We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Summer Heat Beach Volleyball
Revision as of 04:57, 25 July 2019 by CounterDiving (talk | contribs)
| Summer Heat Beach Volleyball |
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Developer:
Acclaim Studios Cheltenham
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Debug Memory Card Tool
This would have allowed you to toggle a few developer save options. None work anymore.
Crash Debug
If the game ever crashes, it would throw out some printf messages. Below is an example.
Mem_Malloc failed. No free blocks big enough to store 664440704 bytes. * Mem Log * ------- * No. of heaps : 2 * Heap 0 * ------- * Heapsize 23335936 * Used Bytes 17792640 * Free Bytes 5543296 in 1 Blocks * * TYPE No. Used Bytes * ---- -------- ----- * ingame.all 1 1966064 * level9.cr 1 4755952 * players¥femanim.all 1 2336512 * players¥maleanim.all 1 2406032 * players¥extanim.all 1 47728 * umpires¥umpranim.all 1 108048 * p15.cr 1 203712 * p15_h.cr 1 2112 * p15_l.cr 1 2112 * p15_1.cr 1 114720 * p15_1_h.cr 1 601888 * p15_1_l.cr 1 355056 * p15_1a.cr 1 2112 * p15_as.cr 1 2112 * p14.cr 1 103744 * p14_h.cr 1 286944 * p14_l.cr 1 78048 * p14_1.cr 1 5888 * p14_1_h.cr 1 174144 * p14_1_l.cr 1 174144 * p14_1a.cr 1 2112 * p14_as.cr 1 2112 * p16.cr 1 97088 * p16_h.cr 1 2112 * p16_l.cr 1 2112 * p16_1.cr 1 35456 * p16_1_h.cr 1 281264 * p16_1_l.cr 1 281264 * p16_1a.cr 1 2112 * p16_as.cr 1 2112 * ball5.all 1 46368 * VB Particle Sys 6 23328 * Rdr mem mgr 1 1995376 * McSprite Pool 1 4400 * McText Pool 1 1248 * Menu Pool 1 448 * Layer Pool 1 2720 * Sprite Pool 1 220000 * Text Pool 1 62000 * Model Pool 1 1568 * Feck Data 1 10672 * feck¥txpause.all 1 74192 * feck¥dictsus.all 1 64416 * tut.all 1 141216 * tut2.all 1 40464 * VB sand shape 6 424544 * VB Sand def data 1 244864 * * Heap 1 * ------- * Heapsize 6205440 * Used Bytes 6144080 * Free Bytes 61360 in 1 Blocks * * TYPE No. Used Bytes * ---- -------- ----- * TexMan GifTag Buffers 2 384000 * sDmaTag 1 896000 * sVUConst 12 15360 * sVUPL 6 104640 * sVUSK 4 14976 * Rdr Sprite Prims 2 458752 * Rdr Line Prims 2 8192 * Rdr Point Prims 2 128 * PrimBuff Single Polys 12 83968 * Alpha entry buffer 1 17600 * DSV Def shapes 1 224 * DSV Def skins 1 64 * GP Gif Packets 1 319488 * sVUBB 2 12288 * Billboard 2 5120 * u8 1 2048 * sResFileRef 1 163840 * p32 1 32 * sInput 8 1024 * misc.all 1 627312 * Replay State Frames 1 2100000 * Replay Pad Data 1 14400 * Replay Highlights Data 1 122848 * Replay Collision Data 1 153600 * streamed anims 6 393216 * MCARD.ALL 1 64032 * Card Slot Buffer 1 6160 * misc_us.all 1 126800 * unicode mem 1 47968 * *****************************************************************************/
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