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Talk:New Super Mario Bros.
Contents
3D koopas
The models named nokonoko, net_nokonoko, noko_shell_red are 3D Koopas/shells. However, afaik, every Koopa in the game is a 2D sprite. To be confirmed. --Mega-Mario 15:01, 12 February 2011 (EST)
- The fence koopas are 3D. Dirbaio 17:18, 9 December 2012 (EST)
- A 3D koopa shell spins across the ground in the cut-scene which starts after you wait for about 10 or 20 seconds at the title screen without pressing any buttons --Hiccup 03:41, 10 December 2012 (EST)
Beta leftovers?
The page feels veeeery empty. It's nice to see some level maps were implemented onto the page, but I think we gotta dig deeper. Why not see if Mega Mario's unused punching and kicking attacks are still in the rom? There's a LOT of content in prototype screenshots that didn't make the final cut (Heck, look at the footage from 2004 - Where Bowser was out in the open and stomped by Mega Mario like a normal enemy), and I think we should try and look for those. --SMB Madman 01:15, 27 July 2012
- I know about more stuff which I will put on the wiki, but I don't think there is an animation viewer for the model files. --Hiccup 14:59, 28 July 2012 (EDT)
- Wait...So how did people find models in other DS games? Or does there have to be a viewer specifically for the game? --SMB Madman 10:41, 31 July 2012
- They used a model viewer - you can view .nsbmd models, but I have not found an animation viewer.
- NSMB does not use its own format it uses a (probably common) format that is a similar to the one used in Super Mario 64 DS and possibly identical to the one in Mario Kart DS. --Hiccup 12:47, 31 July 2012 (EDT)
- I have found out that MKDS Course Modifier has an animation viewer. --Hiccup 14:11, 31 July 2012 (EDT)
- Wait...So how did people find models in other DS games? Or does there have to be a viewer specifically for the game? --SMB Madman 10:41, 31 July 2012
Nitro?
What is Nitro in the build dates? What does it mean? Chaossy - The Computer Geek 13:50, 2 October 2012 (EDT)
- "Nitro" is the internal codename for the Nintendo DS. --BMF54123 14:06, 2 October 2012 (EDT)
- Oh. *facepalm* Chaossy - The Computer Geek 14:09, 2 October 2012 (EDT)
"Wrecking Crew" Minigame
I have personally confirmed that this doesn't exist—at least, not in the sense that everyone seems to think it does. wrecking_crew.narc and vs_wrecking_crew.narc both contain the graphics and screen layouts for "Coincentration", so obviously wrecking_crew is just the game's internal name. --BMF54123 03:39, 22 November 2012 (EST)
Retro jump sounds
One of these two can be heard in the credits when touching a certain letter so it isn't unused. I'm not sure which one it is. Dirbaio 17:23, 9 December 2012 (EST)
- They should stay, maybe in a different section. --Hiccup 03:07, 13 December 2012 (EST)
Race mode leftovers!
http://nsmbhd.net/thread/1299-coop-experiment-getting-1-1-into-multiplayer/ http://nsmbhd.net/thread/1095-no-more-sprite-set-limitation-in-mvsl Will be added to the article at some point, maybe once more research has been done (by me or others). --Hiccup 11:40, 10 December 2012 (EST)
- There were previews from game sites like IGN and gamespot explicitly stating that there was a race mode. --Hiccup 14:58, 12 December 2012 (EST)
Unused Class IDs
http://nsmbhd.net/thread/449-tutorial-change-classid-s-of-sprites/ These are completely undocumented. --Hiccup 03:12, 12 December 2012 (EST)
- There may be class ids which are not set as sprites and not spawned therefor unused. --Hiccup 15:03, 12 December 2012 (EST)
The "unused" powerups
These are just glitches. We can't keep having a glitch listed as something "unused". If there was a powerup ID that gives Mario a tail and makes him fly, then yes, it would be an unused powerup. But as it is now, this is not the case. This is why I removed it.Dirbaio 14:21, 12 December 2012 (EST)
- I thought you said you were not sure if they were glitches? --Hiccup 03:05, 13 December 2012 (EST)