until otherwise specified.
z454.01693.wav
z454.01705.wav
z454.01718.wav
z454.01731.wav
z454.01757.wav
Otherwise specified. This line is intended for yoinking the parrot away from his perch.
z454.01770.wav
Related or otherwise similar to the above until such time as we specify specifically as to the contrary.
z454.01783.wav
z454.01796.wav
z454.01809.wav
z454.01822.wav
z454.01834.wav
z454.01847.wav
z454.01859.wav
z454.01872.wav
Most likely for fiddling with the second class bedroom bowl of nuts with the parrot present. Or something completely different.
z454.01885.wav
As above.
z454.01897.wav
As above.
z454.02360.wav
Unused line for the Parrots perch not being replaced in his cage
z454.02373.wav
z454.02539.wav
Presumably for trying to convince the parrot to leave his cage by use of food via the text parser.
z454.02564.wav
Presumably for chicken
z454.02577.wav
Probably a joke about the chicken zooming out of the SGT restaurant while incorrectly calibrated.
z454.02590.wav
You can't dispense multiple chickens, but presumably this line was intended for spamming the dispense button while the SGT restaurant was incorrectly calibrated.
z454.02716.wav
Presumably the parrot commenting on your television viewing habits
z454.02729.wav
Apparently there was supposed to be a Chicken Channel on the ships television service? No wonder he enjoys watching TV so much.
z454.02741.wav
Either intended immidately after blending the starlings on the promenade, else trying to give the Parrot chicken coated in starling puree.
z454.02753.wav
Likely related to above until specified otherwise.
z454.02766.wav
z454.02778.wav
z454.02791.wav
z454.02804.wav
z454.02817.wav
z454.02829.wav
z454.02842.wav
Presumably unused music room comment
z454.02855.wav
As above
z454.02881.wav
As above but with different editing for some reason.
z454.02894.wav
As above, still with specific editing
z454.02907.wav
Another line for either sending the parrot through the Succ-U-Bus, else enquiring about sending yourself.

The Bomb

Filename Audio Description
z.st.356.wav
Unused lines for the Bomb. Some of these lines imply you may have been supposed to be able to talk to the Bomb at some point.
z.st.357.wav
From the first bit of this line you would think this to be another line intended for when your fiddling with the bomb controls, but the second part implies the bomb is talking about Titania. in game, the bomb never comments on your attempts to fix Titania.
z.st.358.wav
z.st.359.wav
Considering you cannot converse with the Bomb in game in a manner more advanced then attempting to smash its glass with a hammer, this response wouldn't seem to fit anywhere.
z.st.361.wav
z.st.362.wav
z.st.363.wav
Another line that implies you could talk to the bomb at one point... Considering every response would have to end in the bomb recommencing the count-down, it's no wonder there is no such functionality in the release game.
z.st.365.wav
Most likely intended for disarming the bomb, in response to the disarm code you enter.
z.st.367.wav
Another line hinting at being able to talk to the bomb at some point. A similar bomb to the "Mega-Scuttler Pro" is mentioned in the novel.
z.st.370.wav
z.st.371.wav
Unused line for the Bomb, in which the bomb in-directly gives you the disarm code.
z.st.373.wav
While the bomb does get annoyed at you at the end of the countdown in game, this line is rather different to the used one, and rather than just recommencing the countdown, this one does end in a sort of a bang...
z.st.378.wav
More unused bomb lines suggesting your being able to talk to it.

The Pellerator\Service lift\Bridge transport Announcer

Filename Audio Description
Singing
The Pellerator announcer singing How ironic. Note that there's also cut up portions of this file in seperate files.
b.st.26.wav
"Silly person."
b.st.27.wav
As above
z.st.402.wav
z.st.403.wav
z.st.404.wav
z.st.407.wav
Going back up in the service lift does not trigger this line.
z.st.408.wav
Going back down in the service lift does not trigger this line.
z.st.412.wav
Your cursor disappears during transit, so you cannot interract with it.
z.st.427.wav
Presumably intended for loitering about in the lift or pellerator
z.st.436.wav
Alternate exit side line
z.st.437.wav
Alternate exit side line
z.st.439.wav
Due to it's location, presumably intended to follow the line "This is very confusing, I know."
z.st.440.wav
As above
z.st.454.wav
z.st.460.wav
Can you guess this game came from the 90s?
z.st.461.wav
z.st.462.wav
The more pleasent then usual tone probably suggests this was for the captains personal transport. It does not play this line when retriggered.
z.st.463.wav
As above

The shipwide annoucer (Marsinta)

These are perhaps the most difficult lines to filter out since they cannot be manually triggered. They are played randomly throughout the entire game. Some may have been dummied out for making puzzles too obvious, or others may have not been implemented at all due to a lack of time in coding them to stop broadcasting once the puzzle referenced has become invalid (such as the e-mail backlog)

Filename Audio Description
z.st.167.wav
z.st.168.wav
z.st.169.wav
z.st.173.wav
z.st.177.wav
z.st.180.wav
z.st.182.wav
This line seems to have been intended to be manually triggered by taking off rather than to be a part of the random announcement file pool. It's... A bit strange.
z.st.212.wav
As above, but for pre-takeoff