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슈퍼 마리오 카트
| 슈퍼 마리오 카트 |
|---|
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개발사:
Nintendo EAD
이 게임에 포함되어 있는 것: |
슈퍼 마리오 카트는 마리오 세계관의 마리오, 루이지, 요시 등 많은 캐릭터들이 등장하는 익살스러운 레이싱 게임이다. 처음에는 "마스코트 레이서"의 트랜드로 시작했다.
Super Mario Kart is a wacky SNES racing game featuring Mario, Luigi, Yoshi, and many other characters from the Mario universe. It more or less started the whole trend of "Mascot Racers", and started the Mario Kart series.
Contents
디버그 모드
아래 디버그 커맨드는 프로 액션 리플레이 코드 7E1F06??를 통해 활성화할 수 있으며, "??"에 넣을 수 있는 숫자는 다음과 같다:
- 04 - L을 투르면 마지막 랩이 된다.
- 08 - 경주가 시작되면 게임이 충돌한다.
- 10 - 아이템 디버그 모드. 아래의 버튼을 누르면 각 아이템을 바로 사용할 수 있다.
- L - 초록 껍질
- R - 빨간 껍질
- A - 버섯
- X - 별
- Y - 깃털
- Select - 바나나
- Y + 위 - 번개
- Y + 아래 - 유령
- 40 - 경주가 즉시 시작된다.
- 80 - CPU 사용량 미터
위에 표시된 16진수를 혼합해서 사용할 수도 있다(예: "??" 자리에 14를 입력하면 L을 눌러 마지막 랩으로 갈 수 있으며, 아이템 디버그 모드도 사용할 수 있다).
지역별 차이
일본어판에는, 쿠파와 피치의 승리 애니메이션은 샴페인을 마시는 것을 묘사한다. 닌텐도 아메리카의 정책으로 게임에서 술을 마시는 묘사는 금지했기 때문에, 다음과 같이 변경했다. 이 변경은 유럽판에도 유지되었다.
Mario Circuit Unused Block
This block can be found in the tileset from the Mario Circuit courses. It acts like road and not like a normal block if placed on a course with an editor.
Rainbow Road Unused Coin
An alternate version of the coin from Rainbow Road, which act as road and not like a normal coin.
It can also be found in the source files, where it was in place of the coin graphic in early tilesets.
Interestingly, this is found at the beginning of the tileset among the main track's graphics, while the objects such as item fields, jump bars and the normal coin itself are always at the end of the tileset, so it may be something different and part of the main track. Or it was just kept there by mistake.
It also has some shining on it, unlike the used coin.
Unused Tile Features
Loaded within every track theme are the graphics for Item Fields, Coins, Zippers, but also the Oil Slick can be found there. They use their own unique pallette, which is different for each track theme, to fit the tracks.
Oil Slick
The Oil Slick is loaded within every track theme, however it is only used in Mario Circuit tracks. Its palette is altered for each track theme to fit the tracks (except Rainbow Road).
There is also some extra detail around the Oil Slick, which looks like dirt, meant to fit Donut Plains or Choco Island. This can not be seen in the Mario Circuit theme, because the dirt uses the same colour as the road.
Tilesets are in this order: Donut Plains, Ghost Valley, Bowser's Castle, Choco Island, Koopa Beach, Vanilla Lake and Rainbow Road.
The Choco Island oil slick can be seen in the April prototype where it's placed in every Choco Island track.
Zipper
Just like the Oil Slick, the Zipper has a unique palette to fit every track theme. However, some tracks don't use Zippers at all, so its palette's colour goes unused.
Tilesets are in this order: Donut Plains, Choco Island, Koopa Beach, Vanilla Lake and Rainbow Road.
The Koopa Beach zipper can be seen in the April prototype where one is placed in both Koopa Beach tracks.
Unused Object
Objects consist of a set of tiles, which are placed on the track and are not visible in Time Trials. Item Fields, Oil Slicks, and Coins are an example.
However, there is an unused object consisting of the 4 colored blocks. This was used in the May prototype, to block a path in Bowser Castle 3.
More Unused Graphics
Unused Treetop
A smaller treetop, meant for Mario Circuit's background.
Exclamation Mark
| Unused | Used |
|---|---|
An alternate version of the big Exclamation Mark, which has actually more detail than the used one.
Unused Font
Found among the graphics for the Item Storage and the Race Time numbers.
Most likely used for debugging purposes and such while the game was still in development.
Unused Background Palettes
| To do: There are more. |
The backgrounds have 2 reserved palette rows, one for the foreground and one for the back layer. Each row has four palette sets consisting of four colors (with one being the transparent color) for the background graphics. However, there are some backgrounds, that don't use all palette sets, making them unused.
Mario Circuit
| Used | Unused |
|---|---|
Ghost Valley
| Used | Unused |
|---|---|
Bowser's Castle
| Used | Unused |
|---|---|
Only one palette was used. Note that the fourth palette uses red colors, maybe for a scrapped lava animation?
Choco Island
| Used | Unused |
|---|---|
Only one palette was used for the tasty choco mountains.
Vanilla Lake
| Used | Unused |
|---|---|
A slightly darker palette, which could have given some mountains more contrast. The third and fourth palette are the same as the unused Mario Circuit palette (most likely leftovers).
Koopa Beach
| Used | Unused |
|---|---|
Same as above, it could have given some clouds more contrast.
Regional Differences
Quite a bit was changed between the Japanese and international version, mostly related to censorship and minor touch-ups.
Title Screen
| 일본 | 해외 |
|---|---|
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일본어판에서는, 화면의 문자 'O'가 작게 보이며, 해외판보다 문자가 더 겹쳐져있다. 이는 슈퍼 마리오 브라더스 3에서 했던 것과 같은데, 해외판은 보기에 더 명확해보이게 해놓은 것 같다. 또한, 'TM'은 다른 위치에 있다.
| 일본 |
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| 해외 |
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일본어판에서는 아이아이가사(相合傘, 우산을 같이 쓴 모습을 통해 사랑하는 사이임을 표현하는 것)에 쓰인 '마리오'와 '피치', 그리고 일본어로 '마리오 카트'라고 배경에 그려져 있다. 해외판에는 이들이 없어졌는데, 이로 인해 생긴 빈 공간에는 버섯이 이동해있다.
Censored Victory Animations
In the Japanese version, Bowser's and Princess Peach's victory animations depict them drinking champagne. Nintendo of America's policies at the time did not allow depictions of drinking in games, so the animations had to be changed accordingly. These changes were kept for the European release.
| 일본 | 해외 |
|---|---|
일본어판에서는, 피치는 이미 취해서 얼굴이 붉은 상태에서도 우아하게 샴페인을 마시는 모습을 보인다. 해외판에서는, 하늘로 병을 던진다.
Yoshi
| 일본 |
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| 해외 |
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일본어판에서는 요시의 스프라이트가 미세하게 다른데, 머리가 가늘다. 흥미로운 것은, 일본어판보다 늦게 나온 해외판에 쓰인 요시 그래픽은 덤프되지 않은 일본어판 프로토타입과 비슷하다는 점이다.
Interestingly, the Yoshi graphics used in the US version more closely resemble those in the undumped prototype than the European and Japanese versions, though the latter was released first.
Menu Memory
Unlike the Japanese version, the international version saves your menu choices leading up to the racer select screen and will have your previous choices already selected the next time you go through the menus. This change allows you to mash the B button to quickly choose the same game mode that you played last time.
Hidden "Unlock Special Cup" Function
The Japanese version plays a Boo sound when you unlock the Special Cup using the L, R, L, R, L, L, R, R, A cheat on the Time Trial menu, while the international version doesn't.
Engine Burn
Your kart burns shorter in the American version than in the other versions, when failing the turbo start at the beginning of the race.
Virtual Console Changes
The flash from using the star and the lightning was toned down to avoid risk of seizures.
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD > Games developed by Nintendo EAD
Games > Games by platform > SNES games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 1992
Games > Games by series > Mario series















