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Talk:Ragnarok Online
Unused Skills
We should document unused skills at some point. iRO Wiki has a nice list here: http://irowiki.org/wiki/Category:Unimplemented_Skills
In addition, discussing with a friend about the article: -Redacted-: And while speaking of those unimplemented skills. -Redacted-: One might mention that Homunculus was something completely different that Alchemist was supposed to have since release but they withdrew it. -Redacted-: Hence the alot of uniused skills when they later brought it back completely different.--Flygon (talk) 07:17, 15 March 2016 (EDT)
Unused Classes
I know they're mentioned on the main page, but linking proper resources for them.
https://web.archive.org/web/20141110103939/http://ro.doddlercon.com/wiki/index.php?title=Dark_Collector https://web.archive.org/web/20141110103941/http://ro.doddlercon.com/wiki/index.php?title=Death_Knight https://web.archive.org/web/20141110103943/http://ro.doddlercon.com/wiki/index.php?title=Jiangshi
--Flygon (talk) 07:26, 15 March 2016 (EDT)
Alpha/Beta Clients
Not sure how to really mention this in the mainpage, anyway, this is [the client used during iRO's Alpha period]. While this is nice to have, it's missing a lot of stuff kRO Alpha eventually got updated with. In addition, I have absolutely zero idea where to find the Korean Alphas. Ditto anything Japanese related. And English Beta clients + GRFs have gone missing, too.
In addition, any early AEGIS versions would shed a LOT of light with the clusterfuck that was Ragnarok Online's first 2-3 years of development. I understand modern AEGIS versions do have a lot of holdover (and unused features from said era) too, however.
--Flygon (talk) 22:09, 16 March 2016 (EDT)
- Yes. I'd LOVE to find any earlier kRO clients that might have more than what the modern Aegis/rathena have atm (as let's be real, they probably removed some of the earlier content as most game usually do).
I will gladly try to help find an earlier grf version. If I do, I will post them so everyone can take a look and perhaps document itǃ --Kienna (talk) 19:38, 17 March 2016 (EDT)
- As a note, after some quick fuzzing around in the Alpha GRF, there is some interesting extra angle death sprites for the characters. As in, covering all 8 directions, instead of just the 4 diagonal ones. In addition, the BGM .mp3s actually sound a bit different. Especially on Morroc. --Flygon (talk) 21:49, 19 March 2016 (EDT)
- Niceǃ Any way to convert them to OGG and make comparisons? And rip the sprites?ː3 So far when it comes to odd sprites I saw a particular odd Kafra that stands still, but she has full 8 directionals as opposed to just 4. Is that used anywhere? It's the Kafra with the rather long ponytail 'cause if not I'm going to upload it. I just want to be sure. --Kienna (talk) 07:29, 20 March 2016 (EDT)