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Super Mario Sunshine/Unused or Unseen Map Geometry

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This is a sub-page of Super Mario Sunshine.

All levels in Super Mario Sunshine have some sort of view of the other areas or islands, but sometimes, their level geometry can't be seen in normal play, such as a completely modelled Corona Mountain, or how almost the entire shape of the island is completely intact.

Main Menu

File Select Pier

MarioSunshine-StartBeach.png

In the scene used for the File Select menu, there is a poorly-textured pier hidden just offscreen. Oddly enough, it has solidity, and thus can be walked on.

Delfino Airstrip

Duplicate Waiting Room

SMSairstriproom.png
SMSairstripdetails.png

The map for Delfino Airstrip has a copy of the waiting room floating above the map. This in itself isn't unusual, as this is how the game handles separate interior areas in Delfino Plaza, but this particular room goes unused because the waiting room is simply part of the main map. What makes it more interesting is that this room has more details in it than the used version, as well as having different lighting. The added objects include papers and pencils, a passport stamp, and some various crafts.

Oh my...

By using cheats to jump high enough, it is possible to see the contents of the room, though the room remains invisible. In the coin collection version of the map, the room contains a pair of doors, two coins, and a pair of Soarin' Stus that flitter back and forth in a tight path, passing through each other. The doors are linked with the doors in the regular part of the map, so if one pair is destroyed by the Turbo Nozzle, the corresponding doors are also destroyed. In the introduction version of the map, the room is empty aside from the doors.

Delfino Plaza

Delfino Plaza (Flooded)

Delfino Plaza's flood scene (dolpic9) has some subtle and graphical changes. It's also a bit simplified, possibly meaning this is based on an earlier version of Delfino Plaza.

  • The 100-coin Shine is now placed over the Bianco Square statue.
  • Manholes are just textures, and some have weird positions. One is in the jail cell with an unobtainable Blue Coin.
  • The jail cell is blocked off by bars.
  • The hidden Shine Sprite image in the sand has been moved closer to the beach umbrellas.
(Source: Catley)

Bianco Hills

Bianco Hills' stage geometry shows off a lot of the other levels in the distance; however, this is one of the few times where a stage in the game is a partially complete model of the dolphin-shaped island. There is also a creek that goes on for some way (which is boarded up). When viewing Ricco Harbor from the start of any episode, the helipad is replaced by girders in a square layout, as seen in prerelease material.

Ricco Harbor

Any Episode

SMS RiccoHarbor Gelato.PNG

Gelato Beach can be seen from Ricco Harbor. However, the Sandbird Tower has columns around the walkway which do not appear when visiting Gelato Beach as a level.

Blooper Surfing Safari

SMS RiccoHarbor SurfingSafariSky.PNG

While you never see a sky in the Blooper Surfing Safari, it recycles the same skydome from the secret stages. This is also the case with Corona Mountain.

Gelato Beach

Gelato Beach also has Isle Delfino in a sort of dolphin shape, albeit weirdly. Delfino Plaza and Sirena Beach/Hotel Delfino are a bit visible from Gelato Beach, but only southern Delfino Plaza and some of Hotel Delfino's top floor can be seen. Pinna Park's beach is modeled, but it cannot be seen.

Pinna Park

SMS PinnaPark FerrisBack.PNG

At Pinna Beach, the back of the Ferris wheel is fully modeled, but because of invisible boundaries preventing one from swimming far enough, only part of the backside can be seen.

Sirena Beach

SMS IsleDelfinoFromSirena.PNG

Isle Delfino is once again shaped a bit like a dolphin in-game. The island's model is similar in appearance to the Bianco Hills one.

Noki Bay

Any Episode

Depending on the perspective of where Mario is at in the level, you can see a lot of the hills in the distance to Corona Mountain, or just see a few big hills. However, Corona Mountain itself is fully modelled, including the top with a geyser modelled in. There are other levels that have very similar geometry regarding Corona Mountain, but most are cut somewhere down the base of the model to possibly save resources and reduce load on the hardware (yeah, right). This is the only time in the game where the full model of Corona Mountain is actually used, although it cannot be fully seen.

The waterfall crevasse and the interior of the wall jumping section below the alcove with the ice block are fully textured, but not everything is visible in-game.

The Hidden Book

There is a hidden book that can never be retrieved in the Red Coins in a Bottle episode. This appears to be a leftover from an earlier version, in which the objective in that area was to recover a book, instead of collecting Red Coins. The models are actually parts of the level geometry and not separate objects.

(Source: TI2ophy)

Pianta Village

Pianta Village is shown to be in a circular abyss that takes up a large portion of the weird dolphin-shaped island. Additionally, Noki Bay appears as the upper cliffs including the pond at the top of Tricky Ruins, but only a glimpse can be caught during gameplay.

Corona Mountain

The not-so-secret level.

As with Blooper Surfing Safari, Corona Mountain also uses the sky from the secret stages.

Corona Mountain Crater

SMScoronacrater.png

Despite Corona Mountain being the highest point on the island, most of the level models have the inside of the crater modeled out. It reveals that the crater has a rather interesting structure, which makes sense given the structure of the Corona Mountain level.