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Super Mario 3D Land
| Super Mario 3D Land |
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Developer:
Nintendo EAD
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Super Mario 3D Land is like a high-speed 3D collision between New Super Mario Bros. and Super Mario Galaxy, featuring a reference to The Legend of Zelda. It marks the return of the Super Leaf from Super Mario Bros. 3, but instead of turning Mario into Raccoon Mario it turns him into Tanooki Mario (minus the statue ability, or at least until you acquire the Statue Leaf which is available in the Special Worlds). There's also the White Tanooki suit which makes Mario invincible, seen after you fail a course several times, and the P-Wing (also from Super Mario Bros. 3) which sends you straight to the flagpole if you fail several more times. Oh, and you can accumulate 1,110 lives.
Got all that? Good.
To do:
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Contents
Unused Sounds
Yoshi
300px The sound heard when Yoshi pops out of an egg or is mounted in Super Mario World and subsequent games. In pre-release trailers, this was one of the sounds heard when Mario jumped on a Note Block. The Note Block sounds were redone for the final game.
Yoshi doesn't appear in this game at all, despite being featured in the previous 3D Mario game.
Magikoopa Laugh
As Magikoopas never laugh in-game, this goes unused.
Bowser's Message
The sound heard when Bowser talks to Mario for the first time in Super Mario 64 is in this game, however, only the second half of this sound is used. The first section remains in the game data as a separate file.
Put together, they sound similar (but not identical) to their Super Mario 64 counterpart.
Unused Music
Short Intro
A shorter version of the HOME screen jingle. It's called "STM_BGM_JG_COURSEIN". Could this have been used when you selected a course?
Unused Mario Theme Jingle
This little Super Mario Bros. jingle isn't used. Its name isn't able to be traced to the sound file quite yet, so we can't infer what it was for. It was reused in Animal Crossing: New Leaf as the sound for putting on Mario-related clothing.
Peach Tied To Pole Music-Fast Revision
A faster version of the music used after you spot Peach tied to the pole. In the final revision of the game, the timer stops after you defeat Bowser.
E3 2011 Course Select (STM_BGM_COURSE_SELECT)
This is the music that was used for the E3 2011 demo's course selection screen.
Removed Ghost House Entrance
The model DemoObjectDemoCourseStartGhost contains a large and very exciting textureless white box. The prefix "Demo" indicates it was to be used in a cutscene. Specifically, the other models with names starting with "DemoObjectDemoCourseStart" are used for the scenery when the player starts a Castle or Airship stage. This indicates that ghost house stages were going to have intro scenes like in Super Mario World. In the final version, ghost houses use a normal stage intro screen with sounds of a slamming door and a laughing Boo.
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD > Games developed by Nintendo EAD
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2011
Games > Games by series > Mario series