If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Super Monkey Ball (GameCube)
| Super Monkey Ball |
|---|
|
Developer:
Amusement Vision
|
Super Monkey Ball is a port of Monkey Ball to the GameCube. It has improved graphics, more levels, an English translation, better control, and a new character (GonGon). There are also several multi-player and party game modes, with the ability to play with up to four players.
Contents
- 1 Debug Mode
- 2 Unused Graphics
- 3 Unused Song
- 4 Unused Sounds
- 5 Unused Levels
- 5.1 Stage 10
- 5.2 Stage 19
- 5.3 Stage 20
- 5.4 Stage 30
- 5.5 Stage 49
- 5.6 Stage 50
- 5.7 Stage 60
- 5.8 Stage 70
- 5.9 Stage 80
- 5.10 Stage 96
- 5.11 Stage 97
- 5.12 Stage 98
- 5.13 Stage 100
- 5.14 Stage 114
- 5.15 Stage 117
- 5.16 Stage 118
- 5.17 Stage 119
- 5.18 Stage 120
- 5.19 Stage 132
- 5.20 Stage 141
- 5.21 Stage 142
- 5.22 Stage 154
- 6 Regional Differences
Debug Mode
Enabled by using one of the following Action Replay codes:
| Region | Code |
|---|---|
| U.S. | HUEA-0C49-D4Z7Z M8EC-TBAC-P5CQ2 FP4C-4E4V-9BN0U |
| PAL | JGJT-TEX1-UYETV 1646-TKZA-X9HWX YY6T-H3JQ-1K8HA |
Pressing Start on the title screen then enables a simple Debug Menu.
- GAME START - Goes to the main menu.
- STAGE SELECT - Goes to an unused level select screen.
- MINI MODE - Allows you to go to any of the mini games.
- OPTION - Goes to the option menu.
- TEST MODE - Lots of debugging material and settings.
| To do: Document this thing. |
Unused Graphics
| To do: A whole lot more. |
These models are leftovers from the original arcade game. This version uses sprites for selecting the difficulty.
While this is also from the arcade game, that version never had a selectable Master difficulty. In fact, it only had one single master floor altogether. Super Monkey Ball added nine other Master floors, but you still can't start straight at the Master stages from the difficulty select; SMB2 was the first to allow you to do that.
Whether they were planning on making Master an actual difficulty setting in the original arcade game, or if this is something they were planning on expanding on much more than they actually did in the process of bringing the game to the GameCube, is hard to tell.
Unused Song
Found inside gcboot/snd/test. Interestingly, the first 12 seconds appear to be a guitar solo version of "Over the Rainbow". The purpose of this song is currently unknown; but because it was found in '/test/', it most likely could have been a song for testing, or it could have been a demo by T's Music.
Unused Sounds
The sound file for the Monkey fight round announcer has 3 unused announcements, for round 17 to 20. The max possible announcement that can be heard is round 16, if all 4 players alternate in winning.
There are multiple unused takes on the announcer saying 'GO' and 'Goal'
All of these ones were later used in super monkey ball adventure.
| To do: Upload the missing sound file for the unused GoalTake3 |
Unused Levels
The game features lots of levels as they appeared in their arcade counterpart. Accessible through the aforementioned stage select.
Stage 10
Arcade version of Expert floor 28.
Stage 19
Arcade version of Beginner floor 2.
Stage 20
Arcade version of Expert floor 9.
Stage 30
The Master level from the arcade version. Textures are a bit screwed up, though.
Stage 49
Arcade version of Advanced floor 4.
Stage 50
Arcade version of Expert extra floor 6.
Stage 60
Arcade version of Expert extra floor 9.
Stage 70
Arcade version of Beginner extra floor 2.
Stage 80
Arcade version of Beginner extra floor 3.
Stage 96
Arcade version of Expert floor 23.
Stage 97
Arcade version of Expert floor 12.
Stage 98
Arcade version of Expert floor 29.
Stage 100
Arcade version of Advanced extra floor 5.
Stage 114
A completely new level that isn't used. The red arrows do nothing. The stage is very glitchy; the terrain is extremely bumpy (albeit it's smooth appearance).
Stage 117
Arcade version of Advanced floor 7.
Stage 118
Arcade version of Advanced floor 19.
Stage 119
Arcade version of Advanced floor 8.
Stage 120
Arcade version of Expert floor 6.
Stage 132
An unused Monkey Race track, with some ramps and what appears to be some spikes under the track that would presumably pop up. Seems to be a Desert theme (the level uses the Desert track too)
Stage 141
A tiny platform made up of one orange block. Although the purpose of this level is unknown, it was most likely used for testing the meteorite effect found in the Extra levels.
Stage 142
Another goal-less level, most likely used to test the underwater effects.
| To do: This doesnt seem to be a level to test effects. Investigate the level file |
Stage 154
An early version of the Monkey Target ramp.
Regional Differences
Alterations
There is a significant difference between the NTSC-J and NTSC-U/PAL attract sequences. For a start, there is an entirely different song played in the Japanese version (the "Ei Ei Poo" song, sung in Japanese) which is cut completely from other versions. This is presumably because there was no time to produce an alternative version in English, and the song was disconcerting enough to warrant the cut.
There are also extra animation sequences in the Japanese release, where the monkeys dance along to the music.
The Options Mode config text fades out after an auto-save much slower in Japanese version, and character sizes are also slightly different than those used in the NTSC-U/PAL versions.
In the Japanese version of Monkey Target, there is a different speech sample used when the "floating spiky balls" option is selected from the item wheel. The what is actually said is difficult to understand, so maybe that's probably it was removed for the western releases.
The text used on the hi-score tables to indicate a single-credit run to Master stages is different between Japanese and PAL versions.
In the Japanese version, the main theme music is different. The NTSC-U/PAL version had a new one made instead, however, the original Japanese version is still in the sound files.
Also, when entering your initials in the circular pinball-style stage, the text at the bottom of the screen says "You are the greatest baller!" or "You are the 2nd baller!" for the Japanese version. The western releases changed this to simply say "You are the greatest" or "You are 2nd best", etc.
Optimization Bugs
During the credit sequence, for the title of "2D DESIGNER", the R (which is comprised of a 3D polygon) is missing in the PAL version, resulting in "2D DESIGNE". The original Japanese version has the correct text, so this is a conversion error.
| To do: Get pictures of spelling/punctuation mistakes. |
There are several punctuation mistakes in the PAL version menus. See the Options Mode and the Sound Settings, for a quick example.
The PAL version has bits of slowdown on several stages, most notably Ex17, as well as some particulary disastrous slowdown on a portion of the Ice Stage of Monkey Race that reduces the game's framerate drastically. The Japanese version does not have any slowdown.
There is heavy slowdown on the final level of Expert (EX10) in the PAL and Japanese versions.
The Monkey Ball series
| |
|---|---|
| Arcade | Monkey Ball |
| GameCube | Super Monkey Ball • Super Monkey Ball 2 (Demo) • Super Monkey Ball Adventure |
| Game Boy Advance | Super Monkey Ball Jr. |
| N-Gage | Super Monkey Ball |
| PlayStation 2 | Super Monkey Ball Deluxe (Prototype) • Super Monkey Ball Adventure |
| Xbox | Super Monkey Ball Deluxe |
| Nintendo DS | Touch & Roll |
| PlayStation Portable | Super Monkey Ball Adventure |
| Wii | Banana Blitz • Step & Roll |
| Nintendo 3DS | Super Monkey Ball 3D |
| Nintendo Switch | Super Monkey Ball: Banana Blitz HD |
- Missing title screens
- Games developed by Amusement Vision
- Games published by Sega
- GameCube games
- Games released in 2001
- Games with unused areas
- Games with unused graphics
- Games with unused music
- Games with debugging functions
- Games with hidden level selects
- Games with regional differences
- To do
- Monkey Ball series
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Sega > Games developed by Amusement Vision
Games > Games by platform > GameCube games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 2001
Games > Games by series > Monkey Ball series
