We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Talk:Pokémon Gold and Silver

From The Cutting Room Floor
Revision as of 13:55, 20 June 2014 by Yeniaul (talk | contribs)
Jump to navigation Jump to search

Isn't there a palette for the title screen that shows Ho-oh / Luiga properly? I've seen it when crashing/fucking up the game before. --Xk-sig.png Xkeeper (talk) 09:44, 25 June 2010 (EDT)

That is what I understand, the consequence of the Game Boy Color forcing an in-game reset due to invalid data; but the game fails to reset the byte managing whether the game is played on the Game Boy or Game Boy Color back to 80 (GBC or GB). Instead it remains at 00 (GB only), so the game has to use one "primary palette" and the "primary palette" is not updated again. The "primary palette" changes all the time, so its wrong to say that any of these is an unused palette.
Yes, I think it is of note to say though that Ho-Oh usually only uses a "palette where it consists of only black", in fact; it uses multiple colors, but you can only see different colors if the primary palette is changed. In fact, early screenshots did denote Ho-Oh in color [1] --Torchickens 10:26, 25 June 2010 (EDT)

Extra field moves

"If an invalid identifier is referenced, the game is capable of 'withdrawing' other results from the list of attack names; this may indicate that Nintendo did not have a fixed plan of what field moves to add into the final game, as other attacks such as PAY DAY and SANDSTORM can be given, though this data is not necessarily unused; it is withdrawn from arbitrary pointer data not corresponding to field move data."

What is this? Is there any reason to believe SANDSTORM is actually an unused move and not just a random coincidence? PAY DAY and ERROR are actually in the array of field move names, but I didn't see any others. HyperHacker 16:30, 21 November 2010 (EST)


Unused "Skateboard"?

Apparently, there was supposed to be a Skateboard item in GSC, and some areas you could only get to with a skateboard. The skateboard was a "promised item" in the early development stages of GSC. Any of this code left in the game? Anybody want to take a look? DuskShadowBrony

I had a magazine from before G/S came out. I believe it was EGM. It had a photo of the player on a skateboard. This same info was also brought up by someone else a few years back on the Serebii.net forums, and that user was basically ignored and his info believed to be false. However, as years went on, this information was finally brought back up. So yes, this is true. I wish I still had the magazine as it had some previews of the new G/S starters, the new apricorn Pokeballs and the Unowns. As for the skateboard in Crystal, I don't think it was included in Crystal as it was originally intended for G/S, and was obviously scrapped....though some code may be in Crystal if the devs left it in G/S. 404: User Not Found (talk) 20:45, 6 May 2013 (EDT)
Actually, after scanning the article, I see no info on the skateboard, yet GlitterBerri has info on the skateboard on his/her website. 404: User Not Found (talk) 20:52, 6 May 2013 (EDT)
I'm a grill. --GlitterBerri 03:16, 11 May 2013 (EDT)
Yes, there is an unused movement type, but there is no evidence that it’s related to the skateboard. Probably the movement type was an initial implementation of ice, until they moved it to collision data or wherever it is now. So far nobody has found any evidence of the skateboard in the ROMs, only in old magazines. IIMarckus 21:48, 21 May 2013 (EDT)

Scans

[2] has some really awesome scans, including a better-quality one than is in the article.

Could we possibly incorporate these into the article? Some of them are fairly different, and I think it'd been sufficiently proven that they were like this at one point, so we're well within the bounds for "not just some mockup".

--Xk-sig.png Xkeeper (talk) 06:10, 24 December 2010 (EST)

Possible 24 Hour Clock

My internal battery is dead on my Pokemon Gold so I've been saving my data with the "Monster Brain" and no I'm not hacking my game. However to note whenever I load my save on my GBA SP the clock almost always has to be reset (but not on my GB Pocket), and sometimes the clock shows a digit from 13-23 in the hour slot. (ex: "15:29 PM") However if I change it, it goes back to 1-12. Also to note when an hour passes the hour counter does increment correctly, but I've noticed that after the hour has incremented the game will check itself and a few minutes later the time will be valid again. And in game "15:29" gives a "DAY" pallet but the Continue screen shows that "15:29" is "NITE". Does this mean that the games may have used a 24 Hour clock earlier or is my game just horribly screwed up? I can save my data by turning the Gameboy off and instantly turning it back on so the SRAM data isn't lost and then I can save it to the "Monster Brain". - DarkLeach7 17:38, 21 July 2012 (PST)

Hard to say without disassembling the code, but I guess it's possible that a 24-hour clock was once planned, and they didn't patch it out very well. --BMF54123 22:18, 21 July 2012 (EDT)

Unused run data

The running data claims that Dratini and Dragonair are among those who don't use it, but they can be found in the wild (Dragon's Den, Route 45). Do they actually try to run in those instances, or does the data not actually affect them in the end? Miles of SmashWiki 10:20, 4 October 2012 (EDT)

Do you mean that in the article, Dratini and Dragonair are listed as Pokemon that can't be encountered in the wild, have a chance at fleeing, but actually do appear in the wild and attempt to flee? Yes, I knew Dratini could do this and edited the list accordingly because in the times I encountered it in the wild, it does indeed flee from battle every now and then. But in my search for a Dratini (running into at least 10, but not being able to catch them), I've never ran into a Dragonair, and given the time I spent, I think I would've at least hit one if there was any fair chance at finding it, unless it starts appearing later in the game on a return visit to Dragon's Den. Spiritix 05:18, 2 December 2012 (EST)
You can find Dragonair by fishing with the Super Rod in Route 46. IIMarckus 02:56, 13 December 2012 (EST)

Italics?

"read from the clock and the time difference (DF)" Isn't the "time" part needs to be italicized? Chaossy - The Computer Geek 09:06, 21 October 2012 (EDT)

No, because the DF on the screen stands for difference, not time. --Mattrizzle 13:16, 23 October 2012 (EDT)

Unused time zone

[English] Pokemon GSC had morning, noon, and night, but I believe there was also once a time period that corresponded to the middle of the night. Please refer to the code below (Confirmed to work in the Japanese version of Silver, some of the code may be unnecessary):

91xx49D1
91xx5BD5
91xx62D5
xx:
Morning = 00
Noon = 01
Evening = 02
Late Night = 03

(There's another code for Crystal.)

If you set xx to 03 the time will be set to the middle of the night. In this mode, the Pokémon that appear change drastically, and the lighting will be totally dark, even inside rooms.

Here's a picture of a house in New Bark Town: [3]

If you set xx to 04, you'll get early morning, and 05 is the afternoon...

If early morning got scrapped, the level of the Pokémon that appear might be so high because the game is reading data from places that have no information on which Pokémon should appear.

Source (JP): [4][5]

Summary (JP): [6].

That looks like it's just reading the "dark cave" palette (normally used in places where you'd need Flash to see), which is stored after the "night" palette, and reading random data as wild encounter lists (hence very unusual encounters). 07:57, 29 May 2013 (EDT)

[Japanese] ポケモン金銀クリスタルには朝、昼、夜の時間帯がありますが、深夜と思われる時間帯がありました。 コードは上を参照してください。 情報元(すべて日本語です。):[7][8] まとめ[9] --RGBA CRT 02:11, 5 November 2012 (EST)

面白いね!まとめの情報も翻訳した。深夜でフラッシュを使うと何が起こる?
Interesting! I translated the summary as well. What happens if you use flash in the middle of the night?
--GlitterBerri 16:16, 17 December 2012 (EST)
翻訳ありがとうございます。フラッシュはできませんでした。しかし、本来フラッシュを使うべきところ(洞窟など)でフラッシュをしても、変化が起きませんでした。
Thank you to translation. Can't use flash. but, use the flash in a place (caves) where can use the flash, change did not occur.
--RGBA CRT 06:39, 18 December 2012 (EST)
いいえ。^^ そうかそうか。確認してくれてありがとうね!とろこで、深夜になると、出現ポケモンが大幅に変わると言ったね。例えば、どのような変わりがある?
No problem. ^^ I see I see. Thanks for checking! By the way, you say that in late night mode, the type of Pokémon that appear changes drastically. Can you give an example?
--GlitterBerri 06:52, 18 December 2012 (EST)
[JP]出現ポケモンは、出現データはが用意されていないらしく、とんでもないものが出てきます。たとえば、ヨシノシティ(日本版の2つ目の町の名前)の近くの草むらではヒトカゲ(LV165)やフシギソウ(LV26)など、通常では入手できないポケモンが出てきます。(私は、英語版のポケモンの名前を知りません。翻訳お願いします。)
It seems like there isn't existing data for which Pokémon appear, resulting in ridiculous things appearing. For example, level 165 Charmander and level 26 Bulbasaur appear in the grass near Cherrygrove City (the second town), as well as Pokémon you can't normally get.
--RGBA CRT 07:17, 18 December 2012 (EST)

Dunno if this counts as unused, but...

There's some translated text in the english games regarding the mobile adapter (here), even though that function was never used outside of japan, so the text would have no use. Actually, the fact that that function was available to japanese players but nowhere else in the world could be added under regional differences, but I'll leave that to someone who knows more about it than I do. Yamiidenryuu 18:17, 28 December 2012 (EST)

More text, this time from the Pokecom center. There's also an unused line about something being embedded in ice, but the offset isn't given. Yamiidenryuu 18:28, 28 December 2012 (EST)
Moar. Yamiidenryuu 19:26, 28 December 2012 (EST)
And this post has the text for the Celebi event, which also never made it out of japan. And some text from the Safari Zone, probably left over from RB. Sorry for all the posting, I just keep finding things in here that aren't on the article... heck, I think there might have been a couple maps you guys don't have yet in there. Yamiidenryuu 19:47, 28 December 2012 (EST)

Poke-Flute

One of the teru-sama items apparently has this function.

Go figure, huh. Should probably be added to the article soon --Xk-sig.png Xkeeper (talk) 20:36, 6 May 2013 (EDT)

So this one actually works as a Poké-Flute, but you have to hack more just to force a USE option. I'll add that, if you want. --AquaBat 21:49, 6 May 2013 (EDT)

Running Pokemon Query

It says that Dragonair cannot be found in the wild, yet it can in the Dragon's Den through use of the Super Rod. Am I perhaps mistaken in some way (i.e. Hooked Pokemon can't flee anyway)? Dandaman955 18:24, 4 June 2013 (EDT)

This has been discussed already on the talk page, but I guess nobody actually removed the entry. I’ve fixed it now. IIMarckus 23:02, 26 June 2013 (EDT)

Sprout Tower's Unused Maps

The page: "The Sprout tower used to be much bigger than its current form. However, floor number 4 seems to be missing from the unused maps."

I would like to suggest that this lack of a fourth floor is not because it was removed or lost, but rather because Eastern Cultures link the number 4 with death (due to similarities of pronunciation). There are buildings in eastern countries with no fourth floor, just as there are buildings in western countries with no 13th floor, and basically for the same reason. So, when building the tower so large, the tower did not get a fourth floor. I would like to note also that the final version of Sprout Tower only has three floors. Just a guess, not sure of the relevance.

--Tustin2121 (talk) 22:17, 7 November 2013 (EST)

Status screen

The status screen in GSC has a completely different layout in the Japanese versions (Japanese, everywhere else). I'd add these pictures to the article if they didn't use Crystal sprites. N. Onymous (talk) 01:37, 20 December 2013 (EST)

Shiny Mew

Is it possible to obtain a shiny Mew in G/S/C through the Mew glitch in R/B/Y? Right now the page says that no Mews can be shiny before Gen III. User:vinylscratchp0n3 (talk) 23:20, 10 May 2014 (EST)

All Mews obtained in R/B/Y have a fixed set of IVs that prevent them from becoming Shiny in G/S/C, as stated on the page. That includes those obtained from the Mew glitch. --AquaBat (talk) 19:56, 11 May 2014 (EDT)
Actually, some time after I wrote down that fact in the article, I later found out that there's a glitch in GSC that allows you to pass down IVs from one Pokemon to a Pokemon clone. Since shininess is determined through a specific combination of IVs, you can pass down IVs of a shiny Pokemon to a Pokemon clone, making the Pokemon clone shiny. It's a bit hard to explain, but please bear with me.
I actually did this glitch to obtain a shiny Mew clone. All you need to do is transfer a Mew obtained through the Mew glitch from Gen 1 to Gen 2, do the IV transfer glitch with a shiny Pokemon, such as the red Gyarados at the Lake of Rage, and voila, a shiny Mew clone!
However, Mew was only officially distributed through events, where they had fixed IVs that prevented shininess, not through the wild like the Mew glitch, so I still think it should be on the page. --Goomther (talk) 22:57, 11 May 2014 (EDT)
Unless I'm mistaken, TCRF still covers content if it's accessible but only through roundabout, planned glitching. Shiny Mew is unavailable through normal gameplay/events, so regardless of whether a Mew obtained via glitching could be shiny it warrants mention here. Miles of SmashWiki (talk) 23:32, 11 May 2014 (EDT)
The whole point of the question was whether a Mew obtained from the Mew glitch in R/B/Y could become shiny immediately when ported to G/S/C anyway, and the answer to that is apparently no, and even then it's still an exploit and not obtained through normal gameplay regardless. --AquaBat (talk) 00:58, 12 May 2014 (EDT)
Mew obtained from the Trainer-Fly glitch have random IVs, so a Mew obtained from the Mew glitch may indeed be shiny. Additionally, you can use 8F or w sm to execute code and get the correct IVs, but that is just like using a GameShark without cheating, so it is less notable. Plus, like Goomther was saying you can hybridize the Red Gyarados with a Mew in Gen II, allowing you to see shiny Mew's sprite, but not its backsprite, as backsprite is used for the 'recipient' byte; not the one that is changed. I have seen people utilize the remaining HP glitch and Celebi glitch to get shiny Pokémon, but I haven't done that yet. And just for completion, you may be able to get shiny Pokémon with the Coin Case's arbitrary code execution, but I haven't seen anyone do it. Torchickens (talk) 09:47, 12 May 2014 (EDT)
Actually, doing the IV transfer glitch in Box 7 gave me a perfect shiny Mew clone, backsprite and all. Doing it in other boxes yielded different results, such as doing it in Box 4, just like Torchickens said, gave me the front sprite but not the back one.--Goomther (talk) 16:18, 12 May 2014 (EDT)

Reset to "Cannot run on game boy" with walk thru walls

I found a glitch where near Mr. Pokemon's house(, in the woods DIRECTLY to the right of the tile just before his door trigger), you walk through the trees about 5-10 tiles, and your character will start sliding, and the palette will screw the **** up, and if you walk back, the game will reboot, saying "This game can only be run on a Game Boy Color." --Yeniaul