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Talk:Super Mario 64 DS
I have some screenshots for test level one, and I'll make a video sometime here too. Test level two is really boring, so just a screenshot will sum it up nicely. --Krutomisi 16:21, 2 June 2010 (EDT)
Test levels 1 and 2 are swapped around, compared to their internal IDs.
Also, test map 2's internal name is 'Onimasu Test Map' (Onimasu -> Tox Box), just so you know...
If you guys can find a better formatting that keeps the pictures aligned with text, go ahead.
Should I link a quick n' dirty BMD viewer of mine, if people want to view hyuhyu.bmd themselves? --Mega-Mario 09:49, 3 December 2010 (EST)
Use the {{clear}} template to help with that. As for the cap blocks, it's possible they were just created specifically for the test level, like the labeled terrain tiles, for example. --Aoi 11:22, 3 December 2010 (EST)
Thanks ;) Also should I talk about object 0 (the PLAYER object)? Technically, it is unused, but I don't think it was meant to be used... --Mega-Mario 18:44, 3 December 2010 (EST)
- Debug modes weren't meant to be used either and we list them, so as long as it's interesting, feel free to do so. --
Sanky ~ talk 18:46, 3 December 2010 (EST)
Unused objects
I'm not sure we're supposed to be categorizing unused enemies with unused objects, but I'd want to know what everyone else thinks, first. Any opinions, anyone? --Aoi 19:24, 7 December 2010 (EST)
Technically, enemies are objects, so I'd say they fall under the same category. Feel free to prove me wrong tho --Mega-Mario 11:48, 8 December 2010 (EST)
- Yes, they are technically objects, but for better reading, they should be separate. It is more pleasing for the readers that way. --
~ Darkdata 12:05, 8 December 2010 (EST)
Hmm... I thought you would've waited for more than one vote, though. :) I probably should ask whether or not the unused models/objects/enemies from Super Mario 64 still exist in 64 DS' files, while I'm at it. (I only have the physical cart. -_- ) --Aoi 01:12, 10 December 2010 (EST)