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Super Mario Kart
| Super Mario Kart |
|---|
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Developer:
Nintendo EAD
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To do:
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Super Mario Kart est un jeu de course loufoque mettant en vedette Mario, Luigi, Yoshi, et de nombreux autres personnages de l'univers de Mario. Il a plus ou moins commencé la tendance des "Mascot Racers", et a démarré la série de Mario Kart.
Contents
Mode Debug
Un certain nombre de commandes de débogage sont accessibles avec le code 7E1F06?? où "??" est l'un des codes suivants:
- 04 — Appuyer sur L vous met au le dernier tour
- 08 — Crash du jeu au départ de la course
- 10 — Débogueur d'élément. L'appui sur certains boutons vous permet d'utiliser un objet instantanément.
- L — Carapace Verte.
- R— Carapace Rouge.
- A — Champignon
- X — Étoile
- Y — Plume
- Select — Banane
- Y + Haut — Éclair
- Y + Bas — Boo
- 40 — La course débute instantanément
- 80 — Ajoute le compteur d'utilisation du CPU.
Plusieurs commandes de débogage peuvent être utilisées à la fois en ajoutant les octets ci-dessus ensemble (par exemple, entrer 14 à la place de "??" permet à la fois d'appuyer sur "L" pour passer au dernier tour et d'avoir le débogueur d'objet).
Blocs inutilisés
Bloc inutilisé de Mario Circuit
Ce bloc est trouvé dans le tileset des Mario Circuits. Il agit comme de la route et pas comme un mur si il est passé sur la route avec un éditeur de circuit.
Pièce inutilisée de Rainbow Road
Une autre version de la pièce de Rainbow Road, qui agit comme de la route et pas comme une pièce normale.
Il peut aussi être trouvé dans les fichiers source, où il était à la place du graphique de la pièce dans des anciens tilesets.
Interestingly, this is found at the beginning of the tileset among the main track's graphics, while the objects such as item fields, jump bars and the normal coin itself are always at the end of the tileset, so it may be something different and part of the main track. Or it was just kept there by mistake.
It also has some shining on it, unlike the used coin.
Unused Tile Features
Loaded within every track theme are the graphics for Item Fields, Coins, Zippers, but also the Oil Slick can be found there. They use their own unique pallette, which is different for each track theme, to fit the tracks.
Oil Slick
The Oil Slick is loaded within every track theme, however it is only used in Mario Circuit tracks. Its palette is altered for each track theme to fit the tracks (except Rainbow Road).
There is also some extra detail around the Oil Slick, which looks like dirt, meant to fit Donut Plains or Choco Island. This can not be seen in the Mario Circuit theme, because the dirt uses the same colour as the road.
Tilesets are in this order: Donut Plains, Ghost Valley, Bowser's Castle, Choco Island, Koopa Beach, Vanilla Lake and Rainbow Road.
The Choco Island oil slick can be seen in the April prototype where it's placed in every Choco Island track.
Zipper
Just like the Oil Slick, the Zipper has a unique palette to fit every track theme. However, some tracks don't use Zippers at all, so its palette's colour goes unused.
Tilesets are in this order: Donut Plains, Choco Island, Koopa Beach, Vanilla Lake and Rainbow Road.
The Koopa Beach zipper can be seen in the April prototype where one is placed in both Koopa Beach tracks.
Unused Object
Objects consist of a set of tiles, which are placed on the track and are not visible in Time Trials. Item Fields, Oil Slicks, and Coins are an example.
However, there is an unused object consisting of the 4 colored blocks. This was used in the May prototype, to block a path in Bowser Castle 3.
More Unused Graphics
Unused Treetop
A smaller treetop, meant for Mario Circuit's background.
Exclamation Mark
| Unused | Used |
|---|---|
An alternate version of the big Exclamation Mark, which has actually more detail than the used one.
Unused Font
Found among the graphics for the Item Storage and the Race Time numbers.
Most likely used for debugging purposes and such while the game was still in development.
Unused Background Palettes
| To do: There are more. |
The backgrounds have 2 reserved palette rows, one for the foreground and one for the back layer. Each row has four palette sets consisting of four colors (with one being the transparent color) for the background graphics. However, there are some backgrounds, that don't use all palette sets, making them unused.
Mario Circuit
| Used | Unused |
|---|---|
Ghost Valley
| Used | Unused |
|---|---|
Bowser's Castle
| Used | Unused |
|---|---|
Only one palette was used. Note that the fourth palette uses red colors, maybe for a scrapped lava animation?
Choco Island
| Used | Unused |
|---|---|
Only one palette was used for the tasty choco mountains.
Vanilla Lake
| Used | Unused |
|---|---|
A slightly darker palette, which could have given some mountains more contrast. The third and fourth palette are the same as the unused Mario Circuit palette (most likely leftovers).
Koopa Beach
| Used | Unused |
|---|---|
Same as above, it could have given some clouds more contrast.
Regional Differences
Quite a bit was changed between the Japanese and international version, mostly related to censorship and minor touch-ups.
Title Screen
| Japan | International |
|---|---|
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Dans la version japonaise, l'écran titre a une plus petite lettre "O", et les lettres sont plus serrées que dans la version internationale. L'écran titre japonais a une disposition des lettres similaires à Super Mario Bros. 3, alors que la version internationale a plus un style propre à cette version. Aussi le "™" a une position différente.
| Japon |
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| International |
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L'arrière-plan utilisé sur l'écran de titre dans la version japonaise a ce qui semble être un Ai-Ai Gasa(traduction : partageons un parapluie) en disant "Mario" , "Peach", et "Mario Kart" écrit en japonais. Ces derniers ont été supprimés dans la version internationale, et le champignon a été déplacé pour remplir une partie de l'espace mort qui restait.
Censored Victory Animations
In the Japanese version, Bowser's and Princess Peach's victory animations depict them drinking champagne. Nintendo of America's policies at the time did not allow depictions of drinking in games, so the animations had to be changed accordingly. These changes were kept for the European release.
| Japon | International |
|---|---|
La pose originale de Bowser le montrait entrain de se mettre du champagne partout sur lui. Il danse avec dans les versions internationales.
| Japon | International |
|---|---|
Dans la version japonaise, Peach boit son champagne avec le visage rouge (probablement bourrée). Dans la version internationale, elle la jette en l'air.
Yoshi
| Japon |
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| International |
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Plusieurs des sprites de Yoshi sont légèrement différents dans la version japonaise, avec une tête plus fine. Il est intéressant de noter que les graphismes de Yoshi utilisés dans les versions internationales ressemblent plus à ceux du prototype que ceux de la version japonaise, bien que la version japonaise ait été publiée en premier.
Interestingly, the Yoshi graphics used in the US version more closely resemble those in the undumped prototype than the European and Japanese versions, though the latter was released first.
Menu Memory
Unlike the Japanese version, the international version saves your menu choices leading up to the racer select screen and will have your previous choices already selected the next time you go through the menus. This change allows you to mash the B button to quickly choose the same game mode that you played last time.
Hidden "Unlock Special Cup" Function
The Japanese version plays a Boo sound when you unlock the Special Cup using the L, R, L, R, L, L, R, R, A cheat on the Time Trial menu, while the international version doesn't.
Engine Burn
Your kart burns shorter in the American version than in the other versions, when failing the turbo start at the beginning of the race.
Virtual Console Changes
The flash from using the star and the lightning was toned down to avoid risk of seizures.
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD > Games developed by Nintendo EAD
Games > Games by platform > SNES games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 1992
Games > Games by series > Mario series















