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Super Mario 3D Land

From The Cutting Room Floor
Revision as of 04:52, 26 November 2014 by Peardian (talk | contribs) (I don't know of a better way to show it.)
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Title Screen

Super Mario 3D Land

Developer: Nintendo EAD
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: November 3, 2011
Released in US: November 13, 2011
Released in EU: November 18, 2011
Released in AU: November 24, 2011


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


NotesIcon.png This game has a notes page
ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Super Mario 3D Land is like a high-speed 3D collision between New Super Mario Bros. and Super Mario Galaxy, featuring a reference to The Legend of Zelda. It marks the return of the Super Leaf from Super Mario Bros. 3, but instead of turning Mario into Raccoon Mario it turns him into Tanooki Mario (minus the statue ability, or at least until you acquire the Statue Leaf which is available in the Special Worlds). There's also the White Tanooki suit which makes Mario invincible, seen after you fail a course several times, and the P-Wing (also from Super Mario Bros. 3) which sends you straight to the flagpole if you fail several more times. Oh, and you can accumulate 1,110 lives.

Got all that? Good.

Hmmm...
To do:
  • With the ability to dump 3DS fcram, there will be plenty to find in this game.
  • There may be more unused sounds; I'm currently analyzing my sound dump.

Unused Sounds

Yoshi

300px The sound heard when Yoshi pops out of an egg or is mounted in Super Mario World and subsequent games. In pre-release trailers, this was one of the sounds heard when Mario jumped on a Note Block. The Note Block sounds were redone for the final game.

Yoshi doesn't appear in this game at all, despite being featured in the previous 3D Mario game.

Magikoopa Laugh

As Magikoopas never laugh in-game, this goes unused.

Bowser's Message

The sound heard when Bowser talks to Mario for the first time in Super Mario 64 is in this game, however, only the second half of this sound is used. The first section remains in the game data as a separate file.

Put together, they sound similar (but not identical) to their Super Mario 64 counterpart.

Unused Music

Short Intro

A shorter version of the HOME screen jingle. It's called "STM_BGM_JG_COURSEIN". Could this have been used when you selected a course?

Unused Mario Theme Jingle

This little Super Mario Bros. jingle isn't used. Its name isn't able to be traced to the sound file quite yet, so we can't infer what it was for. It was reused in Animal Crossing: New Leaf as the sound for putting on Mario-related clothing.

Peach Tied To Pole Music-Fast Revision

A faster version of the music used after you spot Peach tied to the pole. In the final revision of the game, the timer stops after you defeat Bowser.

E3 2011 Course Select (STM_BGM_COURSE_SELECT)

This is the music that was used for the E3 2011 demo's course selection screen.

Removed Ghost House Entrance

SM3DLghoststart.png

The model DemoObjectDemoCourseStartGhost contains a large and very exciting textureless white box. The prefix "Demo" indicates it was to be used in a cutscene. Specifically, the other models with names starting with "DemoObjectDemoCourseStart" are used for the scenery when the player starts a Castle or Airship stage. This indicates that ghost house stages were going to have intro scenes like in Super Mario World. In the final version, ghost houses use a normal stage intro screen with sounds of a slamming door and a laughing Boo.

Unused Flophopper Texturing

SM3DLflophopperdif.png

...

The enemy Flophopper has a small portion of its texture below the eye that is not mapped to any part of the model. It is a thin strip of red and orange similar to what is used on its plunger-like feet, with a dark bit at the right end. Usually, this wouldn't be very notable, except that the model has a specular map that reduces the shine on that dark bit and nowhere else. The model may very well be making use of the texture, but it would be impossible to tell the difference due to the entire rest of the texture being white.

The main texture also has a sizable blue area for the top of Flophopper's head, complete with a dark gradient meant for shadowing the underside, but the model only makes use of a single pixel in it.