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Super Smash Bros. for Wii U

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Title Screen

Super Smash Bros. for Wii U

Developers: Namco Bandai, Sora
Publisher: Nintendo
Platform: Wii U
Released in JP: December 6, 2014
Released in US: November 21, 2014
Released in EU: November 28, 2014
Released in AU: November 29, 2014


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

Spend $40, get newer experience!
This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!

Super Smash Bros. for Wii U is (technically) the fifth installment in Nintendo's best-selling series of fighting games. The game features a plethora of awesome new features!

And Smash Tour.

Hmmm...
To do:
  • Similarly to Brawl and Melee, Mr. Game and Watch is modeled in 3D, then flattened as part of the "2D characters" code used in the Game and Watch level. Take some pictures of Mr. Game and Watch and his items in 3D.
  • Palutena has unused underdress textures.

Subpages

DevTextIcon.png
Model Conversion Logs
A small handful of model conversion logs.

Unused Music

Game Over

Z51_J_GameOver

This song isn't used anywhere in the game. It would make sense for it to play when you choose to quit after losing in Classic mode, but it doesn't.

Unused Sounds

Character Voices

Keep in mind that with the exception of the "strong knockback" files and one of Meta Knight's voice clips, all of the unused files for characters reusing voices from Brawl are also unused here.

Marth_002-004

Three clips of Marth which played whenever he successfully countered an attack in previous installments. Marth uses one of his generic yells when countering in this game, rendering these unique lines unused. These are still present in the game's sound test as sounds 22-24. In Roy's trailer, you can hear Marth saying the first clip above when he is countering.

Mewtwo_win01_01

Mewtwo saying ""Watashi wa makeru wake niwa ikanai", translating as "There is no way I can lose.". Similarly to Melee, this voice clip is used in Japanese versions of the game in Mewtwo's victory poses, but is overwritten with files where Mewtwo doesn't talk in international releases.

Mewtwo_win02_01

Mewtwo saying "Watashi wa naze koko ni iru no ka... ?", which translates to "Why am I here... ?". Same situation as the above audio clip.

Mewtwo_win03_01

Mewtwo saying "Orokana.", which translates to... "Fool." Guess what happened here.

Rosetta_Attack07

Rosalina playfully yelling. Appears to have been intended as another generic attacking voice, and is likely a leftover from Mario Kart 7, where Rosalina's other voice files were imported from.

Wario_010

A groggy moan by the greedy porkster. In the previous game, this file was used when the effects of Wario's Final Smash (Wario-Man) ran out, and he reverted to his normal form. Under the same circumstances, Wario is silent in this game.

Sound Effects

Hmmm...
To do:
Dig into this more explicitly.

Peach_Special_C2_L04

A bizarre sound present in Peach's sound effect bank. As "C" stands for Custom moves, and "L" is an abbreviation for a character's Down-B special move in the audio files, one may speculate that this was intended to be used for Light Veggie, the second variation of Peach's Vegetable special.

Sheik_Appear01

This sound was used in Brawl when Sheik teleported on-screen before a match started. As Sheik uses a different effect for her entrance here, this file was made redundant.

Unused Custom Moves

One of the new gimmicks of the 3DS and Wii U Smash games is the fact that every special move of each character has received two alternate versions, called "Custom Moves". However, there were apparently plans for a third variation of each special move.

While most of them are nonfunctional versions of their regular special moves, there are some interesting exceptions:

  • Mario was allegedly supposed to get an alternate version of the FLUDD, which would deal electric damage.
  • Various Up Specials, like Ike's Aether or King Dedede's Super Dedede Jump, originally had a variant where they would fall to the ground slower. It's unknown if those versions really would deal no damage, or if that's just a case of missing data.
  • Most of the third variants of projectile specials, like most of Mega Man's specials or Bowser Jr.'s Neutral Special, do not spawn projectiles. In the case of these examples, this is an important fact, because these specials do have variants where the projectile uses a completely different model (like Mega Man's Metal Blade/Hyper Bomb/Shadow Blade or Bowser Jr's Cannon Ball being replaced with a small tornado).
  • Palutena's basic movement gets corrupted completely, so it's unknown how much has been done for her.
  • The third variant of Ness' PK Thunder strangely crashes the game. That's the only special move variant used by a non-DLC character that does such a thing.

Unused Stage Icons

Before the 1.0.8 patch that implemented the Miiverse stage, there were a few placeholder icons showing off an earlier version of the stage with thicker platforms and a darker background.

Unused Used (Version 1.0.8+)
SmashWiiUMiiverseIcon.png
SmashWiiUMiiverseIconNew.png
SmashWiiUMiiverseIconLg.png
SmashWiiUMiiverseIconLgNew.png
SmashWiiUMiiversePortrait.png
SmashWiiUMiiversePortraitNew.png
SmashWiiUMiiversePortraitBox.png
SmashWiiUMiiversePortraitBoxNew.png

Unused Files and Text

Dummy Trophy Texture

SSBWiiUDummyTexture.png

A generic placeholder texture found in the "util" ("stc_fig_blur_shadow_set") file, grouped together with the trophies and isolated to its own file. The name implies it was a placeholder spectral texture of some sort.

Empty 3DS Stages

Directories for two stages from the 3DS version are present with the rest of the stages: Mushroomy Kingdom (XMarioPast) and 3D Land (3DLand). The only file remaining in each directory is the item parameter file.

Nearly Empty Sound Priority Files

soundprioritytable_fighter
soundprioritytable_minigame

These nearly empty sound priority files, which are normally used to adjust music frequency of stages and the menu, point to an earlier build in which the music of other things could be adjusted. "sound_prioritytable_minigame" suggests that it could have been possible to adjust the frequency of certain songs with the various minigames (Target Blast, Home Run Contest, Trophy Rush) at some point. The exact nature of soundprioritytable_fighter is unknown.

Empty Sound Effects

snd_se_joucyu_00000000.idsp
snd_se_item_add_00000000_001.idsp
snd_se_narration_menu_00000000.idsp
snd_se_stageedit_00000000.idsp

Empty sound effects. Their filenames suggest certain points of interest, but their exact uses are unknown.

With the exception of the narration_menu, these sound effects were probably used throughout development. "joucyu" might be "常駐" in Japanese, which would make it a sound effect for a terminate and stay resident program.

Unused Boss Character Art

Virus

Out of all the unused boss character art, these are the most interesting. The Virus characters from the Dr. Mario series were apparently set to appear as bosses for a scrapped Dr. Mario-themed stage, which was sadly cut and left the Doc with no place to call home. The Viruses do appear as a Trophy, however, and this art does reuse the render.

(Source: [Random Talking Bush])

Others

Within the files for the character select screen art are the bosses. What use they exactly served during development is a mystery, but they're there. Metal Face seems to be in a T-Pose, and all of the Master Core forms are present, including the Core itself.

Icons for the in-game health HUD. The other bosses use cropped versions of the portraits above, but these 3 are of interest. Master Core's icons do get used in the 3DS version, but barely.

The only unused icons on the roster itself: Master Hand, Crazy Hand, and the two as a team. There is also one for the Master Core.

Stock icons to go along nicely with the respective enemies. KOing Meta Ridley in Pyrosphere will simply have him revert to his normal form therefore making use of his default Brawl stock icon for some reason. Getting KO credit for defeating Metal Face was a feature cut late in the game, as a tip exists stating that whoever finishes him off gets credit for the kill. Virus' placeholder icon uses Kirby's from a earlier version of the game where he has his mouth open, but in the final he is simply smiling. There also exists some Mii heads, one for each gender.

They were used in an early E3 demo of Smash Bros.

(Source: RandomTalkingBush, List of in-game tips)

Emblem References

ui_mark_db has multiple emblem references which are not used in either the 3DS or Wii U version. The first is rhythm, which is organized with the fighters. The second is Diary, which is organized with stage. Rhythm seems to refer to a character from the Rhythm Heaven series, and Diary may refer to a Swapnote stage. When examining the emblem texture files, it appears that the files were removed.

Other references are plankton and brainage. The former is removed, but brainage can be found.

The filename is mark_30_braintraining.nut. It's unknown whether these potential stages were planned for the 3DS or the Wii U versions of the game, as ui_mark_db has references to emblems that only appear in the 3DS version.

(Source: Source Gaming)

Extra Trophy Categories

There are four trophy categories that would probably appear in the Series Order:

Ice Climbers
Touch! Generations
nintendogs
Tomodachi Life

There is one trophy category that would appear in the Category Order:

Smash Tour

ui\replace\category\ctg_10\ctg_10_Ws.nut is the location of this icon.

The 3DS version also had trophy categories that were unused in its version. However, these trophy categories were later found to be series that had some sort of representation in the Wii U version.

(Source: Source Gaming)

Unused Masterpiece

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: What's in it? Anything to see with a hex editor?

Based on the name of the file (SSB4\ui\replace\soft\soft_50\soft_50_SuperSmashBros.nut), it would seem that a Masterpiece of Super Smash Bros. was planned at some point. This would have been the only N64 game to be available in the Masterpiece section. The game came out before the Wii U eShop actually had N64 emulation, likely explaining why it was scrapped.

Unused Text

Unlocked the Gamer stage! Beware the mother's gaze!
Unlocked the Temple stage! Time to fight way above the clouds!

It seems that Gamer and Temple were unlockable stages at one point.

Unused Model Features

Hmmm...
To do:
Xenoblade trophies (Fiora, Mumkhar, Sharla, Melia, etc.) all have their gameplay textures unused, but included in the model.

Skull Kid

SSB4skullkidface.png
SSB4skullkidtex.png

The model for the Assist Trophy Skull Kid has various features that aren't used in any way. His face, complete with a modeled beak, is still present under the mask. There is even texture space dedicated to it, located in the bottom right corner of the model's texture.


In the top-right corner of the texture is texturing for a pipe instrument, much like the one used by the generic Skull Kids in Ocarina of Time. The Assist Trophy does not use any sort of instrument, as the assist trophy is based on the Skull Kid from Majora's Mask.

The eyes on Majora's Mask are rigged to the base hat bone rather than the head bone like the rest of the mask.

Falcon's Face

Most of Captain Falcon's face texture is used. However, it does contain some unused mapping for his eyes, ears, and brow – they're also included on the normal map, naturally. Behold his confused expression.

This mapping is a remnant of an earlier version of Falcon's head, where they modeled his complete face. In the final model, they ended up deleting the face geometry covered up by his helmet for efficiency reasons.

King Dedede Textures

An early Dedede texture that was edited from his Brawl one. Some of the painted-on shading has been edited out, making leeway for a normal map to do more of the work. It was also darkened and hue shifted.

It eventually became the final, seen to the right. Like the other Character textures, all the details and shading are provided via other maps.

Roll's Undergarments

Hmmm...
To do:
Insert image here(?)

Roll's undergarments are modeled and textured, but are censored in the final game for obvious reasons. For contrast, Peach's are censored even in the texture, while Roll's are not.

Blue Falcon Image

SSB4Ubluefalconsecret.png

Hidden in the alpha channel of one of the Blue Falcon's textures is... a picture of the Blue Falcon. The particular image used is one of the official renders from F-Zero GX.

Prince of Sablé's Blade

If you look at the Prince Sablé's side, you'll notice he carries a sheathed sword. He doesn't actually pull it out for any of his attacks, since he only uses his Frog and Snake forms. Despite this, the sword's whole blade is modeled - it's hidden behind his sheath.

WiiU SableSword Render.png

Its design is consistent with how it looks in Prince Sablé's official artwork, with the triangle shape at its base.

Wonderful 101 Trophy Textures

All of The Wonderful 101 Trophies use textures lifted straight from their game of origin, meaning that their real eyes are still present under their masks. In addition to the eyes present on the face texture, everyone except Wonder Red and Wonder Yellow have textures and meshes for their real eyes (and even then, Wonder Red's eyes are completely blank), but there is no way to see them in the trophy viewer. One of the textures for Wonder Green's gun includes an alternate facial expression for him, which goes completely unused.

Unused Stage Features

Gaur Plain

SmashWiiUGaurPlain.jpg

Part of the mountain on the left side of the stage continues under the ground. Impossible to see in normal gameplay.

GAMER

GAMER Oddity.jpg

One of the stage formations strangely has a sticker texture hidden in one of the platforms. Once again, impossible to see in normal gameplay.

Mario Circuit

Mario Circuit has textures for a Toad kart, but only Shy Guys appear in the stage. The model itself is a satellite dish.

Mario Galaxy

Hmmm...
To do:
Picture.

The insides of the Starshrooms have a fully textured and modeled interior, but they can not be seen normally without camera clipping.

The Great Cave Offensive

Normally Seen Underneath the Lava
Great Cave Offensive Used.jpg Great Cave Offensive Unused.jpg

There is a floor underneath one of the lava waves, but it is never uncovered. Additionally, one of the crystal bunches continues through a wall, which can't be seen either.

Regional Differences

Hmmm...
To do:

R.O.B.

Like his appearance in Mario Kart DS, R.O.B.'s default color scheme changes based on the region of the game: his Famicom colors in Japan, and his NES colors in North America. In Brawl, his Famicom palette was the default in all regions.

Japan US
SSB3DS ROB Famicom skin fighter.png SSB3DS ROB NES skin fighter.png

His trophies and costume orders have also been changed accordingly. Other icons, such as his icon on tickets in Special Orders, remain unchanged.

Character Names

Some of the characters have a different name depending on the version.

English Japanese German French Spanish (Spain) Spanish (Latin America) Italian Dutch
Bowser Koopa Bowser Bowser Bowser Bowser Bowser Bowser
Bowser Jr. Koopa Jr. Bowser Jr. Bowser Jr. Bowsy Bowser Jr. Bowser Junior Bowser Jr.
Captain Falcon Captain Falcon Captain Falcon Captain Falcon Captain Falcon Capitán Falcon Captain Falcon Captain Falcon
Charizard Lizardon Glurak Dracaufeu Charizard Charizard Charizard Charizard
Dark Pit Black Pit Finsterer Pit Pit Maléfique Pit Sombrío Pit Sombrío Pit Oscuro Dark Pit
Duck Hunt Duckhunt Duck Hunt Duo Duo Duck Hunt Dúo Duck Hunt Duck Hunt Duo Duck Hunt Duck Hunt-Duo
Greninja Gekkouga Quajutsu Amphinobi Greninja Greninja Greninja Greninja
Jigglypuff Purin Pummeluff Rondoudou Jigglypuff Jigglypuff Jigglypuff Jigglypuff
King Dedede Dedede König Dedede Roi Dadidou Rey Dedede Rey Dedede King Dedede King Dedede
Mega Man Rockman Mega Man Mega Man Mega Man Mega Man Mega Man Mega Man
R.O.B. Robot R.O.B. R.O.B. R.O.B. R.O.B. R.O.B. R.O.B.
Robin Reflet Daraen Daraen Daraen Robin Daraen Robin
Rosalina & Luma Rosetta & Chiko Rosalina und Luma Harmonie & Luma Estela y Destello Rosalina y Destello Rosalinda e Sfavillotto Rosalina en Luma
Sheik Sheik Shiek Sheik Sheik Sheik Sheik Sheik
Toon Link Toon Link Toon Link Link Cartoon Toon Link Toon Link Link Cartone Toon Link
Villager Murabito Bewohner/Bewohnerin Villageois/Villageoise Aldeano/Aldeana Aldeano/Aldeana Abitante Dorpsbewoner
Wii Fit Trainer Wii Fit Trainer Wii Fit-Trainerin Entraîneuse Wii Fit/Entraîneur Wii Fit Entrenadora de Wii Fit/Entrenador de Wii Fit Entrenadora de Wii Fit/Entrenador de Wii Fit Trainer di Wii Fit Wii Fit Trainer
Zero Suit Samus Zero Suit Samus Zero Suit Samus Samus Sans Armure Samus Zero Samus Zero Samus Tuta Zero Zero Suit Samus
  • The character "Duck Hunt" is renamed as "Duck Hunt Duo" in European releases.
  • In Japanese language, the announcer pronounces Lucina with a hard C instead of a soft C.
  • Olimar and Alph are referred to as "Pikmin & Olimar/Alph" in the Japanese versions, but drop the Pikmin from their names elsewhere. The official site still has "Pikmin" in their names in all languages.
  • The Spanish announcer (the Latin America version) pronounces Pikachu "peekuh-choo", accentuating the "chu" syllable.

Boxing Ring Titles

Hmmm...
To do:
Japanese boxing ring titles also need to be added, also find more for other characters.

Some of the characters had different Boxing Ring titles for each region.

Character US Europe
Mario Mr. Video Game Himself Smashes Bricks with his Fist
Luigi The Eternal Understudy Lean, Green Fighting Machine
Peach Princess of Toadstools Princess of the Mushroom Kingdom
Bowser Jr. The Prince of Koopas Like Father, Like Son
Larry Koopa The Youngest Leader of the Seven Minions
Roy Koopa The Cool One Fear the Shades
Wendy Koopa The Bold Beauty Bold, Bossy, and Big-Headed
Morton Koopa The Enforcer He'll Make You See Stars
Lemmy Koopa Wacky War Machine Let's Get Wacky
Yoshi Omnivore of the Year He's Not Yolking Around
Diddy Kong The Acrobat Trigger Happy with His Peanut Popgun
Little Mac Bruiser from the Bronx The Only Numbers He Knows Are 'One-Two'
Sheik The Illusive Sheikah A Sheikah Shrouded In Mystery
Ganondorf The King of Darkness The King of Evil
Toon Link Wind-Waking Warrior Wave-Riding, Wind-Waking Warrior
Zero Suit Samus The Warrior Within Low Armour, High Agility
Pit Captain of Lady Palutena's Guard Lady Palutena's Captain of the Guard
Marth The Hero-King The Legendary Hero-King
Ike The Radiant Hero of Legend The Radiant Hero
Robin The Tactician Magician The Tome-Toting Strategist
Kirby The Pink Puffball Gritty in Pink
Duck Hunt (Duo) Bark, Quack, Boom! The Most Unlikely of Partnerships
King Dedede The King of Dream Land Says He's King, and That's That
Fox Leader of Star Fox Never Gives Up! Trusts His Instincts!
Pikachu Pika Pika! The Electric Mouse Pokemon
Lucario Master of Aura Exudes Power
Jigglypuff The Sleepy Singer The Delightful Balloon Pokemon
Greninja Master of Stealth The Unpredictable Ninja Pokemon
R.O.B. The Last of His Kind Robotic Obliterating Buddy
Captain Falcon The Supersonic Slugger The Supersonic F-Zero Pilot
Wii Fit Trainer (F) The Yoga Warrior She'll Make You Feel The Burn!
Shulk The Visionary Has Visions of Victory
Dr. Mario The Prescriber Fists Full of Medicine
Lucina Warrior from a Doomed Future Defiant of Destiny
Pac-Man The Yellow Bane of Ghosts Ghost-Gobbler
Sonic The Blue Blur Speed is His Game
Mega Man Blue Metal Hero The Blue Bomber
Wii Fit Trainer (M) The BMI Bandit He'll Blast Your Core!
Alph Astronaut in Training Novice Explorer, Engineering Pro

Music Tracks

Some of the track names for music have different names in the European version, most of which add game names in brackets and/or are changed simply because the games they were originally from had different names when they were localized.

US Europe
Rainbow Cruise Rainbow Ride
Sky Station Sky Station Galaxy
The Grand Finale The Grand Finale (Bowser's Inside Story)
Mole Patrol Mole Patrol (Donkey Kong Country Returns)
The Great Sea / Menu Select The Great Sea / Menu Select (Wind Waker)
Mute City[1] Mute City (F-Zero)
Red Canyon Red Canyon (F-Zero)
Green Greens (Melee) Green Greens
Dream Land Gourmet Race (64)
The Fountain of Dreams Gourmet Race (Melee)
Gourmet Race Gourmet Race (Brawl)[2]
Planet Popstar Pop Star
Celestial Valley Celestial Valley (Kirby Air Ride)
Squeak Squad Theme Mouse Attack Theme
The Adventure Begins The Adventure Begins (Kirby's Adventure Wii)
Through the Forest Through the Forest (Kirby's Adventure Wii)
Main Theme (Star Fox) Main Theme (Starwing)
Main Theme (Star Fox 64) Main Theme (Lylat Wars)
Venom Theme from Venom
Break: Through the Ice Break Through the Ice
Pokémon Main Theme (Pokémon Red / Pokémon Blue) Pokémon Main Theme (Pokémon Red/Blue)
Pokémon Center (Pokémon Red / Pokémon Blue) Pokémon Center (Pokémon Red/Blue)
Pokémon Gym/Evolution (Pokémon Red / Pokémon Blue) Pokémon Gym / Evolution (Pokémon Red/Blue)
Battle! (Wild Pokémon) (Pokémon Ruby / Pokémon Sapphire) Battle! (Wild Pokémon) (Pokémon Ruby/Sapphire)
Victory Road (Pokémon Ruby / Pokémon Sapphire) Victory Road (Pokémon Ruby/Sapphire)
Battle! (Wild Pokémon) (Pokémon Diamond / Pokémon Pearl) Battle! (Wild Pokémon) (Pokémon Diamond/Pearl)
Route 23 Route 23 (Pokémon Black 2/White 2)
Battle! (Wild Pokémon) (Pokémon X / Pokémon Y) Battle! (Wild Pokémon) (Pokémon X and Pokémon Y)
Battle! (Trainer Battle) (Pokémon X / Pokémon Y) Battle! (Trainer Battle)
Battle! (Champion) (Pokémon X / Pokémon Y) Battle! (Champion) (Pokémon X and Pokémon Y)
Victory Road (Pokémon X / Pokémon Y) Victory Road (Pokémon X and Pokémon Y)
Preparing to Advance Preparing to Advance (The Sacred Stones)
Gamer GAMER
Ruins (Wario Land: Shake It!) Ruins (Wario Land: The Shake Dimension)
Garden of Hope Garden of Hope (Pikmin 3)
2:00 a.m. 2:00 a.m. (Animal Crossing)
The Roost (Animal Crossing: Wild World) Brewster's Roost
Plaza / Title (Animal Crossing: City Folk / Animal Crossing: Wild World) Plaza / Title (Let's Go to the City / Wild World)
Jogging/Countdown Running Theme / Countdown Theme
Minor Circuit[3] Minor Circuit Theme
Duck Hunt Medley Duck Hunt Medley (Duck Hunt)
Turbo Jet Turbo Jet (Pilotwings Resort)
Escape from the City Escape From The City (Sonic Adventure 2)
Sonic Heroes Sonic Heroes (Sonic)
His World (Instrumental) His World (Instrumental) (Sonic)
Rooftop Run Rooftop Run (Sonic Generations)
Wonder World Wonder World (Sonic Lost World)
Tunnel Theme (X-Scape) Tunnel Theme (3D Space Tank)
Golden Forest Golden Forest (1080° Snowboarding)
Bathtime Theme Bath Time Theme
Bathtime Theme (Vocal Mix) Bath Time Theme (Vocal Mix)
Brain Age: Train Your Brain in Minutes a Day Dr Kawashima's Brain Training: How Old Is Your Brain?
Menu (Brain Age 2: More Training in Minutes a Day!) Menu (More Brain Training from Dr Kawashima)
Dragon Battle Dragon Battle (AR Games)
Boss 1 (Sakura Samurai: Art of the Sword) Boss 1 (Hana Samurai: Art of the Sword)
Style Savvy: Trendsetters Nintendo presents: New Style Boutique
Pop Fashion Show Fashion Contest: Lively Style
Trophies (Melee) Trophy Gallery (Melee)
Classic: Fail Classic: Failure
Master Orders: Ticket Selection Master Orders: Stage Select
Crazy Orders: Ticket Selection Crazy Orders: Stage Select
  1. Refers to the original SNES track, not the Melee remix.
  2. Only if the Dream Land (64) stage is downloaded.
  3. Refers to the remix, not the original track from the Wii Punch-Out!! game.

Palutena's Guidance

Palutena's Guidance is, for the most part, the same between the American and European versions of the game. However, Duck Hunt and the Koopalings have a slightly different guidance.

The Koopalings are called "Bowser's Minions" in Europe.

Hmmm...
To do:
Get European-version rips to compare.
US Europe

The Duck Hunt pair is localized as "Duck Hunt" in America and "Duck Hunt Duo" in Europe. Pit and Palutena have slightly different conversations as a result of this.

Miscellaneous Differences

In addition to the usual localization changes to accommodate games and characters receiving different names in different regions, a few other differences can be spotted:

  • Both the male and female Wii Fit Trainers have British voice actors in UK releases of the game, likely to fit in with the way the Wii Fit games were localized. Other European countries also adapt this change, although obviously with their own respective languages. Due to what appears to be an oversight, the male trainer's British actor can occasionally be heard on the Wii Fit Studio stage in the American release.
  • Kirby has different voice clips when he copies Palutena and Shulk's neutral special moves to accommodate for the new translations, a rarity in the series as they usually go untranslated. However, his voice for Jigglypuff goes untranslated yet again.
  • Trophy descriptions display significant differences on the whole, even between different English releases. Notably, the European version of the Lip's Stick trophy incorrectly identifies it as originating in Tetris Attack instead of Panel de Pon.
  • Just like in previous games, metric units are changed to imperial units in the North American version. Since all internal data remains in metric, several challenges have unusual-looking requirements, such as "Hit Sandbag 3280 feet" (1000m).
  • The order that playable demos are listed in Masterpieces is different in every version according to the original games' release dates. The North American version lists the release year and month for each game, but the European version lists only the year.
  • The stat distribution titles have the same names and regional differences as they do on the 3DS version, including the fancy Portuguese and Spanish ones.
  • The Japanese version of the game has a Masterpiece demo of Fire Emblem: Shadow Dragon and the Blade of Light. Since the game was never released internationally, it was obviously removed from all other versions.
  • The voice clips in the Sound Test in the Japanese version have a subtitle that indicates who provided them in the sidebar. Apparently Nintendo of America and Nintendo of Europe didn't want to do the work of matching the roles of the dubbed characters, so it was removed in international versions.

Ashley's Theme Ver. 2

The Japanese version features a new remix of Ashley's Song which is used in place of the English version of the Brawl remix.

Mewtwo's Japanese

As in Melee, Mewtwo's Japanese quotes were not translated for the European and American versions, and were instead removed entirely.

Revisional Differences

Version 1.0.1

This patch was distributed the same day as the North American release, and fixed a few minor bugs.

Version 1.0.2

Distributed via patch on January 29, 2015.

  • Added several normal stages to 8-Player Smash (albeit with some features toned down) and added Omega (Final Destination) versions of a few stages.
  • Wii Fit Studio (no mirror in the background), Smashville (no villagers in the background), Town and City (no villagers in the background), Lylat Cruise (no stage transitions), Norfair (no hazards), Pyrosphere (no hazards), Luigi's Mansion (mansion isn't breakable), Mario Circuit (Brawl) (no racers), and Pokemon Stadium 2 (no stage transitions) all become available as regular stages.
  • Mario Galaxy, Mario Circuit (Brawl), Great Cave Offensive, Lylat Cruise, Pokemon Stadium 2, and Town and City all become available as Omega stages.

Version 1.0.6

Yes, that version number is correct - the Wii U version was updated to match the 3DS version number. This update was distributed on April 15, 2015, and is required in order to play online. Replay data created in previous versions will no longer be viewable.

  • Adds support for DLC, with a link to the eShop added alongside the Notifications tab. Additionally, data for Mewtwo is added, and can be used by purchasing the Mewtwo DLC.
  • Implements data sharing in-game and via Miiverse.
  • Five 8-Player Smash stages are given Omega variants: Delfino Plaza, Port Town Aero Dive, Wooly World, Orbital Gate Assault, and Pilotwings. Wii Fit Studio is listed a second time in the official patch notes; the reason for this is currently unknown.
  • Adjustments are made to the characters in order to balance gameplay (full list of confirmed changes here).

Mewtwo DLC

The Mewtwo DLC not only adds the character as a fighter and as an opponent in the various game modes, but also adds three trophies that cannot be obtained without the DLC: A new Mewtwo trophy (which has the exact same name and does not take the place of the old one), a Mewtwo (Alt.) trophy, and a trophy for Mewtwo's Final Smash, Psystrike. The DLC also adds Mewtwo-related Tips.

Version 1.0.7

This patch was released on April 24, 2015.

  • Addresses a bug that causes a player's Global Smash Power ranking to become corrupted after playing as Mewtwo in certain game modes, preventing them from playing online.
  • Fixes a glitch involving exploiting garbage data in the form of Mewtwo's "custom moves", which it does not have.
(Source: Nintendo)

Version 1.0.8

This patch was released on June 14, 2015.

  • Adds the Miiverse stage and new paid downloadable content.
  • Data for Lucas, Ryu, and Roy is added, and can be used by purchasing the respective DLC.
  • Dream Land (64) from the original Super Smash Bros., new characters, an Inkling trophy, and new Mii Fighter costumes are included in the downloadable content.
  • More adjustments to balance the characters are made (full list of confirmed changes here). As such, this update once again disables replays from previous versions.

Lucas DLC

The Lucas DLC not only adds the character as a fighter and as an opponent in the various game modes, but also adds three trophies that cannot be obtained without the DLC: a new Lucas trophy (which has the exact same name and does not take the place of the old one), a Lucas (Alt.) trophy, and a trophy for Lucas's Final Smash, PK Starstorm. The DLC also adds Lucas-related Tips.

Roy DLC

The Roy DLC not only adds the character as a fighter and as an opponent in the various game modes, but also adds three trophies that cannot be obtained without the DLC: a Roy trophy, a Roy (Alt.) trophy, and a trophy for Roy's Final Smash, Critical Hit. The DLC also adds Roy-related Tips.

Ryu DLC

The Ryu DLC not only adds the character as a fighter and as an opponent in the various game modes, but also adds several trophies that cannot be obtained without the DLC: a Ryu trophy, a Ryu (Alt.) trophy, a Ken trophy, and a trophy for Ryu's Final Smash, Shin Shoryuken. The DLC also adds the Suzaku Castle stage and Ryu-related Tips.

Version 1.0.9

This patch was released on July 3, 2015 and makes minor adjustments.

Version 1.1.0

This patch was released on July 31, 2015.

  • Adds Community and Regular Tournament Modes. Users can create custom rules and adjust the duration of Community Tournaments. Users can also advertise their tournaments in the Tourney Community in Miiverse.
  • Adds functionality to post replays to YouTube. Replays can be viewed on YouTube and the Replay Viewing Community in Miiverse.
  • More downloadable content is released in the form of Mii Fighter costumes and two stages from the original Super Smash Bros.: Hyrule Castle and Peach's Castle.
  • Minor adjustments to various characters are also made (full list of confirmed changes here).

Version 1.1.1

This patch was released on September 30, 2015.

  • More downloadable content is released in the form of Mii Fighter costumes, the Pirate Ship stage from Brawl, and a new stage based on Super Mario Maker.
  • Adjustments to various characters were also made (full list of confirmed changes here).

Version 1.1.2

This patch was released on October 8, 2015. A glitch involving Diddy Kong becoming invulnerable to grabs is fixed.

Version 1.1.3

This patch was released on December 15, 2015, and adds one new character (Cloud) and two Mii Fighter costumes (a Chocobo Hat and a Geno Mii Gunner costume) as downloadable content.

Cloud DLC

The Cloud DLC not only adds the character as a fighter and as an opponent in the various game modes, but also adds three trophies that cannot be obtained without the DLC: a Cloud trophy, a Cloud (Alt.) trophy, and a trophy for Cloud's Final Smash, Omnislash. The DLC also adds the Midgar stage and Cloud-related Tips.

Version 1.1.4

This patch was released on February 3, 2016, and adds several new Trophies. Two new characters and more Mii Fighter costumed are also released as the final set of downloadable content. More character adjustments were made as well. A full list of confirmed changes can be found here.

Corrin DLC

The Corrin DLC not only adds the character as a fighter and as an opponent in the various game modes, but also adds three trophies that cannot be obtained without the DLC: a Corrin trophy, a Corrin (Alt.) trophy, and a trophy for Corrin's Final Smash, Torrential Roar. The DLC also adds the theme of Fire Emblem Fates, "Lost In Thoughts All Alone", and a remix of the theme to the Castle Seige and Coliseum stages, and also includes Corrin-related Tips.

Bayonetta DLC

The Bayonetta DLC not only adds the character as a fighter and as an opponent in the various game modes, but also adds three trophies that cannot be obtained without the DLC: a Bayonetta trophy, a Bayonetta (Alt.) trophy, and a trophy for Bayonetta's Final Smash, Infernal Climax. The DLC also adds the Umbra Clock Tower stage, and also includes Bayonetta-related Tips.