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Talk:Super Mario 3D Land

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Revision as of 08:39, 7 February 2014 by Eientei95 (talk | contribs) (→‎Interesting files to look at: I can has grammar)
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Can you explain how you managed to find this song? Considering the 3DS ROMs are completely encrypted? --AquaBat (talk) 21:36, 3 February 2014 (EST)

What I did was use a fcram dump. Since the 3DS has such poor memory management, half the game code (It gets copied to the RAM in a decrypted form) is still in the RAM even if the game is closed. I can further prove this with an Ocarina of Time 3D text dump and a rip of SML3D's title screen theme using the same method. --Team Fail (talk) 21:56, 3 February 2014 (EST)
Is there anything else you're able to dump? This is really cool. --Lemurboy12 (talk) 10:30, 4 February 2014 (EST)
Unfortunately, no other methods have been reverse-engineered at this point. I could try, but I'm not making any promises. I do know that SML3D has NARC files. I'll have to peel those open and investigate those. --Team Fail (talk) 11:10, 4 February 2014 (EST)
Three questions:
  • Are they the same sort of NARCS used in DS games?
  • Can you look through other games?
  • Could you give me some files to look though (such as sounds, models). --Hiccup (talk) 11:22, 4 February 2014 (EST)
You can unpack these with Tinke. A lot of them have the same type of structure as Wii .arc files. .bcmdl is obviously models. This is only half the game, right? Lemurboy12 (talk) 10:39, 5 February 2014 (EST)
I don't know how much of the ROM this consists of (It could be very little, or a large majority). I won't know until it gets decrypted, but having these decrypted files is definitely a start. --Team Fail (talk) 13:22, 5 February 2014 (EST)

Citation Needed

"featuring a reference to The Legend of Zelda."The preceding unsigned comment was added by PharosAM (talk) • (contribs)

I think the person who made that edit has confused this game with its sequel, Super Mario 3D World, which features a Zelda-themed bonus room featuring a Link sprite and the classic item jingle. - Burb
Nope, there's a big Zelda reference in the game. In one of the desert levels, there's a hidden part with four torches and one isn't lit. If you throw a fireball at it, the sound it makes when you find a secret in Zelda will play and a gate will open with a star coin in it. Lemurboy12 (talk) 13:56, 6 February 2014 (EST)
Also including an entire level is in homage to The Legend of Zelda. -Einstein95 (talk) 14:19, 6 February 2014 (EST)

Trailer?

The page suggests that the Yoshi sound was used in one of the prototype trailers, but I can't find it. It would be nice to link it for the page for other people, too.The preceding unsigned comment was added by 989Nintendo898 (talk) • (contribs)

Interesting files to look at

(Source: Team Fail's fcram dump (see above))

Link

  • Stage lists - Each stage seems to have a WikiWord title like GrassOverworld or KillerBattleship, there may be some unused ones, the names may have also oddities or just be worth a mention.

To be continued --Hiccup (talk) 03:05, 7 February 2014 (EST)

126D580 contains a bunch of byml files including a couple of interesting ones (9 DemoObject files and DemoScene, E3CourseSelect and E3CourseSelectButton, NutLiftTest)
18CBA80 and 18D5A80 have the text files. Like the DS and Wii BMG format, the actual text is stored as unicode (UTF-16).

[TBC]

-Einstein95 (talk) 03:31, 7 February 2014 (EST)