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Talk:Super Mario Galaxy 2
Contents
Red Koopas
I don't really know how I should be posting this, but some guy found Red Koopas in SMG2, read this thread of this forum. A giant version was also found. http://supermariogalaxy2-5.proboards.com/index.cgi?action=display&board=levelcreation&thread=909&page=1
- The thread doesn't seem to exist anymore or something. Sounds interesting, though. I know Red Koopas were in SMG, and both Red and Green used the same model, so it's no surprise that there would be leftovers, but the big one is interesting. --Peardian 13:25, 17 June 2012 (EDT)
Oh sorry some mod moved it. http://supermariogalaxy2-5.proboards.com/index.cgi?board=experiment&action=display&thread=910&page=1 I made a section about it, but i'm not a good writer, so it probably should be edited, and pictures should be added. --SMB123
O_o Blue Koopa Troopas! http://supermariogalaxy2-5.proboards.com/index.cgi?board=experiment&action=display&thread=910&page=2 --SMB123
- Very interesting! Though, mind explaining what the Luma colors thing is about? --Peardian 20:39, 18 June 2012 (EDT)
- Also, someone should check to see if blue Koopas can be used in SMG1. --Peardian 20:40, 18 June 2012 (EDT)
I'll admit, I am the guy who found the Koopa Troopas, (SuperStarLight) but I wanted to keep my identity secret. --SMB123
- Ah, that's great! Think you could check SMG1 to see if the Blue Koopas are there too? --Peardian 01:23, 19 June 2012 (EDT)
I don't have a SMG XML nor Disc, but I could ask one of my friends. --SMB123
Ice Mario?
According to the video's description, the files for Ice Mario actually -aren't on the disc-... so, the mode is there, but the form isn't. D: How do we describe this? 10:37, 22 June 2010 (EDT) -- Rahan
It's nothing noteworthy, if it has to be patched in... --Afti 16:51, 22 June 2010 (EDT)
I would at least give the Ice Mario mode a mention. --SGR
StageList
I think the Stage List should go to Notes:Super Mario Galaxy 2. It's basically just a huge list of text that's by itself not very interesting. Same with regular SMG. -- Prince Kassad 17:21, 22 June 2010 (EDT)
I actaully agree, it just takes up space, a better idea is to keep in the stuff that was unused and take out the stuff that was used --MitchZer0 18:45, 22 June 2010 (EDT)
Lots of beta stuff
Like I said on Peardian's talk page, the "E3Movs" were probably moved to the files of current galaxies. If this is true, then we find lots of beta stuff from the E3 trailer such as Blue Grass (Sky Station) Galaxy, the green mushroom platforms from Cloudy Court, the Giant 1-Ups from Supermassive, Yoshi Star's main planet which resembled Honeyhive's main planet, lost backgrounds such as Good Egg Galaxy from Topman's Tower and Stone Slide, plus Spin-Dig's purple background that appeared when fighting Digga-Leg, and the protypes of Diggas' models.--Holyromanemperortatan 15:58, 4 November 2010 (EDT)
- Models are not stored by the galaxy that uses them but instead in a single large directory. I wouldn't trust MarioWiki, as their information is loaded with sometimes-hilarious speculation. (Bugaboom was hypnotized by Bowser! Major Burrows is the ruler of all Monty Moles! Subspecies!) Blue Grass Galaxy? Someone read a song title in the soundtrack and didn't realize "blue grass" is a music genre. Anyway, if there are any leftovers, we will find them. --Peardian 21:21, 4 November 2010 (EDT)
- OK, I now added seven "Citation Needed"s to the Blue Grass article. About the some the things listed above: I believe that Spin-Dig's purple background was caused by a glitch, so is most-likely to have been fixed and removed. What i'm really interested are the Diggas' models. Their eyes were different, and there was a "black ring" in the back of the enemy instead of a "red ring". It may be possible that at one time they were called "Drill Bills", but because of the E3Mov replacements, we may never find out to be sure. It also appears that Diggas would explode instead of just simply breaking down. We might have more luck in finding beta elements from later trailers, such as Media Summit. But again, the beta models might have been ultimately replaced with current ones.--Holyromanemperortatan 21:40, 4 November 2010 (EDT)
- The background was purple because it was intentional. I only found one model of Digga, so it means they just replaced the old design with the new one. The level file would refer to the enemy by its object name, not by the Japanese name, and not any English name. Please try not to speculate too much without solid evidence to base it on. --Peardian 21:51, 4 November 2010 (EDT)
Guys. The SMG2 article forgot to cover the beta texture called HellValleySkyTree .--TheGameGlitcher 10:05 13Th of October 2012
- You want to provide a little more information, perhaps? --BMF54123 05:17, 13 October 2012 (EDT)
- this thing apparently --Devin 05:22, 13 October 2012 (EDT)
Shadow Vault
I think IslandFleetCoinRoomPlanetZone could be E3MovPurpleCoinInfernoPlanetZone, because it could be possible that Sky Island's (E3 name of Sky Station) comet mission in the E3 version could have been collecting Purple Coins in the Shadow Valut, though I may be wrong.--Holyromanemperortatan 15:52, 30 November 2010 (EST)
Unused sentry beam behaviors
I'd say this is worthy of mention. {EspyoT} 19:15, 4 February 2012 (EST)
- Not really. The only interesting thing is how the Ring Beamer doesn't activate when Boo Mario is in use. Everything else just seems like the engine doing it's thing. --Peardian 00:59, 6 February 2012 (EST)
- Just as I thought. Although there is another kind of interesting one - the fact that Cloud Mario descends slowly. Well, maybe a tiny section just pointing about the existence of these behaviors? They're still unused, after all, but they just aren't too important. {EspyoT} 07:30, 6 February 2012 (EST)
- Of these, Boo Mario is really the only one worth mentioning. Cloud Mario descending slower is what Cloud Mario does; all of his falling is slower. All of the other abilities is just a matter of Mario always being able to spring from the enemy, regardless of his power-up situation. The Ring Beamer not waking up for Boo Mario is the only thing that can be considered part of its behavior. For all the other power-ups, the enemy itself acts exactly the same. What changes is how Mario reacts, based on his current abilities.
- However, it does bring up an interesting idea. I'd love to see that same testing area be put to use on all of the other enemies. It may turn out that Boo Mario is programmed in such a way that only Boos react to his presence. Whether or not this proves to be true, it is an odd behavior worth mentioning. However, more research should be done first to determine whether it's the enemy or the power-up at play here. --Peardian 02:25, 7 February 2012 (EST)
- Gah, I can't believe I forgot Cloud Mario always falls down slowly. Good grief. Well, I thought about that as well. If Nintendo did things right, having Boo Mario being ignored by all other enemies should be something fairly straight-forward. I doubt they'd care about such a detail that'd never be seen in the final game, as Boo Mario seldom encounters enemies, but seeing as they implemented it for the sentries, maybe it's done for the other enemies as well. So, should we add a ToDo on the main page? {EspyoT} 07:15, 7 February 2012 (EST)
- Just as I thought. Although there is another kind of interesting one - the fact that Cloud Mario descends slowly. Well, maybe a tiny section just pointing about the existence of these behaviors? They're still unused, after all, but they just aren't too important. {EspyoT} 07:30, 6 February 2012 (EST)
NSMBWii Starman music
This song can be found in the game's OST. At least the version I downloaded had this song. Was the OST's source just dumb and added this in erroneously, or is this theme somewhere in the game? {EspyoT} 15:01, 16 April 2012 (EDT)
- It's not in the streams so unless its actually the one used in game, I would venture to guess its not unused content. Tanks 19:50, 16 April 2012 (EDT)
- Sounds like it could just be a mix up when it came to making the OST. Also, the Starman (and other Power-up themes) aren't streams. They're MIDI-type tracks because of how they're used. However, I don't think we'll find this track there, either. --Peardian 20:09, 18 April 2012 (EDT)
Object List Stuff
I decided to go through this game's object list, too, or at least it's equivalents. One table lists all of the different planets, including a number of leftovers from SMG1. They're not in alphabetical order. I'm going to go through them tomorrow and analyze it. I'll post the whole thing here once I've finished formatting the list. --Peardian 03:58, 5 June 2012 (EDT)
Unused enemies (from SMG1)?
Apparently, Red Koopas aren't the only enemies from SMG1 that could be found in the files that didn't return, there's also Ice Swoopers [1] and Tweesters [2]
I'm pretty sure neither of these appear in SMG2. --GoombaG 12:03, 10 July 2012 (EDT)
- I never actually went through to see if any of the SMG enemies present were unused. I'll take a look through the files and see who else got left in. --Peardian 13:13, 11 July 2012 (EDT)
- How disappointing, those are the only two. However, researching this did lead me to a little discovery! --Peardian 14:21, 11 July 2012 (EDT)
CSV Column
... What exactly does this section mean to say? I don't quite understand anything about it--does the column feature inscriptions? Is it a physical column or a column of data? Is it unused?
- I don't understand either what it is either, so someone should explain, anyways you should sign your comments. --SMB123 14:54, 18 June 2013 (EDT)
- Even assuming "CSV" means "comma separated values", that makes little sense. I imagine it could be SMG hacker jargon, or they just made up their own jargon. So, I went and decompressed the level file it mentions (HoleSphere3Zone). When extracted, it has a directory called "csv", which contains a single file: useResource.bcsv. It contains a list of various objects (model files?), including things like Mario (and various parts of him), signboard, and the test ones mentioned in the article. Not sure what HorrorMario is meant to be, but that's one of them, too. Anyway, it's impossible for me to tell what they do. The version of Anarchy in the Galaxy I have doesn't even show these in the editor. --Peardian 21:04, 18 June 2013 (EDT)
- The CSV directory contains useResource, which tells the game which objects to load. Not unused, nothing to see. Except maybe the object names it lists.--Peardian 22:13, 18 June 2013 (EDT)
- CSV has nothing to with commas, it's a BCSV like anything else. Hell, the sections of each map are just BCSV files. It seems for that specific section, for whatever reason, they have a second UseResource, I assume for hardcoding something, since stuff like HorrorMario is in MarioConst, and is moreso for the code to use, and a lot of those entries in the CSV part are just somehow calling the specific parts, IDK how to explain it, but like all the seperate mario files, sign boards, spin drivers, anything that's the bare minimum to even load the galaxy and get it working with what it has. (Keep in mind I'm using the aforementioned HoleSphere3Zone which is the first planet in Sky Station from the prologue and such) If you need any clarification, just ask, I know a ton about the internal stuff. It ISN'T unused, but it's pretty rare, IDK why they would hardcode loading stuff when they could just use the main UseResource in the galaxy folder--NWPlayer123 20:17, 18 June 2013 (MST)
- The CSV directory contains useResource, which tells the game which objects to load. Not unused, nothing to see. Except maybe the object names it lists.--Peardian 22:13, 18 June 2013 (EDT)
- Even assuming "CSV" means "comma separated values", that makes little sense. I imagine it could be SMG hacker jargon, or they just made up their own jargon. So, I went and decompressed the level file it mentions (HoleSphere3Zone). When extracted, it has a directory called "csv", which contains a single file: useResource.bcsv. It contains a list of various objects (model files?), including things like Mario (and various parts of him), signboard, and the test ones mentioned in the article. Not sure what HorrorMario is meant to be, but that's one of them, too. Anyway, it's impossible for me to tell what they do. The version of Anarchy in the Galaxy I have doesn't even show these in the editor. --Peardian 21:04, 18 June 2013 (EDT)
Flying ? Block w/ coin
This is NOT an unused parameter, this is an unused object on it's own, the other Flying ? Block is WingBlockStarPiece and this object is WingBlockCoin. So, I don't think it fits in unused parameters, suggestions? --SMB123 17:24, 26 June 2013 (EDT)
About recent edit @Peardian
Sorry, that was before I noticed your edit. --Hiccup 11:04, 25 July 2013 (EDT)
Unused ("angry") Boss Music?
The Mariowiki says:
Also, Gobblegut, Digga-Leg/Whomp King, Megahammer, and Glamdozer all have angry versions of their music in the game's files, but none of those are used, as none of them get "angry" but Glamdozer, who doesn't have an angry "cutscene". Even then, the fast versions seem unfinished, as they don't have any intros.
Is that true? GermanPokemon (talk) 10:35, 2 October 2013 (EDT)