If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Super Mario Odyssey
| Super Mario Odyssey |
|---|
|
Developer:
Nintendo EPD
|
| This game is receiving new content, by way of Expansion Packs and/or Downloadable Content. Be aware that any unused content you find may become used in the future. If this does happen, please specify as such! |
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| To do: Check in RandomTBush's twitter thread there should be more unused content. |
Super Mario Odyssey is an open-world 3D Mario platformer in the style of Super Mario 64 and Super Mario Sunshine, only this time you can use Mario's new found friend, Cappy, to cap-ture just about everything across its many kingdoms.
Contents
Unused Graphics
| To do: There are more unused graphics. |
Small Mario
An unused 2D sprite of small Mario. The final game only uses sprites for big Mario.
8-Bit NDC Purple Coins
2D versions of the Metro Kingdom's regional coins (CoinCollectEmpty2D_E), which only appear in collected form.
Early Graffiti
| T-rex chase area | Main area |
|---|---|
![]() |
![]() |
An early version of the New Donk City graffiti artwork can be found within the T-rex chase area. Pauline's artwork was changed, the tower was completely redrawn and the position of the logo was moved with minor touch-ups.
Early Taxi Normal Map
| Broken Taxi | Normal Taxi |
|---|---|
The normal map used by the broken down taxis in New Donk City is actually an early version of the one used by the standard taxis. The developers apparently forgot to update the normal map on the broken down taxis when they updated it on the standard taxis. The normal maps of models can be seen more clearly by using the coin filter of Snapshot Mode, the former of which was added in the 1.2.0 update. The main difference between the early and final normal map is that the number plate of the early one says "6258-ND", while the final one says "1981-ND" (the release date of the original Donkey Kong).
Early Hint Art thumbnails
| To do: Replace screenshots with clean PNG captures. |
| Early Seaside Kingdom Hint Art | Final Seaside Kingdom Screenshot |
|---|---|
While Cheep Cheep placement appears to be the same, platform placement and the placement of seaweed appear to be very different. The carbonation effect of the water appears to not be present in the build where the early screenshot was taken. The lighting effects may be different or appear different due to the carbonation effect or the moved platforms. The bubble blower and 4 regional coins (already collected in the final game screenshot) been slightly moved up in the final game, due to the addition and movement of some platforms.
| Early Luncheon Kingdom Hint Art | Final Luncheon Kingdom Screenshot |
|---|---|
This screenshot must have been taken near the completion of the game, due to it seeming almost exactly the same as the final game.
| Early Snow Kingdom Poochy Hint Art | Final Snow Kingdom Screenshot |
|---|---|
It is darker in the early screenshot, and the platform that Poochy is standing on appears to have rougher edges than in the final game.
| Early Wooded Kingdom Poochy Hint Art | Final Wooded Kingdom Screenshot |
|---|---|
The early screenshot here includes an early version of the HUD. The HUD here appears to have a slightly different versions of the moon icons, health bar, and minimap. There are not many immediately noticeable differences in the landscape of the Wooded Kingdom, but the lighting appears to be brighter with a bloom effect.
The Version 1.2.0 update for the game adds a whopping 20 additional thumbnails (the first of which replacing the Wooded Kingdom's above), and all have the kanji for "Temporary" (仮) in the corner. Updated versions of some of these Hint Art images were later shown on Nintendo’s social media pages and in the Switch’s News feed, pointing to the same locations, where, as of Version 1.2.0, provided the player has connected to the Internet in-game, they would find hidden 8-bit Luigis and receive coins. No additional Power Moons were added.
Leftover Font from Super Mario 3D World
Leftovers from Super Mario 3D World's font can be found in the game. What's notable is that there is a new Power Moon icon as well, meaning that this font set isn't just a forgotten bit from 3D World.
Early remnants of the Globe
Globe Texture 1
| Unused |
|---|
| Used |
There is a lot of differences that could be found on the early texture.
- Isle Delfino (which remains in the game to the top left of the Mushroom Kingdom in the used texture) was to the top right with an unknown island having taken the top left above the cap of the Mushroom Kingdom island.
- The Cap Kingdom island was green rather than black and had no surrounding islands.
- The shape of Fossil Falls island in the Cascade Kingdom was a T-rex skull instead of a triceratops skull.
- There was no alpine island-like formation near the Lake Kingdom.
- The Wooded Kingdom continent looked completely different, and did not look mountainous.
- There were less surrounding islands and no surrounding poison at the Lost Kingdom.
- The Baja California-like peninsula (Where the Metro Kingdom is) looked a lot less noticeable.
- The champagne bottle island, located near the Seaside Kingdom was facing more upwards and did not look like it had any champagne coming out.
- There were no snowy mountains below the big island where the Snow Kingdom is located.
- The location of the Luncheon Kingdom seemed to be smaller and was in the shape of a fork.
- The Ruined Kingdom and Bowser's Kingdom looked a lot more "greener".
- Overall, the entire texture was murkier and less bright in color.
Globe Texture 2
| Normal | Roughness | Diffuse |
|---|---|---|
|
|
|
Isle Defino still remains in the Roughness and Normal texture of the Globe and it can be found in the game just by looking closely around the cap of the island of the Mushroom Kingdom on the Globe in the game.
Costumes
Diddy Kong Suit
| Early | Final |
|---|---|
| Early (Roughness) | Final (Roughness) |
|---|---|
The early texture for Mario's Diddy Kong suit is overall brighter in color, and is missing the cloth pattern that goes over his shirt. In addition, its stars are arranged differently and don't have the rounded edges seen in the final version. These changes are also reflected on its roughness map.
Unused Signboard Text
There's an image of some unused signboard text (TmpSignboardFont00) located in New Donk City's texture files that was likely a temporary placeholder used during development. It appears that Dixie Street was originally going to be named Dixie Avenue.
Removed Stages
Inside various BYAML files in WorldList.szs are references to removed test stages.
| Early Stage | Final Stage | References |
|---|---|---|
| KakinumaCapIslandTest000Stage | CapWorldHomeStage | StageList |
| TestAoyagiRaidBossStage | BossRaidHomeStage | StageList |
| TestEisaku160303aStage | ExStageList | |
| TestEisaku160915Stage | ExStageList | |
| TestHarayama120Stage | ExStageList | |
| TestHiratake212Stage | ExStageList | |
| TestIwasa049Stage | TrexBikeExStage | ChangeStageList |
| TestIwasaTrexPoppunZone | TrexPoppunExStage | ExStageList |
| TestKiriyamaPeachCastle000Stage | PeachWorldHomeStage | StageList |
| TestKitahara040Stage | Special1WorldHomeStage | StageList |
| TestKitahara041Stage | Special2WorldHomeStage | StageList |
| TestKitazonoKoopaLv0Stage | CloudWorldHomeStage | StageList |
| TestMoonWorldBase | MoonWorldHomeStage | StageList |
| TestNodama048Stage | ExStageList | |
| TestOkamoto102Stage | ExStageList | |
| TestTakahasi022Stage | InvalidMapOpenList |
Unused Costumes
Alongside the descriptions for the other clothing items are a number of sets that are currently unavailable, and are possibly scheduled to be released at a later time.
| Hat Name | Hat Description | Outfit Name | Outfit Description |
|---|---|---|---|
| Conductor Wig | A wig that reminds one of the greatest (and baldest?) conductors. | Conductor Outfit | An outfit designed for the tiny part of all of us that wants to wave a stick at musicians. |
| Link Hat | A hat from a far-off land. | Link Suit | This outfit from another land comes complete with back accessories (sadly nonremovable). |
| Racing Helmet | A helmet that'll get you pumped up for drafting and hairpin turns. | Racing Outfit | You will enjoy driving more if you're wearing this outfit, guaranteed. |
| Santa Hat | Another red hat beloved by children. | Santa Outfit | The only thing this outfit is missing is a big bag of power-up items for the kids. |
| Zombie Headwear | A masterwork of practical effects. | Zombie Outfit | When an outfit crosses the line between "distressed" and "undead." |
| 8-Bit Mario Cap | A hat that takes you back to where it all began. | N/A | N/A |
| Hariet Hat | A hat you should not wear until after thoroughly checking it for explosives. | Hariet Suit | An outwardly lovely gown, the interior structure has rotted away and is holding on by a thread. |
| Rango Hat | A near-perfect replica of Rango's hat...except for the awesome saw blades and trampoline capability. Sigh... | Rango Suit | A humble outfit that does the job effectively, if not glamorously. Or efficiently. Or smartly. Or even not-dumbly. |
| Spewart Hat | A hat you should definitely wash thoroughly before wearing, given Spewart's...hobbies. | Spewart Suit | An outfit that reminds one of school days—of reading, of writing, and of full-body finger painting. |
| Topper Hat | A hat that practically demands to be stacked up on top of identical copies of itself and swung dangerously about. | Topper Suit | A cheap knockoff of a fancy, tailored suit. Smells of carrots and broken promises. |
While the Broodal outfits and 8-Bit Mario Cap were added in the v1.2.0 update, all references to the Link set had been removed.
Unused Models
Early Luigi model
| Early | Final (v1.2.0) |
|---|---|
An early version of Luigi's model is present in the base game. The final Luigi’s Balloon World model adds key features, including a bowtie, additional expressions and textures that match Mario's better. Luigi appears to be much darker and the backpack was changed to a suitcase with black straps.
Mario3D
A Super Mario 3D World leftover model of Mario, with his outfit recolored to look like Mario's color scheme in Super Mario Bros..
CoinCollectM
A placeholder model for regional coins. A duplicate exists as CoinCollect.
Unused Music
Unused Multi Moon jingle
The jingle used for getting a Multi Moon during the "A Traditional Festival!" mission in New Donk City has an unused 8-bit version.
WsdRsBgmJgGrandMoonCeremony8bit
Test Text Layout
| To do: Find the file that contains the text for this test layout. |
Located in LayoutData/TestText.szs contains a simple test layout with 3 animations: Appear, End, and Wait. The layout itself just includes a textbox with the name TxtTest00, with no text included.
Regional Differences
| To do: Find More Differences |
Multi Moons/Grand Moons
The triple Power Moons are called Multi Moons in the international versions. In the Japanese, Korean, and Traditional Chinese versions, they are called Grand Moons (similar to the Grand Stars in Super Mario Galaxy), as in the E3 2017 demo.
bzzzt
In the Dutch localization of the game, some [not all] of the Steam Gardeners will end their dialogue with "*bzzzt*".
Metro Kingdom
| To do: more differences? |
| To do: same difference in other localizations? |
In the Dutch version, Moon 55 is called "M-A-R-I-O!".
Revisional Differences
| To do: more differences? |
Version 1.0.1
This version fixed a sequence break in the Cascade Kingdom that made it possible to jump around a Nintendo-grade™ invisible wall and go straight to the boss without collecting any Power Moons beforehand.
Version 1.1.0
This version adds support for the Korean language.
Version 1.2.0
This version adds Balloon World, a minigame starring Luigi that's unlocked after completing the main game, as well as a plethora of new outfits (most of which are time-locked). It also adds a few filters to Snapshot Mode, adjusts the difficulty and fixed a bug that allowed people to easily max out the score for the Jump-Rope Challenge (resetting the leaderboards in the process). The Sand Kingdom's Hint Art for the Bowser Kingdom was changed so that the Checkpoint Flag has a red pole instead of yellow.
| v1.0.0-1.1.0 | v1.2.0 |
|---|---|
The four grassy platforms in Cascade Kingdom have been added to the map.
| v1.0.0-1.1.0 | v1.2.0 |
|---|---|
Dark Side's map shows various platforms and edges from an earlier version of the level. These bits were removed in the Balloon World update.
| v1.0.0-1.1.0 | v1.2.0 |
|---|---|
The picture you receive after completing the game has been altered slightly to add Luigi and his balloons in the background.
| v1.0.0-1.1.0 | v1.2.0 |
|---|---|
Internal Project Name
The game's internal project name is "RedStar", according to paths in the executable.
- Missing title screens
- Games developed by Nintendo EPD
- Games published by Nintendo
- Nintendo Switch games
- Games released in 2017
- Games with unused graphics
- Games with unused models
- Games with unused music
- Games with regional differences
- Games with revisional differences
- Gets expansions
- Works In Progress
- To do
- Mario series
Cleanup > To do
Cleanup > To investigate
Cleanup > Works In Progress
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD
Games > Games by platform > Nintendo Switch games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2017
Games > Games by series > Mario series






