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Super Mario Maker

From The Cutting Room Floor
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Title Screen

Super Mario Maker

Developer: Nintendo EAD Group No. 4
Publisher: Nintendo
Platform: Wii U
Released in JP: September 10, 2015
Released in US: September 11, 2015
Released in EU: September 11, 2015
Released in AU: September 12, 2015


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

Spend $40, get newer experience!
This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Super Mario Maker celebrates Mario's 30th by finally letting players (officially) make their own courses, using elements from Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, with inspiration from Mario Paint.

Hmmm...
To do:
Any more placeholder files? See NWPlayer123's twitter Most of these graphics are really tiny and could be resized (on-page) to be visible without zooming

Unused Graphics

Hmmm...
To do:
Are the clapping hands from Mario Paint (The original, not the smoother ones) used?

Super Mario Bros.

Big Mushroom alternate sprites

Unused Final
SMM final Mario Koopa Clown Car.png

In the game, collecting a Big Mushroom switches most enemies to alternate sprites in addition to some other effects. However, the final Big Mushroom version of the Koopa Clown Car uses a simpler sprite, leaving this… "Mario Clown Car" unused.

Unused Final
SMM Unused Bowser+Jr sprites.png SMM Final Big Mushroom Bowser+Jr sprites.png

These sprites of Bowser and Bowser Jr. carrying Peach and Luigi respectively are also unused; the used sprites give each enemy a hat/moustache, a slightly different palette and, for Bowser Jr., an alternate hairstyle!

Unused Final
SMM Unused Luigi Cannonball.png SMM Final Luigi Cannonball.png

This sprite seems to be for the Luigified cannonball (cruel indeed), but the final version is animated and has a slightly different palette.

Unused Final
SMM Mario Goomba.PNG SMM final Mario Goomba.png

This sprite seems to be an early Marioified Underground Goomba, but the final version has a different moustache, wears a Mario hat and doesn't even recolor Goombas when underground.

Enemy sprites

SMM Big Steely.png

Found in the same location as the alternate Clown Car sprites are these sprites for Big Steely from Super Mario World and a tear drop for the Clown Car, neither of which appear anywhere in the final game.

Unused Final
SMM Unused Stretch SMB.png SMM final Stretch SMB.png

These sprites for Stretch are very different from the final version, being less defined and using different colors and a different face. They also appear quite temporary and seem to have Big Mushroom versions.

Hmmm...
To do:
Sprite.

Lakitu's Cloud has a preview image, but it is never used.

Tiles

Super Mario Bros. SMM Unused
(Ground/Underwater)
SMM Unused
(Underground/Ghost House/Airship)
SMM Final
SMB bridge.png
SMM unused bridge SMB 1.png
SMM unused bridge SMB 2.png
SMM final bridge SMB.png

This sprite, which would be used for the bridge at the end of castle courses, is taken directly from the original game, whereas the final version is thinner and has a slightly different palette, presumably to match the other game styles. Curiously enough, it appears in all the tilesets except for the castle's one, which means it's either a placeholder or these blocks were once placeable.

Unused Final
SMM unused Goal Pole.png SMM final Goal Pole.png

A higher resolution (i.e. shinier) version of the Goal Pole from the E3 2014 demo.

Character sprites

SMM Fire Mario hipat0.png

An unused sprite of Fire Mario sliding down the flagpole (or perhaps ground pounding), in a slightly different position to the final. It's named "hipat".

SMM Weird Mario appeal.png

As if Weird Mario could get any weirder, this sprite gives him an extra button. This one's named "appeal", meaning that it was going to have a pose, like Costume Mario.

Unused Final
SMM unused Modern Mario.png SMM final Modern Mario.png

Modern-colored Mario with a slightly different palette. Oddly enough, the Dr. Mario and Kart Mario costumes have the same shade of brown as the unused version of the Mario costume.

Super Mario Bros. 3

Enemy sprites

Unused Final
SMM unused Stretch SMB3.png SMM final Stretch SMB3.png

Unused Stretch gets another style, this time looking almost identical to the original game.

Hmmm...
To do:
Sprite.

Lakitu's Cloud has a preview icon, but it is never used.

Tiles

Unused Final
SMM unused bridge SMB3.png SMM final bridge SMB3.png

The unused castle bridge returns with a graphical shift, which is strange since it's not even used in the original game. Like the Super Mario Bros. version, it appears in all tilesets except for the castle's version.

Character sprites

SMM unused Small Mario hipdrop SMB3.png
SMM unused Mario hipdrop (SMB3).png
SMM unused Fire Mario hipdrop (SMB3).png
SMM unused Raccoon Mario hipdrop (SMB3).png

These seem to show Mario either sliding or ground pounding, though both the name "hipdrop" and the lack of slopes in any of the themes suggest the latter.

SMM unused Small Mario wall kick (SMB3).png
SMM unused Mario wall kick (SMB3).png
SMM unused Raccoon Mario wall kick (SMB3).png

These jumping Marios more resemble the "traditional" Mario jump, but their name of "wall_kick" suggests they were for wall jumping, which is also only available in the New Super Mario Bros. U theme in the final game. Strangely, Fire Mario is missing out on the unused wall jump party.

All the hipdrop and wall_kick sprites use slightly different palettes to the final sprites, being darker and more vibrant than the softened final sprites.

Super Mario World

Enemy sprites

Unused Final
SMM unused Stretch SMW.png SMM final Stretch SMW.png

Unused Stretch returns, now in 16-bit! All in all, it looks like Stretch was originally going to be a bit scarier.

Hmmm...
To do:
Sprite.

Lakitu's Cloud has a preview icon, but it is never used.

Tiles

Unused Final
SMM unused bridge SMB3.png SMM final bridge SMW.png

There's a bit of a theme here - the thicker castle bridge returns for all tilesets except the castle's, though this time it's identical to the Super Mario Bros. 3 style version.

Character sprites

Hmmm...
To do:
Compare with final?
SMM unused cape and Mario.png

Placeholder or testing graphics for Mario and his cape exist, which are simply the original shapes but with crosses on.

Hmmm...
To do:
There are more unused SMW Marios that need clarifying on which sprites in particular are unused. There are supposedly more hipdrop and wall_kick sprites, and a duplicate of his cape sprites with a few changed pixels and possibly a different palette (which one is used?).

"hipdrop" (ground pound) returns with a graphical upgrade.

"wall_kick" (wall jump) also returns with its own snazzy 16-bit makeover.

New Super Mario Bros. U

Enemy sprites

Hmmm...
To do:
Sprites.

While all of Lakitu's sprites have feet, only the neutral and defeated sprites actually use them, which makes the throwing sprite's feet completely unseen.

Hmmm...
To do:
Sprite.

Lakitu's Cloud has a preview icon, but it is never used.

Tiles

Unused Final
SMM unused bridge NSMBU.png SMM final bridge NSMBU.png

Once again, an unused version of the castle bridge is present in all tilesets except the castle's, which has the most drastic makeover of them all. This time, the unused version is identical to the Super Mario Bros. version, except it has an incorrect pixel aspect ratio.

Sample course image

A couple of placeholder images reside in /Model/Jpeg.szs. The first image is similar to the one (accidentally) seen in an earlier revision.

Nikki photo

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically:
  • Was this image used as promotional material elsewhere? The EXIF dates back to October 4, 2012.

A drawing of Nikki, the Mii character originating from Swapnote is found in the game's Layout folder, simply titled image.jpg.

Early icons from Splatoon

Found in /Layout/ItemIcon_00.szs are a bunch of images from what appears to be an early version of Splatoon.

Hmmm...
To do:
Compare all of them with the final version of Splatoon, maybe?

Gear

Weapons

Sub/Special weapons

Placeholder icon

SuperMarioMaker-SplatoonWPN.png

This image was used for weapons that didn't have an icon yet:

  • wsb_bomb_chase.png (Seeker)
  • wsb_timertrap.png (Ink Mine)
  • wsb_allmarking.png (Echolocator or Point Sensor)
  • wsb_freebombs.png (Bomb Rush)
  • wsb_kingsquid.png (Kraken)


(Source: NWPlayer123, rips by Dr. Yay [1])

Cut Costume Mario Costumes

References to cut costumes

The /Mush/CharaMarioTable.byaml file contains data related to the Costume Mario transformations. Among these are 13 costumes that never made the final cut, all of which were removed in the v1.01 patch and onward.

A(1.0)
B(0.95)
BabyMario
BalloonFight
C(0.9)
D(0.85)
EGadd
GoldenRetri
MarioUs
Mashiko
MrSaturn
Muncher
Nabbit
PinkRabbit
Popo
Tetris
WindowsLogo

Unused sounds for cut costumes

The sounds for BalloonFight, MarioUs, MrSaturn, PinkRabbit and Popo still exist!

BalloonFight

This uses sounds from Balloon Fight and was presumably going to represent a Balloon Fighter.

300px

"powerup" (played upon getting the Mystery Mushroom and turning into the costume). It's the tune played upon respawning in the original game.

300px

"appeal" (the taunt when pressing the up arrow). It's the satisfying sound of a balloon being popped.

300px

"jump". It's the sound of flapping your hands to move higher.

300px

"down" (falling into a pit/lava/anything that might kill you in one hit). This originally played upon being eaten by the giant fish in the water at the bottom of the screen.

300px

"goal" (clearing a course). It's the ever-catchy stage clear music!

MarioUs

These sounds are from Super Mario Bros. 2 (Super Mario USA in Japan, hence the filename) and would presumably be for Mario from that game. In the final game, the Peach and Shy Guy costumes use sound effects from that game.

"powerup".

"appeal".

"jump". It's (appropriately) the jumping sound.

"down". Funnily enough, it's the life-losing tune.

"goal". You'd never guess it but it's the course clear tune.

MrSaturn

These ones are from EarthBound and were presumably for Mr. Saturn from there. Three of the four sound effects match the ones used for the Ness costume.

"powerup". The sound effect used for Healing.

"appeal". The only sound effect different from Ness; this is the sound effect used at the start of a PSI attack.

"down". The party defeated sound effect.

"goal". The boss defeated fanfare.

PinkRabbit

These were presumably to represent the rabbit mascot of Nintendo Badge Arcade.

"powerup".

"appeal".

"jump".

"down". Oddly jolly, isn't it?

"goal".

"ground" (hitting the ground again after jumping).

"slip" (turning around quickly after running).

Popo

These are from Ice Climber and would presumably have represented Popo (the male ice climber) from there.

300px

"powerup".

300px

"appeal". Very similar, if not identical, to "jump".

300px

"jump". You can guess what this was.

300px

"down". The life-losing tune and game over sound.

300px

"goal". The mountain-clear sound played upon reaching a bonus area.

Placeholder Files

A handful of empty files can be found in the game's data. Most of them refer to objects already in the game, but one set seems to reference a cut enemy.

Bullet Bill

m3_lyt_p_killer_00
mw_lyt_p_killer_00

"Killer" is the Japanese name for Bullet Bill. While Bullet Bills are in the game, it is not possible to place these enemies directly in a course. The files are only present for the Super Mario Bros. 3 and Super Mario World game styles. Even though Bullet Bill has two forms in the game, regular and homing, only one file is present per theme.

Sun

m3_lyt_p_sun_00
m3_lyt_p_sun_01
mw_lyt_p_sun_00
mw_lyt_p_sun_01
wu_lyt_p_sun_00
wu_lyt_p_sun_01

These files likely refer to the Angry Sun, an enemy that has only appeared in Super Mario Bros. 3 and the only sun-related enemy in the series. The files are present for all game styles except for the original Super Mario Bros. Each game style has two files, indicating the Angry Sun would have had an alternate form like most of the other enemies.

Shoe Goomba

wu_lyt_p_kutsukuribo_00
wu_lyt_p_kutsukuribo_01

Files for Shoe Goomba in the New Super Mario Bros. U game style are present, even though Yoshi replaces Shoe Goombas in this game style and Super Mario World.

Super Leaf

wu_lyt_p_superkonoha_00

A file for the Super Leaf in the New Super Mario Bros. U game style is present, but the Super Leaf is replaced by the Propeller Mushroom when using this game style.

Unused Music

Gnat Attack

Hmmm...
To do:
Hard Mode music.

The Gnat Attack minigame's 30 second time limit keeps the level themes from playing all the way, thus leaving all portions (and the loop) beyond that unused. The original Mario Paint version didn't have a time limit, so it's possible that the Super Mario Maker version originally worked like that too. Interestingly, the remixes added in version 1.20 are like this too.

BGM_Hae1_BassPlus

The full music for the first stage, including its sudden end and loop. "Hae" is Japanese for "fly", for those wondering.

BGM_Hae2

The full music for the second stage.

BGM_HaeBoss_A

The full music for the final stage.

BGM_HaeBoss_B

In case you got past the unused part of the previous track, it then might have once made a strange noise and sped up.

Internal Name

Super Mario Maker is named Block internally.

Regional Differences

Hmmm...
To do:
  • The vocals when placing items in a course.
  • Compare the American and European versions.
  • Sunday celebration in the Japanese version.

R.O.B. Costume

Like with Mario Kart DS and Super Smash Bros. for Nintendo 3DS/Wii U, R.O.B.'s coloration matches that of the Famicom in Japan and that of the NES elsewhere.

Japan International
Super Mario Maker ROB Famicom Costume.gif Super Mario Maker ROB NES Costume.gif

Editing vs. Creating

In the Japanese version, the clapper board that takes you to the course building screen says "つくる", which means "make", "create", or "build". In the American version, this was changed to "Edit", while the European version uses "Create".

Sunday celebration

When the game is played on a Sunday, after the normal boot-up screen, the game will either display "Happy Sunday!" in USA regions or "Today is Sunday!" in EUR regions.

Revisional Differences

Version 1.01

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically:
  • Describe the Easter egg
  • How many objects need to be placed to unlock a tool set?

This version was released as a patch alongside the game at release.

  • Adds a small Easter egg when making courses.
  • In the initial release, players gradually unlocked tool sets daily. This was intended to ease new players into the Course Maker and give them time to use and understand each course element. Version 1.01 retains this behavior, but adds an alternate unlock method: after a scheduled delivery is announced, placing a very large number of objects in the course will unlock the tools immediately.

Version 1.10

This version was released on September 23rd, 2015 and makes minor unspecified adjustments.

Version 1.00/1.01 Version 1.10
SuperMarioMaker-GoalStar.png SuperMarioMaker-GoalStarFixed.png

Some stray pixels were also removed from the Super Mario Bros. 3 goal point's Star sprite.

Version 1.20

This version was released on November 4th, 2015 with the following changes:

  • Adds checkpoints, based on New Super Mario Bros. U's, accessible by shaking the arrow sign object.
    • Players now must beat their levels from both the beginning and all checkpoints in order to upload them.
  • Adds a harder difficulty level to the Gnat Attack minigame, with a Fighter Fly costume unlocked for clearing it.
  • A mushroom can now be placed on top of any other powerup, granting the player the mushroom if Small Mario, and the other powerup if any other form of Mario.
  • An "Official" tab has been added to the Makers section of the Course World, containing courses made by Nintendo.
  • An Events section has been added to the Course World, containing special courses made by Nintendo's partners.
  • Costumes for Totem Link from The Legend of Zelda: Tri Force Heroes, Necky the Fox from Famitsu, Shinya Arino from GameCenter CX, and Super Mario-Kun from CoroCoro Comic are added, unlockable by beating specific event courses.
  • The Invincibility and Invisible Block glitches were fixed.
  • Improved loading times when browsing Course World.
  • Adds an Easter egg where tapping several times on a door in Edit Mode will cause someone to knock on the door in response. Tapping enough times on the door will cause Weird Mario to open the door in a random pose and random power-up, based on the current game style. Power-ups include the Frog Suit and Tanooki Suit from Super Mario Bros. 3, the Cape Feather and Yoshi from Super Mario World, and the Flying Squirrel Suit from New Super Mario Bros. U.

Version 1.21

This version was released on November 13th, 2015 and makes minor unspecified adjustments.