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Super Mario Maker

From The Cutting Room Floor
Revision as of 20:09, 29 October 2015 by Whizzer0 (talk | contribs) (Found a scan of the box!)
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This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Title Screen

Super Mario Maker

Developer: Nintendo EAD Group No. 4
Publisher: Nintendo
Platform: Wii U
Released in JP: September 10, 2015
Released in US: September 11, 2015
Released in EU: September 11, 2015
Released in AU: September 12, 2015


GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

Super Mario Maker celebrates Mario's 30th by finally letting players (officially) make their own courses, using elements from Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, with inspiration from Mario Paint.

Hmmm...
To do:
Any more placeholder files? See NWPlayer123's twitter

Unused Graphics

Super Mario Bros.

Big Mushroom alternate sprites

Unused Final
SMM final Mario Koopa Clown Car.png

In the game, collecting a Big Mushroom switches most enemies to alternate sprites in addition to some other effects. However, the final Big Mushroom version of the Koopa Clown Car uses a simpler sprite, leaving this… "Mario Clown Car" unused.

Unused Final
SMM Unused Bowser+Jr sprites.png SMM Final Big Mushroom Bowser+Jr sprites.png

These sprites of Bowser and Bowser Jr. carrying Peach and Luigi respectively are also unused; the used sprites give each enemy a hat/moustache, a slightly different palette and, for Bowser Jr., an alternate hairstyle!

Unused Final
SMM Unused Luigi Cannonball.png SMM Final Luigi Cannonball.png

This sprite seems to be for the Luigified cannonball (cruel indeed), but the final version is animated and has a slightly different palette.

Unused Final
SMM Mario Goomba.PNG SMM final Mario Goomba.png

This sprite seems to be an early Marioified Underground Goomba, but the final version has a different moustache, wears a Mario hat and doesn't even recolour Goombas when underground.

Enemy sprites

SMM Big Steely.png

Found in the same location as the alternate Clown Car sprites are these sprites for Big Steely from Super Mario World and a tear drop (for the Clown Car[1]), neither of which appear anywhere in the final game.

Unused Final
SMM Unused Stretch SMB.png SMM final Stretch SMB.png

These sprites for Stretch are very different from the final version, being less defined and using different colours and a different face. They also appear quite temporary and seem to have Big Mushroom versions.

Item and block sprites

Unused Final
File:SMM unused Super Mushroom.png File:SMM final Super Mushroom.png

This unused Super Mushroom sprite resembles the item's modern colours.

File:SMM amiibo box.jpg

Curiously enough, it still appears on the back of the 30th Anniversary Modern Colours Mario amiibo box! It seems it was, until recently, the Big Mushroom sprite, at least for Modern Colours Mario.

Super Mario Bros. Super Mario Maker unused (Ground/Underwater) Super Mario Maker unused (Underground/Ghost House/Airship) Super Mario Maker final
SMB bridge.png SMM unused bridge SMB 1.png SMM unused bridge SMB 2.png SMM final bridge SMB.png

This sprite, which would be used for the bridge at the end of castle courses, is taken directly from the original game, whereas the final version is thinner and has a slightly different palette, presumably to match the other game styles. Curiously enough, it appears in all the tilesets except for the castle's one, which means it's either a placeholder or these blocks were once placeable.

Unused Final
SMM unused Goal Pole.png SMM final Goal Pole.png

A higher resolution (i.e. shinier) version of the Goal Pole from the E3 2014 demo.

Character sprites

An unused sprite of Fire Mario sliding down the flagpole (or perhaps ground pounding), in a slightly different position to the final. It's named "hipat.0".

As if Weird Mario could get any weirder, this sprite gives him an extra button. This one's named "appeal," meaning it was going to have a pose like Costume Mario.

This small Toad is clearly very upset about something, but we'll never know what it was because he's been cut.


(Source: Super Mario Wiki)

Modern-coloured Mario with different boots.

Super Mario Bros. 3

Enemy sprites

Unused Stretch gets another style, this time looking almost identical to the original game.

Blocks and items

The unused castle brige returns with a graphical shift, which is strange since it's not even used in the original game. Like the Super Mario Bros. version, it appears in all tilesets except for the castle's version.

Character sprites

These seem to show Mario performing a ground pound (an action only available in the New Super Mario Bros. U theme in the final game) and are named "hipdrop".

These jumping Marios more resemble the "traditional" Mario jump, but their name of "wall_kick" suggests they were for wall jumping, which is also only available in the New Super Mario Bros. U theme in the final game.

Super Mario World

Enemy sprites

The unused Stretch returns, now in 16-bit!

Block and item sprites

There's a bit of a theme here - the thicker castle bridge returns for all tilesets except the castle's, though this time it's identical to the Super Mario Bros. 3 style version.

Character sprites

Placeholder graphics for Mario and his cape exist, which are simply the original shapes but with Xs on.

"hipdrop" (ground pound) returns with a graphical upgrade.

"wall_kick" (wall jump) also returns with its own snazzy 16-bit makeover.

Hmmm...
To do:
There are more Marios that look unused over on TSR - there's no flagpole sliding in SMW.

Sample Course Image

A couple of placeholder images reside in /Model/Jpeg.szs. The first image is similar to the one (accidentally) seen in an earlier revision.

Nikki Photo

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically:
  • Was this image used as promotional material elsewhere? The EXIF dates back to October 4, 2012.

A drawing of Nikki, the Mii character originating from Swapnote is found in the game's Layout folder, simply titled image.jpg.

Early Icons from Splatoon

Found in /Layout/ItemIcon_00.szs are a bunch of images from... an early version of Splatoon?

Gear

Weapons

Sub/Special Weapons

Placeholder Icon

SuperMarioMaker-SplatoonWPN.png

This image was used for weapons that didn't have an icon yet:

  • wsb_bomb_chase.png (Seeker)
  • wsb_timertrap.png (Ink Mine)
  • wsb_allmarking.png (Echolocator or Point Sensor)
  • wsb_freebombs.png (Bomb Rush)
  • wsb_kingsquid.png (Kraken)


(Source: NWPlayer123, rips by Dr. Yay [2])

References to Cut Costumes

The /Mush/CharaMarioTable.byaml file contains data related to the Costume Mario transformations. Among these are 13 costumes that never made the final cut, all of which were removed in the v1.01 patch and onward.

A(1.0)
B(0.95)
BabyMario
BalloonFight
C(0.9)
D(0.85)
EGadd
GoldenRetri
MarioUs
Mashiko
MrSaturn
Muncher
Nabbit
PinkRabbit
Popo
Tetris
WindowsLogo

It should also be noted that BalloonFight, MarioUs, MrSaturn, PinkRabbit and Popo's sound effects still exist in /Sound/CharaMario. They contain sound effects from the games Balloon Fight, Super Mario Bros. 2, EarthBound, Collectible Badge Center, and Ice Climber respectively.

Hmmm...
To do:
Upload the sounds.

Placeholder Files

A handful of empty files can be found in the game's data. Most of them refer to objects already in the game, but one set seems to reference a cut enemy.

Bullet Bill

m3_lyt_p_killer_00
mw_lyt_p_killer_00

"Killer" is the Japanese name for Bullet Bill. While Bullet Bills are in the game, it is not possible to place these enemies directly in a course. The files are only present for the Super Mario Bros. 3 and Super Mario World game styles. Even though Bullet Bill has two forms in the game, regular and homing, only one file is present per theme.

Sun

m3_lyt_p_sun_00
m3_lyt_p_sun_01
mw_lyt_p_sun_00
mw_lyt_p_sun_01
wu_lyt_p_sun_00
wu_lyt_p_sun_01

These files likely refer to the Angry Sun, an enemy that has only appeared in Super Mario Bros. 3 and the only sun-related enemy in the series. The files are present for all game styles except for the original Super Mario Bros. Each game style has two files, indicating the Angry Sun would have had an alternate form like most of the other enemies.

Shoe Goomba

wu_lyt_p_kutsukuribo_00
wu_lyt_p_kutsukuribo_01

Files for Shoe Goomba in the New Super Mario Bros. U game style are present, even though Yoshi replaces Shoe Goombas in this game style and Super Mario World.

Super Leaf

wu_lyt_p_superkonoha_00

A file for the Super Leaf in the New Super Mario Bros. U game style is present, but the Super Leaf is replaced by the Propeller Mushroom when using this game style.

Internal Name

Super Mario Maker is named Block internally.

Regional Differences

Hmmm...
To do:
  • The vocals when placing items in a course.
  • Compare the American and European versions.

R.O.B. Costume

Like with Mario Kart DS and Super Smash Bros. for Nintendo 3DS/Wii U, R.O.B.'s coloration matches that of the Famicom in Japan and that of the NES elsewhere.

Japan International
Super Mario Maker ROB Famicom Costume.gif Super Mario Maker ROB NES Costume.gif

Editing vs. Creating

In the Japanese version, the clapper board that takes you to the course building screen says "つくる", which means "make", "create", or "build". In the American version, this was changed to "Edit", while the European version uses "Create".

Sunday Celebration

When the game is played on a Sunday, after the normal boot-up screen, the game will either display "Happy Sunday!" in USA regions or "Today is Sunday!" in EUR regions.

Revisional Differences

Version 1.01

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically:
  • Describe the Easter egg
  • How many objects need to be placed to unlock a tool set?

This version was released as a patch alongside the game at release.

  • Adds a small Easter egg when making courses.
  • In the initial release, players gradually unlocked tool sets daily. This was intended to ease new players into the Course Maker and give them time to use and understand each course element. Version 1.01 retains this behavior, but adds an alternate unlock method: after a scheduled delivery is announced, placing a very large number of objects in the course will unlock the tools immediately.

Version 1.10

This version was released on September 23, and makes minor unspecified adjustments.

Version 1.00/1.01 Version 1.10
SuperMarioMaker-GoalStar.png SuperMarioMaker-GoalStarFixed.png

Some stray pixels were also removed from the Super Mario Bros. 3 goal point's Star sprite.