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Super Adventure Island

From The Cutting Room Floor
Revision as of 09:16, 20 April 2012 by Cah4e3 (Talk | contribs)

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Title Screen

Super Adventure Island

Also known as: Takahashi Meijin no
Daibouken Shima (JP)
Developer: Hudson
Publisher: Hudson
Platform: SNES
Released in JP: January 11, 1992
Released in US: April 1992

GraphicsIcon.png This game has unused graphics.

Super Adventure Island marks Master Higgins' first foray into the world of 16-bit gaming. Amazing soundtrack by Yuzo Koshiro aside, the game is pretty unremarkable.

Unused Font

This font just screams "serious business."

A very plain font, likely used for debugging purposes, can be found hiding in VRAM.

(Source: BMF54123)

Bonus Stage Tour

Honestly, it's not worth it.

Rapidly pressing the X button at a specific rate during the intro cinema (where Tina is turned to stone) will slowly fill the bottom of the screen with Master Higgins heads, as well as increment an internal counter. Once this counter reaches a certain value, you will be sent on a tour of the game's five bonus stages, then dumped back to the title screen.

A much easier way to see this is to use the PAR code 808A2400 (US) or 808A1A00 (JP), and then quickly press X a few times during the intro.

(Source: BMF54123)