We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Super Mario 3D Land

From The Cutting Room Floor
Revision as of 04:40, 15 June 2014 by Robotortoise (talk | contribs) (Added a new song and more info on STM_BGM_JG_COURSEIN.bcstm)
Jump to navigation Jump to search

Title Screen

Super Mario 3D Land

Developer: Nintendo EAD Tokyo Software Development Group No. 2
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: November 3, 2011
Released in US: November 13, 2011
Released in EU: November 18, 2011
Released in AU: November 24, 2011


MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


NotesIcon.png This game has a notes page
ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.

Super Mario 3D Land is like a high-speed 3D collision between New Super Mario Bros. and Super Mario Galaxy, featuring a reference to The Legend of Zelda. It marks the return of the Super Leaf from Super Mario Bros. 3, but instead of turning Mario into Raccoon Mario it turns him into Tanooki Mario (minus the statue ability, or at least until you acquire the Statue Leaf which is available in the Special Worlds). There's also the White Tanooki suit which makes Mario invincible, seen after you fail a course several times, and the P-Wing (also from Super Mario Bros. 3) which sends you straight to the flagpole if you fail several more times. Oh, and you can accumulate 1,110 lives.

Got all that? Good.

Hmmm...
To do:
  • With the ability to dump 3DS fcram, there will be plenty to find in this game.
  • There may be more unused sounds; I'm currently analyzing my sound dump.

Unused Sounds

Yoshi

300px The sound heard when Yoshi pops out of an egg or is mounted in Super Mario World and subsequent games. In pre-release trailers, this was one of the sounds heard when Mario jumped on a Note Block. The Note Block sounds were redone for the final game.

Yoshi doesn't appear in this game at all, despite being featured in the previous 3D Mario game.

Unused Music

Short Intro

A shorter version of the HOME screen jingle. It's called "STM_BGM_JG_COURSEIN". Could this have been used when you selected a course?

Peach Tied To Pole Music-Fast Revision

A faster version of the music used after you spot Peach tied to the pole. In the final revision of the game, the timer stops after you defeat Bowser.

E3 2011 Course Select (STM_BGM_COURSE_SELECT)

This is the music that was used for the E3 2011 demo's course selection screen.

Other

Hmmm...
To do:
Rip'n'upload.
  • While the ending of the Bowser's Message fanfare from Super Mario 64 is used for when Mario is shocked by one of the flying letters, the first half of the fanfare is left unused in the game.
  • There is an unused variation of the Super Mario Bros. theme.