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Super Mario Galaxy

From The Cutting Room Floor
Revision as of 03:47, 19 October 2013 by TheRubberFruitFace (talk | contribs) (adding unused sounds to the list)
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Title Screen

Super Mario Galaxy

Also known as: Super Mario Wii: Galaxy Adventure (KR)
Developer: Nintendo
Publisher: Nintendo
Platform: Wii
Released in JP: November 1, 2007
Released in US: November 12, 2007
Released in EU: November 16, 2007
Released in AU: November 29, 2007
Released in KR: September 4, 2008


AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.


NotesIcon.png This game has a notes page
PrereleaseIcon.png This game has a prerelease article

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Mario, known for his gravity-defying feats of wonder, does it again...only this time he smashes every law of physics in the book.

Hmmm...
To do:
  • Fix scattered grammatical issues.
  • Document differences between the Korean and international versions of the game.

Sub-Pages

SMG DUMMY NPC.png
Early Objects
Rough objects from early in the game's development.
SMGswitchbox.png
Unused Objects
This game has a lot of them.
SMGdragonflower.png
Unused Characters
Unused objects with a little more personality.
SMGtakoheirelay.png
Unused Planets
The final frontier.

Unused Animations

Hmmm...
To do:
Rip these

Mario

Mario has multiple unused animation files, including punching and tackling moves like in Super Mario 64. One of the numerous pre-release videos for the game shows that Mario can actually perform the dive attack somehow, or at least could at the time. He also has a full set of...tennis moves.

Bouldergeist

Bouldergeist has a set of animations for a tactic that is seemingly never used in battle: sinking into the ground, peeking with his core, and popping back up. His hands also have a corresponding animation.

Character Design Changes

Topmaniac and the Topman Textures

As one of the oldest bosses conceived for the game, it is no surprise that Topmaniac has gone through several changes. Its textures and model are enough evidence of this. In early footage of the game, Topmaniac was shown as a hovering purple Topman with a head that popped up on a metal rod. The original body still exists in the game under the name TogeBegoman.

Interestingly, parts of the final model indicate that the boss went through another design stage. The texture used for the drill top is for a purple Topman, with the same layout as the other Topman textures. What's more, four Topman-style whacking rods can be found inside the body's model at varying degrees of tiny.

Another interesting texture is used for the narrow metal band around Topmaniac's weakpoint, but only the gray edge of the image is mapped to the model. The large red area, featuring the game's "Pound This" symbol, is never used. If the texture were applied to the weakpoint instead of the normal texture, the UV data aligns the symbol perfectly with the center. Similarly, the texture for the main body features a tiny red version of the symbol not used anywhere, even when applied to different parts of the model.

Megaleg's Spare Parts

Megaleg, being the biggest and possibly the oldest boss in the game, has a handful of unused parts associated with it. One of the models associated with it is TripodBossSwitch. The prototype boss BossCrab also has a switch, so it is possible this switch was carried over in its design, but ultimately scrapped before being revealed in the E3 demo.

Other parts are leftovers from an earlier stage of the final design. TripodBossLight is a three-beam version of the light that spins around on top of Megaleg's core. Other unused models are TripodBossLeg3B and TripodBossLeg3C, textureless models that would later be combined into TripodBossFoot. The model TripodBossLeg3D is practically identical to TripodBossFootBottom.

Demo Mario costumes

DemoMario has a higher polygon count, a slightly different texture setup, only two animations, and brighter overalls. The most interesting feature of the model, however, is the set of alternate colors that come with it. One appears to be an early design for the Ice Flower power, while the other is unlike any of the final powerup designs. However, the fact that the file for changing Mario's outfit to the black-and-red Flying power colors is called GreenElement makes it likely that this was the original color set for the power, or at least the earlier version of it. The MagicalWand and StarWand models share the same colors.

Chomp's Mouth

Unlike in previous games, Chomps in SMG can only roll down set paths and bark when you get near. A closer examination of the models reveals that each Chomp has the inside of its mouth and backsides of its teeth fully modeled. A separate model is used for the breaking animation, so this is never seen.

Rocky Rocky Wrench

The model for the wrench thrown by Rocky Wrench is named MoguStone, indicating they were to originally throw rocks instead. Given their mole-like design, this makes sense.

Level Design Changes

Larger Galaxies

The filenames of zones and planets indicate that at some point, there were fewer, larger galaxies, probably around the size of the original E3 demo galaxy. Two of the most common prefixes are Ocean and Phantom.

Deep Dark Galaxy Oddities

Hmmm...
To do:
Get a description that doesn't suck.

If a player uses hacks to leave the cave in Deep Dark Galaxy's Purple Coin star, they will find that the objects outside the cave are mostly gone or misplaced, as well as some...pretty strange things. These oddities include:

  • The entire Toad Brigade is present, even though they are also in the cave with the purple coins.
  • The Red Toad is on the beach, and he says the Green Toad's normal message ("Nope, I don't see any Purple Coin(s) hidden in the dirt.")
  • The Yellow Toad is also on the beach, standing on top of the large under-construction cannon tarp normally only seen in Sea Slide Galaxy. He will create an empty text box if spoken to.
  • The Green Toad is dancing where the Blue Toad stood during star 2. Next to the him is a series of climbable poles. One of these is tilted at an odd angle and does not lead anywhere significant. There is also the Amp enemy, not present in any other star.
  • The Blue Toad is inside the titular box of the "Boo in a Box" star. He floats above the ground and does not have glasses. If Mario gets too close to him, he will create an empty "small" text box.
  • The Purple Toad is standing next to the Red Toad, and he gives his normal message for that star.
  • There is a green pipe on the beach next to the Red and the Purple Toads. It is connected to another green pipe next to the Blue Toad. This could be an early route to the "Boo in a Box" star, or it could simply be an aid for testing.

Blooper Oddities

An unused Blooper appears in Beach Bowl galaxy, it has a SW_Appear switch which means it's supposed to appear after one of the chests at the bottom of the sea is opened, although, it will never spawn. It's interesting to note that this Blooper is placed only on Star 3.

Also, in OceanPhantomCaveGalaxy, there is a path-controlled Blooper. This is the only one that has a path, and the paths move forward and back. This is strange because Bloopers normally roam in any direction they wish.

(Source: SSL)

Topman Migration

The Topman tribe was originally going to appear in Melty Molten Galaxy, as was seen in the second demo. The tribe was later moved to Dreadnought Galaxy, along with their planets. Because of this, most of the planets related to them are named LavaBegoman______, including Topmaniac's planet. Nintendo decided to leave in a small trace of their previous location in the form of two crashed UFOs in the lava.

Maze Cube Planet

The hedge maze cube in Gusty Garden Galaxy was also meant to originally appear in Melty Molten Galaxy as well. The name of the planet is LavaMazeCubePlanet.

Tarantox's Original Home

Tarantox and its entire zone was originally meant to appear in Ghostly Galaxy. Its filenames refer to it as Tomb Spider and the zone it is found in is called PhantomSpaceGraveyardZone. Curiously, the same broken spaceship from Space Junk Galaxy appears in the empty space between Bouldergeist's arena and the Spooky Speedster race course.

Rolling Oval Planet

The multicolored cigar-shaped planet at the end of Breaking into the Battlerock was originally meant to rotate, given the name is RollingOvalPlanet and the cap with the cannon on it is a separate model.

Bigmouth Galaxy

A low model of the galaxy's only planet is present, indicating that it was meant to be part of a bigger galaxy. The only change in appearance on the model is the color of the "eyes".

Hole Planet

Hole Planet Low

The metal, holey planet in Bowser Jr.'s Robot Reactor was originally made of dirt and grass, as part of the first demo. The model is used in game, but only during the fight with Megaleg.

Boo Mansion

Mansion Low

The mansion in Ghostly Galaxy had a makeover at some point, but the low model remains the same. This model is only used once, in conjunction with the high model for the top half of the mansion, making it look very strange. The only way to see it is to look backwards from the large wall planet in the Bouldergeist mission.

Dino Piranha's Planet

Dino Piranha's Planet Low

The planet on which the game's first boss is found was originally more colorful. The only trace of the version found in the E3 demo is this low model, which is still used in the game. Strangely, the old design of the model is featured in Good Egg Galaxy's map selection model. A copy of this model exists for Fiery Dino Piranha's planet, but is presumably never seen.

PieFort

ctf_PieFort

A near-perfect replica of the planet used in Good Egg Galaxy, but with the small difference of the tower on the grassy side destroyed. A standalone version of the planet's cannon tower exists under the name KillerGunnerTriple. The planet's name is PieFortressPlanet, while the combined version found in the game is DoriyakiFortressPlanet.

Peanut Planet and the Lost Twin

Peanut Planet

This version of the peanut planet was found in the first E3 demo, as one of the first planets. It was later changed to the PeanutMudPlanet seen in Good Egg Galaxy. Curiously, a copy of this planet exists under the name TwinPeanutsPlanetB. TwinPeanutsPlanetA is the long beady planet in Gusty Garden Galaxy, which also has rocks rolling around on it.

Disk Flower Planet

Disk Flower Planet

An early version of the first planet in Good Egg Galaxy, as was seen in the earliest demo of the game. One of the most obvious differences is the house, which has a pointed roof and different shape. The final version of the planet used in the game is called DiskGardenPlanet.

Sand Spiral Galaxy

The original Sand Spiral Galaxy

The unused low model for the galaxy's main planet reveals that it was originally going to feature water instead of sand. This explains the name of the planet being WaterRoadCavePlanet. The fact it even has a low model implies that the planet would have been part of a larger galaxy.

Buoy Base Galaxy

Buoy Base's Low Model

A low model for the galaxy's main planet exists, showing off the planet's original design. There are a lot more platforms and metal beams, as well as a series of bars connecting the rings around the water, forming a sort of maze. On the other side of the planet is a target landing pad, seen later in Super Mario Galaxy 2. The presence of a low model indicates it was to be part of some larger galaxy. Two copies of one of the early tower parts exist under the names FloaterLandPartsA/B. The red water is a texturing error on bmdview2's part.

Boss Bazooka Tower

Bazooka Tower

An early version of the planet from Toy Time Galaxy with the Undergrunt Gunner. The final version is made of cake and a jar of gumballs, and has a shorter starting platform. It also does not have any wooden platforms on the side.

Bonefin Galaxy's Horns

SubmarineVolcanoSmallColumn

Four breakable "unicorn-like horns" were meant to decorate Bonefin Galaxy's sea floor. They were cut late in production, as they were still present in the version Prima received to make their guide with and in the galaxy's level selection model. In the final version, they are all destroyed, with air bubble generators inside their hollow bases. The model comes with a normal map.

Unused Zones

Zones are spatial areas of a galaxy, and they include planets, objects, and various other data used in that part of the stage. Glassy Twins and Pole Unizo Zones can be seen in action here. The rest of the zones can be seen here.

Cube Bubble EX D Zone

An unused part of Bubble Blast Galaxy. The only solid land is a small metal platform. Everything else is a maze of hazards, with lots of wind, steam geysers, and a small sun that shoots fireballs. Given all this, it is clear this zone was meant to be heat-based. This zone sheds some light on the peculiar name for the level: the bubbles that are produced here are cubic! The option to change them to cubes can be set through specific parameters given to the bubble generator object. As a rare treat, the zone actually has its own Power Star.

Glassy Twins Planet Zone

One of the unused zones left in the game. It features the Glassy Twin Planets and a handful of crystals. Star Pieces are scattered around the second planet, but collecting them does nothing. Interestingly, the two planets are resized to 133% and 150% size, respectively.

Heaven's Door Large Zone

The name indicates it was meant to be part of Gateway Galaxy, which has Small and Medium zones. The only notable feature is a camera object that zooms out from a particular spot to show the planet from a fixed view. The moon planet it uses was reused in Deep Dark Galaxy for Kamella's entrance.

Koopa Battle VS 3 A Zone

A zone meant to be the first or second area in Bowser's Galaxy Reactor. All solid ground is made of blocks stuck together, with lots and lots of firebars and hazards.

Phantom Ice Zone

An alternate of the ice maze planet from Space Junk Galaxy, but filled with Boos and eerie lights and meant for Ghostly Galaxy. It also has a Power Star.

Pole Unizo Zone

A zone featuring the Pole Unizo Land Planet. The planet itself is surrounded by a shallow body of water with Urchins inside it.
There is not much to do here beyond hopping from pole to pole.

PoyoPoyo Planet Zone

Consists entirely of two pink bouncy balls floating next to each other. That's all.

Sand Island Sambo Zone

An unused zone meant for Dusty Dunes Galaxy. There is no actual planet, but given the position of the coconuts and Pokeys, and the disk gravity, it seems the planet was meant to be a disk.

Sea Volcano Zone

A recreation of an early Drip Drop Galaxy, made out of the original model parts that were later incorporated into the final planet model used. The planet used is DropOfWaterPlanet, whereas the final Drip Drop Galaxy uses TearDropPlanet. It is also worth mentioning that the zone has 17 layers defined, but most of them go unused. Inside of the level contains a Treasure Chest, Bill Blasters, The unused Super Mushroom, Urchins, swimming Gringills, Air Bubble Generators, fallen Airships, and Toad Ships, Koopa Shells, and a Power star. Also, the Torpedo Teds are launched from cannons sticking out of the sand, whereas in Drop Drop Galaxy, they simply emerge from the sand.

Twin Falls Lake Zone

An early version of the ColdTwinFallZone used in Beach Bowl Galaxy. It was apparently built on the old version of the planet, which was relatively upside down compared to the final. As a result, everything is floating in the air, and there are random patches of water. Interestingly, it uses a Spring Mushroom for its puzzle, rather than a Cataquack. An entry in the object list table indicates this zone was to appear in Gusty Garden Galaxy, and would in fact still use ice as part of the puzzle.

Placeholder GameCube Texture

GCN!

This image of the GameCube logo is used as a placeholder texture for several models, such as the distortion on Kamella's wand and the black areas in the Engine Room Dome.

Unused Sounds

File:B64kawa 0.aw 0000002e.ogg The sound for collecting Star Bits heard at E3 2006 can still be found in one of the sound effect banks.

Unused Race

Cosmic Comet race data for Space Junk Galaxy exists under the name GhostDataStarDustGalaxy, but a race never takes place there. What's more, there is no Luigi version present, unlike all the other race data.

Cube Bubbles

The bubble generators in places like Bubble Breeze Galaxy create nice round bubbles. However, with the right parameters, the bubbles spawned can be other shapes, such as cubes. Considering the internal names for Bubble Breeze Galaxy and Bubble Blast Galaxy use "cubebubble" in the name, it is likely that cubes were the original shape. With a different set of parameters, octahedral bubbles can be spawned.

Unused Magikoopa Variations

TurtleBeamKameck

All Magikoopas seen in the game shoot beams that create fireballs. However, there are actually objects for two other types of Magikoopa. TurtleBeamKameck Magikoopas would fire beams that create Koopa shells, just like the kind Kamella can use. Meanwhile, beams from TeresaBeamKameck Magikoopas would summon Boos, but this appears to be nonfunctional. While Magikoopas with summoning beams are used in Super Mario Galaxy 2, a variation that summons Boos is never seen.

(Source: SSL)

Chief Boo

The "Boo in a Box" from Deep Dark Galaxy is no ordinary Boo. Although it looks the same and acts the same, it actually uses a separate model and object called TeresaChief. The real size of TeresaChief is the size of Big Boo in SMG2, but the way it is coded makes it appear at half its original size. Additionally, while the one in the game contains a Power Star inside it, changing its parameters will put other objects inside, such as a Toad. In SMG2, the Big Boo model was given the proper name TeresaAtomic.

Sign Behind the Door

In Good Egg Galaxy, you can "read" the door on the house of the first planet. This was accomplished by hiding a sign behind it, which can be seen by fiddling with the camera.

(Source: SSL)

Super Mario Sunshine Leftovers

It seems reasonable that a few models from the previous 3D Mario game would be left in, namely SunshineMario, FruitsBoatB, and PeachHair.

Jungle Beat Leftovers

Hmmm...
To do:
some of the models here have different filenames than in DKJB, which indicates possible intent of repurposing

Many models from Donkey Kong Jungle Beat can be found in the game's models. They have all of their associated animations and files. Both Jungle Beat and Galaxy were developed by the same branch of Nintendo EAD. Note that the NoteFairy object is actually used to control the collectible music note objects, but the model itself is never seen.