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Super Mario Maker
| Super Mario Maker |
|---|
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Developer:
Nintendo EAD Group No. 4
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| This game is receiving new content, by way of Expansion Packs and/or Downloadable Content. Be aware that any unused content you find may become used in the future. If this does happen, please specify as such! |
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Super Mario Maker celebrates the 30th Anniversary of Super Mario Bros. by finally letting players (officially) make their own courses, using elements from Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, with inspiration from Mario Paint.
To do:
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Contents
- 1 Unused Graphics
- 2 Cut Costume Mario Costumes
- 3 Placeholder Files
- 4 Unused Music
- 5 Internal Name
- 6 Regional Differences
- 7 Revisional Differences
- 8 Oddities
Unused Graphics
| To do: Are the clapping hands from Mario Paint (the originals, not the smoother ones) used? |
Super Mario Bros.
Big Mushroom Alternate Sprites
| Unused | Used |
|---|---|
In-game, collecting a Big Mushroom switches most enemies to alternate sprites in addition to some other effects. However, the final Big Mushroom version of the Koopa Clown Car uses a simpler sprite, leaving this... "Mario Clown Car" unused.
| Unused | Used |
|---|---|
These sprites of Bowser and Bowser Jr. carrying Peach and Luigi respectively are also unused; the used sprites give each enemy a hat/moustache, a slightly different palette and, for Bowser Jr., an alternate hairstyle!
| Unused | Used |
|---|---|
This sprite seems to be for the Luigified cannonball (cruel indeed), but the final version is animated and has a slightly different palette.
| Unused | Used |
|---|---|
This sprite seems to be an early Marioified Underground Goomba, but the final version has a different mustache, wears a Mario hat, and doesn't even recolor Goombas when underground.
Enemy Sprites
Found in the same location as the alternate Clown Car sprites are these sprites for Big Steely from Super Mario World and a tear drop for the Clown Car, neither of which appear anywhere in the final game.
| Unused | Used |
|---|---|
These sprites for Stretch are very different from the final version, being less defined and using different colors and a different face. They also appear quite temporary and seem to have Big Mushroom versions.
Lakitu's Cloud, Sledge Bros., and each Shell Helmet have preview images, but they are never used.
Tiles
| Super Mario Bros. | SMM Unused (Ground/Underwater) |
SMM Unused (Underground/Ghost House/Airship) |
SMM Final |
|---|---|---|---|
This graphic, which would be used for the bridge at the end of castle courses, is taken directly from the original game, whereas the final version is thinner and has a slightly different palette, presumably to match the other game styles. Curiously enough, it appears in all the tilesets except for the castle's one, which means it's either a placeholder or these blocks could once be placed.
| Unused | Used |
|---|---|
A shiny, higher resolution version of the Goal Pole from the E3 2014 demo.
Character sprites
An unused copy of a sprite of Fire Mario sliding down the flagpole (or perhaps ground pounding). It's named "hipat".
As if Weird Mario could get any weirder, this sprite gives him an extra button. This one's named "appeal", meaning that it was going to have a pose, like Costume Mario.
| Unused | Used |
|---|---|
Modern-colored Mario with a slightly different palette. Oddly enough, the Dr. Mario and Kart Mario costumes have the same shade of brown as the unused version of the Mario costume.
Super Mario Bros. 3
Enemy Sprites
| Unused | Used |
|---|---|
Unused Stretch gets another style, this time looking almost identical to the original game.
Lakitu's Cloud, Sledge Bros., and each Shell Helmet have preview images, but they are never used.
Tiles
| Unused | Used |
|---|---|
The unused castle bridge returns with a graphical shift, which is strange since it's not even used in the original game. Like the Super Mario Bros. version, it appears in all tilesets except for the castle's version.
Character Sprites
Mario
These seem to show Mario either sliding or ground pounding, though both the name "hipdrop" and the lack of slopes in any of the themes suggest the latter.
These jumping Marios more resemble the "traditional" Mario jump, but their name of "wall_kick" suggests they were for wall jumping, which is also only available in the New Super Mario Bros. U theme in the final game. Strangely, Fire Mario is missing out on the unused wall jump party, and Small Mario's sprite is identical to the used one.
All the hipdrop and wall_kick sprites use slightly different palettes to the final sprites, being darker and more vibrant than the softened final sprites.
Toad
A duplicate of Toad's sprite exists within the data.
Super Mario World
Enemy Sprites
| Unused | Used |
|---|---|
Unused Stretch returns, now in 16-bit! All in all, it looks like Stretch was originally going to be a bit scarier.
Lakitu's Cloud, Sledge Bros., and each Shell Helmet have preview images, but they are never used.
| To do: Sprites. |
The Koopa Clown Car has alternate "hurt" sprites that have a different palette. Yay.
Tiles
| Unused | Used |
|---|---|
There's a bit of a theme here - the thicker castle bridge returns for all tilesets except the castle's, though this time it's identical to the Super Mario Bros. 3 style version.
A preview icon for the water-floating platform from Lemmy's Castle in Super Mario World exists. Since this game does not have this kind of platform, or even pools of water, it is likely that this design was meant for one of the other platform types.
Character sprites
Mario
| To do: Compare with final? |
Placeholder or testing graphics for Mario and his cape exist, which are simply the original shapes but with crosses on.
| To do: There are more unused SMW Marios that need clarifying on which sprites in particular are unused. There are supposedly more hipdrop and wall_kick sprites, and a duplicate of his cape sprites with a few changed pixels and possibly a different palette (which one is used?). |
"hipdrop" (ground pound) returns with a graphical upgrade.
"wall_kick" (wall jump) also returns with its own snazzy 16-bit makeover...although now it's the normal jumping sprite. So there's that.
Toad
Another duplicate of Toad's sprite is in the data. Yay.
New Super Mario Bros. U
Enemy Sprites
| To do: Sprites. |
While all of Lakitu's sprites have feet, only the neutral and defeated sprites actually use them, which makes the throwing sprite's feet completely unseen.
Sprites for a death animation for the Hammer Bros. exist, but are strangely never used.
Lakitu's Cloud, Sledge Bros., and each Shell Helmet have preview images, but they are never used.
Tiles
| Unused | Used |
|---|---|
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Once again, an unused version of the castle bridge is present in all tilesets except the castle's, which has the most drastic makeover of them all. This time, the unused version is identical to the Super Mario Bros. version, except it has an incorrect pixel aspect ratio.
| To do: Sprite. |
There's also a dummy coin sprite. How exciting.
| To do: Sprite. |
A different preview image exists for the moving platform that is more zoomed in and has an arrow on it.
Sample Course Image
A couple of placeholder images reside in /Model/Jpeg.szs. The first image is similar to the one (accidentally) seen in an earlier revision.
Debug Font
This rather boring font image is in vol/content/Pack/System.pack/System/Font/debug_font.gtx. The filename implies it was used for debugging. Oddly, it's not in the standard Wii U BFFNT font format; it's just an image with no extra data.
Early Mario Maker UI
Icons used back when the game wasn't Super but simply Mario Maker are split between a few files, in /Layout/Edit_TestDragBtn_00.szs, /Layout/Edit_TestPostBtn_00.szs, /Layout/Edit_TestListBtn_00.szs and /Layout/Test_ActorBtn_00.szs.
Nikki Photo
| Please elaborate. Having more detail is always a good thing. Specifically: Was this image used as promotional material elsewhere? The EXIF dates back to October 4, 2012. |
A drawing of Nikki, the Mii character originating from Swapnote is found in the game's Layout folder, simply titled image.jpg.
Early Splatoon Icons
| To do: Compare all of them with the final version of Splatoon, maybe? |
Present in /Layout/ItemIcon_00.szs are a bunch of images from what appears to be an early version of Splatoon.
Gear
Weapons
Sub/Special Weapons
Placeholder Icon
This image was used for weapons that didn't have an icon yet:
- wsb_bomb_chase (Seeker)
- wsb_timertrap (Ink Mine)
- wsb_allmarking (Echolocator or Point Sensor)
- wsb_freebombs (Bomb Rush)
- wsb_kingsquid (Kraken)
Cut Costume Mario Costumes
References to Cut Costumes
The /Mush/CharaMarioTable.byaml file contains data related to the Costume Mario transformations. Among these are 13 costumes that never made the final cut, all of which were removed in the v1.01 patch and onward. However, three of these costumes, EGadd, MrSaturn and PinkRabbit, were re-added via Event Courses.
A(1.0) B(0.95) BabyMario BalloonFight C(0.9) D(0.85) EGadd GoldenRetri MarioUs Mashiko MrSaturn Muncher Nabbit PinkRabbit Popo Tetris WindowsLogo
Unused Sounds for Cut Costumes
The sounds for BalloonFight, MarioUs, and Popo still exist!
BalloonFight
This uses sounds from Balloon Fight, and was presumably going to represent a Balloon Fighter.
"powerup" (played upon getting the Mystery Mushroom and turning into the costume). It's the tune played upon respawning in the original game.
"appeal" (the taunt when pressing the up arrow). It's the satisfying sound of a balloon being popped.
"jump". It's the sound of flapping your hands to move higher.
"down" (falling into a pit/lava/anything that might kill you in one hit). This originally played upon being eaten by the giant fish in the water at the bottom of the screen.
"goal" (clearing a course). It's the ever-catchy stage clear music!
MarioUs
These sounds are from Super Mario Bros. 2 (Super Mario USA in Japan, hence the filename) and would presumably be for Mario from that game. In the final game, the Peach, Shy Guy, and Birdo costumes use sound effects from that game.
"powerup".
"appeal".
"jump". It's (appropriately) the jumping sound.
"down". Funnily enough, it's the life-losing tune.
"goal". You'd never guess it but it's the course clear tune.
PinkRabbit (Baito/Arcade Bunny)
| To do: Rip the used sound effect for comparison. |
This costume was added into the game on December 17, 2015; its sound effects existed unused before then. However, one sound effect was modified in the final version. The "appeal" sound effect was changed from high-pitched gibberish to different, lower-pitched gibberish.
The unused "appeal" sound effect.
Popo
These are from Ice Climber and would presumably have represented Popo (the male ice climber) from there.
"powerup".
"appeal". Very similar, if not identical, to "jump".
"jump". You can guess what this was.
"down". The life-losing tune and game over sound.
"goal". The mountain-clear sound played upon reaching a bonus area.
Placeholder Files
A handful of empty files can be found in the game's data. Most of them refer to objects already in the game, but one set seems to reference a cut enemy.
Bullet Bill
m3_lyt_p_killer_00
mw_lyt_p_killer_00
"Killer" is the Japanese name for Bullet Bill. While Bullet Bills are in the game, it is not possible to place these enemies directly in a course. The files are only present for the Super Mario Bros. 3 and Super Mario World game styles. Even though Bullet Bill has two forms in the game, regular and homing, only one file is present per theme.
Sun
m3_lyt_p_sun_00 m3_lyt_p_sun_01
mw_lyt_p_sun_00 mw_lyt_p_sun_01
wu_lyt_p_sun_00 wu_lyt_p_sun_01
These files likely refer to the Angry Sun, an enemy that has only appeared in Super Mario Bros. 3 and the only sun-related enemy in the series. The files are present for all game styles except for the original Super Mario Bros. Each game style has two files, indicating the Angry Sun would have had an alternate form like most of the other enemies.
Shoe Goomba
wu_lyt_p_kutsukuribo_00 wu_lyt_p_kutsukuribo_01
Files for Shoe Goomba in the New Super Mario Bros. U game style are present, even though Yoshi replaces Shoe Goombas in this game style and Super Mario World.
Super Leaf
wu_lyt_p_superkonoha_00
A file for the Super Leaf in the New Super Mario Bros. U game style is present, but the Super Leaf is replaced by the Propeller Mushroom when using this game style.
Unused Music
Gnat Attack
| To do: Hard Mode music. |
The Gnat Attack minigame's 30-second time limit keeps the level themes from playing all the way, thus leaving all portions (and the loop) beyond that unused. The original Mario Paint version didn't have a time limit, so it's possible that the Super Mario Maker version originally worked like that too.
Oddly enough, the music heard in the Hard Mode added in v1.20 is intentionally like this!
BGM_Hae1_BassPlus
The full music for the first stage, including its sudden end and loop. "Hae" is Japanese for "fly", for those wondering.
BGM_Hae2
The full music for the second stage.
BGM_HaeBoss_A
The full music for the final stage.
BGM_HaeBoss_B
In case you got past the unused part of the previous track, it then might have once made a strange noise and sped up.
Internal Name
Super Mario Maker is named Block internally.
Regional Differences
To do:
|
R.O.B. Costume
Like with Mario Kart DS and Super Smash Bros. for Nintendo 3DS/Wii U, R.O.B.'s coloration matches that of the Famicom in Japan and that of the NES elsewhere.
| Japan | International |
|---|---|
Editing vs. Creating
In the Japanese version, the clapper board that takes you to the course building screen says "つくる", which means "make", "create", or "build". In the American version, this was changed to "Edit", while the European version uses "Create".
Sunday Celebration
When the game is played on a Sunday, after the normal boot-up screen, the game will either display "Happy Sunday!" in USA regions or "Today is Sunday!" in EUR regions.
Revisional Differences
Version 1.01
| Please elaborate. Having more detail is always a good thing. Specifically:
|
This version was released as a patch alongside the game at release.
- Adds a small Easter egg when making courses.
- In the initial release, players gradually unlocked tool sets daily. This was intended to ease new players into the Course Maker and give them time to use and understand each course element. Version 1.01 retains this behavior, but adds an alternate unlock method: after a scheduled delivery is announced, placing a very large number of objects in the course will unlock the tools immediately.
Version 1.10
This version was released on September 23, 2015 and makes minor unspecified adjustments.
| Version 1.00/1.01 | Version 1.10 |
|---|---|
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Some stray pixels were also removed from the Super Mario Bros. 3 goal point's Star sprite.
Version 1.20
This version was released on November 4, 2015 with the following changes:
- Adds checkpoints, based on New Super Mario Bros. U's, accessible by shaking the arrow sign object.
- Players now must beat their levels from both the beginning and all checkpoints in order to upload them.
- Adds a harder difficulty level to the Gnat Attack minigame, with a Fighter Fly costume unlocked for clearing it.
- A mushroom can now be placed on top of any other powerup, granting the player the mushroom if Small Mario, and the other powerup if any other form of Mario.
- An "Official" tab has been added to the Makers section of the Course World, containing courses made by Nintendo.
- An Events section has been added to the Course World, containing special courses made by Nintendo's partners, some of which unlock costumes when beaten.
- More costumes are added, unlockable by beating specific event courses.
- The invincibility and Invisible Block glitches were fixed.
- Improved loading times when browsing Course World.
- Adds an Easter egg where tapping several times on a door in Edit Mode will cause someone to knock on the door in response. Tapping enough times on the door will cause Weird Mario to open the door in a random pose and random power-up, based on the current game style. Powerups include the Frog Suit and Tanooki Suit from Super Mario Bros. 3, the Cape Feather and Yoshi from Super Mario World, and the Penguin Suit, Ice Flower, Mini Mushroom, and Super Acorn from New Super Mario Bros. U.
Version 1.21
This version was released on November 13, 2015 and makes minor unspecified adjustments.
Version 1.30
- Bookmark section added to Courses. The update allows players on the Wii U and their devices to "bookmark" courses to appear in this section.
- Adds P-Warp Doors, which need a P-switch to activate.
- P-switches are now colored consistently in Super Mario Bros. and New Super Mario Bros. U, and have a "P" instead of a "?" in New Super Mario Bros. U.
- Adds a Fire variant to the Koopa Clown Car when shaken, which lets Mario shoot fireballs and charged fireballs from the Clown Car.
- The voice heard when placing course elements in a course now refers to the Koopa Clown Cars as Junior Clown Cars in New Super Mario Bros. U.
- Mario plays his "lava death" animation from New Super Mario Bros. U when touching lava, something he didn't do before.
- The placement of the wings on the Weird Mushroom was adjusted.
- Adds Bumpers, which can be used by shaking Grinders.

Selecting 100 Mario Challenge now displays "x100" next to it.
- Adds a "World Record" Time to the level's preview
- The first completer of the course is shown in the level's details.
- Adds the course's ID to the course loading screen, below the creator's name.
- Fixes soft-locking bugs involving going underwater through a pipe at the top, and going through a door into a giant Muncher riding Yoshi.
- Fixes other bugs.
Emergency Maintenance
On January 27, Nintendo shut down Course World in order to patch a bug that caused players to edit powerups into levels online by downloading the course, adding powerups on rails and replacing said powerups with long firebars until the following day.
Oddities
Mario
One of Modern Mario's swimming sprites lacks gloves.
10/100 Mario Challenge
The sprite of Mario on the 10/100 Mario Challenge map screen has a different skin palette than the regular sprite.
Super Mario World
In the Super Mario World game style, all of Mario's running-while-jumping sprites are missing their feet.
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