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Talk:Cave Story
[1] I really didn't knew that! Well, in that case, I don't think the "secret" is unused content, or anything like it. Should we keep the "Main Artery's secret" section then? It's mostly underlooked, as basically no one would think to open the map on that level. In my opinion, it's better to have too much info than too little. Besides, someone else might re-add this info in the future, thinking it's unused, without knowing that it was added to the article once and removed. So I suggest we keep it. {EspyoT} 10:34, 3 April 2011 (EDT)
I'm not particularly fond of calling secrets 'unused content' myself, especially if they were intentionally designed to only be viewed a certain way. Maybe make a special section entirely for things like the artery map, the life capsule item, chako's lipstick, etc? JTE 15:38, 7 April 2011 (EDT)
- I don't want to call it unused content either, and a big part of me wants it deleted. Another part of me wants it to stay... I don't think joining it with the life capsule item and Chako's lipstick would work. One is a genuinely unused inventory item. Other is just a not-quite-hidden secret. The artery's map is also a secret, but more hidden. {EspyoT} 17:45, 7 April 2011 (EDT)
- Well if we're keeping it, it has to go SOMEWHERE... And the life capsule is still used, it's just only visible in the dialog box when you pick one up. Same as how the main artery's secret message is only visible when you use the map. And Chako's lipstick has no use. You know what I mean? The item text for the life capsule is the only part that's really unused, just like the actual image of the artery tiles are unused. (The event script probably only exists at all because Pixel seems paranoid about things NOT existing... Hence all the crazy 0 tileset, 0 npc sheet, empty event scripts for every map object which is referenced in ANOTHER event, he even put in a completely silent two second loop track JUST for when music slot 0 is played to turn music off; Crazy!) JTE 18:12, 7 April 2011 (EDT)
- I see. Well. I suppose we could add them together then. {EspyoT} 18:49, 7 April 2011 (EDT)
- I think other pages have used but widely unknown things on them. I say keep it. --Fry's Dead Dog (I will wait for you) 22:26, 7 April 2011 (EDT)
- I see. Well. I suppose we could add them together then. {EspyoT} 18:49, 7 April 2011 (EDT)
More of Igor surviving?
In Jenka1, the script
<KEY<MSG<FAC0013Who are you...?<NOD I've never seen you around before.<NOD<END
can be found. I doubt Jenka says this. It must be Igor, specially considering his face for these lines was 13, and that's the face that appears in this script. Thoughts? {EspyoT} 16:02, 11 April 2011 (EDT)
This script happens when you talk to Jenka for the first time and don't have a puppy. It's a default fallback after a bunch of flag jumps you conveniently ignored. Face 13 is Jenka's face and this is Jenka's map to begin with, so yes, it is not Igor. They can't exist at the same time. JTE 11:26, 25 April 2011 (EDT)
#0314 <KEY<MSGFive!<NOD<END
Oh, this is the real unused script there. It's for when you talk to the fifth puppy. Which never shows up, because when you bring the fifth puppy back, you're sent to Jenka2 instead. JTE 11:36, 25 April 2011 (EDT)
I'm pretty sure one of the demo finishers (specifically, the "might make this the last area" one) is attached to a NPC stuffed in a wall on the Outer Wall. --
Xkeeper (talk) 12:36, 25 April 2011 (EDT)