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Talk:Super Smash Bros. for Wii U

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Unused Palutena's Guidance conversation

This a pretty strange one. Maybe an unused draft for Mii Fighters, or perhaps just a placeholder/error handler? --Missingno (talk) 17:41, 14 December 2014 (EST)

Either that or for DLC fighters. Maybe they didn't want to record new lines for Mewtoo, or it's a worst-case scenerio thing? Like, if the VAs ask too much money, they'll just use this instead? Robotortoise (talk) 17:56, 14 December 2014 (EST)
Why is this on Vocaroo? Couldn't the person who found this just upload an mp3? Who found this, anyway? And what's the filename and location? --AquaBat (talk) 18:09, 14 December 2014 (EST)
Found it on reddit. Don't have any more info, figured I'd leave it on the talk page for anyone who can look into it before adding it the article. --Missingno (talk) 18:24, 14 December 2014 (EST)
I have the original files ripped from the game. I can upload the unused songs as well as the unused Palutena's Guidances. I would also like to point out that there is a minor regional difference between the US and pal releases for the Guidance on Duck Hunt and the Koopaling alts. --Blazingflare (talk)

Unused Custom Moves

I have found two Youtube videos today, which claimed to show unused Custom Moves. At first, I was skeptical, but then I have noticed some functional moves, that are indeed unused. I have already posted those videos in the actual article. Now I'm awaiting further instructions. --MUGEN-tan (talk) 03:21, 6 January 2015 (EST)

I am still extremely skeptical of this, and that section is pretty badly worded and full of typos, so I'm going to remove it and put the videos here (video 1, video 2) until some people that are more familiar with the game can offer their two cents. --BMF54123 (talk) 05:49, 6 January 2015 (EST)
Ah, okay. If these end up being legit, then it opens the question as to why that was never finished. If it was because the 3DS hardware was too limited in order to have a third wave of custom moves, then I think we should then start to look more actively to what else went unused in the Wii U version just because the 3DS couldn't handle it. Who knows, maybe we even can find even MORE Ice Climbers leftovers, if more work was put into them in the Wii U version. --MUGEN-tan (talk) 05:49, 6 January 2015 (EST)
I read that Sakurai had said that the fourth variants were canceled because it was too costly to develop them. They were already low on time as it was. I only read about that being heard, so take it with a grain of salt. {EspyoT} 15:10, 6 January 2015 (EST)
So...uhh...when are we going to add them back to the main article? Not being impatient, just asking. --MUGEN-tan (talk) 15:50, 3 February 2015 (EST)
I added a section with the videos and it was undone the same day. I don't know why. Check the page's history tab.--Heran Bago (talk) 00:49, 7 February 2015 (EST)
Actually, I cannot find it in the page's history tab. I cannot find my attempt there either, and I definitely know that I DID made an attempt.--MUGEN-tan (talk) 12:30, 7 February 2015 (EST)
First addition, second addition (This was already removed due to lack of evidence and bad wording on the part of the editor, and less detail is even worse than bad wording.) -Einstein95 (talk) 06:40, 7 February 2015 (EST)
I can't find mine in the history either. Anyway it was the second one linked by Einstein95. If you think an entry needs work, why not try to fix it or bring it up on the discussion page? Surely for people browsing the site too little info on what unused customs moves are is better than not knowing they exit? I also don't understand 'lack of evidence'. It's extremely unlikely that these animations were hacked in, and there's no evidence or citation for some sections like Unused Text. --Heran Bago (talk) 08:34, 9 February 2015 (EST)
I don't doubt that there were more customs planned, but I not sure if they made it far into development. I can't confirm 100% because the code I have is still serialized, but I have not seen any files that suggests that there are leftover custom moves. Looking into the fighter's effect.bin/ game.bin / motion.mtable might be the best way to confirm or deny this. --PushDustIn (talk) 08:56, 10 February 2015 (EST)
I don't really understand why the videos got cut out of the article. It's not very descriptive, sure, but I can't really imagine this being faked. Worst case there's always a todo with "verify" or whatever... --Xk-sig.png Xkeeper (talk) 17:23, 15 February 2015 (EST)
So...uhm...when are the videos going to be added back to the article? --MUGEN-tan (talk) 16:50, 16 February 2015 (EST)
Probably soon, I hope. The Incredible Cactus Man (talk) 20:42, 16 February 2015 (EST)
Sorry, if I sound impatient, but when is my article about Unused Custom Moves finally going to be added back to the page? --MUGEN-tan (talk) 10:20, 25 February 2015 (EST)
The burden of re-adding the information to the page may well have to lie on yourself and whether you can convince BMF/AquaBat/Einstein/Peardian that the little evidence that exists is enough to make it worthy of documentation. I honestly believe it is given the evidence, but it'd probably be most convincing when we get more information on how the custom moves are stored, and more people try hacking the 4th slot in. Crashandcortex (talk) 05:14, 25 February 2015 (EST)
For now, we'll have to wait around up to 2 weeks until that ^^^ happens and THEN it can be added back to the article. Stomped Goomba (talk) 19:53, 27 February 2015 (EST)

Possible Unused Music

Were there any songs in the 3DS version that did not appear in the WiiU version? I'm specifically asking about the songs like the Find Mii themes and the Mii Maker Remix. Because both of those are in the WiiU version's files. If they are unused, are they noteworthy? --Blazingflare (talk) 03:21, 15 December 2014 (EST)

It's possible they will be used for the upcoming Miiverse stage, which will be completed and enabled with a future patch (like with Tournament Mode). --Don't try pressing it, now. Techokami (talk) 12:37, 30 December 2014 (EST)

Regional differences

I started a regional differences section on the main page and added a bit of info on the Palutena's Guidance. Most of the basic regional differences for the WiiU version are the same as in the 3DS version and need to be documented for consistency.
Here's all the Palutena's Guidance clips if anyone wants to upload them for me. I can't do it myself at the moment. They are in .WAV format. --Blazingflare (talk) 03:46, 15 December 2014 (EST)

Game Over?

Found another little number that goes unused. Not sure what it's for, possibly intended for losing in Classic/All-Star. Here it is. I didn't put it on the article because it hasn't been properly ripped. (A.K.A. It's currently only on YouTube) --BagelBoyy (talk) 13:21, 15 December 2014 (EST)

It wouldn't be unused if it wasn't ripped from the games files. --Hiccup (talk) 13:26, 15 December 2014 (EST)
I guess I should've worded that properly. It WAS ripped from the game files, but it's just only on YouTube. --BagelBoyy (talk) 13:30, 15 December 2014 (EST)
The origin of these rips is crediar's thread on the HCS64 Message Board. If you want to convert straight from the sound files, you could download them from that thread. --Hiccup (talk) 13:33, 15 December 2014 (EST)
Here's the problem, I'm using a Wii U to type here. That's precisely the reason why I put YouTube links for the music in the first place, because I can't really download the ripped music. Sue me for being technologically limited. :P --BagelBoyy (talk) 13:45, 15 December 2014 (EST)
I'm sure someone here has already downloaded it and can convert this particular sound file. I don't really feel like downloading a this huge file over my connection. Sorry. --Hiccup (talk) 14:37, 15 December 2014 (EST)

Exclusive Japanese Music Track?

I've got a request - can someone confirm if this is real? LinkTheLefty (talk) 11:13, 23 December 2014 (EST)

DEFINITELY real. Composed by Keiichi Okabe, who also did the game's Dark World remix, and I've heard it in at least 1 gameplay video. No idea if it's still in the international files or not though, sadly :( Crashandcortex (talk) 12:16, 23 December 2014 (EST)
Really? Darn. In that case, if it's not present or referenced in the International version's game files, maybe it was actually a last-second inclusion rather than a deliberate removal (considering the short window between the North American and Japanese releases). LinkTheLefty (talk) 13:27, 23 December 2014 (EST)
I think it is present on the US disk as well. In ay rate, it actually replaces the spot that the english version of Ashly's song fills in the international copy of the game. -Blazingflare (talk) 04:42, 30 December 2014 (EST)

Interesting tidbit about the Trophy Rush music

Not really anything to put on the page, but one thing I found kinda interesting is this: The Trophy Rush music repeats the same theme around 40 seconds in, but look at this: it's actually two separate recordings! The waveforms are different, they didn't just loop that section twice in a row, they actually recorded it twice! Neat, huh? Robotortoise (talk) 23:38, 25 December 2014 (EST)

Onett rice ball

In melee and brawl, there's a rice ball that can be found inside the planter via camera hacking. Can anyone confirm/deny if this is also present in this version? -Superyoshibros 11:03, 29 December 2014 (CDT)

I think you just answered your own question. Until we have camera hacking we can't know. It won't allow the camera to zoom in that far. Robotortoise (talk) 14:06, 29 December 2014 (EST)

Freakyforms music

Apparently there is some unused Freakyforms music on the disc not mentioned in this article. Torchickens (talk) 19:08, 10 January 2015 (EST)

Do we have a filename or anything that can help us locate it? --AquaBat (talk) 21:45, 10 January 2015 (EST)
Sadly, I don't know. In a RAR file of tunes found in the description of this video (in MP3; which is a possible conversion as I don't know the data structure of Wii U music files), it's called "Title (Freaky Forms - Your Creations, Alive!)", but that doesn't seem to be the real title, since other tunes according to this article have filenames in a different style. Torchickens (talk) 11:56, 11 January 2015 (EST)
It's probably the rippers' best guess as to what the track would be called. I don't imagine the actual track name strings have been located yet. --Peardian (talk) 12:20, 11 January 2015 (EST)
Oh. Well I found a list of (apparently) unused music, in case it'll be useful. Youtube video of "Name That Face" Torchickens (talk) 13:13, 11 January 2015 (EST)
The main theme is "R38_IKI_MainTheme" ("Ikimono Zukuri: Crea-toy") and "Name That Face" is "R47_WPTU_Theme_1" (Wii Party U). -Einstein95 (talk) 13:49, 11 January 2015 (EST)
Thanks Einstein. Torchickens (talk) 14:05, 11 January 2015 (EST)
File names for the music. -Einstein95 (talk) 20:42, 15 January 2015 (EST)

Random Music Analysis

Not sure if this should go on the main page, but it's incredibly interesting.

Smash 4 Wii U follows the same music file naming convention as Brawl. However, Megaman completely replaces Metal Gear's "slot".

A - Mario B - DK C- Zelda CRS - Menu music, music for modes D- Metroid E - Yoshi F - Kirby G - Starfox H - Pokemon I - F-Zero J - Fire Emblem K - Mother L - Pikmin M - Wario N - Animal Crossing O - It's missing WAS MISSING IN BRAWL TOO P - Kid Icarus Q - Famicon ・New Series R - Game and Watch, Punch Out, DS, Other ・New Series S - Megaman USED TO BE METAL GEAR IN BRAWL T - Staff Roll, Kongo Jungle, Yoshi Island TEST1-5 - blank files? U - Sonic V - Pacman W - Melee X- Music from Brawl (So fitting as its called Smash X in Japan) Y - Only two tracks here: snd_bgm_Y05_SBX_BossSentouKyoku1 and snd_bgm_Y07_SBX_BossSentouKyoku2. The two boss battle tracks. Z- Fighter related tracks (winning theme music)


The track listing for the possible Palutena unused/potential DLC conversation (#52) comes before alts (Wii Fit Trainer Male then Koopalings). Sakurai has recently stated that Bowser Jr. almost didn't make it, and this is evidence to suggest that it's true.

Here is the transcript of the Japanese Palutena unused conversation. It has the same exact meaning as the English version: パルテナさま、あのファイターは誰ですか? データありませんね。この事があるでしょうか。 異世界から乱入者だろうか しかしも目的はただ一つ戦い抜いて勝率のみです!

Furthermore, there is a file: snd_vc_smashappeal_Angeland_JP_00000000 It's the same exact converstation as snd_vc_smashappeal_Angeland_JP_13_00000000 (Captain Falcon, Japanese), but it's a second longer. Potentially, Captain Falcon was the first guidance to be added. This is further evidence that the files were "cleaned" before release.

--PushDustIn (talk) 08:01, 20 January 2015 (EST)

Pretty much every track that has come back from Brawl retains their song ID. (e.g. the SMB Ground Theme remix from the Mushroomy Kingdom stage keeps its ID of A01) --BSonirachi (talk) 09:50, 21 January 2015 (EST)

Patch v1.01 unlisted changes?

I've extracted the US version's update data, and it appears that other than the character parameter changes for every playable character, there's also an update to Wonder-Pink's trophy model and the Gamer stage. I'm not exactly sure why, but as soon as I'm able to I'll report if anything important has been changed. RandomTBush (talk) 15:20, 23 January 2015 (EST)

Leftover model conversion logs

After using a QuickBMS script to extract the game's main archive, I found these plaintext files in Toon Link's character files, Trophy Rush's stage files and the UI. Anyone is welcome to document about these on the Wiki page if they want to. RandomTBush (talk) 03:43, 26 January 2015 (EST)

Virus + Unused Emblem references

Found potential images of an unused boss: If someone could extract them, we can add them to the Wiki. C:\SSB4\ui\replace\chr\chr_00 chr_00_Virus_01.nut

C:\SSB4\ui\replace\chr\chr_11 chr_11_Virus_01.nut

C:\SSB4\ui\replace\chr\chr_12 chr_12_Virus_01.nut

Lastly... C:\SSB4\ui\replace\chr\stock_90 stock_90_Virus_01.nut

This strongly suggests that Dr. Mario was going to receive a stage.

ui_mark_db has references to rhythm (in the fighter section) and diary (in the stage selection). One theory is that the Gematsu Leak was correct, and the Chorus Men were originally planned. Diary is a potential reference to Swap Note, as the Japanese name is for the series is いつの間に交換日記 with 日記 being diary. However, nothing else in the files suggests that so far, and the actual textures for the emblems are missing. --PushDustIn (talk) 07:18, 26 January 2015 (EST)

Here's the four images related to the Virus(es). The stock icon's definitely a placeholder. -- RandomTBush (talk) 15:52, 26 January 2015 (EST)
Thanks so much! I added them to the main Wiki. I have some other files that I'm interested in, but some of them will probably turn out to be nothing new. Are you willing to extract them? (Or teach me how to do it?). If so, I can either list the files or send you them via FacePunch. --PushDustIn (talk) 21:55, 26 January 2015 (EST)

The Brain Training emblem is still in the game. mark_30_braintraining.nut I'm really curious to see how that emblem and the touch generation model compares (mark_30_touch.nut). --PushDustIn (talk) 08:49, 27 January 2015 (EST)

The texture format used for those files is quite different. I'll need to do more research towards converting those, but I can safely say that the "braintraining" icon is completely blank, seeing as the texture data is just the same few bytes being repeated over and over until the end of the file. Touchgeneration has something in it, though. -- RandomTBush (talk) 22:29, 27 January 2015 (EST)
Thanks RTB! I'm guessing that touchgeneration would be a left over from the shared development of the 3DS version. Not a huge priority now as Brainage is probably empty. I updated the Wiki with some new things I found; and I'm looking for where some text that references Brain Age and Super Mario Kart would have gone in the menu. Seeing menu textures would help. Based on the text, it seems more and more likely that Wrecking Crew was a late addition to the stage roster. I know you are busy though, so I don't mind waiting until the texture converter is released. --PushDustIn (talk) 08:14, 28 January 2015 (EST)
Finally figured out a proper method for texture extraction, here's the mark_30_touch image that I couldn't get earlier. Brainage is, indeed, nothing but a black square. -- RandomTBush (talk) 06:58, 1 February 2015 (EST)

Is The Random Stage Switching Dialogue Really Unused?

I found it in my milestones http://imgur.com/rXd00Ti --357A (talk) 13:18, 3 February 2015 (EST))

Touch Symbol and Series Names not Unused?

Assuming this is what you were looking for...

Brain Age: http://i.imgur.com/UNtVotY.jpg and http://i.imgur.com/evG0LoM.jpg

Super Mario Kart: http://i.imgur.com/h1SX68Z.jpg

DS Icon: http://i.imgur.com/xEdoazB.jpg

DangItBobby (talk) 23:21, 9 February 2015 (EST)

I'm don't think that's it, as trophy related text/ song related text is separate. It's literally between Sound Test text and the Masterpieces. I believe the Source text appears in the sound text file. There's a lot of series missing if it was just the "source" text. --PushDustIn (talk) 11:04, 10 February 2015 (EST)

Okay, I see my mistake. In that case, I'm pretty sure at least the "Super Mario Kart" string is used in the Trophy Shop. A series (not specific game) name appears under trophies before you purchase them, and I seem to remember the MK8 ones saying "Super Mario Kart." If I can get one to appear in the shop, I'll take a picture, but it's luck-based so...
If that's it, though, Brain Age wouldn't be listed in the same spot as the Dr. Kawashima trophy is earned from a Challenge square. Hmm. DangItBobby (talk) 22:46, 10 February 2015 (EST)
Maybe you could unlock it by purchasing it? The Incredible Cactus Man (talk) 20:46, 16 February 2015 (EST)