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Super Mario Maker
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| Super Mario Maker |
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Developer:
Nintendo EAD Group No. 4
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Super Mario Maker finally lets players (officially) make their own levels, using elements from Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U, and Mario Paint.
| To do: Placeholder files for the Angry Sun, Bullet Bills without a launcher, Kuribo's Shoe for NSMBU mode, etc. See NWPlayer123's twitter |
Contents
Unused Graphics
| To do: Mario has (supposedly) unused sliding sprites. Check if they are used in game. |
Super Mario Bros.
Big Mushroom Alternate Sprites
In the game, collecting a Big Mushroom switches most enemies to use alternate sprites as well as some other effects. However, the final Big Mushroom version of the Koopa Clown Car uses a sprite with just a moustache added to the original, leaving this..."Mario Clown Car" unused.
These sprites of Bowser and Bowser Jr. carrying Peach and Luigi respectively are also unused; the used sprites give each enemy a hat/moustache as well.
This sprite seems to be for the Luigified cannonball (cruel indeed), but the final version is animated and has a slightly different palette.
This sprite seems to be an early Marioified Underground Goomba, but the final version has a different moustache, wears a Mario hat and doesn't even recolour Goombas when underground.
Big Steely / Tear drop sprites
Found in the same location as the alternate Clown Car sprites are these sprites for Big Steely from Super Mario World and a tear drop, both of which do not appear anywhere in the final game.
Unused Stretch sprites
These sprites for the enemy Stretch are very different to the final version, being less defined and using different colours and a different face. They also appear quite temporary and seem to have Big Mushroom alts.
| To do: Finish adding the rest of the unused sprites. Crouching SMB1 Mario is used, but check for other recoloured enemies. Add comparisons with final. |
Sample Course Image
A couple of placeholder images reside in /Model/Jpeg.szs. The first image is similar to the one (accidentally) seen in an earlier revision.
Nikki Photo
| Please elaborate. Having more detail is always a good thing. Specifically:
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A drawing of Nikki, the Mii character originating from Swapnote is found in the game's Layout folder, simply titled image.jpg.
Early Icons from Splatoon
Found in /Layout/ItemIcon_00.szs are a bunch of images from... an early version of Splatoon?
Gear
Weapons
Sub/Special Weapons
Placeholder Icon
This image was used for weapons that didn't have an icon yet:
- wsb_bomb_chase.png (Seeker)
- wsb_timertrap.png (Ink Mine)
- wsb_allmarking.png (Echolocator or Point Sensor)
- wsb_freebombs.png (Bomb Rush)
- wsb_kingsquid.png (Kraken)
References to Cut Costumes
The /Mush/CharaMarioTable.byaml file contains data related to the Costume Mario transformations. Among these are 13 costumes that never made the final cut, all of which were removed in the v1.01 patch and onward.
A(1.0) B(0.95) BabyMario BalloonFight C(0.9) D(0.85) EGadd GoldenRetri MarioUs Mashiko MrSaturn Muncher Nabbit PinkRabbit Popo Tetris WindowsLogo
It should also be noted that BalloonFight, MarioUs, MrSaturn, PinkRabbit and Popo's sound effects still exist in /Sound/CharaMario. They contain sound effects from the games Balloon Fight, Super Mario Bros. 2, EarthBound, Collectible Badge Center, and Ice Climber respectively.
Internal Name
Super Mario Maker is named Block internally.
Regional Differences
To do:
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R.O.B. Costume
Like with Mario Kart DS and Super Smash Bros. for Nintendo 3DS/Wii U, R.O.B.'s coloration matches that of the Famicom in Japan and that of the NES elsewhere.
| Japan | International |
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Editing vs. Creating
In the Japanese version, the clapper board that takes you to the course building screen says "つくる", which means "make", "create", or "build". In the American version, this was changed to "Edit", while the European version uses "Create".
Revisional Differences
Version 1.01
| Please elaborate. Having more detail is always a good thing. Specifically:
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This version was released as a patch alongside the game at release.
- Adds a small Easter egg when making courses.
- In the initial release, players gradually unlocked tool sets daily. This was intended to ease new players into the editor and give them time to use and understand each level element. Version 1.01 retains this behavior, but adds an alternate unlock method: after a scheduled delivery is announced, placing a very large number of objects in the editor will unlock the tools immediately.
Version 1.10
This version was released on September 23, and makes minor unspecified adjustments. This includes fixing an invincibility glitch which involved going through a door while in the invulnerability state from taking damage.
| Version 1.00/1.01 | Version 1.10 |
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Some stray pixels were also removed from the Super Mario Bros. 3 goal point's Star sprite.
Cleanup > Articles requiring elaboration
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EAD Group No. 4
Games > Games by platform > Wii U games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2015
Games > Games by series > Mario series
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