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System Shock
| This page sucks. If you could make it suck less, that would be awesome. Specifically: still working on it |
System Shock is a first person RPG. This article isn't finished.
| System Shock |
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Developer:
Looking Glass
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Contents
Dummy model
The file OBJ3D.RES contains definitions for 3D models numbered 0 through 79, used for various decorative objects throughout the game. Approximately 20 of these aren't used by any objects, and all resolve to the same "dummy" model. The model resembles a small green airplane with one wing fading between light and dark green; it may have been initially used to test 3D models in the game before any proper 3D objects were implemented.
Unused objects
There are several objects defined in OBJPROP.DAT which do not appear in the game. Many of them do not have graphics and thus cannot be interacted with, while some of them have rudimentary graphics defined and can usually be interacted with to some degree when placed into a level.
| To do: - add graphics - add the rest of these - sort sections in order by interestingness |
Projectiles (class 02)
- DRONE CAMERA (subclass 02, type 00)
- EXPLODODRONE (subclass 02, type 01)
Hardware (class 05)
- AIM ENHANCEMENT HARDWARE (subclass 00, type 03)
- HEAD-UP DISPLAY GOGGLES (subclass 00, type 04)
Software (class 06)
- DATASTORM ASSAULT SOFTWARE (subclass 00, type 01)
- This weapon software can be picked up in cyberspace and used. It shoots small red triangular projectiles, but these do not actually do any damage. This may have been intended to be a more powerful version of the Pulser software.
- DISC HEAVY ATTACK PROGRAM (subclass 00, type 03)
- This is another somewhat functional weapon software. This weapon's projectile is a red-tinted version of the "data node" objects. The projectile object's short name is "TRON DISC". Like the Datastorm projectile, it does no damage.
- MINE EXPLOSIVE MODULE (subclass 00, type 02)
- SCRAMBLER SOFTWARE GRENADE (subclass 00, type 05)
- These two weapon softwares can be picked up, but do not do anything when used.
- VIRUS SOME COOL THING (subclass 00, type 06)
- OLD FAKE ID (subclass 01, type 01)
- ICE SHIELD (subclass 01, type 02)
- These all display the message "item rejected" when you attempt to pick them up.
- MONITOR (subclass 03, type 01)
- IDENTIFY (subclass 03, type 02)
- TRACE (subclass 03, type 03)
- TOGGLE (subclass 03, type 04)
- These also display the "item rejected" message. They are part of the same subclass as the Trioptimum Fun Pack Module, suggesting that they probably would have been for use outside of Cyberspace.
- MAP SEGMENT (subclass 05, type 00)
- This may have been intended to automatically map out parts of the level for you when picked up.
| To do: Many many more unused objects, some unused text strings. And I still need to find out which crew logs and emails are unused |
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