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Super Smash Bros. for Nintendo 3DS
| Super Smash Bros. for Nintendo 3DS |
|---|
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Developers: Sora,
Namco Bandai Games
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Super Smash Bros. for Nintendo 3DS launches the popular series onto handhelds...with mixed results. While created in conjunction with the Wii U iteration, the 3DS version featured different stages and gameplay modes.
Did we mention Duck Hunt is a playable character? Yes, that Duck Hunt.
Contents
Sub-Pages
| English Trophy Differences Why do you have to make translations so complex, Nintendo? |
Unused Graphics
Stage and Character Select Screen Buttons
Present among the menu texture files. Either they were used in case the roster didn't fit the 3DS screen, or are for future downloadable content. The larger buttons are for characters, while the smaller ones are for stages.
Unused Font
A rather large font with many Japanese characters, presumably used for debugging purposes.
Unused Smash Run Tutorial Pictures
Several images in the "How to play" guide for Smash Run were given overhauls, with changes ranging from minor to large.
| Unused | Final |
|---|---|
The second image in the tutorial has an older version with a different picture of Donkey Kong. They seemingly replaced it with something that is a bit more exciting.
| Unused | Final |
|---|---|
The third image replaces a bland picture of four players that are motionless with something a bit more action-packed.
| Unused | Final |
|---|---|
The fourth image retains a placeholder graphic in the game's data.
| Unused Japanese | Unused English |
|---|---|
The seventh image displays different powerups in the inventory. Compare with the final version:
| Final Japanese | Final English |
|---|---|
Also note the very slight changes to the stat icons that are to the left, and the addition of a 0 beside each of them.
Unused Data Sharing Menu
There are several graphics left in the ROM for a menu that lets you share replays, screenshots, and your customized Miis. This could be added in a future update, but at the moment, these are completely unused. It should be mentioned that the game's on-cart manual (part 1, section 3: Online Functions) specifically states you are allowed to "post replays". Strangely enough, the current update of Super Smash Bros. for Nintendo 3DS has a "sort by" tab that is listed as "by creator", although it is currently impossible to have replays in-game that weren't created by you.
- SSB43DS-DatSharRoot.png
This image would presumably show up on the bottom screen when highlighting the menu.
- SSB43DS-DatSharDown.png
This is the preview for highlighting what would probably be "Receive Data".
- SSB43DS-DatSharDownSnap.png
Downloading screenshots.
- SSB43DS-DatSharDownReplay.png
Downloading replays.
- SSB43DS-DatSharDownMii.png
Downloading Miis.
- SSB43DS-DatSharUp.png
This is the preview for what is probably "Send Data".
- SSB43DS-DatSharUpSnap.png
Uploading screenshots.
- SSB43DS-DatSharUpReplay.png
Uploading replays.
- SSB43DS-DatSharUpMii.png
Uploading Miis.
Unused Sounds
Due to the simultaneous development between the 3DS and Wii U releases of the game, this installment contains a number of unused audio clips, some of which will be used in the Wii U version.
Narration
"Boss Battle!"
An announcement for the unlockable Boss Battles mode in Brawl, which doesn't appear in the 3DS version in any capacity. However, it is used in the WiiU version whenever you fight a boss in Smash Tour.
"Tourney!"
"The Champion is..."
"Official Tourney!"
Online Tourneys are featured in the Wii U version, but are not present in the 3DS version.
"Event Match!"
Event Matches, while featured in the Wii U version, are not in the 3DS version.
| Japan | International |
|---|---|
| "Get the Coins!" |
"Grab the Coins!" |
Coin Battle, another mode from the previous games, is featured in the Wii U version, but not in the 3DS version.
"Special Smash!"
A variant of Brawl's Special Brawl mode, Special Smash is also featured in the Wii U version and also absent from the 3DS version. For some reason, this clip can be heard in the Sound Test of the 3DS version.
"8-Player Smash!"
The Wii U version features an eight-player mode, but the 3DS version can only support four-player.
"Yellow Team!"
The new Yellow Team is used in the Wii U version as part of 8-Player Smash, but because 8-Player Smash isn't in the 3DS version, neither is the Yellow Team.
"Smash World!"
Not used in either version, but may be an early name for the Wii U version's "Smash Tour" mode.
"Special Orders!"
"Master Orders!"
"Crazy Orders!"
"Ticket Selection!"
All of these relate to the "Special Orders" mode in the Wii U version.
"Choose a Mii!"
This is heard when you select a Mii in Smash Tour in the Wii U version. Obviously, it is not used in the 3DS version.
"Choose a Build!"
Likely intended for the Fighter Customization menu.
"Mii Gunner!"
| Japan | International |
|---|---|
| "Mii Fighter!" |
"Mii Brawler!" |
| "Mii Swordman!" |
"Mii Swordfighter!" |
Announcements for each individual Mii variant, which go unused in the 3DS release, as all Miis simply use the "Mii" announcement clip.
Ice Climbers Chant
File:SuperSmashBros3DSIceClimbersChant.ogg There is a glitch that occurs when playing as the Villager in Japanese releases of the game, where upon performing well in a match, the crowd instead chants "Nana, Popo!", the names of the notoriously cut Ice Climbers. This is very likely to be a leftover from very early in the game's development, as the Ice Climbers were intended to be included in the game, but due to 3DS hardware limitations, they were scrapped from the game. The sound clip is a new recording, not a Brawl leftover.
A simple filenaming mistake appears to have kept their announcement in the Japanese release: the file for Villager's crowd chant (snd_vc_Murabito_ouen) contains the file played above when it should've been removed, and because of this, Villager doesn't actually have his/her own crowd chant! This oversight was corrected in International releases, and the crowd chant is corrected to say "Villager!" instead.
Miscellaneous Sounds
A very brief beep, which sounds nearly identical to the dummy sound stream present (and unused) in Kid Icarus: Uprising. Because Sora worked on both games, it was likely reused as a placeholder.
Regional Differences
R.O.B.
Like his appearance in Mario Kart DS, R.O.B.'s default color scheme changes based on the region of the game: his Famicom colors in Japan, and his NES colors in North America. In Brawl, his Famicom palette was the default in all regions.
| Japan | US |
|---|---|
His trophies and costume orders have also been changed accordingly. Other icons, such as his Sound Test icon, remain unchanged:
| Japan | US |
|---|---|
| File:SSB3DS Fig 10 Robot.tex (FB01ECDA-0.bin) 0.png | ![]() |
| Japan | US |
|---|---|
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Since his All-Star trophy is meant to represent an alternate color scheme, the two regions have their colors reversed.
| Japan | US |
|---|---|
Additionally, his name differs between the two versions: "Robot" in Japan, "R.O.B." in North America.
Miscellaneous Differences
In addition to the usual localization changes to accommodate games and characters receiving different names in different regions, a few other differences can be spotted:
- Any cases of lower case letters in the character's bottom screen eyecatches have been removed, with the exception of the Wii Fit Trainer.
- Both the male and female Wii Fit Trainers have British voice actors in UK releases of the game, likely to fit in with the way the Wii Fit games were localized. Other European countries also adapt this change, although obviously with their own respective languages.
- The character "Duck Hunt" is renamed as "Duck Hunt Duo" in European releases.
- On The Sound Test Voices section, Rosalina & Luma's Voices/ sounds are under Rosalina's name, despite Luma's voice actor being present in those voice clips.
| Japan | US |
|---|---|
As in Super Smash Bros. Brawl, Dedede's "king" moniker is only present in localized versions, due to how Dedede's title in Japanese is very clearly a self-appointed one, something very difficult to replicate in English. The pronunciation of his name is also altered to make more sense overseas.
| Japan | US |
|---|---|
| Japan | US |
|---|---|
Olimar and Alph are referred to as "Pikmin & Olimar/Alph" in the Japanese versions, but drop the Pikmin from their names elsewhere.
| Japan | US |
|---|---|
Lucina's name is pronounced differently between Japanese and international releases, using a hard C for the former and a soft C for the latter.
- Trophy descriptions display significant differences on the whole, even between different English releases.
- The player is only forced to fight Master Core in Classic Mode at intensity 9.0 in the Japanese version, but other versions will force you to fight it at any intensity above 7.9.
- Kirby has different voice clips when he copies Palutena & Shulk's neutral special moves to accommodate for the new translations, a rarity in the series as they usually go untranslated. However, his voice for Jigglypuff goes untranslated yet again.
- Just like in previous games, metric units are changed to imperial units in the North American version. Since all internal data remains in metric, several challenges have unusual-looking requirements, such as "Hit Sandbag 3280 feet" (1000m). Incidentally, beating this particular challenge provides the player with a message of "Achieved a score of 1000 in Home-Run Contest", which was probably missed because it lacks the "m".
- Ashley's Song uses the Japanese vocals in its version, and the English vocals internationally. This contrasts with the Wii U version and Brawl, which included both versions of the song regardless of region. However, an international release can hear the Japanese vocals if a replay on the Replay Channel is playing Ashley's Song on the WarioWare stage with Player 1 having a Japanese game. The reverse is likely, though unproven, to occur. This is relatively hard to experience due to the specifics of how to make it work.
Revisional Differences
Version 1.0.1
A patch released on launch day in Japan. While players who buy a physical copy must manually download the update, the downloadable version comes with the update preinstalled. The update adds online functionality as well as a "Conquest" feature which launched on September 15, 2014.
Version 1.0.2
Another patch was released on September 18, 2014 in Japan and was made available internationally upon the game's release. This patch addresses issues with Peach's turnip-throwing Down Special causing bans in the no-items For Glory online mode. It also addresses other minor issues that have not been specified.
Version 1.0.3
This patch was released worldwide on October 27, 2014. Conquest mode will no longer display the current results of the Conquest in progress. The update includes a slightly different mix of the Battle! Reshiram / Zekrom song for the N's Castle stage as well. It also addresses other minor issues that have not been specified.
Version 1.0.4
This patch was released on November 18, 2014. It adjusts the strengths of some fighters in order to further balance the game. This update also disables replays made in all previous versions.
The patch also fixes a bug that was present in all previous versions: if the player used Yoshi in Multi-Man Smash and continuously used Egg Lay on non-Mii opponents, the enemies would become larger and larger each time until they filled the entire screen.
The Super Smash Bros. series
| |
|---|---|
| Nintendo 64 | Super Smash Bros. |
| GameCube | Super Smash Bros. Melee |
| Wii | Super Smash Bros. Brawl |
| Nintendo 3DS | Super Smash Bros. for Nintendo 3DS |
| Wii U | Super Smash Bros. for Wii U |
| Nintendo Switch | Super Smash Bros. Ultimate |
Cleanup > To do
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