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Talk:Super Mario World (SNES)
Debug stuff
I heard SMW has quite a lot of hidden debug stuff. Surely it should be mentioned somewhere... -- Prince Kassad 13:24, 19 April 2010 (EDT)
Little things I've come across
I have no idea where to put these in the article, so I'll list them here.
OW: If mario is on the same tile as a sprite when he enters a level, when the overworld reloads the sprite will not display. See Media:Ow_pirhana.png More to come
Xkeeper's notepad
I know a few things that aren't mentioned:
- One of the overworld graphics banks have "blank" tiles; these can actually be filled in with Lunar Magic-like path tiles and will appear on the in-game map, probably used as a tool to see where the paths were.
- This game has a free-move debug tool, as well as options to exit the current level and mark it as beaten/secret
- The big red boss door uses a duplicated inner edge tile, suggesting that there was originally a handle/knob there.
- The coin counter from the SNES Test Program is actually more than that.
Namely, the "coin counter" is actually a coin bonus, awarded in the same way as points and 1-UPs from stomping enemies... except that only Wigglers still has this behavior programmed in, first giving points, then a 1-UP, 2-UP, 3-UP, 5 coins, 15 coins, 25 coins, and then the counter goes out of bounds and starts overwriting the score.
When examining the old version of SMW's graphics bank, pay attention to the block of letters in the top right; the 5, 15, and 25 that appear there are actually used for the coin bonuses, and placing them back into SMW will make the coin bonus show up properly.
Personal theory: The coin bonus was moved after the 1-UPs and forgotten about instead of removed, as there is little reason to give coins when you give 600-coins worth of 1-UPs prior.
Debug Stuff
I found the Game Genie codes for the debug stuff. I'm gonna test it, and then I'll post them up if they're the right codes. Rick 22:30, 23 April 2010 (EDT)
AND
I don't seem to recall seeing this anywhere,
it has me kind of confused. Anybody know where it's used? --Xkeeper 06:38, 23 May 2010 (EDT)
- This is the first I've seen it since I first opened LM --Sukasa 21:20, 23 May 2010 (EDT)