We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Super Mario Maker

From The Cutting Room Floor
Revision as of 01:34, 2 October 2015 by Redactedjpg (talk | contribs) (added some captions)
Jump to navigation Jump to search
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Title Screen

Super Mario Maker

Developer: Nintendo EAD Group No. 4
Publisher: Nintendo
Platform: Wii U
Released in JP: September 10, 2015
Released in US: September 11, 2015
Released in EU: September 11, 2015
Released in AU: September 12, 2015


GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

Super Mario Maker finally lets players (officially) make their own levels, using elements from Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U, and Mario Paint.

Hmmm...
To do:
Placeholder files for the Angry Sun, Bullet Bills without a launcher, Kuribo's Shoe for NSMBU mode, etc. See NWPlayer123's twitter

Unused Graphics

Hmmm...
To do:
Mario has (supposedly) unused sliding sprites. Check if they are used in game.

Super Mario Bros.

Big Mushroom Alternate Sprites

In the game, collecting a Big Mushroom switches most enemies to use alternate sprites as well as some other effects. However, the final Big Mushroom version of the Koopa Clown Car uses a sprite with just a moustache added to the original, leaving this..."Mario Clown Car" unused.

SMM Unused Bowser+Jr sprites.png

These sprites of Bowser and Bowser Jr. carrying Peach and Luigi respectively are also unused; the used sprites give each enemy a hat/moustache as well.

SMM Unused Luigi Cannonball.png

This sprite seems to be for the Luigified cannonball (cruel indeed), but the final version is animated and has a slightly different palette.

16x16

This sprite seems to be an early Marioified Underground Goomba, but the final version has a different moustache, wears a Mario hat and doesn't even recolour Goombas when underground.

Big Steely / Tear drop sprites

SMM Big Steely.png

Found in the same location as the alternate Clown Car sprites are these sprites for Big Steely from Super Mario World and a tear drop, both of which do not appear anywhere in the final game.

Unused Stretch sprites

These sprites for the enemy Stretch are very different to the final version, being less defined and using different colours and a different face. They also appear quite temporary and seem to have Big Mushroom alts.

Hmmm...
To do:
Finish adding the rest of the unused sprites. Crouching SMB1 Mario is used, but check for other recoloured enemies. Add comparisons with final.

Sample Course Image

A couple of placeholder images reside in /Model/Jpeg.szs. The first image is similar to the one (accidentally) seen in an earlier revision.

Nikki Photo

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically:
  • Was this image used as promotional material elsewhere? The EXIF dates back to October 4, 2012.

A drawing of Nikki, the Mii character originating from Swapnote is found in the game's Layout folder, simply titled image.jpg.

Early Icons from Splatoon

Found in /Layout/ItemIcon_00.szs are a bunch of images from... an early version of Splatoon?

Gear

Weapons

Sub/Special Weapons

Placeholder Icon

SuperMarioMaker-SplatoonWPN.png

This image was used for weapons that didn't have an icon yet:

  • wsb_bomb_chase.png (Seeker)
  • wsb_timertrap.png (Ink Mine)
  • wsb_allmarking.png (Echolocator or Point Sensor)
  • wsb_freebombs.png (Bomb Rush)
  • wsb_kingsquid.png (Kraken)


(Source: NWPlayer123, rips by Dr. Yay [1])

References to Cut Costumes

The /Mush/CharaMarioTable.byaml file contains data related to the Costume Mario transformations. Among these are 13 costumes that never made the final cut, all of which were removed in the v1.01 patch and onward.

A(1.0)
B(0.95)
BabyMario
BalloonFight
C(0.9)
D(0.85)
EGadd
GoldenRetri
MarioUs
Mashiko
MrSaturn
Muncher
Nabbit
PinkRabbit
Popo
Tetris
WindowsLogo

It should also be noted that BalloonFight, MarioUs, MrSaturn, PinkRabbit and Popo's sound effects still exist in /Sound/CharaMario. They contain sound effects from the games Balloon Fight, Super Mario Bros. 2, EarthBound, Collectible Badge Center, and Ice Climber respectively.

Internal Name

Super Mario Maker is named Block internally.

Regional Differences

Hmmm...
To do:
  • The vocals when placing items in a stage.
  • Compare the American and European versions.

R.O.B. Costume

Like with Mario Kart DS and Super Smash Bros. for Nintendo 3DS/Wii U, R.O.B.'s coloration matches that of the Famicom in Japan and that of the NES elsewhere.

Japan International
Super Mario Maker ROB Famicom Costume.gif Super Mario Maker ROB NES Costume.gif

Editing vs. Creating

In the Japanese version, the clapper board that takes you to the course building screen says "つくる", which means "make", "create", or "build". In the American version, this was changed to "Edit", while the European version uses "Create".

Revisional Differences

Version 1.01

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically:
  • Describe the Easter egg
  • How many objects need to be placed to unlock a tool set?

This version was released as a patch alongside the game at release.

  • Adds a small Easter egg when making courses.
  • In the initial release, players gradually unlocked tool sets daily. This was intended to ease new players into the editor and give them time to use and understand each level element. Version 1.01 retains this behavior, but adds an alternate unlock method: after a scheduled delivery is announced, placing a very large number of objects in the editor will unlock the tools immediately.

Version 1.10

This version was released on September 23, and makes minor unspecified adjustments. This includes fixing an invincibility glitch which involved going through a door while in the invulnerability state from taking damage.

Version 1.00/1.01 Version 1.10
SuperMarioMaker-GoalStar.png SuperMarioMaker-GoalStarFixed.png

Some stray pixels were also removed from the Super Mario Bros. 3 goal point's Star sprite.