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Talk:Portal 2 (Windows, Mac OS X, Linux)
I've found the Icons for Source Flimmaker. They are persent in materials/vgui/tools/ifm. The Icons are very different than the one used in TF2 beta. -Snakey125 9:23 4/26/ 2011
Unused lines and so forth. More than what's outlined on the wikia page. Sarikuya 12:47, 24 February 2012 (EST)
Looks like a new type of gel was added and never used. It's some kind of reflection gel! I'll get around to playing with it on Authoring Tools whenever I get Portal 2 reinstalled. - Snakey125
If you go to this link you can download a decompiler for portal maps (.bps) so you can run them as .vmf files in hammer world editor, and check for any unused content. Works a lot better than just noclipping around a map, so you can actually see triggers and stuff. I'm pretty sure it works for all games with .bps maps, seeing as they all decompile back to .vms, and hammer provides support for any game map as long as it's a .vms file. -IGabx 18:28 10/9/2012
"Unused" Rooms
I'm having serious doubts as to whether those rooms are actually "unused". The developers had to do some hacky stuff in order to work around Source engine limitations; for example, when Wheatley moves the motel room in the intro, the actual player character is moved into an empty, static placeholder room, so they can't die or fall out of the "real" room (where the camera is). I have a feeling the rooms shown in the article might be used for similar things. --BMF54123 18:41, 9 October 2012 (EDT)