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Talk:Super Mario 64 DS

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Revision as of 23:46, 3 December 2010 by Sanqui (talk | contribs)
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I have some screenshots for test level one, and I'll make a video sometime here too. Test level two is really boring, so just a screenshot will sum it up nicely. --Krutomisi 16:21, 2 June 2010 (EDT)

Test levels 1 and 2 are swapped around, compared to their internal IDs.
Also, test map 2's internal name is 'Onimasu Test Map' (Onimasu -> Tox Box), just so you know...
If you guys can find a better formatting that keeps the pictures aligned with text, go ahead.
Should I link a quick n' dirty BMD viewer of mine, if people want to view hyuhyu.bmd themselves? --Mega-Mario 09:49, 3 December 2010 (EST)

Use the {{clear}} template to help with that. As for the cap blocks, it's possible they were just created specifically for the test level, like the labeled terrain tiles, for example. --Aoi 11:22, 3 December 2010 (EST)

Thanks ;) Also should I talk about object 0 (the PLAYER object)? Technically, it is unused, but I don't think it was meant to be used... --Mega-Mario 18:44, 3 December 2010 (EST)

Debug modes weren't meant to be used either and we list them, so as long as it's interesting, feel free to do so. --Sanky-sig.gif Sanky ~ talk 18:46, 3 December 2010 (EST)