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Talk:Shining Force

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Revision as of 07:56, 21 January 2018 by Flygon (talk | contribs) (Reminder of unused stuff that's in this game that I'm both too afraid and too lazy to edit into the article.)
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Shining Force: The Legacy of Great Intention has debug stuff that got dummied out in the NA release. Relevant SF Central thread: [1] -- Abaxa 01:55, 17 January 2011 (EST)

Alright, still haven't gotten any of the 'press this combination to do X' codes to work but that may be a hardware conflict on my end. I did locate the value the battle test input uses but it cannot handle anything over $1E so all attempts to load battle 31 are thus far a bust. -- Abaxa 16:49, 24 February 2011 (EST)


Just sayin' that there's all sorts of unused stuff in this game that I've been way too lazy to add, but hoping that putting this thing in will help motivate others.

Everything accessible through [Editor]. Among these things I should really document if I wasn't such a lazy idiot would be -

Unused Goblin attack frame (Sword raised above head). Dark Dwarf unused attack frame (Defending?). Lyle's unused pre-promoted attack frame (Appears to be used for Assault Shell? Ingame animation data doesn't appear to allow this unless modified, however, according to a bud). Unused Metapha scripts - No, seriously, [is a huge deal]. Unused overworld sprite artwork (There was a Monk and a 'Viking' type, iirc).

Hecktonne of other stuff. But I am terrified of editing Wikis, I don't even know how to edit this talk page. Hope I did this right! Flygon (talk) 02:55, 21 January 2018 (EST)