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Super Mario 64 (Nintendo 64)/Unused Objects

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This is a sub-page of Super Mario 64 (Nintendo 64)/Unused Objects.

Boo Key

Mario64 Scan BooKey.png


This Boo Key was shown in early footage, where it was obtained by defeating a Big Boo. There is an still unused key symbol among the HUD textures in the Japanese version of the game: SM64-keyhud.png However, this was replaced with a Ü in the European version, and removed completely from the US version.


(Source: Yoshiman & Others)
Boo Key

Small Koopa Shells

SM64RedShell.png


These red and green Koopa shells feature unusual blue bottoms. They can be loaded in-game via codes or hacking, but they're completely non-functional.


(Source: VL-Tone)

Trampoline

SM64-EarlyTrampoline.png


Textures and coded behaviour are all that's left of this unused trampoline. It lacks a model, so the image on the right is merely a recreation of what would have looked like. While the developers coded some behaviour for it, the code doesn't work properly, and thus does not affect Mario.


(Source: VL-Tone, Kaze Emanuar)

Yellow Switch & Transparent Box

SM64 YellowSwitch.png

While red, blue, and green switches and transparent boxes are used in the final game, these yellow versions go unused. When spawned, the yellow switch is always in its "pressed" state.

Yoshi Egg

SM64-YoshiEgg.gif
This unused Yoshi egg features a bouncing animation. It may be related to the cut Yoshi event that game director Shigeru Miyamoto refers to in an interview featured in Japan's official Super Mario 64 strategy guide:

"There was originally an event with Yoshi. We weren’t satisfied with how it came out, though, so we removed it. But since it would be a waste not to use the model we had made, we included him there at the end."


(Source: Discovery - Yoshiman & Others, shmuplations - Interview Translation)

Pit Block Graphic Variant

In Tick Tock Clock, there's a block that moves up and down near the star The Pit and the Pendulums. This block has 2 vertical stripes on each of its sides. However, there's an unused variant that has 3 vertical stripes on each of its sides.


(Source: pannenkoek2012)
Normal Pit Block Unused Pit Block
SM64 TTC Pit Block Normal.png
SM64 TTC Pit Block Unused Graphic.png

Whomp's Fortress Tower Platform Graphic Variant

In Whomp's Fortress, there's an unused graphic for the platforms of the tower. This unused graphic is a trapezoid instead of a rectangle. It's likely that the static platforms (i.e. every second platform) were originally intended to use this unused graphic. With this unused graphic, there's no empty space between consecutive platforms.


(Source: pannenkoek2012)
Tower Platforms with Normal Graphics Tower Platforms with Unused Graphics
SM64 WF Tower Normal.png
SM64 WF Tower Unused Graphic.png

HMC Rolling Rocks Graphic Variant

In Hazy Maze Cave, there are two unused graphics for the rolling rocks. These two graphics are smaller than the canonical rolling rock graphic, and have more jagged shapes. Perhaps the rolling rocks were intended to break up into these smaller pieces upon colliding with Mario.


(Source: pannenkoek2012)
Standard Rolling Rock Graphic Unused Rolling Rock Graphic #1 (Scaled up 2x) Unused Rolling Rock Graphic #2 (Scaled up 4x)
SM64 HMC Rolling Rock Normal.gif SM64 HMC Rolling Rock Unused Graphic Large.gif SM64 HMC Rolling Rock Unused Graphic Small.gif