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Super Mario Galaxy 2

From The Cutting Room Floor
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Title Screen

Super Mario Galaxy 2

Also known as: Super Mario Wii 2:
Galaxy Adventure Together (Korea)
Developer: Nintendo
Publisher: Nintendo
Platform: Wii
Released in JP: May 27, 2010
Released in US: May 23, 2010
Released in EU: June 11, 2010
Released in AU: June 30, 2010
Released in KR: January 20, 2011
Released in TW: December 4, 2010
Released in HK: December 4, 2010


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.


NotesIcon.png This game has a notes page
PrereleaseIcon.png This game has a prerelease article

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Hmmm...
To do:
Fix grammatical issues, document differences between the Korean and international versions of the game.

By popular demand, Mario was sent back into space for the first time to save the Princess and collect the Power Stars. Nintendo was a lot more organized and had a clear goal this time, so there is a lot less unused content.

More Please

The internal name for SMG2 is, amusingly, "Super Mario Galaxy More".

Flying and Ice Mario

Through Ocarina codes, it's possible to transform Mario into Flying Mario and Ice Mario from the first Galaxy. It's not just a leftover, either; the music has even been updated. This video shows both forms in use in various locations. The updated Ice Flower music is used at Starshine Beach Galaxy, and the updated Flying Mario music is used at Yoshi Star Galaxy. However, neither of the powerup models remain in the game.

While Flying Mario is complete on the disc, none of the files for Ice Mario (outside of the theme) remain; they must be patched in. This suggests that Ice Mario was cut significantly earlier than Flying Mario. It is worth mentioning that the ice platforms are still used in the game, created by falling ice crystals in Shiverburn Galaxy.

Level Design Changes

The bonus room full of steps, featured in Puzzle Plank Galaxy's purple coin run and other galaxies, is named IslandFleetCoinRoomPlanetZone, despite never appearing in Sky Station Galaxy.

The topmost section of Upside-Dizzy Galaxy's first room is called SwitchGravityBombHeiPlanet. Bob-omb (BombHei) is not used anywhere in the level.

Leftover objects in levels

Starshine Beach Galaxy features a Dry Bones. It is placed near the planet's side and above the void, causing it to fall and die before a player can get a chance to see it. However it is possible to see it by using a level editor.

Dry Bones fit in castles more than beach themed levels, so this is likely not an early remain. It's probably just a mistake.

Also, in Sky Station Galaxy, there is a Warp Pad that is inside the first planet that is unusable – two of them, in fact. It is suspected this was originally how you would get to the top of the house.

Unused Zones

There are only two unused zones in the game, and both are minor variations of used zones. EarthenPipeRoomEZone is a version of the flat bonus room with three item blocks. StaffUnbabaHomePlanetZone is a copy of the final zone in Melty Monster Galaxy, but with only the planets.

Leftover Sky

The sky model from Melty Molten Galaxy, VRSandwichSun, is one of the few models brought over from the first game that didn't end up getting used. An instance of the object is actually placed in the secret box-breaking area of Upside-Dizzy Galaxy, but it doesn't appear.

Leftover Enemies

Two enemies from the first game, Ice Swooper and Tweester, are still present in the game's files.

(Source: SSL, Marionumber1)

Koopa Colors

The code to make Koopa Troopas appear with red shells still exists in the game. Interestingly, the large Koopa Troopas can also be colored red, though their behavior does not change. It can still have its functions, just like homing in on enemies and objects, and speed underwater. What's even more interesting is that Blue Koopa Troopas can also be spawned by changing the object parameters, but again, their behavior does not change. Blue Koopa Troopas were never used in the first game. Interestingly, blue large Koopa Troopas will give out a coin when defeated. When picked up, its shell will turn back green.

(Source: SSL, Martboo48)

Luma Colors

Some code exists to change Lumas to be pink and purple, respectively. Pink was found in SMG1, but purple is completely unused.

Yoshi's E3 Animations

Yoshi has a couple of animations with E3 in the name. Unlike most of the E3 content, these were not removed in later production.

King Lakitu Animation

An unused animation file shows King Lakitu being hit so hard that his glasses fly off, causing him to search his face for them. Oddly, his fingers and face are not animated at all. There is no animation for him putting them back on.

Magic Balloon Fruit

P

This texture is bundled with the Blimp Fruit's model but never used. The Power Balloon in Super Mario World is marked with a P as well and grants Mario the same temporary power. The other fruits lack any similar textures.

Super Mario World Colors

Textures for models such as the block snake and berry models reveal that they originally looked closer to their SMW counterparts, with the block snake being brown and the berries being red. The game uses its shaders to display them as purple and pink/gold, respectively.

King Whomp's Face

King Whomped

King Whomp puts on this goofy face when he is defeated. However, because he's face down, it is impossible to see it.

Return of the Mushroom

Despite not being used in the first SMG, the Kinoko model returns to not be used in this game either.

Unused Streams

An unused level track by the name of SMG2_galaxy08_strm exists in the stream directory. It only uses synthesized instruments and was probably cut before reaching the orchestra stage.

Two unused "world map" tracks are also present, SMG2_worldmap01_strm and SMG2_worldmap02_strm. Unlike the other world map streams, these don't have multiple channels with "galactic sounds" built in. They follow the proper naming convention for the world map tracks, and are the second and third world map tracks. The world map streams start at worldmap00 and end at worldmap08.

CSV Column

In some galaxies, such as HoleSphereV3Zone, there is a column that is named csv. It contains object names, some of which have the director's name, such as NormalHayashida2More16 and NormalHayashidaParts35. It also shows model names, such as BoneMario, and icon names, such as IconAButton.

(Source: MrRean)

Koopa Shell Colors

Although Red Koopa Shells existed in Super Mario Galaxy, they were left unused in Super Mario Galaxy 2. Although, changing the settings of JetTurtle (Object Name Of Koopa Shell), you can change the color to the unused red in the game. It still homes in on the enemies it homed in on in the original game, which would be various water-based enemies. Also, the underwater speed is also faster, just like in the original game.

(Source: MrRean (SSL For Homing settings))


Unused Starting Points

Unused Starting Point #901

There is an unused starting point (#901) in Honeybloom Galaxy (FlowerHighLandGalaxy). It is located in mid-air, just before the first Star.

(Source: MrRean)