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Talk:Super Mario Galaxy 2
Contents
Ice Mario?
According to the video's description, the files for Ice Mario actually -aren't on the disc-... so, the mode is there, but the form isn't. D: How do we describe this? 10:37, 22 June 2010 (EDT) -- Rahan
It's nothing noteworthy, if it has to be patched in... --Afti 16:51, 22 June 2010 (EDT)
I would at least give the Ice Mario mode a mention. --SGR
StageList
I think the Stage List should go to Notes:Super Mario Galaxy 2. It's basically just a huge list of text that's by itself not very interesting. Same with regular SMG. -- Prince Kassad 17:21, 22 June 2010 (EDT)
I actaully agree, it just takes up space, a better idea is to keep in the stuff that was unused and take out the stuff that was used --MitchZer0 18:45, 22 June 2010 (EDT)
Lots of beta stuff
Like I said on Peardian's talk page, the "E3Movs" were probably moved to the files of current galaxies. If this is true, then we find lots of beta stuff from the E3 trailer such as Blue Grass (Sky Station) Galaxy, the green mushroom platforms from Cloudy Court, the Giant 1-Ups from Supermassive, Yoshi Star's main planet which resembled Honeyhive's main planet, lost backgrounds such as Good Egg Galaxy from Topman's Tower and Stone Slide, plus Spin-Dig's purple background that appeared when fighting Digga-Leg, and the protypes of Diggas' models.--Holyromanemperortatan 15:58, 4 November 2010 (EDT)
- Models are not stored by the galaxy that uses them but instead in a single large directory. I wouldn't trust MarioWiki, as their information is loaded with sometimes-hilarious speculation. (Bugaboom was hypnotized by Bowser! Major Burrows is the ruler of all Monty Moles! Subspecies!) Blue Grass Galaxy? Someone read a song title in the soundtrack and didn't realize "blue grass" is a music genre. Anyway, if there are any leftovers, we will find them. --Peardian 21:21, 4 November 2010 (EDT)
- OK, I now added seven "Citation Needed"s to the Blue Grass article. About the some the things listed above: I believe that Spin-Dig's purple background was caused by a glitch, so is most-likely to have been fixed and removed. What i'm really interested are the Diggas' models. Their eyes were different, and there was a "black ring" in the back of the enemy instead of a "red ring". It may be possible that at one time they were called "Drill Bills", but because of the E3Mov replacements, we may never find out to be sure. It also appears that Diggas would explode instead of just simply breaking down. We might have more luck in finding beta elements from later trailers, such as Media Summit. But again, the beta models might have been ultimately replaced with current ones.--Holyromanemperortatan 21:40, 4 November 2010 (EDT)
- The background was purple because it was intentional. I only found one model of Digga, so it means they just replaced the old design with the new one. The level file would refer to the enemy by its object name, not by the Japanese name, and not any English name. Please try not to speculate too much without solid evidence to base it on. --Peardian 21:51, 4 November 2010 (EDT)
Shadow Vault
I think IslandFleetCoinRoomPlanetZone could be E3MovPurpleCoinInfernoPlanetZone, because it could be possible that Sky Island's (E3 name of Sky Station) comet mission in the E3 version could have been collecting Purple Coins in the Shadow Valut, though I may be wrong.--Holyromanemperortatan 15:52, 30 November 2010 (EST)
Unused sentry beam behaviors
I'd say this is worthy of mention. {EspyoT} 19:15, 4 February 2012 (EST)
- Not really. The only interesting thing is how the Ring Beamer doesn't activate when Boo Mario is in use. Everything else just seems like the engine doing it's thing. --Peardian 00:59, 6 February 2012 (EST)
- Just as I thought. Although there is another kind of interesting one - the fact that Cloud Mario descends slowly. Well, maybe a tiny section just pointing about the existence of these behaviors? They're still unused, after all, but they just aren't too important. {EspyoT} 07:30, 6 February 2012 (EST)
- Of these, Boo Mario is really the only one worth mentioning. Cloud Mario descending slower is what Cloud Mario does; all of his falling is slower. All of the other abilities is just a matter of Mario always being able to spring from the enemy, regardless of his power-up situation. The Ring Beamer not waking up for Boo Mario is the only thing that can be considered part of its behavior. For all the other power-ups, the enemy itself acts exactly the same. What changes is how Mario reacts, based on his current abilities.
- However, it does bring up an interesting idea. I'd love to see that same testing area be put to use on all of the other enemies. It may turn out that Boo Mario is programmed in such a way that only Boos react to his presence. Whether or not this proves to be true, it is an odd behavior worth mentioning. However, more research should be done first to determine whether it's the enemy or the power-up at play here. --Peardian 02:25, 7 February 2012 (EST)
- Gah, I can't believe I forgot Cloud Mario always falls down slowly. Good grief. Well, I thought about that as well. If Nintendo did things right, having Boo Mario being ignored by all other enemies should be something fairly straight-forward. I doubt they'd care about such a detail that'd never be seen in the final game, as Boo Mario seldom encounters enemies, but seeing as they implemented it for the sentries, maybe it's done for the other enemies as well. So, should we add a ToDo on the main page? {EspyoT} 07:15, 7 February 2012 (EST)
- Just as I thought. Although there is another kind of interesting one - the fact that Cloud Mario descends slowly. Well, maybe a tiny section just pointing about the existence of these behaviors? They're still unused, after all, but they just aren't too important. {EspyoT} 07:30, 6 February 2012 (EST)
NSMBWii Starman music
This song can be found in the game's OST. At least the version I downloaded had this song. Was the OST's source just dumb and added this in erroneously, or is this theme somewhere in the game? {EspyoT} 15:01, 16 April 2012 (EDT)
- It's not in the streams so unless its actually the one used in game, I would venture to guess its not unused content. Tanks 19:50, 16 April 2012 (EDT)
- Sounds like it could just be a mix up when it came to making the OST. Also, the Starman (and other Power-up themes) aren't streams. They're MIDI-type tracks because of how they're used. However, I don't think we'll find this track there, either. --Peardian 20:09, 18 April 2012 (EDT)
Object List Stuff
I decided to go through this game's object list, too, or at least it's equivalents. One table lists all of the different planets, including a number of leftovers from SMG1. They're not in alphabetical order. I'm going to go through them tomorrow and analyze it. I'll post the whole thing here once I've finished formatting the list. --Peardian 03:58, 5 June 2012 (EDT)