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Super Mario Maker
| Super Mario Maker |
|---|
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Developer:
Nintendo EAD Group No. 4
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| This game is receiving new content, by way of Expansion Packs and/or Downloadable Content. Be aware that any unused content you find may become used in the future. If this does happen, please specify as such! |
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Super Mario Maker celebrates Mario's 30th by finally letting players (officially) make their own courses, using elements from Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, with inspiration from Mario Paint.
| To do: Any more placeholder files? See NWPlayer123's twitter Most of these graphics are really tiny and could be resized (on-page) to be visible without zooming |
Contents
- 1 Unused Graphics
- 2 Cut Costume Mario Costumes
- 3 Placeholder Files
- 4 Unused Music
- 5 Internal Name
- 6 Regional Differences
- 7 Revisional Differences
Unused Graphics
| To do: Are the clapping hands from Mario Paint (The original, not the smoother ones) used? |
Super Mario Bros.
Big Mushroom alternate sprites
| Unused | Final |
|---|---|
In the game, collecting a Big Mushroom switches most enemies to alternate sprites in addition to some other effects. However, the final Big Mushroom version of the Koopa Clown Car uses a simpler sprite, leaving this… "Mario Clown Car" unused.
| Unused | Final |
|---|---|
These sprites of Bowser and Bowser Jr. carrying Peach and Luigi respectively are also unused; the used sprites give each enemy a hat/moustache, a slightly different palette and, for Bowser Jr., an alternate hairstyle!
| Unused | Final |
|---|---|
This sprite seems to be for the Luigified cannonball (cruel indeed), but the final version is animated and has a slightly different palette.
| Unused | Final |
|---|---|
This sprite seems to be an early Marioified Underground Goomba, but the final version has a different moustache, wears a Mario hat and doesn't even recolor Goombas when underground.
Enemy sprites
Found in the same location as the alternate Clown Car sprites are these sprites for Big Steely from Super Mario World and a tear drop for the Clown Car, neither of which appear anywhere in the final game.
| Unused | Final |
|---|---|
These sprites for Stretch are very different from the final version, being less defined and using different colors and a different face. They also appear quite temporary and seem to have Big Mushroom versions.
| To do: Sprite. |
Lakitu's Cloud has a preview image, but it is never used.
Tiles
| Super Mario Bros. | SMM Unused (Ground/Underwater) |
SMM Unused (Underground/Ghost House/Airship) |
SMM Final |
|---|---|---|---|
This sprite, which would be used for the bridge at the end of castle courses, is taken directly from the original game, whereas the final version is thinner and has a slightly different palette, presumably to match the other game styles. Curiously enough, it appears in all the tilesets except for the castle's one, which means it's either a placeholder or these blocks were once placeable.
| Unused | Final |
|---|---|
A higher resolution (i.e. shinier) version of the Goal Pole from the E3 2014 demo.
Character sprites
An unused sprite of Fire Mario sliding down the flagpole (or perhaps ground pounding), in a slightly different position to the final. It's named "hipat".
As if Weird Mario could get any weirder, this sprite gives him an extra button. This one's named "appeal", meaning that it was going to have a pose, like Costume Mario.
| Unused | Final |
|---|---|
Modern-colored Mario with a slightly different palette. Oddly enough, the Dr. Mario and Kart Mario costumes have the same shade of brown as the unused version of the Mario costume.
Super Mario Bros. 3
Enemy sprites
| Unused | Final |
|---|---|
Unused Stretch gets another style, this time looking almost identical to the original game.
| To do: Sprite. |
Lakitu's Cloud has a preview icon, but it is never used.
Tiles
| Unused | Final |
|---|---|
The unused castle bridge returns with a graphical shift, which is strange since it's not even used in the original game. Like the Super Mario Bros. version, it appears in all tilesets except for the castle's version.
Character sprites
These seem to show Mario either sliding or ground pounding, though both the name "hipdrop" and the lack of slopes in any of the themes suggest the latter.
These jumping Marios more resemble the "traditional" Mario jump, but their name of "wall_kick" suggests they were for wall jumping, which is also only available in the New Super Mario Bros. U theme in the final game. Strangely, Fire Mario is missing out on the unused wall jump party.
All the hipdrop and wall_kick sprites use slightly different palettes to the final sprites, being darker and more vibrant than the softened final sprites.
Super Mario World
Enemy sprites
| Unused | Final |
|---|---|
Unused Stretch returns, now in 16-bit! All in all, it looks like Stretch was originally going to be a bit scarier.
| To do: Sprite. |
Lakitu's Cloud has a preview icon, but it is never used.
Tiles
| Unused | Final |
|---|---|
There's a bit of a theme here - the thicker castle bridge returns for all tilesets except the castle's, though this time it's identical to the Super Mario Bros. 3 style version.
Character sprites
| To do: Compare with final? |
Placeholder or testing graphics for Mario and his cape exist, which are simply the original shapes but with crosses on.
| To do: There are more unused SMW Marios that need clarifying on which sprites in particular are unused. There are supposedly more hipdrop and wall_kick sprites, and a duplicate of his cape sprites with a few changed pixels and possibly a different palette (which one is used?). |
"hipdrop" (ground pound) returns with a graphical upgrade.
"wall_kick" (wall jump) also returns with its own snazzy 16-bit makeover.
New Super Mario Bros. U
Enemy sprites
| To do: Sprites. |
While all of Lakitu's sprites have feet, only the neutral and defeated sprites actually use them, which makes the throwing sprite's feet completely unseen.
| To do: Sprite. |
Lakitu's Cloud has a preview icon, but it is never used.
Tiles
| Unused | Final |
|---|---|
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Once again, an unused version of the castle bridge is present in all tilesets except the castle's, which has the most drastic makeover of them all. This time, the unused version is identical to the Super Mario Bros. version, except it has an incorrect pixel aspect ratio.
Sample course image
A couple of placeholder images reside in /Model/Jpeg.szs. The first image is similar to the one (accidentally) seen in an earlier revision.
Nikki photo
| Please elaborate. Having more detail is always a good thing. Specifically:
|
A drawing of Nikki, the Mii character originating from Swapnote is found in the game's Layout folder, simply titled image.jpg.
Early icons from Splatoon
Found in /Layout/ItemIcon_00.szs are a bunch of images from what appears to be an early version of Splatoon.
| To do: Compare all of them with the final version of Splatoon, maybe? |
Gear
Weapons
Sub/Special weapons
Placeholder icon
This image was used for weapons that didn't have an icon yet:
- wsb_bomb_chase.png (Seeker)
- wsb_timertrap.png (Ink Mine)
- wsb_allmarking.png (Echolocator or Point Sensor)
- wsb_freebombs.png (Bomb Rush)
- wsb_kingsquid.png (Kraken)
Cut Costume Mario Costumes
References to cut costumes
The /Mush/CharaMarioTable.byaml file contains data related to the Costume Mario transformations. Among these are 13 costumes that never made the final cut, all of which were removed in the v1.01 patch and onward.
A(1.0) B(0.95) BabyMario BalloonFight C(0.9) D(0.85) EGadd GoldenRetri MarioUs Mashiko MrSaturn Muncher Nabbit PinkRabbit Popo Tetris WindowsLogo
Unused sounds for cut costumes
The sounds for BalloonFight, MarioUs, MrSaturn, PinkRabbit and Popo still exist!
BalloonFight
This uses sounds from Balloon Fight and was presumably going to represent a Balloon Fighter.
"powerup" (played upon getting the Mystery Mushroom and turning into the costume). It's the tune played upon respawning in the original game.
"appeal" (the taunt when pressing the up arrow). It's the satisfying sound of a balloon being popped.
"jump". It's the sound of flapping your hands to move higher.
"down" (falling into a pit/lava/anything that might kill you in one hit). This originally played upon being eaten by the giant fish in the water at the bottom of the screen.
"goal" (clearing a course). It's the ever-catchy stage clear music!
MarioUs
These sounds are from Super Mario Bros. 2 (Super Mario USA in Japan, hence the filename) and would presumably be for Mario from that game. In the final game, the Peach and Shy Guy costumes use sound effects from that game.
"powerup".
"appeal".
"jump". It's (appropriately) the jumping sound.
"down". Funnily enough, it's the life-losing tune.
"goal". You'd never guess it but it's the course clear tune.
MrSaturn
These ones are from EarthBound and were presumably for Mr. Saturn from there. Three of the four sound effects match the ones used for the Ness costume.
"powerup". The sound effect used for Healing.
"appeal". The only sound effect different from Ness; this is the sound effect used at the start of a PSI attack.
"down". The party defeated sound effect.
"goal". The boss defeated fanfare.
PinkRabbit
These were presumably to represent the rabbit mascot of Nintendo Badge Arcade.
"powerup".
"appeal".
"jump".
"down". Oddly jolly, isn't it?
"goal".
"ground" (hitting the ground again after jumping).
"slip" (turning around quickly after running).
Popo
These are from Ice Climber and would presumably have represented Popo (the male ice climber) from there.
"powerup".
"appeal". Very similar, if not identical, to "jump".
"jump". You can guess what this was.
"down". The life-losing tune and game over sound.
"goal". The mountain-clear sound played upon reaching a bonus area.
Placeholder Files
A handful of empty files can be found in the game's data. Most of them refer to objects already in the game, but one set seems to reference a cut enemy.
Bullet Bill
m3_lyt_p_killer_00
mw_lyt_p_killer_00
"Killer" is the Japanese name for Bullet Bill. While Bullet Bills are in the game, it is not possible to place these enemies directly in a course. The files are only present for the Super Mario Bros. 3 and Super Mario World game styles. Even though Bullet Bill has two forms in the game, regular and homing, only one file is present per theme.
Sun
m3_lyt_p_sun_00 m3_lyt_p_sun_01
mw_lyt_p_sun_00 mw_lyt_p_sun_01
wu_lyt_p_sun_00 wu_lyt_p_sun_01
These files likely refer to the Angry Sun, an enemy that has only appeared in Super Mario Bros. 3 and the only sun-related enemy in the series. The files are present for all game styles except for the original Super Mario Bros. Each game style has two files, indicating the Angry Sun would have had an alternate form like most of the other enemies.
Shoe Goomba
wu_lyt_p_kutsukuribo_00 wu_lyt_p_kutsukuribo_01
Files for Shoe Goomba in the New Super Mario Bros. U game style are present, even though Yoshi replaces Shoe Goombas in this game style and Super Mario World.
Super Leaf
wu_lyt_p_superkonoha_00
A file for the Super Leaf in the New Super Mario Bros. U game style is present, but the Super Leaf is replaced by the Propeller Mushroom when using this game style.
Unused Music
Gnat Attack
| To do: Hard Mode music. |
The Gnat Attack minigame's 30 second time limit keeps the level themes from playing all the way, thus leaving all portions (and the loop) beyond that unused. The original Mario Paint version didn't have a time limit, so it's possible that the Super Mario Maker version originally worked like that too. Interestingly, the remixes added in version 1.20 are like this too.
BGM_Hae1_BassPlus
The full music for the first stage, including its sudden end and loop. "Hae" is Japanese for "fly", for those wondering.
BGM_Hae2
The full music for the second stage.
BGM_HaeBoss_A
The full music for the final stage.
BGM_HaeBoss_B
In case you got past the unused part of the previous track, it then might have once made a strange noise and sped up.
Internal Name
Super Mario Maker is named Block internally.
Regional Differences
To do:
|
R.O.B. Costume
Like with Mario Kart DS and Super Smash Bros. for Nintendo 3DS/Wii U, R.O.B.'s coloration matches that of the Famicom in Japan and that of the NES elsewhere.
| Japan | International |
|---|---|
Editing vs. Creating
In the Japanese version, the clapper board that takes you to the course building screen says "つくる", which means "make", "create", or "build". In the American version, this was changed to "Edit", while the European version uses "Create".
Sunday celebration
When the game is played on a Sunday, after the normal boot-up screen, the game will either display "Happy Sunday!" in USA regions or "Today is Sunday!" in EUR regions.
Revisional Differences
Version 1.01
| Please elaborate. Having more detail is always a good thing. Specifically:
|
This version was released as a patch alongside the game at release.
- Adds a small Easter egg when making courses.
- In the initial release, players gradually unlocked tool sets daily. This was intended to ease new players into the Course Maker and give them time to use and understand each course element. Version 1.01 retains this behavior, but adds an alternate unlock method: after a scheduled delivery is announced, placing a very large number of objects in the course will unlock the tools immediately.
Version 1.10
This version was released on September 23rd, 2015 and makes minor unspecified adjustments.
| Version 1.00/1.01 | Version 1.10 |
|---|---|
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Some stray pixels were also removed from the Super Mario Bros. 3 goal point's Star sprite.
Version 1.20
This version was released on November 4th, 2015 with the following changes:
- Adds checkpoints, based on New Super Mario Bros. U's, accessible by shaking the arrow sign object.
- Players now must beat their levels from both the beginning and all checkpoints in order to upload them.
- Adds a harder difficulty level to the Gnat Attack minigame, with a Fighter Fly costume unlocked for clearing it.
- A mushroom can now be placed on top of any other powerup, granting the player the mushroom if Small Mario, and the other powerup if any other form of Mario.
- An "Official" tab has been added to the Makers section of the Course World, containing courses made by Nintendo.
- An Events section has been added to the Course World, containing special courses made by Nintendo's partners.
- Costumes for Totem Link from The Legend of Zelda: Tri Force Heroes, Necky the Fox from Famitsu, Shinya Arino from GameCenter CX, and Super Mario-Kun from CoroCoro Comic are added, unlockable by beating specific event courses.
- The Invincibility and Invisible Block glitches were fixed.
- Improved loading times when browsing Course World.
- Adds an Easter egg where tapping several times on a door in Edit Mode will cause someone to knock on the door in response. Tapping enough times on the door will cause Weird Mario to open the door in a random pose and random power-up, based on the current game style. Power-ups include the Frog Suit and Tanooki Suit from Super Mario Bros. 3, the Cape Feather and Yoshi from Super Mario World, and the Flying Squirrel Suit from New Super Mario Bros. U.
Version 1.21
This version was released on November 13th, 2015 and makes minor unspecified adjustments.
- Games developed by Nintendo EAD Group No. 4
- Games published by Nintendo
- Wii U games
- Games released in 2015
- Games with unused graphics
- Games with unused music
- Games with regional differences
- Games with revisional differences
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- To do
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- Mario series
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