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Super Mario 64 (Nintendo 64)/Unused Objects
This is a sub-page of Super Mario 64 (Nintendo 64)/Unused Objects.
Contents
Boo Key
This Boo Key was shown in early footage, where it was obtained by defeating a Big Boo. There is an still unused key symbol among the HUD textures in the Japanese version of the game:
However, this was replaced with a
in the European version, and removed completely from the US version.
Small Koopa Shells
These red and green Koopa shells feature unusual blue bottoms. They can be loaded in-game via codes or hacking, but they're completely non-functional.
Trampoline
Textures and coded behaviour are all that's left of this unused trampoline. It lacks a model, so the image on the right is merely a recreation of what would have looked like. While the developers coded some behaviour for it, the code doesn't work properly, and thus does not affect Mario.
Yellow Switch & Transparent Box
While red, blue, and green switches and transparent boxes are used in the final game, these yellow versions go unused. When spawned, the yellow switch is always in its "pressed" state.
Yoshi Egg
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This unused Yoshi egg features a bouncing animation. It may be related to the cut Yoshi event that game director Shigeru Miyamoto refers to in an interview featured in Japan's official Super Mario 64 strategy guide:
"There was originally an event with Yoshi. We weren’t satisfied with how it came out, though, so we removed it. But since it would be a waste not to use the model we had made, we included him there at the end."
Pit Block Graphic Variant
In Tick Tock Clock, there's a block that moves up and down near the star The Pit and the Pendulums. This block has 2 vertical stripes on each of its sides. However, there's an unused variant that has 3 vertical stripes on each of its sides.
| Normal Pit Block | Unused Pit Block |
|---|---|
Whomp's Fortress Tower Platform Graphic Variant
In Whomp's Fortress, there's an unused graphic for the platforms of the tower. This unused graphic is a trapezoid instead of a rectangle. It's likely that the static platforms (i.e. every second platform) were originally intended to use this unused graphic. With this unused graphic, there's no empty space between consecutive platforms.
| Tower Platforms with Normal Graphics | Tower Platforms with Unused Graphics |
|---|---|
HMC Rolling Rocks Graphic Variant
In Hazy Maze Cave, there are two unused graphics for the rolling rocks. These two graphics are smaller than the canonical rolling rock graphic, and have more jagged shapes. Perhaps the rolling rocks were intended to break up into these smaller pieces upon colliding with Mario.
| Standard Rolling Rock Graphic | Unused Rolling Rock Graphic #1 (Scaled up 2x) | Unused Rolling Rock Graphic #2 (Scaled up 4x) |
|---|---|---|
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