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Super Monkey Ball 2
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| Super Monkey Ball 2 |
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Developer:
Amusement Vision
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Super Monkey Ball 2 is the sequel to the popular GameCube puzzle game and release title Super Monkey Ball. This sequel is a complete rework of the original game. Along with the normal modes, a new mode known as Story Mode is added. This features a 'campaign' with cutscenes (rendered by the game engine rather than being a video file). However, the basic premise of the game in both modes is the same: guide the monkey in the ball to the goal. The game also includes several new Party Games which can be unlocked by obtaining Play Points. Six party games are already unlocked, three are remasters from the original game, and the rest are completely new.
Contents
Sub-Pages
| Development Notes about the development and history of Super Monkey Ball 2. |
Beta Logo
The game still has the file for the old logo.
| To do: Expand of merge this section. |
Debug Mode
Introduction
Just like the first game, Super Monkey Ball 2 features a debug mode. The debug mode includes a stage selector, full-fledged model viewer, effects testing, sound player, bitmap reader, and more. The debug menu can be accessed via the following Action Replay codes:
| Region | Code |
|---|---|
| NTSC-U | BY50-BFRX-BGGNR RBUA-FCGP-K7FVV F8XP-P5GY-JPBJQ |
| NTSC-J | 13QN-UBG7-FKBHQ NPDM-4XAU-005MD 3R7R-Z1KT-YGDFU |
| PAL | KXC6-KNG5-FDZX0 81RZ-X9U5-Z3VR2 A40E-9BDK-C7QM5 |
Images
Extremely early options menu, possibly a leftover from the Japanese Super Monkey Ball. The text is in Romaji with large spacing - which ends up causing problems.
Test Mode
Images
NAOMI MODEL - This model viewer seems to only be able to view older resources that were leftover from Super Monkey Ball and even the arcade Monkey Ball.
DIFFICULTY - A win/loss ratio chart - a carryover from both Super Monkey Ball and Monkey Ball. The feature wasn't introduced outside of debug mode until Super Monkey Ball Deluxe.
Early Options Menu
A very early version of the options menu is accessible through the main debug menu. It appears to be the version from Super Monkey Ball. The text is in Romaji (Japanese in Roman letters). However, since the SMB options menu was designed for English/Kanji, the Romaji breaks the layout and falls off the box or clutters up with other text. The options menu performs all the functions of the normal Super Monkey Ball options menu, except it doesn't load the old Replay manager because it was scrapped.
Gallery
Video
A full-length tour of the Debug Menu for Super Monkey Ball 2:
Hidden Developer Messages
Super Monkey Ball 2 has various hidden developer messages within it.
Beginner Stage 3 / Library 203
Beginner Stage 3 (named Bumpy) is named after its seemingly random bumps spewed across the stage. Except it turns out that these bumps may not be so random, because they appear to be in Braille. Here is the message translated:
Hi! This is Jamad. That is right. Braille Alphabet. I respect you !!
Test Level Messages
In several multi-stage test levels, a board with Kanji on it can be found, with Japanese writing in the foreground and a texture map in the background. These messages are signed by Jamad. Jamad is most likely a nickname of Junichi Yamada, the Stage Design Director of Super Monkey Ball 2.
Hope that there's
a texture map here
created from
a buffer.
by JAMAD
Unused Models
A lot of unused models were left over from both the arcade edition and its sequel.
NEW_GOAL
This appears to be a planned design for a new goal. Its resources can be found within the various test levels.
Regional Differences
Alterations
| To do: Pictures! |
In the NTSC-U version, when the 5th position in the leaderboard is not filled, the placeholder name "BANANA" is used. In the NTSC-J version, "AIAI" is used instead.
When selecting a stage for Practice Mode, a percentage value is displayed above the stage preview window which displays the rate of completion for the level. For example, if a player completed a stage successfully twice and did not complete it once, the value will read 66%. The value is also shown under the score counter when playing a level in Practice mode. Why this was removed from the American and European versions is unknown.
The end-game name entry in the Japanese version uses a keyboard, whereas the US version features a rotary letter selector instead.
The Monkey Ball series
| |
|---|---|
| Arcade | Monkey Ball |
| GameCube | Super Monkey Ball • Super Monkey Ball 2 (Demo) • Super Monkey Ball Adventure |
| Game Boy Advance | Super Monkey Ball Jr. |
| N-Gage | Super Monkey Ball |
| PlayStation 2 | Super Monkey Ball Deluxe (Prototype) • Super Monkey Ball Adventure |
| Xbox | Super Monkey Ball Deluxe |
| Nintendo DS | Touch & Roll |
| PlayStation Portable | Super Monkey Ball Adventure |
| Wii | Banana Blitz • Step & Roll |
| Nintendo 3DS | Super Monkey Ball 3D |
| Nintendo Switch | Super Monkey Ball: Banana Blitz HD |
- Works In Progress
- Games developed by Amusement Vision
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- GameCube games
- Games released in 2002
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- Games with hidden development-related text
- Games with unused graphics
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- To do
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