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Super Smash Bros. Ultimate
| Super Smash Bros. Ultimate |
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Also known as: Dairantou Smash Brothers Special (JP)
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| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| This game is receiving new content, by way of Expansion Packs and/or Downloadable Content. Be aware that any unused content you find may become used in the future. If this does happen, please specify as such! |
| To do: ui_howtoplay_db.prc has references to nonexistent HTML files |
In Super Smash Bros. Ultimate, EVERYONE AND (almost) EVERYWHERE IS HERE!
Contents
- 1 Subpages
- 2 Unused Series Names
- 3 Unused Assist Parameters
- 4 Unused Models
- 5 Unused Graphics
- 6 Unused Sounds
- 7 Unused Stage-Related Data
- 8 Unused Character-Related Data
- 9 Internal Project Name
- 10 Unused Strings
- 11 Oddities
Subpages
| Version Differences BUG FIXES. SO MANY BUG FIXES. |
Unused Series Names
Devil's Third Jet Force Gemini Blast Corps
Devil's Third, Jet Force Gemini, and Blast Corps are listed along other series in the game's strings. However, no form of content from any of these series appear in the game at all.
Nexon now owns the rights to Devil's Third and released Devil's Third Online for Windows, as a result causing Nintendo to shut down the servers for the Wii U version. Blast Corps and Jet Force Gemini are both Rare-developed Nintendo 64 titles, but the company and rights to all its original IPs are now owned by Microsoft.
Unused Assist Parameters
Inside the param files for Assist Trophies characters are some various parameters that are rendered unused due to either their chance of happening being set to "0" or for other reasons.
Chef Kawasaki
Kawasaki will drop one of a number of different food items before he leaves the battlefield after being spawned. Inside Generate_Param_Assist.prc, every food item in the game is defined to be spawnable, however the following food items will never be spawned as their chance of being dropped are set to "0".
Cherries Pears Milk Tea Cola Sushi Tenshin Corn Potage Chocolate Popcorn Salad Kiwi Mont Blanc Pasta Grape Candy Lemon Fried Egg Apple Roasted Chicken Steak Steamed Bun Pizza Pineapple Doughnut Cheese Peach
With the way param files are set up in the game, it's unlikely that this was simply a case of copied over data. More likely, it may have originally been planned for Kawasaki to give the player any food item in the game before it was decided to only have him gift the player baked foods and meals.
Rodin
Similar to Kawasaki, Rodin will gift the player a weapon item before he leaves the match after attacking. However, rather than have every item in the game defined for him in Generate_Param_Assist.prc, Rodin only pulls from a small list of battering and projectile weapons. The following items are set to be spawnable, but have their spawn rate set to "0".
Fire Flower Gust Bellows Fire Bar Golden Hammer Hammer Homerun Bat Lip Stick Star Rod
Since Rodin is known for giving Bayonetta mostly guns rather than melee weapons, the developers may have decided to reduce the amount of melee weapons so they didn't outnumber the projectile weapons.
Rathalos
Inside Generate_Param_Assist.prc, Rathalos is setup to have it spawn Smart Bombs as well as Bob-ombs with an equal likelyhood. However Rathalos never actually spawns items when summoned as an assist trophy, leaving this parameter unused. Items DO spawn during its boss fight, but they aren't spawned by Rathalos and they only consist of Pitfalls and Deku Nuts.
Unused Models
DK
barrelconga
Donkey Kong's bongo drums! While they were used for DK's Konga Beat Final Smash in Brawl and Smash 4, in Ultimate Donkey Kong received a new Final Smash based off of Donkey Kong Jungle Beat. The bongos still live on in two-dimensional form through the "Donkey Kong & Bongos" Spirit.
Interestingly, the bongo drums have had their textures upgraded since the Wii U installment, despite not being used at all.
Link
A model of the fairy which appeared in the previous game when Link used his side taunt, completely unchanged from its appearance there. Link boasts a different, fairy-free side taunt in this game, and is consequently the only Link to not be accompanied by a fairy. It also retains its sole animation from the previous games, titled AppealS.
Mr. Game & Watch
C0X_original
All of Mr. Game & Watch's costumes were altered in the 1.1.0 patch to remove a stereotypical Native American headdress from a model used during his forward smash. However, the unaltered set of costumes, headdress intact, are still present in the game, labelled as c00-c07_original.
Dragonite (Unused Poké Ball Summon)
Dragonite, who appears in the Kalos Pokémon League stage, has another model in the folder for Poké Ball Pokémon, indicating that it was originally going to be summonable too, like Scizor. Intriguingly, this model has been modified slightly from the Dragonite model seen on Kalos Pokémon League, with a different, upscaled set of textures, and shading more in line with the assets newly created for Ultimate.
Unused Textures
R.O.B.
R.O.B.'s battle damage textures from Smash 4 remain unused. Similar to DK's bongo drums, the textures have been upgraded since the last installment, now with twice the resolution.
Yoshi
Yoshi's crafted costume appears alongside other color schemes used in his Stampede Final Smash, though no Crafted Yoshis can actually be seen in the stampede itself. (Note that these Yoshis use a different file than the playable character himself)
Unused Animations
To do:
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Playable Characters
Zelda
Zelda's Phantom (used in her Down Special move, Phantom Slash) has multiple animations from the previous game which are no longer used, as the move was reworked with a completely new set of animations. SpecialLwAttack, PhantomAttackAirS, PhantomAttackAirL, and PhantomAttackAirMax still exist in the Phantom's animation bank, despite not being used anywhere.
Zero Suit Samus
Animation archives involving Zero Suit Samus' Paralyzer & Plasma Whip contain leftover animations corresponding to attacks which previously involved those weapons, but which no longer do as of Ultimate. These include AttackS4S (which was also unused in Smash 4) and ThrowF, as well as a blank animation known as Whirlpool.
Pokémon Trainer
All 3 of Pokémon Trainer's Pokémon have animations for clapping on the results screen when losing a match. (titled Lose) However, as the actual Trainer appears on the results screen unaccompanied in this situation, they are never used at any point even if you hack the solo version of the Pokemon to be playable.
Olimar
All 5 Pikmin variations have 2 unused animations, labelled SpHiCliffWait and SpHiConnect. Both are leftovers from Olimar's Up Special move from Brawl (Pikmin Chain), and also remained unused in the previous game, as Olimar had received a new Up Special by then in the form of Winged Pikmin.
Piranha Plant
JumpAerialF2
Piranha Plant has an animation for a 2nd midair jump, titled JumpAerialF2, in line with characters like Charizard and Ridley, who have a similar ability. However, Piranha Plant is only able to jump once while in midair. Note that in situations where Spirits that allow multiple midair jumps are equipped, the double jump animation would be re-used, so this animation isn't used in those situations either.
Bowser Jr. Leftovers
This character has several of Bowser Jr's animations erroneously included in its own animation bank. These include:
- Attack100Start
- AttackEnd
- Attack3Hi/Attack3Lw (angled versions of Bowser Jr's forward tilt)
- Attack4Hi/Attack4Lw (angled variations of Bowser Jr's forward smash)
- SpecialNCharge/SpecialAirNCharge
- SpecialNShoot/SpecialAirNShoot
- SpecialS/SpecialAirS
- SpecialSSpin/SpecialAirSSpin
- SpecialSWallClash/SpecialAirSWallClash
- SpecialSCliffJump
- SpecialSLanding
- SpecialHiAttackLanding
- SpecialHiCliffCatch
- SpecialHiClownFall/SpecialAirHiClownFall
- SpecialHiDamageEnd
- SpecialHiJrAttack
- SpecialHiJrDamage
- SpecialHiJrEscape
- SpecialHiJrFall
- SpecialHiJrRise
- SpecialLw/SpecialAirLw
Kirby
Kirby, like in Smash 4, has unused animation for his inhale mouth.
In Ultimate, character expressions are different models and they swap, so Kirby's inhale expression can never be seen with animations that aren't his neutral B (Inhale).
Quirky smiles can be seen here and there on different animations, like with his side B (Hammer), shown below.
Mii Fighters
All 3 variations of the Mii Fighter (Brawler, Swordfighter, and Gunner) have an unused animation labelled MenuPose. The animation is a leftover from the previous game, and was a pose used for each Mii types' render on the character select screen, but a different pose (labelled MenuPose2) is used in Ultimate, more closely matching the new official renders for each Mii.
Bosses
Giga Bowser
Giga Bowser, normally fought as a boss in Classic and World of Light, actually has an expansive animation bank, containing the majority of his animations from when he could be controlled by the player in Bowser's Final Smash from previous games. Interestingly, various animations (such as those for his dash attack, down tilt, neutral aerial, down aerial, and all of his grabs) have been removed to correspond with his new role as a boss, but many more animations still exist for situations Giga Bowser would normally never experience even when controlled by the player in the past, such as flinching, getting knocked over, electrified, and even having his shield broken!
The animations used in Brawl & Smash 4 when Bowser's Final Smash activates and ends (FinalStart and FinalEnd) still exist in Giga Bowser's animation bank too, in spite of the changes made to Bowser's Final Smash in Ultimate.
Unused Graphics
Early Boxing Ring Screenshot
Located in the texture files for Boxing Ring (in the stc_vision_1_set directory) is a fascinating screenshot depicting Mario and Link on an incredibly early incarnation of the Boxing Ring stage.
The graphic (a lower resolution version of which can also be found in the 3DS prequel ) appears to display one of the earliest existing builds of Smash 4, as various assets, including the timer and Mario & Link's character portraits, are re-used from Brawl, the jumbotron uses a graphic ripped directly from Super Punch-Out!!, and the HUD, audience, textures, and lighting are all in an incredibly primitive state.
Unused Sounds
vc_narration_characall_mii
This clip was used in the last game when selecting or winning with a Mii Fighter, though the previously unused Mii Brawler, Mii Swordfighter, and Mii Gunner are now used instead.
Filename Oddities
item_harisen_m
A battering sound which normally is used when Jigglypuff connects with its Pound special move, but the filename of which references the recurring Fan item (known as "Harisen" in Japanese). However, the Fan is not present in the game at all, indicating it was once possibly considered to be included following its absence in the previous game but was removed for unknown reasons. Notably, this sound effect is different from the sound used by the Fan in previous games.
Unused Stage-Related Data
Unused Stage
Jack_Menentoes_
Found in one of the LVD files, there is a reference for Menentoes which is a stage for jack.
Home-Run Contest Leftovers
| To do: Get the rest. |
dyr_effstghomerunbarier_s omeruncontest
The mode Home-Run Contest, which appeared in every Smash game since Melee, is mentioned several times in the game’s code.
Unused Character-Related Data
| To do: Compare Piranha Plant's early parameters to its final parameters in version 2.0.0, it used to be lighter and slower. |
Boss Giga Bowser
The version of Giga Bowser used for its boss fight is unlike any other boss in the game, as it internally is classified as a fighter and he has placeholder data of camera content, a Kirby copy ability, a Final Smash, a result screen, and even alternate costumes! This seems to be a leftover from when it originally appeared as Bowser's Final Smash in Brawl and 4.
By hacking Giga Bowser into the match as a fighter, he appears to work with a full-on moveset and can be knocked back like in Melee, before 2.0.0, winning as him outside of a team battle goes to the result screen briefly and crashes the game.
Placeholder Character Parameter Entry
Present in the fighter_param directory is an entry pertaining to a playable character who is not otherwise present in the game:
fighter_kind_brave
It is unknown who brave refers to. An entry corresponding to Piranha Plant, with a very different set of parameters compared to those on the character upon release, also existed in the retail version of the game, labelled fighter_kind_packun. A placeholder entry for Joker, labeled fighter_kind_jack, was also present in the retail version.
Of note, the parameter files for brave were added alongside the v1.1.0 update, whereas parameters for Piranha Plant and jack (Joker) were present in the game's initial release. The entries for both jack and brave were removed as of the 2.0.0 update, but Joker was made playable in the 3.0.0 update.
brave Reference
02_Brave
A reference to brave is found in another LVD file.
Placeholder Fighter Slots
A whopping 30 placeholder character slots existed in the files of the character selection screen at launch before being removed in the 2.0.0 Update. There are also a slightly smaller 16 placeholder character slots in the files for the World of Light.
Even though there are only six known DLC fighters (Piranha Plant, Joker from Persona 5, and four that have been announced as coming but not yet revealed), it is unknown if the game will receive 24 or 10 more DLC fighters after the six currently-announced ones, but it's more likely that these slots were meant for future-proofing.
Ditto Final Smash, Entrance, and Victory Pose model leftovers
Ditto material data exists for Final Smashes, Victory Pose models, and entrances, but Ditto cannot do any of those. Even if Ditto breaks a Smash Ball, it'll be given to the player who had summoned Ditto.
Fighter movies
prebuilt:/movie/fighter/%s/c%02d
A reference to what it seems to be a leftover from the fighter ending movies used since Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Wii U.
Individual Mii Fighter Victory Themes
| To do: Add files for these individual themes. |
Since all three Mii Fighter types are defined as separate fighters in the game's data, they each have code to have unique victory themes. However, in their parameter files, all three are only directed to use z00_f_miifighter leaving this functionality unused.
Internal Project Name
Super Smash Bros. Ultimate is referred to internally as "Cross2", as a continuation of the previous game's internal name "Cross".
Unused Strings
| To do: Find more unused strings within this text dump. |
Audio Strings
Dates
2018/09/30 20:53:29 2018/10/05 18:36:15 2018/10/06 23:41:27
The earliest date appears in most audio files, while the later dates suggests that there were one or more revisions with several audio files and/or new audio files added. The times at the ends of the dates vary from file to file.
Program Name
In every soundbank file, the string Sound Forge Pro 11.0 can be found. This is most likely the program the sound team used to create the game's sounds.
Autodesk Maya 2016 strings
C:/ProgramData/Autodesk/Applic ls/Contents/plug-ins/win64-2016;
Leftover strings from the PC version of Autodesk Maya 2016.
Oddities
Charizard Victory Theme
| To do: Add file for this theme. |
Charizard has his own victory theme in z59_f_lizardon like in SSB4. While it is technically still used by the fire dragon itself, the theme is identical to the other Pokemon victory themes. Pokemon Trainer, Squirtle, and Ivysaur all use z28_f_ptrainer indicating that Charizard's victory theme could be an early development leftover before Charizard was added back to Pokemon Trainer.
The Super Smash Bros. series
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| Nintendo 64 | Super Smash Bros. |
| GameCube | Super Smash Bros. Melee |
| Wii | Super Smash Bros. Brawl |
| Nintendo 3DS | Super Smash Bros. for Nintendo 3DS |
| Wii U | Super Smash Bros. for Wii U |
| Nintendo Switch | Super Smash Bros. Ultimate |
- Games developed by Namco Bandai
- Games developed by Sora
- Games published by Nintendo
- Nintendo Switch games
- Games released in 2018
- Games with unused animations
- Games with unused areas
- Games with unused characters
- Games with unused graphics
- Games with unused sounds
- Games with unused text
- Games with regional differences
- Games with revisional differences
- Works In Progress
- Gets expansions
- To do
- Super Smash Bros. series
Cleanup > Pages with broken file links
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
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Games > Games by series > Super Smash Bros. series
Games > Gets expansions
